StoreProc.php 9.2 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_equip: # 6402
  24. return StoreProc::equip();
  25. case CmdCode::cmd_store_RemoveEquip: #6403卸下装备
  26. return StoreProc::RemoveEquip();
  27. case CmdCode::cmd_store_equipUpgrade: # 6403
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6404
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::cmd_store_equipCompose: # 6404
  32. return StoreProc::equipCompose();
  33. default:
  34. Err(ErrCode::cmd_err);
  35. }
  36. }
  37. /**
  38. * 合成
  39. * @return type
  40. */
  41. public static function equipCompose() {
  42. list($uid) = req()->paras;
  43. $user = ctx();
  44. //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
  45. UserProc::updateUserInfo();
  46. return Resp::ok(array(
  47. 'heros' => $user->heros,
  48. 'store' => $user->store,));
  49. }
  50. /**
  51. * 装备
  52. * @return type
  53. */
  54. public static function equip() {
  55. list($uid) = req()->paras;
  56. $user = ctx();
  57. my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
  58. $mo = GameConfig::equip_getItem($user->store->equip->$uid->typeId);
  59. my_Assert($mo != null, ErrCode::err_const_no);
  60. $posId = $mo->position;
  61. $heroId = $user->heros->CurrentHeroId;
  62. $user->store->equip->$uid->posId = $posId;
  63. if($user->heros->Dic->$heroId->equipPosition->$posId > 0){
  64. $oldUid = $user->heros->Dic->$heroId->equipPosition->$posId;
  65. $user->store->equip->$oldUid->posId = 0;
  66. }
  67. $user->heros->Dic->$heroId->equipPosition->$posId = $uid;
  68. UserProc::updateUserInfo();
  69. return Resp::ok(array(
  70. 'heros' => $user->heros,
  71. 'store' => $user->store,));
  72. }
  73. /**
  74. * 卸下装备
  75. * @return type
  76. */
  77. public static function RemoveEquip() {
  78. list($posId) = req()->paras;
  79. $user = ctx();
  80. $heroId = $user->heros->CurrentHeroId;
  81. if($user->heros->Dic->$heroId->equipPosition->$posId > 0){
  82. $oldUid = $user->heros->Dic->$heroId->equipPosition->$posId;
  83. $user->store->equip->$oldUid->posId = 0;
  84. $user->heros->Dic->$heroId->equipPosition->$posId = 0;
  85. }
  86. UserProc::updateUserInfo();
  87. return Resp::ok(array(
  88. 'heros' => $user->heros,
  89. 'store' => $user->store,));
  90. }
  91. /**
  92. * 升级装备
  93. * @return type
  94. */
  95. public static function equipUpgrade() {
  96. list($uid) = req()->paras; //mask = 1:表示战斗中掉落
  97. $user = ctx();
  98. $lv = $user->store->equip->$uid->level;
  99. $Mo = GameConfig::equip_levelupgrade_getItem($lv+1);
  100. my_Assert($user->baseInfo->gold >= $Mo->needGold, ErrCode::notenough_gold_msg);
  101. $typeId = GameConfig::equip_getItem($user->store->equip->$uid->typeId)->needTuzhiId;//图纸
  102. $num = $Mo->needItemNum;
  103. if (StlUtil::dictHasProperty($user->store->items,$typeId) && $user->store->items->$typeId >= $num)
  104. {
  105. $user->store->removeItem($typeId, $num);
  106. }
  107. $user->store->equip->$uid->level += 1;
  108. UserProc::updateUserInfo();
  109. return Resp::ok(array(
  110. 'gold' => $user->baseInfo->gold,
  111. 'store' => $user->store));
  112. }
  113. /**
  114. * 装备一键升级
  115. * @return type
  116. */
  117. public static function equipUpgrade_MaxLv() {
  118. list($uid) = req()->paras; //mask = 1:表示战斗中掉落
  119. $user = ctx();
  120. $equip = $user->store->equip->$uid;
  121. $lv = $equip->level;
  122. $maxLv = GameConfig::equip_getItem($equip->typeId)->maxLv;
  123. $need_gold = 0;
  124. $need_item = 0;
  125. $itemNum = 0;
  126. $tuzhiId = GameConfig::equip_getItem($equip->typeId)->needTuzhiId;
  127. $needItem2 = 0;
  128. if (StlUtil::dictHasProperty($user->store->items,$tuzhiId))
  129. {
  130. $itemNum = $user->store->items->$tuzhiId;
  131. }
  132. $nGold = 0;
  133. $ll = 0;
  134. for ($i = $lv+1; $i <= $maxLv; $i++)
  135. {
  136. $nGold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  137. $needItem2 += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  138. if ($user->baseInfo->gold >= $nGold && $itemNum >= $needItem2)
  139. {
  140. $need_gold = $nGold;
  141. $need_item = $needItem2;
  142. $ll = $i;
  143. continue;
  144. }
  145. break;
  146. }
  147. $user->baseInfo->gold -= $need_gold;
  148. $user->store->removeItem($tuzhiId, $need_item);
  149. $user->store->equip->$uid->level += $ll;
  150. UserProc::updateUserInfo();
  151. return Resp::ok(array(
  152. 'gold' => $user->baseInfo->gold,
  153. //'tili' => $user->baseInfo->tili,
  154. 'store' => $user->store,
  155. ));
  156. }
  157. public static function AddItemInStore() {
  158. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  159. $user = ctx();
  160. $err = self::AddMultiItemInStore($rwdStr);
  161. my_Assert(ErrCode::ok == $err, $err);
  162. UserProc::updateUserInfo();
  163. return Resp::ok(array(
  164. //'gold' => $user->baseInfo->gold,
  165. //'tili' => $user->baseInfo->tili,
  166. //'cash' => $user->baseInfo->cash,
  167. 'store' => $user->store));
  168. }
  169. /**
  170. * 具体奖励存入背包
  171. * @param type $goodsStr
  172. * @param type $src
  173. */
  174. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  175. $ary = explode(";", $goodsStr);
  176. foreach ($ary as $value) {
  177. $val = explode(",", $value);
  178. my_Assert(count($val) > 1, "解析奖励字符串出错");
  179. list($itemId, $num) = $val; # ID, 数量
  180. if(GameConfig::equip_getItem($itemId) != null){
  181. self::PutEquipInStore($itemId, $num);
  182. } else {
  183. $itemMo = GameConfig::item_getItem($itemId);
  184. switch ($itemMo->itemType) {
  185. case 1:
  186. ctx()->baseInfo->Add_Gold($num);
  187. break;
  188. case 2:
  189. ctx()->baseInfo->Add_Cash($num);
  190. break;
  191. case 3:
  192. ctx()->baseInfo->Add_tili($num);
  193. break;
  194. case 100:
  195. case 101:
  196. case 102:
  197. self::PutItemsInStore($itemId, $num);
  198. break;
  199. default:
  200. break;
  201. }
  202. }
  203. }
  204. }
  205. public static function PutItemsInStore($itemId,$num) {
  206. $items = ctx()->store->items;
  207. if(StlUtil::dictHasProperty($items, $itemId)){
  208. $items->$itemId += $num;
  209. } else {
  210. $items->$itemId = $num;
  211. }
  212. ctx()->store->items = $items;
  213. }
  214. public static function PutEquipInStore($equipId,$num) {
  215. if($equipId == 0){
  216. return;
  217. }
  218. $n = count((array)ctx()->store->equip)+1;
  219. for ($index = 0; $index < $num; $index++) {
  220. $Equip = new Ins_Equip();
  221. $Equip->uid = $n;
  222. $Equip->typeId = $equipId;
  223. $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  224. ctx()->store->equip->$n = $Equip;
  225. $n += 1;
  226. }
  227. }
  228. }