瀏覽代碼

Merge branch 'dev' of http://ylsjtt.game7000.com:3000/YLSJ/jzhj2023server into dev

cyzhao 1 年之前
父節點
當前提交
1f50f34fa5
共有 39 個文件被更改,包括 6729 次插入743 次删除
  1. 二進制
      DevOps/flscfg/Client.bytes
  2. 二進制
      DevOps/flscfg/FlushingConfigs.exe
  3. 390 0
      DevOps/flscfg/Log/log.txt
  4. 102 18
      DevOps/flscfg/codegen/cs/GameConfigData.cs
  5. 5 497
      DevOps/flscfg/codegen/cs/globalsettings.cs
  6. 51 0
      DevOps/flscfg/codegen/cs/sm_battleBox.cs
  7. 51 0
      DevOps/flscfg/codegen/cs/sm_battleItem.cs
  8. 91 0
      DevOps/flscfg/codegen/cs/sm_gate.cs
  9. 41 0
      DevOps/flscfg/codegen/cs/sm_gate_levelexp.cs
  10. 56 0
      DevOps/flscfg/codegen/cs/sm_item.cs
  11. 66 0
      DevOps/flscfg/codegen/cs/sm_monster.cs
  12. 76 0
      DevOps/flscfg/codegen/cs/sm_skillTypeArr.cs
  13. 76 0
      DevOps/flscfg/codegen/cs/sm_skills.cs
  14. 0 71
      DevOps/flscfg/codegen/cs/sm_task.cs
  15. 0 156
      DevOps/flscfg/codegen/cs/sm_task_step.cs
  16. 1 1
      DevOps/flscfg/codegen/cs/sm_token_PublicGift.cs
  17. 71 0
      DevOps/flscfg/codegen/cs/sm_waves.cs
  18. 246 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230718141423.sql
  19. 246 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230718141458.sql
  20. 246 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230718151438.sql
  21. 246 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230718152859.sql
  22. 246 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230718154451.sql
  23. 246 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230718170239.sql
  24. 246 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230719134341.sql
  25. 246 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230719153214.sql
  26. 246 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230719154146.sql
  27. 246 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230719173326.sql
  28. 246 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230719173957.sql
  29. 246 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230719174049.sql
  30. 246 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230719175139.sql
  31. 246 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230720091829.sql
  32. 246 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230720142929.sql
  33. 246 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230720175349.sql
  34. 246 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230721091331.sql
  35. 246 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230721093458.sql
  36. 306 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230721174814.sql
  37. 306 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230725093137.sql
  38. 306 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230726153721.sql
  39. 306 0
      DevOps/flscfg/sqlback/jzhj2023_cfg20230726174731.sql

二進制
DevOps/flscfg/Client.bytes


二進制
DevOps/flscfg/FlushingConfigs.exe


+ 390 - 0
DevOps/flscfg/Log/log.txt

@@ -54,3 +54,393 @@
 [2023-07-11 16:10:57] [info] gamecfg-999.999.999-activity_levelgift success
 [2023-07-11 16:10:57] [info] gamecfg-999.999.999-ver success
 [2023-07-11 16:10:57] [info] gamecfg-999.999.999-client success
+[2023-07-18 14:14:57] [info] gamecfg-999.999.999-task success
+[2023-07-18 14:14:57] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-18 14:14:57] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-18 14:14:57] [info] gamecfg-999.999.999-task_step success
+[2023-07-18 14:14:57] [info] gamecfg-999.999.999-sysmail success
+[2023-07-18 14:14:57] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-18 14:14:57] [info] gamecfg-999.999.999-zonelist success
+[2023-07-18 14:14:58] [info] gamecfg-999.999.999-errmsg success
+[2023-07-18 14:14:58] [info] gamecfg-999.999.999-skills success
+[2023-07-18 14:14:58] [info] gamecfg-999.999.999-waves success
+[2023-07-18 14:14:58] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-18 14:14:58] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-18 14:14:58] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-18 14:14:58] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-18 14:14:58] [info] gamecfg-999.999.999-ver success
+[2023-07-18 14:14:58] [info] gamecfg-999.999.999-client success
+[2023-07-18 15:14:37] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-18 15:14:37] [info] gamecfg-999.999.999-task success
+[2023-07-18 15:14:38] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-18 15:14:38] [info] gamecfg-999.999.999-task_step success
+[2023-07-18 15:14:38] [info] gamecfg-999.999.999-sysmail success
+[2023-07-18 15:14:38] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-18 15:14:38] [info] gamecfg-999.999.999-zonelist success
+[2023-07-18 15:14:38] [info] gamecfg-999.999.999-errmsg success
+[2023-07-18 15:14:38] [info] gamecfg-999.999.999-skills success
+[2023-07-18 15:14:38] [info] gamecfg-999.999.999-waves success
+[2023-07-18 15:14:38] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-18 15:14:38] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-18 15:14:38] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-18 15:14:38] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-18 15:14:38] [info] gamecfg-999.999.999-ver success
+[2023-07-18 15:14:38] [info] gamecfg-999.999.999-client success
+[2023-07-18 15:28:58] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-18 15:28:58] [info] gamecfg-999.999.999-task success
+[2023-07-18 15:28:58] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-18 15:28:58] [info] gamecfg-999.999.999-task_step success
+[2023-07-18 15:28:58] [info] gamecfg-999.999.999-sysmail success
+[2023-07-18 15:28:58] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-18 15:28:58] [info] gamecfg-999.999.999-zonelist success
+[2023-07-18 15:28:58] [info] gamecfg-999.999.999-errmsg success
+[2023-07-18 15:28:58] [info] gamecfg-999.999.999-skills success
+[2023-07-18 15:28:58] [info] gamecfg-999.999.999-waves success
+[2023-07-18 15:28:58] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-18 15:28:58] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-18 15:28:58] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-18 15:28:58] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-18 15:28:58] [info] gamecfg-999.999.999-ver success
+[2023-07-18 15:28:58] [info] gamecfg-999.999.999-client success
+[2023-07-18 15:44:50] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-18 15:44:50] [info] gamecfg-999.999.999-task success
+[2023-07-18 15:44:51] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-18 15:44:51] [info] gamecfg-999.999.999-task_step success
+[2023-07-18 15:44:51] [info] gamecfg-999.999.999-sysmail success
+[2023-07-18 15:44:51] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-18 15:44:51] [info] gamecfg-999.999.999-zonelist success
+[2023-07-18 15:44:51] [info] gamecfg-999.999.999-errmsg success
+[2023-07-18 15:44:51] [info] gamecfg-999.999.999-skills success
+[2023-07-18 15:44:51] [info] gamecfg-999.999.999-waves success
+[2023-07-18 15:44:51] [info] gamecfg-999.999.999-monster success
+[2023-07-18 15:44:51] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-18 15:44:51] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-18 15:44:51] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-18 15:44:51] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-18 15:44:51] [info] gamecfg-999.999.999-ver success
+[2023-07-18 15:44:51] [info] gamecfg-999.999.999-client success
+[2023-07-18 17:02:37] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-18 17:02:37] [info] gamecfg-999.999.999-task success
+[2023-07-18 17:02:37] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-18 17:02:38] [info] gamecfg-999.999.999-task_step success
+[2023-07-18 17:02:38] [info] gamecfg-999.999.999-sysmail success
+[2023-07-18 17:02:38] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-18 17:02:38] [info] gamecfg-999.999.999-zonelist success
+[2023-07-18 17:02:38] [info] gamecfg-999.999.999-errmsg success
+[2023-07-18 17:02:38] [info] gamecfg-999.999.999-skills success
+[2023-07-18 17:02:38] [info] gamecfg-999.999.999-waves success
+[2023-07-18 17:02:38] [info] gamecfg-999.999.999-monster success
+[2023-07-18 17:02:38] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-18 17:02:38] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-18 17:02:38] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-18 17:02:38] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-18 17:02:38] [info] gamecfg-999.999.999-ver success
+[2023-07-18 17:02:38] [info] gamecfg-999.999.999-client success
+[2023-07-19 13:43:40] [info] gamecfg-999.999.999-task success
+[2023-07-19 13:43:40] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-19 13:43:40] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-19 13:43:40] [info] gamecfg-999.999.999-task_step success
+[2023-07-19 13:43:40] [info] gamecfg-999.999.999-sysmail success
+[2023-07-19 13:43:40] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-19 13:43:40] [info] gamecfg-999.999.999-zonelist success
+[2023-07-19 13:43:40] [info] gamecfg-999.999.999-errmsg success
+[2023-07-19 13:43:40] [info] gamecfg-999.999.999-skills success
+[2023-07-19 13:43:40] [info] gamecfg-999.999.999-waves success
+[2023-07-19 13:43:40] [info] gamecfg-999.999.999-monster success
+[2023-07-19 13:43:40] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-19 13:43:40] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-19 13:43:40] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-19 13:43:40] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-19 13:43:40] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-19 13:43:40] [info] gamecfg-999.999.999-ver success
+[2023-07-19 13:43:40] [info] gamecfg-999.999.999-client success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-task success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-task_step success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-sysmail success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-zonelist success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-errmsg success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-skills success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-waves success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-monster success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-gate success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-ver success
+[2023-07-19 15:32:13] [info] gamecfg-999.999.999-client success
+[2023-07-19 15:37:23] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-19 15:37:23] [info] gamecfg-999.999.999-task success
+[2023-07-19 15:37:23] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-19 15:37:23] [info] gamecfg-999.999.999-task_step success
+[2023-07-19 15:37:23] [info] gamecfg-999.999.999-sysmail success
+[2023-07-19 15:37:23] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-19 15:37:23] [info] gamecfg-999.999.999-zonelist success
+[2023-07-19 15:37:23] [info] gamecfg-999.999.999-errmsg success
+[2023-07-19 15:37:23] [info] gamecfg-999.999.999-skills success
+[2023-07-19 15:37:23] [info] gamecfg-999.999.999-waves success
+[2023-07-19 15:37:23] [info] gamecfg-999.999.999-monster success
+[2023-07-19 15:37:23] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-19 15:37:23] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-19 15:37:23] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-19 15:37:24] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-19 15:37:24] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-19 15:37:24] [info] gamecfg-999.999.999-gate success
+[2023-07-19 15:37:24] [info] gamecfg-999.999.999-ver success
+[2023-07-19 15:37:24] [info] gamecfg-999.999.999-client success
+[2023-07-19 15:41:45] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-19 15:41:45] [info] gamecfg-999.999.999-task success
+[2023-07-19 15:41:45] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-19 15:41:46] [info] gamecfg-999.999.999-task_step success
+[2023-07-19 15:41:46] [info] gamecfg-999.999.999-sysmail success
+[2023-07-19 15:41:46] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-19 15:41:46] [info] gamecfg-999.999.999-zonelist success
+[2023-07-19 15:41:46] [info] gamecfg-999.999.999-errmsg success
+[2023-07-19 15:41:46] [info] gamecfg-999.999.999-skills success
+[2023-07-19 15:41:46] [info] gamecfg-999.999.999-waves success
+[2023-07-19 15:41:46] [info] gamecfg-999.999.999-monster success
+[2023-07-19 15:41:46] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-19 15:41:46] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-19 15:41:46] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-19 15:41:46] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-19 15:41:46] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-19 15:41:46] [info] gamecfg-999.999.999-gate success
+[2023-07-19 15:41:46] [info] gamecfg-999.999.999-ver success
+[2023-07-19 15:41:46] [info] gamecfg-999.999.999-client success
+[2023-07-19 17:33:25] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-19 17:33:25] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-19 17:33:25] [info] gamecfg-999.999.999-sysmail success
+[2023-07-19 17:33:25] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-19 17:33:25] [info] gamecfg-999.999.999-zonelist success
+[2023-07-19 17:33:25] [info] gamecfg-999.999.999-errmsg success
+[2023-07-19 17:33:25] [info] gamecfg-999.999.999-skills success
+[2023-07-19 17:33:25] [info] gamecfg-999.999.999-waves success
+[2023-07-19 17:33:25] [info] gamecfg-999.999.999-monster success
+[2023-07-19 17:33:25] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-19 17:33:25] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-19 17:33:25] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-19 17:33:25] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-19 17:33:25] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-19 17:33:25] [info] gamecfg-999.999.999-gate success
+[2023-07-19 17:33:25] [info] gamecfg-999.999.999-ver success
+[2023-07-19 17:33:25] [info] gamecfg-999.999.999-client success
+[2023-07-19 17:39:57] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-19 17:39:57] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-19 17:39:57] [info] gamecfg-999.999.999-sysmail success
+[2023-07-19 17:39:57] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-19 17:39:57] [info] gamecfg-999.999.999-zonelist success
+[2023-07-19 17:39:57] [info] gamecfg-999.999.999-errmsg success
+[2023-07-19 17:39:57] [info] gamecfg-999.999.999-skills success
+[2023-07-19 17:39:57] [info] gamecfg-999.999.999-waves success
+[2023-07-19 17:39:57] [info] gamecfg-999.999.999-monster success
+[2023-07-19 17:39:57] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-19 17:39:57] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-19 17:39:57] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-19 17:39:57] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-19 17:39:57] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-19 17:39:57] [info] gamecfg-999.999.999-gate success
+[2023-07-19 17:39:57] [info] gamecfg-999.999.999-ver success
+[2023-07-19 17:39:57] [info] gamecfg-999.999.999-client success
+[2023-07-19 17:40:49] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-19 17:40:49] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-19 17:40:49] [info] gamecfg-999.999.999-sysmail success
+[2023-07-19 17:40:49] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-19 17:40:49] [info] gamecfg-999.999.999-zonelist success
+[2023-07-19 17:40:49] [info] gamecfg-999.999.999-errmsg success
+[2023-07-19 17:40:49] [info] gamecfg-999.999.999-skills success
+[2023-07-19 17:40:49] [info] gamecfg-999.999.999-waves success
+[2023-07-19 17:40:49] [info] gamecfg-999.999.999-monster success
+[2023-07-19 17:40:49] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-19 17:40:49] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-19 17:40:49] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-19 17:40:49] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-19 17:40:49] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-19 17:40:49] [info] gamecfg-999.999.999-gate success
+[2023-07-19 17:40:49] [info] gamecfg-999.999.999-ver success
+[2023-07-19 17:40:49] [info] gamecfg-999.999.999-client success
+[2023-07-19 17:51:38] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-19 17:51:38] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-19 17:51:38] [info] gamecfg-999.999.999-sysmail success
+[2023-07-19 17:51:38] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-19 17:51:38] [info] gamecfg-999.999.999-zonelist success
+[2023-07-19 17:51:38] [info] gamecfg-999.999.999-errmsg success
+[2023-07-19 17:51:38] [info] gamecfg-999.999.999-skills success
+[2023-07-19 17:51:38] [info] gamecfg-999.999.999-waves success
+[2023-07-19 17:51:38] [info] gamecfg-999.999.999-monster success
+[2023-07-19 17:51:38] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-19 17:51:38] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-19 17:51:38] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-19 17:51:38] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-19 17:51:38] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-19 17:51:38] [info] gamecfg-999.999.999-gate success
+[2023-07-19 17:51:38] [info] gamecfg-999.999.999-ver success
+[2023-07-19 17:51:38] [info] gamecfg-999.999.999-client success
+[2023-07-20 09:18:28] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-20 09:18:28] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-20 09:18:29] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-20 09:18:29] [info] gamecfg-999.999.999-sysmail success
+[2023-07-20 09:18:29] [info] gamecfg-999.999.999-errmsg success
+[2023-07-20 09:18:29] [info] gamecfg-999.999.999-zonelist success
+[2023-07-20 09:18:29] [info] gamecfg-999.999.999-waves success
+[2023-07-20 09:18:29] [info] gamecfg-999.999.999-skills success
+[2023-07-20 09:18:29] [info] gamecfg-999.999.999-monster success
+[2023-07-20 09:18:29] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-20 09:18:29] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-20 09:18:29] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-20 09:18:29] [info] gamecfg-999.999.999-gate success
+[2023-07-20 09:18:29] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-20 09:18:29] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-20 09:18:29] [info] gamecfg-999.999.999-ver success
+[2023-07-20 09:18:29] [info] gamecfg-999.999.999-client success
+[2023-07-20 14:29:31] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-20 14:29:31] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-20 14:29:31] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-20 14:29:31] [info] gamecfg-999.999.999-sysmail success
+[2023-07-20 14:29:31] [info] gamecfg-999.999.999-errmsg success
+[2023-07-20 14:29:31] [info] gamecfg-999.999.999-waves success
+[2023-07-20 14:29:31] [info] gamecfg-999.999.999-zonelist success
+[2023-07-20 14:29:31] [info] gamecfg-999.999.999-skills success
+[2023-07-20 14:29:31] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-20 14:29:31] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-20 14:29:31] [info] gamecfg-999.999.999-monster success
+[2023-07-20 14:29:31] [info] gamecfg-999.999.999-gate success
+[2023-07-20 14:29:31] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-20 14:29:31] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-20 14:29:31] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-20 14:29:31] [info] gamecfg-999.999.999-client success
+[2023-07-20 14:29:31] [info] gamecfg-999.999.999-ver success
+[2023-07-20 17:48:06] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-20 17:48:06] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-20 17:53:48] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-20 17:53:48] [info] gamecfg-999.999.999-item success
+[2023-07-20 17:53:48] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-20 17:53:48] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-20 17:53:48] [info] gamecfg-999.999.999-sysmail success
+[2023-07-20 17:53:48] [info] gamecfg-999.999.999-errmsg success
+[2023-07-20 17:53:49] [info] gamecfg-999.999.999-zonelist success
+[2023-07-20 17:53:49] [info] gamecfg-999.999.999-waves success
+[2023-07-20 17:53:49] [info] gamecfg-999.999.999-skills success
+[2023-07-20 17:53:49] [info] gamecfg-999.999.999-monster success
+[2023-07-20 17:53:49] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-20 17:53:49] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-20 17:53:49] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-20 17:53:49] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-20 17:53:49] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-20 17:53:49] [info] gamecfg-999.999.999-client success
+[2023-07-20 17:53:49] [info] gamecfg-999.999.999-gate success
+[2023-07-20 17:53:49] [info] gamecfg-999.999.999-ver success
+[2023-07-21 09:13:30] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-21 09:13:30] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-21 09:13:30] [info] gamecfg-999.999.999-sysmail success
+[2023-07-21 09:13:30] [info] gamecfg-999.999.999-item success
+[2023-07-21 09:13:30] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-21 09:13:30] [info] gamecfg-999.999.999-zonelist success
+[2023-07-21 09:13:30] [info] gamecfg-999.999.999-errmsg success
+[2023-07-21 09:13:31] [info] gamecfg-999.999.999-waves success
+[2023-07-21 09:13:31] [info] gamecfg-999.999.999-skills success
+[2023-07-21 09:13:31] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-21 09:13:31] [info] gamecfg-999.999.999-monster success
+[2023-07-21 09:13:31] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-21 09:13:31] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-21 09:13:31] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-21 09:13:31] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-21 09:13:31] [info] gamecfg-999.999.999-gate success
+[2023-07-21 09:13:31] [info] gamecfg-999.999.999-client success
+[2023-07-21 09:13:31] [info] gamecfg-999.999.999-ver success
+[2023-07-21 09:34:58] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-21 09:34:58] [info] gamecfg-999.999.999-item success
+[2023-07-21 09:34:58] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-21 09:34:58] [info] gamecfg-999.999.999-sysmail success
+[2023-07-21 09:34:58] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-21 09:34:58] [info] gamecfg-999.999.999-errmsg success
+[2023-07-21 09:34:58] [info] gamecfg-999.999.999-zonelist success
+[2023-07-21 09:34:58] [info] gamecfg-999.999.999-waves success
+[2023-07-21 09:34:58] [info] gamecfg-999.999.999-skills success
+[2023-07-21 09:34:58] [info] gamecfg-999.999.999-monster success
+[2023-07-21 09:34:58] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-21 09:34:58] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-21 09:34:58] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-21 09:34:58] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-21 09:34:58] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-21 09:34:58] [info] gamecfg-999.999.999-gate success
+[2023-07-21 09:34:58] [info] gamecfg-999.999.999-client success
+[2023-07-21 09:34:58] [info] gamecfg-999.999.999-ver success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-item success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-sysmail success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-zonelist success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-errmsg success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-skills success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-waves success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-monster success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-gate_levelexp success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-gate success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-client success
+[2023-07-21 17:48:13] [info] gamecfg-999.999.999-ver success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-item success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-sysmail success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-zonelist success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-errmsg success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-waves success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-skills success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-monster success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-gate success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-ver success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-gate_levelexp success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-item success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-sysmail success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-zonelist success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-errmsg success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-skills success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-waves success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-monster success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-gate_levelexp success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-gate success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-ver success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-client success
+[2023-07-26 17:47:30] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-26 17:47:30] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-sysmail success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-item success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-zonelist success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-skills success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-errmsg success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-waves success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-monster success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-gate success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-gate_levelexp success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-ver success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-client success

+ 102 - 18
DevOps/flscfg/codegen/cs/GameConfigData.cs

@@ -2,7 +2,7 @@
  // 由CodeGenerator创建。
  // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
  // author: gwang 
- // 日期: 2023-07-11 16:10:56
+ // 日期: 2023-07-26 17:47:31
 ////////////////////
 
 using System;
@@ -25,18 +25,6 @@ public partial class GameConfigData
     private globalsettings _globalsettings = null;
 
 
-    /// <summary>
-    /// 任务 key(typeId)
-    /// </summary>
-    [sm_modProp]
-    public Dictionary<Int32, sm_task> task => _task ??= data.TryGetValue("task", out var jtk) ? jtk.ToObject<Dictionary<Int32, sm_task>>() : default;
-    private Dictionary<Int32, sm_task> _task = null;
-
-
-    /// <summary>
-    /// 任务
-    /// </summary>
-    public Func<Int32, sm_task> GettaskMo = key => _moGetById<Int32, sm_task>(key, Ins.task, "task");
     /// <summary>
     /// 国际化文本 key(tid)
     /// </summary>
@@ -62,17 +50,29 @@ public partial class GameConfigData
     /// </summary>
     public Func<Int32, sm_service_schedule> Getservice_scheduleMo = key => _moGetById<Int32, sm_service_schedule>(key, Ins.service_schedule, "service_schedule");
     /// <summary>
-    /// 任务步骤 key(id)
+    /// 战场道具 key(typeId)
+    /// </summary>
+    [sm_modProp]
+    public Dictionary<Int32, sm_battleItem> battleItem => _battleItem ??= data.TryGetValue("battleItem", out var jtk) ? jtk.ToObject<Dictionary<Int32, sm_battleItem>>() : default;
+    private Dictionary<Int32, sm_battleItem> _battleItem = null;
+
+
+    /// <summary>
+    /// 战场道具
+    /// </summary>
+    public Func<Int32, sm_battleItem> GetbattleItemMo = key => _moGetById<Int32, sm_battleItem>(key, Ins.battleItem, "battleItem");
+    /// <summary>
+    /// 道具表 key(typeId)
     /// </summary>
     [sm_modProp]
-    public Dictionary<Int32, sm_task_step> task_step => _task_step ??= data.TryGetValue("task_step", out var jtk) ? jtk.ToObject<Dictionary<Int32, sm_task_step>>() : default;
-    private Dictionary<Int32, sm_task_step> _task_step = null;
+    public Dictionary<Int32, sm_item> item => _item ??= data.TryGetValue("item", out var jtk) ? jtk.ToObject<Dictionary<Int32, sm_item>>() : default;
+    private Dictionary<Int32, sm_item> _item = null;
 
 
     /// <summary>
-    /// 任务步骤
+    /// 道具表
     /// </summary>
-    public Func<Int32, sm_task_step> Gettask_stepMo = key => _moGetById<Int32, sm_task_step>(key, Ins.task_step, "task_step");
+    public Func<Int32, sm_item> GetitemMo = key => _moGetById<Int32, sm_item>(key, Ins.item, "item");
     /// <summary>
     /// 客户端版本信息 key(ver)
     /// </summary>
@@ -98,6 +98,42 @@ public partial class GameConfigData
     /// </summary>
     public Func<Int32, sm_errmsg> GeterrmsgMo = key => _moGetById<Int32, sm_errmsg>(key, Ins.errmsg, "errmsg");
     /// <summary>
+    /// 技能表 key(typeId)
+    /// </summary>
+    [sm_modProp]
+    public Dictionary<Int32, sm_skills> skills => _skills ??= data.TryGetValue("skills", out var jtk) ? jtk.ToObject<Dictionary<Int32, sm_skills>>() : default;
+    private Dictionary<Int32, sm_skills> _skills = null;
+
+
+    /// <summary>
+    /// 技能表
+    /// </summary>
+    public Func<Int32, sm_skills> GetskillsMo = key => _moGetById<Int32, sm_skills>(key, Ins.skills, "skills");
+    /// <summary>
+    /// 战斗: 波次表 key(gateId)
+    /// </summary>
+    [sm_modProp]
+    public Dictionary<Int32, List<sm_waves>> waves => _waves ??= data.TryGetValue("waves", out var jtk) ? jtk.ToObject<Dictionary<Int32, List<sm_waves>>>() : default;
+    private Dictionary<Int32, List<sm_waves>> _waves = null;
+
+
+    /// <summary>
+    /// 战斗: 波次表
+    /// </summary>
+    public Func<Int32, List<sm_waves>> GetwavesMo = key => _moGetById<Int32, List<sm_waves>>(key, Ins.waves, "waves");
+    /// <summary>
+    /// 战斗: 怪物表 key(id)
+    /// </summary>
+    [sm_modProp]
+    public Dictionary<Int32, sm_monster> monster => _monster ??= data.TryGetValue("monster", out var jtk) ? jtk.ToObject<Dictionary<Int32, sm_monster>>() : default;
+    private Dictionary<Int32, sm_monster> _monster = null;
+
+
+    /// <summary>
+    /// 战斗: 怪物表
+    /// </summary>
+    public Func<Int32, sm_monster> GetmonsterMo = key => _moGetById<Int32, sm_monster>(key, Ins.monster, "monster");
+    /// <summary>
     /// 活动: 七日签到 key(day)
     /// </summary>
     [sm_modProp]
@@ -146,6 +182,54 @@ public partial class GameConfigData
     /// </summary>
     public Func<Int32, sm_activity_levelgift> Getactivity_levelgiftMo = key => _moGetById<Int32, sm_activity_levelgift>(key, Ins.activity_levelgift, "activity_levelgift");
     /// <summary>
+    /// 技能表根据分类分组 key(type)
+    /// </summary>
+    [sm_modProp]
+    public Dictionary<Int32, List<sm_skillTypeArr>> skillTypeArr => _skillTypeArr ??= data.TryGetValue("skillTypeArr", out var jtk) ? jtk.ToObject<Dictionary<Int32, List<sm_skillTypeArr>>>() : default;
+    private Dictionary<Int32, List<sm_skillTypeArr>> _skillTypeArr = null;
+
+
+    /// <summary>
+    /// 技能表根据分类分组
+    /// </summary>
+    public Func<Int32, List<sm_skillTypeArr>> GetskillTypeArrMo = key => _moGetById<Int32, List<sm_skillTypeArr>>(key, Ins.skillTypeArr, "skillTypeArr");
+    /// <summary>
+    /// 章节表 key(gateId)
+    /// </summary>
+    [sm_modProp]
+    public Dictionary<Int32, sm_gate> gate => _gate ??= data.TryGetValue("gate", out var jtk) ? jtk.ToObject<Dictionary<Int32, sm_gate>>() : default;
+    private Dictionary<Int32, sm_gate> _gate = null;
+
+
+    /// <summary>
+    /// 章节表
+    /// </summary>
+    public Func<Int32, sm_gate> GetgateMo = key => _moGetById<Int32, sm_gate>(key, Ins.gate, "gate");
+    /// <summary>
+    /// 战斗经验表 key(level)
+    /// </summary>
+    [sm_modProp]
+    public Dictionary<Int32, sm_gate_levelexp> gate_levelexp => _gate_levelexp ??= data.TryGetValue("gate_levelexp", out var jtk) ? jtk.ToObject<Dictionary<Int32, sm_gate_levelexp>>() : default;
+    private Dictionary<Int32, sm_gate_levelexp> _gate_levelexp = null;
+
+
+    /// <summary>
+    /// 战斗经验表
+    /// </summary>
+    public Func<Int32, sm_gate_levelexp> Getgate_levelexpMo = key => _moGetById<Int32, sm_gate_levelexp>(key, Ins.gate_levelexp, "gate_levelexp");
+    /// <summary>
+    /// 战场宝箱 key(typeId)
+    /// </summary>
+    [sm_modProp]
+    public Dictionary<Int32, sm_battleBox> battleBox => _battleBox ??= data.TryGetValue("battleBox", out var jtk) ? jtk.ToObject<Dictionary<Int32, sm_battleBox>>() : default;
+    private Dictionary<Int32, sm_battleBox> _battleBox = null;
+
+
+    /// <summary>
+    /// 战场宝箱
+    /// </summary>
+    public Func<Int32, sm_battleBox> GetbattleBoxMo = key => _moGetById<Int32, sm_battleBox>(key, Ins.battleBox, "battleBox");
+    /// <summary>
     /// 当前版本(时间戳)
     /// </summary>
     [sm_modProp]

+ 5 - 497
DevOps/flscfg/codegen/cs/globalsettings.cs

@@ -2,7 +2,7 @@
  // 由CodeGenerator创建。
  // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
  // author: gwang 
- // 日期: 2023-07-07 10:34:50
+ // 日期: 2023-07-26 16:04:51
 ////////////////////
 
 using System;
@@ -20,34 +20,9 @@ sealed public partial class globalsettings
     public string key { get; set; }
 
     /// <summary>
-    /// 某战斗开启的玩家等级限制 
+    /// 有限地图战场中小木箱刷新时间间隔和数量(50,3)(50秒刷新3个小木箱) 
     /// </summary>
-    public int Fight_OpenLevelLimit { get; set; }
-
-    /// <summary>
-    /// 英雄升级_消耗卡牌的卡槽,最大数量 
-    /// </summary>
-    public int Hero_Upgrade_MaxCostHeroCardNum { get; set; }
-
-    /// <summary>
-    /// 七日大奖要求完成的任务点数 
-    /// </summary>
-    public string day7_dianshu { get; set; }
-
-    /// <summary>
-    /// 七日最终奖励 
-    /// </summary>
-    public string day7_reward { get; set; }
-
-    /// <summary>
-    /// 装备经验=吞噬经验X系数+初始值 
-    /// </summary>
-    public float shengxing_xishu { get; set; }
-
-    /// <summary>
-    /// 升级成为高1等级的宝石需要的数量 
-    /// </summary>
-    public string baoshi_shengjishu { get; set; }
+    public string ClosedMapSmallBoxFreq { get; set; }
 
     /// <summary>
     /// 游戏内玩家账号的最高等级限制 
@@ -55,282 +30,15 @@ sealed public partial class globalsettings
     public string Game_MaxPlayerLevel { get; set; }
 
     /// <summary>
-    /// 战斗内攻击时间间隔(毫秒) 
-    /// </summary>
-    public string Fight_AttackTime { get; set; }
-
-    /// <summary>
-    /// 英雄升级_当前卡提供的基础经验值 
-    /// </summary>
-    public string Hero_Upgrade_BasicEXP { get; set; }
-
-    /// <summary>
-    /// 英雄升级_当前卡的累计经验值,折扣系数 
-    /// </summary>
-    public float Hero_Upgrade_EXP_XiShu { get; set; }
-
-    /// <summary>
-    /// 英雄升级_获得经验与消耗金币之间的系数 
-    /// </summary>
-    public string Hero_Upgrade_ExpConverGold { get; set; }
-
-    /// <summary>
-    /// 英雄升级——英雄能达到的最大等级 
-    /// </summary>
-    public string Hero_Upgrade_BasicMaxLevel { get; set; }
-
-    /// <summary>
-    /// 英雄升星——最大星级 
-    /// </summary>
-    public string Hero_Star_MaxStarLevel { get; set; }
-
-    /// <summary>
-    /// 英雄升星——升星消耗的道具种类 (  金元素) 
-    /// </summary>
-    public string Hero_Star_CostItem_1 { get; set; }
-
-    /// <summary>
-    /// 英雄升星——升星消耗的道具种类 (  木元素) 
-    /// </summary>
-    public string Hero_Star_CostItem_2 { get; set; }
-
-    /// <summary>
-    /// 英雄升星——升星消耗的道具种类 (  水元素) 
-    /// </summary>
-    public string Hero_Star_CostItem_3 { get; set; }
-
-    /// <summary>
-    /// 强化5,10级时,当前属性乘以一次系数 
+    /// 开放地图战场中小木箱刷新时间间隔和数量(50,3)(50秒刷新3个小木箱) 
     /// </summary>
-    public string item_qianghua { get; set; }
-
-    /// <summary>
-    /// 英雄升星——升星消耗的道具种类 (  火元素) 
-    /// </summary>
-    public string Hero_Star_CostItem_4 { get; set; }
-
-    /// <summary>
-    /// 英雄升星——升星消耗的道具种类 (  土元素) 
-    /// </summary>
-    public string Hero_Star_CostItem_5 { get; set; }
-
-    /// <summary>
-    /// 英雄装备_每个卡槽的开放要求好感度 
-    /// </summary>
-    public string Hero_Equip_SlotOpenConditions_Favor { get; set; }
-
-    /// <summary>
-    /// 英雄分解——不同的星星数量分解转换的晶石数量 
-    /// </summary>
-    public string Hero_Separate_StarConvertToSpar { get; set; }
-
-    /// <summary>
-    /// 英雄分解—— 消耗卡牌的卡槽,最大数量 
-    /// </summary>
-    public string Hero_Separate_MaxCostHeroCardNum { get; set; }
-
-    /// <summary>
-    /// 英雄升星——消耗英雄的卡槽,最大数量 
-    /// </summary>
-    public string Hero_Star_MaxCostHeroCardNum { get; set; }
-
-    /// <summary>
-    /// 英雄升阶——最大等阶 
-    /// </summary>
-    public string Hero_Stength_MaxStrengthLevel { get; set; }
-
-    /// <summary>
-    /// 游戏账号内_默认,收集的英雄数量上限 
-    /// </summary>
-    public string Game_CollectHero_BasicMaxCount { get; set; }
-
-    /// <summary>
-    /// 游戏账号内_收集的英雄数量上限_每次购买数目 
-    /// </summary>
-    public string Game_CollectHero_OneBuyLimtNum { get; set; }
-
-    /// <summary>
-    /// 战斗_每个页面上存在的关卡的数量(删) 
-    /// </summary>
-    public string Battle_GateNumOnePage { get; set; }
+    public string OpenMapSmallBoxFreq { get; set; }
 
     /// <summary>
     /// 默认背包最大数量 
     /// </summary>
     public string Item_Packet_MaxNum { get; set; }
 
-    /// <summary>
-    /// 每开10个格子需要消耗的钻石价格 
-    /// </summary>
-    public string Item_Packet_NumCostCash { get; set; }
-
-    /// <summary>
-    /// 英雄评论区一个赞的排行权重(秒), 3600秒
-    /// Ps. 暂行公式: score = ts + praise * weight
-    ///   按照score 从大到小排序. 
-    /// </summary>
-    public string Hero_Discuss_Praise_weight { get; set; }
-
-    /// <summary>
-    /// 战前消耗金币购买buff 
-    /// </summary>
-    public string Battle_CostGoldBuyBuff { get; set; }
-
-    /// <summary>
-    /// 战斗计算的 格属性比重系数(李宁) 
-    /// </summary>
-    public string Battle_PowerFactor { get; set; }
-
-    /// <summary>
-    /// 单场战斗总时间, 单位毫秒 
-    /// </summary>
-    public string Battle_BattleShowTime { get; set; }
-
-    /// <summary>
-    /// 战斗队伍最大人数(千万别改) 
-    /// </summary>
-    public string Battle_BattleTeamMaxFighter { get; set; }
-
-    /// <summary>
-    /// 己方释放技能恢复己方团队能量值 
-    /// </summary>
-    public string Battle_IncreasePowerByCastSkill { get; set; }
-
-    /// <summary>
-    /// 己方连击能量值上限(数值满足时,可以进行连击) 
-    /// </summary>
-    public string Battle_BlueTeamMaxPower { get; set; }
-
-    /// <summary>
-    /// 神秘商城, 刷新时间间隔(单位: 秒) 
-    /// </summary>
-    public string secretshop_refresh_interval { get; set; }
-
-    /// <summary>
-    /// 物品栏购买栏位梯度价格 
-    /// </summary>
-    public string Item_Packet_MaxNumPrice { get; set; }
-
-    /// <summary>
-    /// 游戏账号内_收集的英雄数量上限_英雄栏购买栏位梯度价格 
-    /// </summary>
-    public string Game_CollectHero_BasicMaxPrice { get; set; }
-
-    /// <summary>
-    /// 无穷无尽关卡——每天的挑战次数总上限 
-    /// </summary>
-    public string Battle_Forever_MaxCountEveryDay { get; set; }
-
-    /// <summary>
-    /// 玩家发送一条系统消息消(当前分区)耗钻石数量 
-    /// </summary>
-    public string SystemMessage_UserSendToMyZone_Cos { get; set; }
-
-    /// <summary>
-    /// 系统消息 - 对英雄升星进行系统广播的最低星级限制 
-    /// </summary>
-    public string SystemMessage_HeroStar_Limit_Min { get; set; }
-
-    /// <summary>
-    /// 系统消息 - 对英雄升阶进行系统广播的最低等阶限制 
-    /// </summary>
-    public string SystemMessage_HeroStage_Limit_Min { get; set; }
-
-    /// <summary>
-    /// 系统消息 - 对装备强化进行系统广播的最低等级限制 
-    /// </summary>
-    public string SystemMessage_WeaponLevel_Limit_Min { get; set; }
-
-    /// <summary>
-    /// 新手引导中抽奖的掉落 
-    /// </summary>
-    public string choujiang_guide_items { get; set; }
-
-    /// <summary>
-    /// 神秘商城最单个物品大购买次数 
-    /// </summary>
-    public string secretshop_itembuy_maxtimes { get; set; }
-
-    /// <summary>
-    /// 宝箱开启里大R充值判断条件 
-    /// </summary>
-    public string bigRPay_Condition { get; set; }
-
-    /// <summary>
-    /// 宝箱开启里大R当日抽奖次数判断条件 
-    /// </summary>
-    public string bigROpenBoxTimesDayliy_Condition { get; set; }
-
-    /// <summary>
-    /// 修改昵称消耗的钻石,0代表不消耗 
-    /// </summary>
-    public string User_SetNickname_Cost { get; set; }
-
-    /// <summary>
-    /// 新手引导中发放所需碎片(cardid,numb;cardid,num...) 
-    /// </summary>
-    public string User_SetNewbieGuideCards { get; set; }
-
-    /// <summary>
-    /// 系统设定: 操作日志保存天数 
-    /// </summary>
-    public string syscfg_oplog_keepdays { get; set; }
-
-    /// <summary>
-    /// 装备属性升级的参数 
-    /// </summary>
-    public string Equip_Upgrade_Property { get; set; }
-
-    /// <summary>
-    /// 神秘商城最大刷新次数 
-    /// </summary>
-    public string secretshop_refresh_maxtimes { get; set; }
-
-    /// <summary>
-    /// 己方连击(倒计时)时间 
-    /// </summary>
-    public string Battle_BlueCriticalTime { get; set; }
-
-    /// <summary>
-    /// 连击伤害概率(x/100) 
-    /// </summary>
-    public string Battle_BattleLianJiDamageRate { get; set; }
-
-    /// <summary>
-    /// 竞技商店 - 刷新花费(钻石) 
-    /// </summary>
-    public string PVP_shop_refresh_cash { get; set; }
-
-    /// <summary>
-    /// 竞技商店 - 免费刷新间隔 
-    /// </summary>
-    public string PVP_shop_refresh_interval { get; set; }
-
-    /// <summary>
-    /// 碎片融合时需要花费的金币 
-    /// </summary>
-    public string Compose_Pieces_Gold { get; set; }
-
-    /// <summary>
-    /// 首充活动礼包的商品ID 
-    /// </summary>
-    public string FirstPay_ItemId { get; set; }
-
-    /// <summary>
-    /// 赠送体力的时间段(24小时的数字无前导0, 逗号分隔) 
-    /// </summary>
-    public string activity_presentTili_times { get; set; }
-
-    /// <summary>
-    /// 每次赠送体力的数量 
-    /// </summary>
-    public string activity_presentTili_number { get; set; }
-
-    /// <summary>
-    /// 竞技场-挑战票价格(钻石) 
-    /// </summary>
-    public string PVP_pk_ticket_price { get; set; }
-
     /// <summary>
     /// 【废弃】当前客户端版本号 
     /// </summary>
@@ -351,206 +59,6 @@ sealed public partial class globalsettings
     /// </summary>
     public string updatingEndTs { get; set; }
 
-    /// <summary>
-    /// 开宝箱的公共冷却值(热保护值) 
-    /// </summary>
-    public string Box_Total_CoolDown { get; set; }
-
-    /// <summary>
-    /// 免cd开各种宝箱所花费的钻石数。 
-    /// </summary>
-    public string Box_NoCoolDown_Cash { get; set; }
-
-    /// <summary>
-    /// 任务卡商城 - 手动刷新消耗钻石数量  
-    /// </summary>
-    public string TaskCardShop_Refresh_Cash { get; set; }
-
-    /// <summary>
-    /// 任务卡商城 - 自动刷新间隔(秒) 
-    /// </summary>
-    public string TaskCardShop_Refresh_TS { get; set; }
-
-    /// <summary>
-    /// 新手祈愿奖池 限定次数上限  
-    /// </summary>
-    public string UserWishNumLimit { get; set; }
-
-    /// <summary>
-    /// 武器等级最大值 
-    /// </summary>
-    public string Weapon_Upgrade_BasicMaxLevel { get; set; }
-
-    /// <summary>
-    /// 系统额定增加,比如每次加价10钻石 
-    /// </summary>
-    public string AuctionAddPrice { get; set; }
-
-    /// <summary>
-    /// 竞拍结束时间 
-    /// </summary>
-    public string AuctionEndTs { get; set; }
-
-    /// <summary>
-    ///  
-    /// </summary>
-    public string IdeaBackActive { get; set; }
-
-    /// <summary>
-    /// 描述信息 
-    /// </summary>
-    public string firstRechargePrizes { get; set; }
-
-    /// <summary>
-    ///  
-    /// </summary>
-    public string BugBackActive { get; set; }
-
-    /// <summary>
-    /// 首次充值金额达到指定值 
-    /// </summary>
-    public string firstRechargeRMB { get; set; }
-
-    /// <summary>
-    /// 活动祈愿保底必出UR唤灵师次数设置 
-    /// </summary>
-    public string Active_UR_Num { get; set; }
-
-    /// <summary>
-    /// 新手引导中发放所需经验卡(id,num;id,num...) 
-    /// </summary>
-    public string User_SetNewbieGuideExps { get; set; }
-
-    /// <summary>
-    /// 游戏聊天功能——是否开放 1开放0 关闭 
-    /// </summary>
-    public string Game_ChatIsOpen { get; set; }
-
-    /// <summary>
-    /// 游戏引导功能——是否开放 1开放0 关闭 
-    /// </summary>
-    public string Game_Guide_IsOpen { get; set; }
-
-    /// <summary>
-    /// 己方(释放技能)共用总能量条(按时间增长) 
-    /// </summary>
-    public string Battle_BlueTeamMaxSkillPower { get; set; }
-
-    /// <summary>
-    /// 敌方(释放技能)共用总能量条(按时间增长) 
-    /// </summary>
-    public string Battle_RedTeamMaxSkillPower { get; set; }
-
-    /// <summary>
-    /// 系统公告图片的网址 
-    /// </summary>
-    public string Game_PublicNotice { get; set; }
-
-    /// <summary>
-    /// 进入战场后,角色初始能量(sp) 
-    /// </summary>
-    public string Arenas_Init_SP { get; set; }
-
-    /// <summary>
-    /// 普通攻击(一击)命中目标并造成上海, 增加3点能量SP 
-    /// </summary>
-    public string Arenas_hit_SP { get; set; }
-
-    /// <summary>
-    /// 触发极限闪避并进入【失控漩涡】时间, 增加2点能量SP 
-    /// </summary>
-    public string Arenas_jixianshanbi_SP { get; set; }
-
-    /// <summary>
-    /// 背包最大数量 
-    /// </summary>
-    public string Item_Packet_MaxNum_New { get; set; }
-
-    /// <summary>
-    /// 背包起始默认数量 
-    /// </summary>
-    public string Item_Packet_InitNum_New { get; set; }
-
-    /// <summary>
-    /// 限时活动礼包开始时间 
-    /// </summary>
-    public string limitTsActiveGiftStartTs { get; set; }
-
-    /// <summary>
-    /// 限时活动礼包结束时间 
-    /// </summary>
-    public string limitTsActiveGiftEndTs { get; set; }
-
-    /// <summary>
-    /// 扩容第三个格子的花费 
-    /// </summary>
-    public string expandStorageCost { get; set; }
-
-    /// <summary>
-    /// 战斗槽位冷却时间 
-    /// </summary>
-    public string caoWeiCoolTs { get; set; }
-
-    /// <summary>
-    /// 血瓶生命初始值和蓝瓶的魔法的初始值 
-    /// </summary>
-    public string YaoPingAttrInitVal { get; set; }
-
-    /// <summary>
-    /// 每日任务等级限制解锁 
-    /// </summary>
-    public string DailyTaskLevelLimitLock { get; set; }
-
-    /// <summary>
-    /// 每日任务常规任务 
-    /// </summary>
-    public string dailyTask_Common { get; set; }
-
-    /// <summary>
-    /// 每日任务交付任务 
-    /// </summary>
-    public string dailyTask_HandOver { get; set; }
-
-    /// <summary>
-    /// 每日购买体力消费 
-    /// </summary>
-    public string active_BuyTili_Cost { get; set; }
-
-    /// <summary>
-    /// 每次购买体力的体力回复值 
-    /// </summary>
-    public string active_BuyTili_RecoveryNum { get; set; }
-
-    /// <summary>
-    /// 每日购买体力次数限制 
-    /// </summary>
-    public string active_BuyTili_DailyNum { get; set; }
-
-    /// <summary>
-    /// 自动恢复体力的上线值 
-    /// </summary>
-    public string TiliMaxVal { get; set; }
-
-    /// <summary>
-    /// 原地满血复活消耗的钻石 
-    /// </summary>
-    public string backFullBloodCost { get; set; }
-
-    /// <summary>
-    /// 限购里累计998可得武器 
-    /// </summary>
-    public string AccumulateRechargePrize { get; set; }
-
-    /// <summary>
-    /// 免费原地满血复活次数 
-    /// </summary>
-    public string battleReviveNum { get; set; }
-
-    /// <summary>
-    /// 言灵品阶分组 
-    /// </summary>
-    public string yanlingExpQualityGroup { get; set; }
-
     /// <summary>
     /// 恢复一点体力所需时间(秒) 
     /// </summary>

+ 51 - 0
DevOps/flscfg/codegen/cs/sm_battleBox.cs

@@ -0,0 +1,51 @@
+////////////////////
+ // 由CodeGenerator创建。
+ // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
+ // author: gwang 
+ // 日期: 2023-07-26 16:35:31
+////////////////////
+
+using System;
+using Newtonsoft.Json;
+
+/// <summary>
+/// Static Modle battleBox 战场宝箱
+/// </summary>
+sealed public partial class sm_battleBox
+{
+
+    /// <summary>
+    /// 查询用的ID 
+    /// </summary>
+    public Int32 typeId { get; set; }
+
+    /// <summary>
+    /// 物品名称 default(物品名称)
+    /// </summary>
+    public String name { get; set; }
+
+    /// <summary>
+    /// 物品icon名 
+    /// </summary>
+    public String icon { get; set; }
+
+    /// <summary>
+    /// 物品描述 default(物品描述)
+    /// </summary>
+    public String desc { get; set; }
+
+    /// <summary>
+    /// 物品扩展信息 
+    /// </summary>
+    public String extends { get; set; }
+
+    /// <summary>
+    /// 扩展信息的描述 
+    /// </summary>
+    public String extends_desc { get; set; }
+
+    [JsonConstructor]
+    private sm_battleBox (){ }
+
+}
+

+ 51 - 0
DevOps/flscfg/codegen/cs/sm_battleItem.cs

@@ -0,0 +1,51 @@
+////////////////////
+ // 由CodeGenerator创建。
+ // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
+ // author: gwang 
+ // 日期: 2023-07-26 15:13:26
+////////////////////
+
+using System;
+using Newtonsoft.Json;
+
+/// <summary>
+/// Static Modle battleItem 战场道具
+/// </summary>
+sealed public partial class sm_battleItem
+{
+
+    /// <summary>
+    /// 查询用的ID 
+    /// </summary>
+    public Int32 typeId { get; set; }
+
+    /// <summary>
+    /// 物品名称 default(物品名称)
+    /// </summary>
+    public String name { get; set; }
+
+    /// <summary>
+    /// 物品icon名 
+    /// </summary>
+    public String icon { get; set; }
+
+    /// <summary>
+    /// 物品描述 default(物品描述)
+    /// </summary>
+    public String desc { get; set; }
+
+    /// <summary>
+    /// 物品扩展信息 default(0)
+    /// </summary>
+    public Int32 extends { get; set; }
+
+    /// <summary>
+    /// 扩展信息的描述 
+    /// </summary>
+    public String extends_desc { get; set; }
+
+    [JsonConstructor]
+    private sm_battleItem (){ }
+
+}
+

+ 91 - 0
DevOps/flscfg/codegen/cs/sm_gate.cs

@@ -0,0 +1,91 @@
+////////////////////
+ // 由CodeGenerator创建。
+ // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
+ // author: gwang 
+ // 日期: 2023-07-26 17:51:05
+////////////////////
+
+using System;
+using Newtonsoft.Json;
+
+/// <summary>
+/// Static Modle gate 章节表
+/// </summary>
+sealed public partial class sm_gate
+{
+
+    /// <summary>
+    /// 用途未知!!请到数据库中添加字段注释。 
+    /// </summary>
+    public Int32 id { get; set; }
+
+    /// <summary>
+    /// 关卡id 
+    /// </summary>
+    public Int32 gateId { get; set; }
+
+    /// <summary>
+    /// 名称 
+    /// </summary>
+    public String gateName { get; set; }
+
+    /// <summary>
+    /// 章节描述文字 
+    /// </summary>
+    public String desc { get; set; }
+
+    /// <summary>
+    /// 通关奖励字符串(包含首次和再刷) 
+    /// </summary>
+    public String reward_win { get; set; }
+
+    /// <summary>
+    /// 通关失败奖励 
+    /// </summary>
+    public String reward_fail { get; set; }
+
+    /// <summary>
+    /// 5分钟 
+    /// </summary>
+    public String first_ts1 { get; set; }
+
+    /// <summary>
+    /// 首次超过5分钟奖励宝箱id 
+    /// </summary>
+    public String first_reward1 { get; set; }
+
+    /// <summary>
+    /// 10分钟 
+    /// </summary>
+    public String first_ts2 { get; set; }
+
+    /// <summary>
+    /// 首次超过10分钟奖励宝箱id 
+    /// </summary>
+    public String first_reward2 { get; set; }
+
+    /// <summary>
+    /// 通过 
+    /// </summary>
+    public String first_ts3 { get; set; }
+
+    /// <summary>
+    /// 首次通关奖励宝箱id 
+    /// </summary>
+    public String first_reward3 { get; set; }
+
+    /// <summary>
+    /// 复活次数限制: 1(次)/0(无)/999(无限) default(0)
+    /// </summary>
+    public Int32 reliveLimit { get; set; }
+
+    /// <summary>
+    /// 金币补给宝箱金币基础值 default(100)
+    /// </summary>
+    public Int32 goldBujiBox { get; set; }
+
+    [JsonConstructor]
+    private sm_gate (){ }
+
+}
+

+ 41 - 0
DevOps/flscfg/codegen/cs/sm_gate_levelexp.cs

@@ -0,0 +1,41 @@
+////////////////////
+ // 由CodeGenerator创建。
+ // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
+ // author: gwang 
+ // 日期: 2023-07-20 17:25:25
+////////////////////
+
+using System;
+using Newtonsoft.Json;
+
+/// <summary>
+/// Static Modle gate_levelexp 战斗经验表
+/// </summary>
+sealed public partial class sm_gate_levelexp
+{
+
+    /// <summary>
+    /// 用途未知!!请到数据库中添加字段注释。 
+    /// </summary>
+    public Int32 id { get; set; }
+
+    /// <summary>
+    /// 当前等级 
+    /// </summary>
+    public Int32 level { get; set; }
+
+    /// <summary>
+    /// 达到当前等级所需经验 default(100)
+    /// </summary>
+    public Int32 needExp { get; set; }
+
+    /// <summary>
+    /// 达到当前等级所需累计各级经验 default(0)
+    /// </summary>
+    public Int32 requiredExp { get; set; }
+
+    [JsonConstructor]
+    private sm_gate_levelexp (){ }
+
+}
+

+ 56 - 0
DevOps/flscfg/codegen/cs/sm_item.cs

@@ -0,0 +1,56 @@
+////////////////////
+ // 由CodeGenerator创建。
+ // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
+ // author: gwang 
+ // 日期: 2023-07-21 15:09:31
+////////////////////
+
+using System;
+using Newtonsoft.Json;
+
+/// <summary>
+/// Static Modle item 道具表
+/// </summary>
+sealed public partial class sm_item
+{
+
+    /// <summary>
+    /// 查询用的ID 
+    /// </summary>
+    public Int32 typeId { get; set; }
+
+    /// <summary>
+    /// 物品名称 default(物品名称)
+    /// </summary>
+    public String name { get; set; }
+
+    /// <summary>
+    /// 物品icon名 
+    /// </summary>
+    public String icon { get; set; }
+
+    /// <summary>
+    /// 物品描述 default(物品描述)
+    /// </summary>
+    public String desc { get; set; }
+
+    /// <summary>
+    /// 物品归类 default(0)
+    /// </summary>
+    public Int32 itemType { get; set; }
+
+    /// <summary>
+    /// 道具可叠加展示的数量上限, 0 代表不可叠加 default(0)
+    /// </summary>
+    public Int32 pileNum { get; set; }
+
+    /// <summary>
+    /// 品质/稀有度 1白2绿3蓝 default(1)
+    /// </summary>
+    public Int32 quality { get; set; }
+
+    [JsonConstructor]
+    private sm_item (){ }
+
+}
+

+ 66 - 0
DevOps/flscfg/codegen/cs/sm_monster.cs

@@ -0,0 +1,66 @@
+////////////////////
+ // 由CodeGenerator创建。
+ // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
+ // author: gwang 
+ // 日期: 2023-07-25 09:33:25
+////////////////////
+
+using System;
+using Newtonsoft.Json;
+
+/// <summary>
+/// Static Modle monster 战斗: 怪物表
+/// </summary>
+sealed public partial class sm_monster
+{
+
+    /// <summary>
+    /// 自增编号 
+    /// </summary>
+    public Int32 id { get; set; }
+
+    /// <summary>
+    /// 名称 
+    /// </summary>
+    public String name { get; set; }
+
+    /// <summary>
+    /// 等级 
+    /// </summary>
+    public Int32 level { get; set; }
+
+    /// <summary>
+    /// 怪物类型 
+    /// </summary>
+    public Int32 monsterType { get; set; }
+
+    /// <summary>
+    /// 伤害 
+    /// </summary>
+    public Int32 attack { get; set; }
+
+    /// <summary>
+    /// 速度 
+    /// </summary>
+    public Single speed { get; set; }
+
+    /// <summary>
+    /// 生命 
+    /// </summary>
+    public Int32 hp { get; set; }
+
+    /// <summary>
+    /// 掉落 
+    /// </summary>
+    public String droplist { get; set; }
+
+    /// <summary>
+    /// 技能/攻击方式 
+    /// </summary>
+    public String skill { get; set; }
+
+    [JsonConstructor]
+    private sm_monster (){ }
+
+}
+

+ 76 - 0
DevOps/flscfg/codegen/cs/sm_skillTypeArr.cs

@@ -0,0 +1,76 @@
+////////////////////
+ // 由CodeGenerator创建。
+ // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
+ // author: gwang 
+ // 日期: 2023-07-26 12:04:51
+////////////////////
+
+using System;
+using Newtonsoft.Json;
+
+/// <summary>
+/// Static Modle skillTypeArr 技能表根据分类分组
+/// </summary>
+sealed public partial class sm_skillTypeArr
+{
+
+    /// <summary>
+    /// 用途未知!!请到数据库中添加字段注释。 
+    /// </summary>
+    public Int32 id { get; set; }
+
+    /// <summary>
+    /// 技能id default(0)
+    /// </summary>
+    public Int32 typeId { get; set; }
+
+    /// <summary>
+    /// 用途未知!!请到数据库中添加字段注释。 
+    /// </summary>
+    public Int32 next { get; set; }
+
+    /// <summary>
+    /// 同一种技能的类别区分 default(0)
+    /// </summary>
+    public Int32 type { get; set; }
+
+    /// <summary>
+    /// 星级 default(0)
+    /// </summary>
+    public Int32 starLv { get; set; }
+
+    /// <summary>
+    /// 技能名称 
+    /// </summary>
+    public String name { get; set; }
+
+    /// <summary>
+    /// 图标 
+    /// </summary>
+    public String icon { get; set; }
+
+    /// <summary>
+    /// 类型:主动还是被动1:主动;2:被动 default(0)
+    /// </summary>
+    public Int32 skillType { get; set; }
+
+    /// <summary>
+    /// 组合技能 
+    /// </summary>
+    public String composeSkill { get; set; }
+
+    /// <summary>
+    /// 描述信息 
+    /// </summary>
+    public String desc { get; set; }
+
+    /// <summary>
+    /// 用途未知!!请到数据库中添加字段注释。 
+    /// </summary>
+    public String etc { get; set; }
+
+    [JsonConstructor]
+    private sm_skillTypeArr (){ }
+
+}
+

+ 76 - 0
DevOps/flscfg/codegen/cs/sm_skills.cs

@@ -0,0 +1,76 @@
+////////////////////
+ // 由CodeGenerator创建。
+ // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
+ // author: gwang 
+ // 日期: 2023-07-26 12:04:51
+////////////////////
+
+using System;
+using Newtonsoft.Json;
+
+/// <summary>
+/// Static Modle skills 技能表
+/// </summary>
+sealed public partial class sm_skills
+{
+
+    /// <summary>
+    /// 用途未知!!请到数据库中添加字段注释。 
+    /// </summary>
+    public Int32 id { get; set; }
+
+    /// <summary>
+    /// 技能id default(0)
+    /// </summary>
+    public Int32 typeId { get; set; }
+
+    /// <summary>
+    /// 用途未知!!请到数据库中添加字段注释。 
+    /// </summary>
+    public Int32 next { get; set; }
+
+    /// <summary>
+    /// 同一种技能的类别区分 default(0)
+    /// </summary>
+    public Int32 type { get; set; }
+
+    /// <summary>
+    /// 星级 default(0)
+    /// </summary>
+    public Int32 starLv { get; set; }
+
+    /// <summary>
+    /// 技能名称 
+    /// </summary>
+    public String name { get; set; }
+
+    /// <summary>
+    /// 图标 
+    /// </summary>
+    public String icon { get; set; }
+
+    /// <summary>
+    /// 类型:主动还是被动1:主动;2:被动 default(0)
+    /// </summary>
+    public Int32 skillType { get; set; }
+
+    /// <summary>
+    /// 组合技能 
+    /// </summary>
+    public String composeSkill { get; set; }
+
+    /// <summary>
+    /// 描述信息 
+    /// </summary>
+    public String desc { get; set; }
+
+    /// <summary>
+    /// 用途未知!!请到数据库中添加字段注释。 
+    /// </summary>
+    public String etc { get; set; }
+
+    [JsonConstructor]
+    private sm_skills (){ }
+
+}
+

+ 0 - 71
DevOps/flscfg/codegen/cs/sm_task.cs

@@ -1,71 +0,0 @@
-////////////////////
- // 由CodeGenerator创建。
- // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
- // author: gwang 
- // 日期: 2023-06-28 18:04:50
-////////////////////
-
-using System;
-using Newtonsoft.Json;
-
-/// <summary>
-/// Static Modle task 任务
-/// </summary>
-sealed public partial class sm_task
-{
-
-    /// <summary>
-    /// 任务id 
-    /// </summary>
-    public Int32 typeId { get; set; }
-
-    /// <summary>
-    /// [废弃2020年7月8日10:49:06]按面板查询任务: 剧情, 每日,挑战,新手, 副本。 
-    /// </summary>
-    public String ban { get; set; }
-
-    /// <summary>
-    /// 任务名称 
-    /// </summary>
-    public String name { get; set; }
-
-    /// <summary>
-    /// 前往功能模块 
-    /// </summary>
-    public String goto_module { get; set; }
-
-    /// <summary>
-    /// 任务描述 
-    /// </summary>
-    public String desc { get; set; }
-
-    /// <summary>
-    /// [废弃2020年7月8日10:49:12]任务的阶段(10,20)代表10级到20级之间会接到  (0,10)代表10级之前会接到 
-    /// </summary>
-    public String taskrank { get; set; }
-
-    /// <summary>
-    /// 任务类型: 
-    /// </summary>
-    public String tasktype { get; set; }
-
-    /// <summary>
-    /// 完成任务所需的第一个参数 
-    /// </summary>
-    public String canshu1 { get; set; }
-
-    /// <summary>
-    /// 完成任务所需的第二个参数 
-    /// </summary>
-    public String canshu2 { get; set; }
-
-    /// <summary>
-    /// 完成任务后的奖励物品id,num;id,num 
-    /// </summary>
-    public String reward { get; set; }
-
-    [JsonConstructor]
-    private sm_task (){ }
-
-}
-

+ 0 - 156
DevOps/flscfg/codegen/cs/sm_task_step.cs

@@ -1,156 +0,0 @@
-////////////////////
- // 由CodeGenerator创建。
- // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
- // author: gwang 
- // 日期: 2023-06-28 18:04:50
-////////////////////
-
-using System;
-using Newtonsoft.Json;
-
-/// <summary>
-/// Static Modle task_step 任务步骤
-/// </summary>
-sealed public partial class sm_task_step
-{
-
-    /// <summary>
-    /// 索引 default(0)
-    /// </summary>
-    public Int32 id { get; set; }
-
-    /// <summary>
-    /// 名称 
-    /// </summary>
-    public String name { get; set; }
-
-    /// <summary>
-    /// 类型(1.主线任务;2.每日任务;3.特殊任务;4.软引导;5.任务卡; 999 新手引导) default(0)
-    /// </summary>
-    public Int32 type { get; set; }
-
-    /// <summary>
-    /// 等级要求(未达到等级时, 前往变为等级提示) default(0)
-    /// </summary>
-    public Int32 minlv { get; set; }
-
-    /// <summary>
-    /// 【用于任务卡任务时未启用】任务品质: 1白色, 2绿色, 3蓝色, 4紫色, 5橙色, 6红色 default(0)
-    /// </summary>
-    public Int32 qual { get; set; }
-
-    /// <summary>
-    /// 图标 
-    /// </summary>
-    public String icon { get; set; }
-
-    /// <summary>
-    /// 图片 
-    /// </summary>
-    public String img { get; set; }
-
-    /// <summary>
-    /// [言灵] 前置任务列表(多个任务id逗号隔开,没有则置空) 
-    /// </summary>
-    public String prelist { get; set; }
-
-    /// <summary>
-    /// [言灵] 任务的起始动作(动作表id逗号隔开,没有则置空) 
-    /// </summary>
-    public String startact { get; set; }
-
-    /// <summary>
-    /// 指令类型(默认为cmd的百位数) default(0)
-    /// </summary>
-    public Int32 cmdtype { get; set; }
-
-    /// <summary>
-    /// 事件件码指令(详见文档) default(0)
-    /// </summary>
-    public Int32 cmd { get; set; }
-
-    /// <summary>
-    /// 参数 (若参数为多个,需要自己跟策划约定好解析规则)这里面都是用的==判断 
-    /// </summary>
-    public String paras { get; set; }
-
-    /// <summary>
-    /// 条件计数 (max)(>=max) default(1)
-    /// </summary>
-    public Int32 num { get; set; }
-
-    /// <summary>
-    /// [神宠] 奖励串 (言灵单条任务不计奖励, 放到任务卡上. 任务完成放到) 
-    /// </summary>
-    public String prizes { get; set; }
-
-    /// <summary>
-    /// 下一个任务(如果是任务卡的子任务则填下一个子任务id,如果是最后一个子任务则填0) default(0)
-    /// </summary>
-    public String next { get; set; }
-
-    /// <summary>
-    /// 【废弃】如果发生重新登录或者切换场景的情况,回撤到指定的步骤id(2022.3.3)(该步骤的完成度也回撤)(2022.8有了地图数据存储后无需回撤了) default(0)
-    /// </summary>
-    public String fallback { get; set; }
-
-    /// <summary>
-    /// 描述 
-    /// </summary>
-    public String des { get; set; }
-
-    /// <summary>
-    /// 其他 
-    /// </summary>
-    public String etc { get; set; }
-
-    /// <summary>
-    /// vip等级要求 default(0)
-    /// </summary>
-    public Int32 vip { get; set; }
-
-    /// <summary>
-    /// [神宠] 任务起始限时 
-    /// </summary>
-    public String start { get; set; }
-
-    /// <summary>
-    /// [神宠] 任务结束限时 
-    /// </summary>
-    public String end { get; set; }
-
-    /// <summary>
-    /// 是否自动完成(0= 否 1=是 如果是任务卡的子任务则固定填1) default(0)
-    /// </summary>
-    public Int32 isauto { get; set; }
-
-    /// <summary>
-    /// [言灵] 任务的结束动作(格式同起始动作) 
-    /// </summary>
-    public String finishact { get; set; }
-
-    /// <summary>
-    /// [神宠] 是否触发剧情 default(0)
-    /// </summary>
-    public String storyid { get; set; }
-
-    /// <summary>
-    /// [神宠] 是否存在场景npc(某些场景需生成特定npc形象) default(0)
-    /// </summary>
-    public Int32 npcid { get; set; }
-
-    /// <summary>
-    /// 触发新手引导步骤 default(0)
-    /// </summary>
-    public Int32 guideid { get; set; }
-
-    /// <summary>
-    /// 前往 
-    /// </summary>
-    public String goto_module { get; set; }
-
-    [JsonConstructor]
-    private sm_task_step (){ }
-
-}
-

+ 1 - 1
DevOps/flscfg/codegen/cs/sm_token_PublicGift.cs

@@ -2,7 +2,7 @@
  // 由CodeGenerator创建。
  // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
  // author: gwang 
- // 日期: 2023-06-28 17:56:43
+ // 日期: 2023-07-19 17:33:16
 ////////////////////
 
 using System;

+ 71 - 0
DevOps/flscfg/codegen/cs/sm_waves.cs

@@ -0,0 +1,71 @@
+////////////////////
+ // 由CodeGenerator创建。
+ // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
+ // author: gwang 
+ // 日期: 2023-07-19 16:04:51
+////////////////////
+
+using System;
+using Newtonsoft.Json;
+
+/// <summary>
+/// Static Modle waves 战斗: 波次表
+/// </summary>
+sealed public partial class sm_waves
+{
+
+    /// <summary>
+    /// 自增id 
+    /// </summary>
+    public Int32 id { get; set; }
+
+    /// <summary>
+    /// 关卡id 
+    /// </summary>
+    public Int32 gateId { get; set; }
+
+    /// <summary>
+    ///  自战场开始以来的秒数 
+    /// </summary>
+    public Int32 ts { get; set; }
+
+    /// <summary>
+    /// 类型: HC(人口变动),BigHC(敌群来袭),WaveComing(波次,精英等),BossComing(首领来袭) 
+    /// </summary>
+    public String eventType { get; set; }
+
+    /// <summary>
+    /// 出生位置: rnd:随机, around_rnd:周边随机, points_rnd定点随机 boss: 首领区域中心 default(rnd)
+    /// </summary>
+    public String birthPoint { get; set; }
+
+    /// <summary>
+    /// 周边随机半径(单位:):  min,max 
+    /// </summary>
+    public String birthAroundRange { get; set; }
+
+    /// <summary>
+    /// 首领区域类型 
+    /// </summary>
+    public String bossRegion { get; set; }
+
+    /// <summary>
+    /// 怪物id 
+    /// </summary>
+    public Int32 monsterId { get; set; }
+
+    /// <summary>
+    /// 人口数量: n(数量) default(0)
+    /// </summary>
+    public Int32 headCount { get; set; }
+
+    /// <summary>
+    /// 定点随机的点位id default(0)
+    /// </summary>
+    public Int32 point { get; set; }
+
+    [JsonConstructor]
+    private sm_waves (){ }
+
+}
+

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