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@@ -73,8 +73,19 @@ class FightProc {
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*/
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static function BuySkillLockCount() {
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list($n) = req()->paras; # 解锁数量
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- my_Assert($n > ctx()->privateData()->skillLockerNumber, ErrCode::paras_err);
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-
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+ my_Assert($n > ctx()->privateData()->skillLockerNumber, ErrCode::paras_err); # 参数异常
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+ $amt = 0;
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+ foreach (explode(",", glc()->Skill_LockBtn_BuyCount_Cost) as $str) {
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+ list($cnt, $cost) = explode(':', $str);
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+ if ($cnt == $n) {
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+ $amt = $cost;
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+ break;
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+ }
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+ }
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+ my_Assert($amt > 0, "消耗元宝数量配置出错!");
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+ my_Assert(ctx()->base()->Consume_Cash($amt), ErrCode::notenough_cash_msg);
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+ ctx()->privateData()->skillLockerNumber = $cnt;
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+ UserProc::updateUserInfo();
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return Resp::ok();
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}
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@@ -82,7 +93,16 @@ class FightProc {
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* 6822 封印/解封技能
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*/
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static function LockSkill() {
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-
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+ list($skillTypeId) = req()->paras; # 技能类型ID
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+ $pri = ctx()->privateData();
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+ my_Assert(in_array($skillTypeId, $pri->skillUnlockRecord), "技能尚未解锁!");
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+ if (in_array($skillTypeId, $pri->skillReLocked)) { # 解封
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+ StlUtil::arrayRemove($pri->skillReLocked, $skillTypeId);
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+ } else { # 封印
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+ my_Assert(count($pri->skillReLocked) < $pri->skillLockerNumber, "超出封印上限!");
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+ $pri->skillReLocked[] = $skillTypeId;
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+ }
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+ return Resp::ok();
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}
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/**
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