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战令bug修复

cyzhao 7 miesięcy temu
rodzic
commit
0241e7e8f5
1 zmienionych plików z 2 dodań i 2 usunięć
  1. 2 2
      Gameserver/App/process/ActiveProc.php

+ 2 - 2
Gameserver/App/process/ActiveProc.php

@@ -501,7 +501,7 @@ class ActiveProc {
         switch ($subFunType) {
             case Enum_SubFunType::ActivePoint_BattlePass:
                 $point =ctx()->privateState->battlePass_taskPoint;                         
-                my_Assert($point > $typeId, ErrCode::active_pointNotEnough);
+                my_Assert($point >= $typeId, ErrCode::active_pointNotEnough);
                 
                 if(ctx()->privateState->battlePass_activePoint_cost_ts > 0 && now() < ctx()->privateState->battlePass_activePoint_cost_ts + 30*24*60*60){
                     $isHasBuy_high = true;
@@ -509,7 +509,7 @@ class ActiveProc {
                 
                 break;
             case Enum_SubFunType::Tili_BattleBass:
-                my_Assert(ctx()->privateData()->battlePass_tili > $typeId, ErrCode::active_costTiliNotEnough);
+                my_Assert(ctx()->privateData()->battlePass_tili >= $typeId, ErrCode::active_costTiliNotEnough);
                 if(ctx()->privateState->battlePass_tili_cost_ts > 0 && now() < ctx()->privateState->battlePass_tili_cost_ts + 30*24*60*60){
                     $isHasBuy_high = true;
                 }