<?php

/* 
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 */

namespace loyalsoft;

/**
 * 词条
 *
 * @author c'y'zhao
 */
class E_PredicateActionType {
    
    /**
     * 攻击力增加X actionParam1
     */
    const addDamage = "addDamage";
    
    /**
     * 攻击力额外增加X% actionParam1
     */
    const mulDamage = "mulDamage";
    
    /**
     * 所有装备基础属性+5%----基础攻击力/生命 攻击力取actionParam1 生命actionParam2
     */
    const mulEquipBasicProps = "mulEquipBasicProps";
    
    /**
     * 生命增加X  actionParam1
     */    
    const addHp = "addHp";
    
    /**
     * 生命值额外增加X% actionParam1
     */
    const mulHp = "mulHp";
    
    /**
     * 暴击率增加3% actionParam1
     */
    const addBigHitRate = "addBigHitRate";
    
    /**
     * 增加X%暴击率且增加Y%暴击伤害 actionParam1 X  actionParam1 Y
     */
    const addBigHitRateAndVal = "addBigHitRateAndVal";
    
    /**
     * 暴击伤害增加50%  actionParam1
     */
    const addBigHitVal = "addBigHitVal";
    
    /**
     * 肉食恢复+10  actionParam1
     */
    const addEatFood = "addEatFood";
    
    /**
     * 肉食恢复效果增加10%  actionParam1
     */
    const mulEatFood = "mulEatFood";
    
    /**
     * 减伤+1 受到伤害减少X actionParam1
     */
    const addDecDamage = "addDecDamage";
    
    /**
     * 伤害减免+20%  actionParam1
     */
    const mulDecDamage = "mulDecDamage";
    
    /**
     * 所有装备基础属性+5%----等级的基础攻击力/生命 攻击力取actionParam1 
     */
    const mulEquipBasicProps_damage = "mulEquipBasicProps_damage";
    
    /**
     * 所有装备基础属性+5%----等级的基础攻击力/生命 攻击力取actionParam1  生命actionParam2
     */
    const mulEquipBasicProps_hp = "mulEquipBasicProps_hp";
    
}