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@@ -540,14 +540,15 @@ class FightProc {
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// }
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StoreProc::AddMultiItemInStore($pickups); # 战场拾取道具直接入背包
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- ctx()->base()->Add_Gold($gold); # 战场拾取的金币直接入背包
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+ //ctx()->base()->Add_Gold($gold); # 战场拾取的金币直接入背包
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//ctx()->base()->Add_Exp($exp);
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$waveMo = GameConfig::waveItem_getItem($gateId, $finalLayer);
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my_Assert(null != $waveMo, ErrCode::err_const_no);
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$oldLevel = ctx()->baseInfo->level;
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- ctx()->base()->Add_Exp($waveMo->rewardExp); # 指挥官经验
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+ StoreProc::AddMultiItemInStore('4,'.$waveMo->rewardExp);
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+ //ctx()->base()->Add_Exp($waveMo->rewardExp); # 指挥官经验
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$newLevel = ctx()->baseInfo->level;
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- ctx()->base()->Add_Gold($waveMo->rewardGold); # 金币奖励
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+ //ctx()->base()->Add_Gold($waveMo->rewardGold); # 金币奖励
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//$pickups .= ";1," . $gold + $waveMo->rewardGold;
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$str = "1," . $gold + $waveMo->rewardGold;
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