TaskProc.php 14 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. default:
  28. Err(ErrCode::cmd_err);
  29. }
  30. }
  31. /**
  32. * 6203 领取成就奖励
  33. * @return type
  34. */
  35. public static function getAchieveReward() {
  36. list($typeId) = req()->paras;
  37. $mo = GameConfig::achieve_getItem($typeId);
  38. my_Assert($mo != null, ErrCode::err_const_no);
  39. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  40. $achieveDic = ctx()->task->achieveDic->$typeId;
  41. $list = explode(',', $mo->condition);
  42. $length = count($list);
  43. my_Assert($achieveDic->val>= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  44. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  45. $index = 0;
  46. foreach ($list as $k =>$num) {
  47. if($num == $achieveDic->max){
  48. $index = $k;
  49. break;
  50. }
  51. }
  52. //领取奖励
  53. $pList = explode(';', $mo->reward);
  54. StoreProc::AddMultiItemInStore($pList[$index]);
  55. //下一个max
  56. if($index +1 < $length){
  57. $achieveDic->max = $list[$index+1];
  58. }
  59. ctx()->task->achieveDic->$typeId = $achieveDic;
  60. UserProc::updateUserInfo();
  61. return Resp::ok(array(
  62. "achieve"=>ctx()->task->achieveDic,
  63. "cash"=> ctx()->baseInfo->cash,
  64. ));
  65. }
  66. /**
  67. * 初始化成就信息
  68. */
  69. public static function initAchieveData() {
  70. $dic = GameConfig::achieve();
  71. if($dic == null){
  72. return;
  73. }
  74. $achieveDic = ctx()->task->achieveDic;
  75. if(count((array)$achieveDic) > 0){
  76. return;
  77. }
  78. foreach ($dic as $key => $value) {
  79. $item = new Ins_Achieve();
  80. $typeId = $value->typeId;
  81. $item->typeId = $typeId;
  82. $item->cmd = $value->cmd;
  83. $item->max = explode(',', $value->condition)[0];
  84. $achieveDic->$typeId = $item;
  85. }
  86. ctx()->task->achieveDic = $achieveDic;
  87. }
  88. //检测成就条件
  89. public static function CheckAchieveConditions($arg) {
  90. $achieveDic = ctx()->task->achieveDic;
  91. foreach ($achieveDic as $key => $value) {
  92. $achieve = new Ins_Achieve($value);
  93. $tag = false;
  94. if($achieve->cmd == $arg->taskType){
  95. $mo = $achieve->getAchieveMo();
  96. if($mo->paras == $arg->paras[0]){//暂定,若有多个参数,在进行解析
  97. $tag = true;
  98. }
  99. }
  100. if($tag){//找到正确数据
  101. switch ($arg->ope) {
  102. case Enum_PropelType::set:
  103. $achieve->val = $arg->val;
  104. break;
  105. case Enum_PropelType::add:
  106. $achieve->val += $arg->val;
  107. break;
  108. default:
  109. break;
  110. }
  111. }
  112. }
  113. ctx()->task->achieveDic = $achieveDic;
  114. UserProc::updateUserInfo();
  115. }
  116. //-------------------成就条件检测
  117. //单件装备等级达到X级
  118. static function accumulateEquiplevel_one($lv) {
  119. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set,$lv, array());
  120. self::CheckAchieveConditions($taskEventArg);
  121. }
  122. //累计消耗X钻石
  123. static function accumulateCostCash($num) {
  124. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add,$num, array());
  125. self::CheckAchieveConditions($taskEventArg);
  126. }
  127. //------------------------------------------------------
  128. public static function getTaskInfo() {
  129. list($type) = req()->paras;//武器uid
  130. return Resp::ok(array("task"=>ctx()->task,
  131. ));
  132. }
  133. /**
  134. * 领取任务奖励
  135. * @return type
  136. */
  137. public static function ReceiveTaskReward() {
  138. list($type,$uid) = req()->paras;//uid
  139. my_Assert(StlUtil::dictHasProperty(ctx()->task->taskcards, $uid), ErrCode::task_NoExist);
  140. $task = ctx()->task->taskcards->$uid;
  141. $mo = GameConfig::taskcard_getItem($task->taskId);
  142. my_Assert($mo != null, ErrCode::err_const_no);
  143. $taskstepsMo = GameConfig::task_step_getItem($mo->tasksteps);
  144. my_Assert($taskstepsMo != null, ErrCode::err_const_no);
  145. $taskStep = $task->curSteps;
  146. my_Assert($taskStep->cur >= $taskstepsMo->num, ErrCode::task_CanotPriceReviced);
  147. my_Assert($task->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  148. switch ($type) {
  149. case Enum_TaskType::DailyTask:
  150. ctx()->task->dailyTaskAccumulate += $mo->score;
  151. break;
  152. case Enum_TaskType::WeekTask:
  153. ctx()->task->weekTaskAccumulate += $mo->score;
  154. break;
  155. default:
  156. break;
  157. }
  158. $task->state = Enum_TaskCardStateType::drawed;
  159. ctx()->task->taskcards->$uid = $task;
  160. StoreProc::AddMultiItemInStore($mo->reward);
  161. return Resp::ok(array("task"=>ctx()->task,
  162. "store"=> ctx()->store,
  163. ));
  164. }
  165. static function ResetTask() {
  166. self::ResetTask_Daily();
  167. $week = date("w");
  168. if($week == 1){//每周一 第一次登录的时候刷新
  169. self::ResetTask_Week();
  170. }
  171. }
  172. /**
  173. * 每日任务重置
  174. */
  175. static function ResetTask_Daily() {
  176. $dic = GameConfig::taskcard();
  177. $retDic = new \stdClass();
  178. $taskcards = ctx()->task->taskcards;
  179. $dailyCards = array();
  180. foreach ($dic as $id => $mo) {
  181. if($mo->type == 1){
  182. foreach ($taskcards as $uid => $card) {
  183. if($card->typeId == $mo->typeId){
  184. $dailyCards[] = $uid;
  185. }
  186. }
  187. $retDic->$id = $mo;
  188. }
  189. }
  190. foreach ($dailyCards as $uid) {
  191. unset($taskcards->$uid);
  192. }
  193. $retDic = (array) $retDic;
  194. if(count($retDic) <= 0){
  195. return;
  196. }
  197. ksort($retDic);
  198. $index = ctx()->task->taskIndex;
  199. foreach ($retDic as $id => $mo) {
  200. $index += 1;
  201. $task = new Ins_TaskCard($id);
  202. $taskcards->$index = $task;
  203. }
  204. ctx()->task->taskIndex = $index;
  205. ctx()->task->taskcards = $taskcards;
  206. UserProc::updateUserInfo();
  207. }
  208. /**
  209. * 每周任务重置
  210. */
  211. static function ResetTask_Week() {
  212. $dic = GameConfig::taskcard();
  213. $retDic = new \stdClass();
  214. $taskcards = ctx()->task->taskcards;
  215. $dailyCards = array();
  216. foreach ($dic as $id => $mo) {
  217. if($mo->type == 2){
  218. foreach ($taskcards as $uid => $card) {
  219. if($card->typeId == $mo->typeId){
  220. $dailyCards[] = $uid;
  221. }
  222. }
  223. $retDic->$id = $mo;
  224. }
  225. }
  226. foreach ($dailyCards as $uid) {
  227. unset($taskcards->$uid);
  228. }
  229. $retDic = (array) $retDic;
  230. if(count($retDic) <= 0){
  231. return;
  232. }
  233. ksort($retDic);
  234. $index = ctx()->task->taskIndex;
  235. foreach ($retDic as $id => $mo) {
  236. $index += 1;
  237. $task = new Ins_TaskCard($id);
  238. $taskcards->$index = $task;
  239. }
  240. ctx()->task->taskIndex = $index;
  241. ctx()->task->taskcards = $taskcards;
  242. UserProc::updateUserInfo();
  243. }
  244. //---------------------
  245. /**
  246. * 每日登陆
  247. */
  248. static function OnUserLogin() {
  249. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyLogin, Enum_PropelType::set, 1, array());
  250. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  251. }
  252. /**
  253. * 参与主线关卡X次
  254. */
  255. static function OnChallengeZhuXianGate() {
  256. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::ChallengeZhuXianGate, Enum_PropelType::add, 1, array());
  257. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  258. }
  259. /**
  260. * 参与日常关卡1次
  261. */
  262. static function OnChallengeDailyGate() {
  263. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::ChallengeDailyGate, Enum_PropelType::add, 1, array());
  264. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  265. }
  266. /**
  267. * 每日商店购买物品1次
  268. */
  269. static function OnDailyShopBuyNum() {
  270. $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyShopBuyNum, Enum_PropelType::add, 1, array());
  271. self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
  272. }
  273. static function CheckTaskCardConditions($taskParam) {
  274. $bUpdate = false;
  275. $tasks = ctx()->task->taskcards;
  276. foreach ($tasks as $tid => &$task) {
  277. $task = new Ins_TaskCard($task);
  278. if ($task->state != Enum_TaskCardStateType::ing) {
  279. continue;
  280. }
  281. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  282. $tsp = new Ins_TaskStep($tsp);
  283. if ($tsp->check_new($taskParam)) {
  284. $bUpdate = true;
  285. $tsp->propel($taskParam);
  286. NormalEventProc::OnTaskCardStep_Process($task->uid, $tsp->typeId); # 任务进度更新
  287. if ($tsp->isFinish()) {
  288. NormalEventProc::OnTaskCardStep_Complete($task->uid, $tsp->typeId); # 广播任务步骤完成事件
  289. // $tsp->doFinishAct();
  290. }
  291. }
  292. }
  293. if ($task->IsFinish()) { # 检查后添加后续任务
  294. $arr = array();
  295. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  296. $tsp = new Ins_TaskStep($tsp);
  297. if (strlen($tsp->mo()->next) > 0) { # 有后续任务
  298. $arr = array_merge($arr, explode(',', $tsp->mo()->next)); # 累加下一个任务步骤
  299. }
  300. }
  301. foreach ($arr as $stpid) { # 轮询添加后续任务
  302. if ($stpid > 0) {
  303. $task->AddStep($stpid); # 将后续任务追加到任务列表中
  304. }
  305. }
  306. if (count($arr) != 0) {
  307. self::autoRecoverStateMissions($taskParam);
  308. }
  309. }
  310. if ($task->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
  311. $task->state = Enum_TaskCardStateType::finish;
  312. NormalEventProc::OnTaskCard_Finish($task->uid, null); # 广播卡完成事件
  313. }
  314. }
  315. if ($bUpdate) { # 带回数据到客户端
  316. ctx()->task->taskcards = $tasks;
  317. UserProc::updateUserInfo(); # 更新玩家数据
  318. }
  319. return $bUpdate;
  320. }
  321. /**
  322. * 自动修复状态型任务
  323. */
  324. static function autoRecoverStateMissions() {
  325. $tasks = ctx()->task->taskcards;
  326. foreach ($tasks as $tid => &$task) {
  327. $task = new Ins_TaskCard($task);
  328. if ($task->state == Enum_TaskCardStateType::ing // # 进行中的或者已完成的
  329. || $task->state == Enum_TaskCardStateType::finish) {
  330. foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
  331. $tsp = new Ins_TaskStep($tsp);
  332. $tsp->autoCalcStatusCur();
  333. }
  334. if ($task->state == Enum_TaskCardStateType::finish) { # 检查是否任务卡的所有步骤都已完成
  335. if (!$task->IsFinish()) {
  336. $task->state = Enum_TaskCardStateType::ing; # 状态回退
  337. }
  338. }
  339. }
  340. }
  341. // Clog::info("更新状态统计类的任务卡!");
  342. ctx()->task->taskcards = $tasks;
  343. }
  344. }