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@@ -108,7 +108,7 @@ class FightPower_Calculate {
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//战力 = (基础攻击力 * 攻击力系数 + 基础生命值 * 生命值系数 + (1+暴击率) * (1+暴击伤害) * 攻击力系数 + 肉食恢复加成 * (1+肉食恢复效果)*生命值系数+伤害减免值 * (1+伤害减免效果)* 生命值系数) * (1+装备系数+角色系数)
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//战力 = (基础攻击力 * 攻击力系数 + 基础生命值 * 生命值系数 + (1+暴击率) * (1+暴击伤害) * 攻击力系数 + 肉食恢复加成 * (1+肉食恢复效果)*生命值系数+伤害减免值 * (1+伤害减免效果)* 生命值系数) * (1+装备系数+角色系数)
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$attackParas = glc()->fightPower_MulAtk;
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$attackParas = glc()->fightPower_MulAtk;
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$hpParas = glc()->fightPower_MulHp;
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$hpParas = glc()->fightPower_MulHp;
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- $fightPower_bitHitParas = GameConfig::glc2()->$fightPower_bitHitParas;
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+ $fightPower_bitHitParas = GameConfig::glc2()->fightPower_bitHitParas;
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$addDamage_ActionKey = E_PredicateActionType::addDamage;
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$addDamage_ActionKey = E_PredicateActionType::addDamage;
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$dic->$addDamage_ActionKey += $mo->attack;
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$dic->$addDamage_ActionKey += $mo->attack;
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@@ -182,8 +182,8 @@ class FightPower_Calculate {
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// var_dump('shanghaijianmian_xiaoguo_val----'.$mulEquipBasicProps_hp_val);
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// var_dump('shanghaijianmian_xiaoguo_val----'.$mulEquipBasicProps_hp_val);
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//
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//
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//
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//
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-// var_dump('------yyyyyyyyyyyyyy----------------');
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-// var_dump('----------------------'.$fightPower);
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+ var_dump('------yyyyyyyyyyyyyy----------------'.$fightPower_bitHitParas);
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+ var_dump('----------------------'.$fightPower);
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return round($fightPower,0);
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return round($fightPower,0);
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}
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}
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