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@@ -0,0 +1,110 @@
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+<?php
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+////////////////////
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+ // 由CodeGenerator创建。
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+ // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
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+ // author: gwang
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+ // 日期: 2023-09-21 15:12:06
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+////////////////////
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+
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+
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+/**
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+ * Static Model monster_Skill 怪物技能表
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+ */
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+class sm_monster_Skill
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+{
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+
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+ /**
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+ * @var Int32 技能id default(0)
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+ */
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+ public $skillId;
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+
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+ /**
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+ * @var Int32 类型:1:弹幕类;2: 碰撞检测类;3:设置陷阱类 default(0)
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+ */
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+ public $skillType;
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+
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+ /**
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+ * @var Single 伤害倍率
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+ */
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+ public $atkRate;
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+
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+ /**
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+ * @var Int32 子弹数量
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+ */
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+ public $bullet_num;
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+
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+ /**
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+ * @var Single 子弹体积(倍率)
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+ */
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+ public $bullet_size;
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+
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+ /**
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+ * @var Single 子弹飞行速度修正(倍率)
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+ */
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+ public $bullet_speed;
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+
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+ /**
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+ * @var Single 子弹转动速度修正(倍率) default(0)
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+ */
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+ public $bullet_rotationSpeed;
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+
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+ /**
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+ * @var Single 子弹发射间隔(秒) default(0.1)
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+ */
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+ public $bullet_ejectInterval;
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+
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+ /**
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+ * @var Single 子弹发射夹角 default(0)
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+ */
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+ public $bullet_ejectAngle;
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+
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+ /**
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+ * @var Single 技能持续(生存)时间(具体值则指秒数, 0 代表无限制) default(0.000)
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+ */
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+ public $bullet_sustainTime;
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+
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+ /**
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+ * @var String 子弹命中效果: 0(默认,无:错误值)1 命中消失 2(爆炸)3(穿透)4(击退(包含击退距离))5(边缘回弹)6(怪物+边缘回弹)7(自动锁定)
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+ */
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+ public $bullet_hitType;
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+
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+ /**
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+ * @var Single 子弹爆炸范围(倍率) default(1)
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+ */
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+ public $bullet_explodeRange;
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+
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+ /**
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+ * @var Int32 子弹是否可被格挡: 1 是, 0 否
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+ */
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+ public $bullet_destructible;
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+
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+ /**
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+ * @var Single 击退距离% default(0)
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+ */
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+ public $repulse_distance;
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+
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+ /**
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+ * @var Int32 子弹伤害次数(0,无限,具体值则按数量执行)
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+ */
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+ public $bullet_damageTimes;
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+
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+ /**
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+ * @var Int32 0默认值
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+ * 1自己
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+ * 2敌方
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+ *
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+ */
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+ public $aim_type;
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+
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+ /**
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+ * @var Single 冷却时间(秒)
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+ */
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+ public $coolTime;
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+
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+ /**
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+ * @var Int32 buffid: 灼烧/流血、减速或麻痹等
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+ */
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+ public $buffId;
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+
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+}
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+
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