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@@ -62,29 +62,29 @@ class StoreProc {
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return StoreProc::Equip_DownGradingQual();
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case CmdCode::store_pet_removeNewTip: # 6421 移除宠物上的新的标志
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- return StoreProc::Pet_RemoveNewTip();
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+ return PetProc::Pet_RemoveNewTip();
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case CmdCode::store_pet_changeFightPosition: # 6422 出战/替换/上阵
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- return StoreProc::Pet_ChangeFightPosition();
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+ return PetProc::Pet_ChangeFightPosition();
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case CmdCode::store_pet_selectShowPet: # 6423 展示空闲灵宠
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- return StoreProc::Pet_SelectShowPet();
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+ return PetProc::Pet_SelectShowPet();
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case CmdCode::store_pet_levelUpgrade: # 6424 灵宠等级提升
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- return StoreProc::Pet_LevelUpgrade();
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+ return PetProc::Pet_LevelUpgrade();
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case CmdCode::store_pet_compose: # 6425 宠物合成
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- return StoreProc::Pet_Compose();
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+ return PetProc::Pet_Compose();
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case CmdCode::store_pet_onekeyCompose: # 6426 宠物一键合成
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- return StoreProc::Pet_OnekeyCompose();
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+ return PetProc::Pet_OnekeyCompose();
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case CmdCode::store_pet_downGradingLevel: # 6427 宠物降级
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- return StoreProc::Pet_DownGradingLevel();
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+ return PetProc::Pet_DownGradingLevel();
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case CmdCode::store_pet_downGradingQual: # 6428 宠物降品
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- return StoreProc::Pet_DownGradingQual();
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+ return PetProc::Pet_DownGradingQual();
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case CmdCode::store_pet_breedEgg: # 6429 孵化宠物
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- return StoreProc::Pet_BreedEgg();
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+ return PetProc::Pet_BreedEgg();
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case CmdCode::store_pet_fastBreedEgg: # 6430 加速孵化宠物
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- return StoreProc::Pet_FastBreedEgg();
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+ return PetProc::Pet_FastBreedEgg();
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case CmdCode::store_pet_receiveBreedPet: # 6431 正常孵化完成点击领取
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- return StoreProc::Pet_ReceiveBreedPet();
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+ return PetProc::Pet_ReceiveBreedPet();
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case CmdCode::store_pet_unlockBreedLocation: # 6432 解锁孵化位置
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- return StoreProc::Pet_UnlockBreedLocation();
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+ return PetProc::Pet_UnlockBreedLocation();
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case CmdCode::store_pet_areaLevelUpgrade: # 6433 区域等级升级
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return PetProc::Pet_UnlockBreedLocation();
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case CmdCode::store_pet_replaceDispatchPet: # 6434 点击宠物 更换派遣宠物 废弃
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@@ -99,569 +99,7 @@ class StoreProc {
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Err(ErrCode::cmd_err);
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}
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}
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- /**
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- * 6432 解锁孵化位置
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- * @return Resp
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- */
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- public static function Pet_UnlockBreedLocation() {
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- list($slotId) = req()->paras;
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-
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- $list = explode(';',GameConfig::glc2()->Pet_BreedLocationUnlockInfo);
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- foreach ($list as $value) {
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- $s = explode(',', $value);
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- if($s[0] == $slotId){
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- my_Assert(ctx()->baseInfo->cash >= $s[1], ErrCode::notenough_cash_msg);
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- ctx()->base()->Consume_Cash($s[1]);
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- $breed = new Ins_BreedEggSlot(ctx()->store->breedEggLocation->$slotId);
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- $breed->unlock = 1;
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- ctx()->store()->breedEggLocation->$slotId = $breed;
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- break;
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- }
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- }
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-
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- UserProc::updateUserInfo();
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- return Resp::ok(array(
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- 'cash' => ctx()->baseInfo->cash,
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- 'store' => ctx()->store,
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- ));
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- }
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-
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- /**
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- * 6431 正常孵化完成点击领取
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- * @return Resp
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- */
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- public static function Pet_ReceiveBreedPet() {
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- list($slotId) = req()->paras;
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-
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- $ins_breed = new Ins_BreedEggSlot(ctx()->store()->breedEggLocation->$slotId);
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- my_Assert($ins_breed->eggId != 0, ErrCode::user_store_NoExistBreedEgg);
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- my_Assert($ins_breed->unlock == 1, ErrCode::user_store_SlotNotUnlocked);
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- my_Assert(now() >= $ins_breed->endTs, ErrCode::user_store_NoCompleteBreed);
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-
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- StoreProc::AddMultiItemInStore($ins_breed->mo()->reward);
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-
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- //随机一个灵宠
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- $str = explode(';', $ins_breed->mo()->per);
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- $newPet = self::RandObtainPet($str);
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-
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- $uid = 0;
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- if($newPet != null){
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- $uid = $newPet->uid;
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- ctx()->store()->pet->$uid = $newPet;
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- }
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-
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- UserProc::updateUserInfo();
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- return Resp::ok(array(
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- 'cash' => ctx()->baseInfo->cash,
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- 'store' => ctx()->store,
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- 'newPetUid'=>$uid,
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- ));
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- }
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-
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- /**
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- * 6430 加速孵化宠物
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- * @return Resp
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- */
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- public static function Pet_FastBreedEgg() {
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- list($slotId) = req()->paras;
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- $ins_breed = new Ins_BreedEggSlot(ctx()->store()->breedEggLocation->$slotId);
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- my_Assert($ins_breed->eggId != 0, ErrCode::user_store_NoExistBreedEgg);
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- my_Assert($ins_breed->unlock == 1, ErrCode::user_store_SlotNotUnlocked);
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- my_Assert(now() < $ins_breed->endTs, ErrCode::user_store_CompleteBreed);
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-
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- $num = $ins_breed->mo()->breedTs/60/10;
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- $cash_one = $ins_breed->mo()->fastBreed_cost/$num;
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-
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- $ts = $ins_breed->endTs - now();
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- $costNum = ceil($ts/60/10);
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-
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- my_Assert(ctx()->baseInfo->cash >= $costNum*$cash_one, ErrCode::notenough_cash_msg);
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- ctx()->base()->Consume_Cash($costNum*$cash_one);
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-
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- StoreProc::AddMultiItemInStore($ins_breed->mo()->reward);
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-
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- //随机一个灵宠
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- $str = explode(';', $ins_breed->mo()->per);
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- $newPet = self::RandObtainPet($str);
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-
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- $uid = 0;
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- if($newPet != null){
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- $uid = $newPet->uid;
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- ctx()->store()->pet->$uid = $newPet;
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- }
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-
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- UserProc::updateUserInfo();
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- return Resp::ok(array(
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- 'cash' => ctx()->baseInfo->cash,
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- 'store' => ctx()->store,
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- 'newPetUid'=>$uid,
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- ));
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- }
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- /**
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- * 初始化一个宠物
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- * @param type $rarity
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- * @param type $qual
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- * @param type $petType
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- */
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- public static function RandObtainPet($str) {
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- //随机一个灵宠
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- $randNum = rand(1,10000);
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- $start = 0;
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- $end = 0;
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-
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- $rarity = 0;
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- $qual = 0;
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- $petType = 0;
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- foreach ($str as $key => $value) {
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- $s = explode(',', $value);
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- $end += $s[3]*100;
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- if($randNum > $start && $randNum <= $end){
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- $rarity = $s[0];
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- $qual = $s[1];
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- $petType = $s[2];
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- break;
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- }
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- $start = $end;
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- }
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-
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- $dic = GameConfig::pet();
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- $petArr = array();
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- foreach ($dic as $typeId => $mo) {
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- if($mo->petType == $petType && $mo->qual == $qual && $mo->rarity == $rarity){
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- $petArr[] = $typeId;
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- }
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- }
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- $typeId = 0;
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- if(count($petArr) > 0){
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- $num = rand(0,count($petArr)-1);
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- $typeId = $petArr[$num];
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- }
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- if($typeId != 0){
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- return self::initPet($typeId);
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- }
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-
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- return null;
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- }
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-
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- /**
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- * 6429 孵化宠物
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- * @return Resp
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- */
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- public static function Pet_BreedEgg() {
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- list($slotId,$eggId) = req()->paras;
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-
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- my_Assert(StlUtil::dictHasProperty(ctx()->store->items, $eggId), ErrCode::user_store_NoItem);
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- $mo = GameConfig::item_getItem($eggId);
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- my_Assert($mo != null, ErrCode::err_const_no);
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- my_Assert($mo->itemType == 103, ErrCode::user_store_NoItem);
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-
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- $ins_breed = new Ins_BreedEggSlot(ctx()->store()->breedEggLocation->$slotId);
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- my_Assert($ins_breed->eggId == 0 && $ins_breed->unlock == 1, ErrCode::user_store_NoBreedSlot);
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- ctx()->store()->removeItem($eggId, 1);
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-
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- //$ins_breed = ctx()->store()->breedEggLocation->$slot;
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-
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- $ins_breed->eggId = $eggId;
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- $ts = $ins_breed->mo()->breedTs;
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- $ins_breed->endTs = now()+$ts;
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- ctx()->store()->breedEggLocation->$slotId = $ins_breed;
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-
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- UserProc::updateUserInfo();
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- return Resp::ok(array(
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- //'gold' => ctx()->baseInfo->gold,
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- 'store' => ctx()->store,
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- ));
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- }
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-
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- /**
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- * 6428 宠物降品
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- */
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- public static function Pet_DownGradingQual() {
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- list($uid) = req()->paras;
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-
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- $petDic = ctx()->store->pet;
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- my_Assert(StlUtil::dictHasProperty($petDic, $uid), ErrCode::user_store_NotExistPet);
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- $ins_pet = new Ins_Pet($petDic->$uid);
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-
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- $NotDownGradingList = explode(',', glc()->equipQual_NotDownGrading);
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- my_Assert(!in_array($ins_pet->qual, $NotDownGradingList), ErrCode::user_store_equip_minQual);
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-
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- $itemNum = 0;
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- for ($i = 1; $i < $ins_pet->level; $i++) {
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- $mo = GameConfig::pet_levelupgrade_getItem($ins_pet->mo()->rarity, $ins_pet->qual, $i);
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- $itemNum += $mo->costItem;
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- }
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- StoreProc::AddMultiItemInStore(6 . ',' . $itemNum);
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-
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- self::ComposeMaterial_Fallback_Pet($ins_pet->mo()->petType, $ins_pet->qual);
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-
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- $ins_pet->level = 1;
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- $sList2 = explode(';', glc()->equipQualUnlockSkillId);
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- foreach ($sList2 as $str3) {
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- $s = explode(',', $str3);
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- if (in_array($ins_pet->qual, $s)) {
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- $ins_pet->qual = $s[0];
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- break;
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- }
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- }
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-
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- ctx()->store->pet->$uid = $ins_pet;
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- //FightProc::Ranking_FightPower();
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- UserProc::updateUserInfo();
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- return Resp::ok(array(
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- //'gold' => ctx()->baseInfo->gold,
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- 'store' => ctx()->store,
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- ));
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- }
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-
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- private static function ComposeMaterial_Fallback_Pet($type, $qual) {
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- $sList2 = explode(';', glc()->equipQualUnlockSkillId);
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- foreach ($sList2 as $str) {
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- $s = explode(',', $str);
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- if (in_array($qual, $s)) {
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- $max = $qual;
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- $min = $s[0];
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- $num = 0;
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- for ($i = $min; $i < $max; $i++) {
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- $mo = GameConfig::pet_compose_getItem($i);
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- $num += explode(',', $mo->compose_condition)[2];
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- }
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-
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- $typeId = self::ComposeMaterial($type, $min,902);
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- StoreProc::AddMultiItemInStore($typeId . ',' . $num);
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- break;
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- }
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- }
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- }
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-
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-
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- /*
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- * 6427 宠物降级
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- */
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-
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- public static function Pet_DownGradingLevel() {
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- list($uid) = req()->paras; //宠物uid
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-
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- $petDic = ctx()->store->pet;
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- my_Assert(StlUtil::dictHasProperty($petDic, $uid), ErrCode::user_store_NotExistPet);
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- $ins_pet = new Ins_Pet($petDic->$uid);
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-
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- my_Assert($ins_pet->level > 1, ErrCode::user_store_equip_minlevel);
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-
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- $itemNum = 0;
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- for ($i = 1; $i < $ins_pet->level; $i++) {
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- $mo = GameConfig::pet_levelupgrade_getItem($ins_pet->mo()->rarity, $ins_pet->qual, $i);
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- $itemNum += $mo->costItem;
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- }
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- StoreProc::AddMultiItemInStore(6 . ',' . $itemNum);
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-
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-
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-
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- $ins_pet->level = 1;
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- ctx()->store->pet->$uid = $ins_pet;
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-
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- //FightProc::Ranking_FightPower();
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- UserProc::updateUserInfo();
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- return Resp::ok(array(
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- //'gold' => ctx()->baseInfo->gold,
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- 'store' => ctx()->store,
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- ));
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- }
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-
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- /**
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- * 6426 宠物一键合成
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- * @return type
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- */
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- public static function Pet_OnekeyCompose() {
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- $store = ctx()->store(true);
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- $petDic = $store->pet;
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- $arr = array(); # 待处理装备临时数组
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- $composePet = array(); # 合成记录
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- foreach ($petDic as $pet) {
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- if ($pet->qual < 4) { # 4 品以上的不参与合成
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- $arr[] = new Ins_Pet($pet);
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- }
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- }
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-
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- while (count($arr) > 0) { # 循环处理每一个装备
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- $pet_compose = array_pop($arr); # 从末尾弹出一个元素做合成运算
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- if (null == $pet_compose) { # 防御空对象
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- break;
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- }
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- $eqQualCfg = GameConfig::pet_compose_getItem($pet_compose->qual); # 按照品阶查询合成配置数据
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- my_Assert(null != $eqQualCfg, ErrCode::err_const_no); # 防御配置数据错误
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- list($type, $costQual, $num) = explode(',', $eqQualCfg->compose_condition); # 从配置提取合成条件
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- $composeArr = array(); # 消耗集合
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- foreach ($arr as $v) { # 从剩余元素中查找合成所需
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- if ($v->qual == $costQual) { # 同品阶
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- if (($type == 1) ? $v->typeId == $pet_compose->typeId # # type: 1 与本体相同 2 同部位即可
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- : $v->mo()->petType == $pet_compose->mo()->petType) {
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- $composeArr[] = $v; # 成为消耗品
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- }
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- if (count($composeArr) >= $num) { # 达到消耗数量就停
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- break;
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- }
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- }
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- }
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- if (count($composeArr) >= $num) { # 合成的回收 不合成的可不能给回收了
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- $uid = $pet_compose->uid;
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- $newPet = self::ComposeNewPet($pet_compose); # 原地合成
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- self::petLevelChange_Material_Recovery($newPet->mo()->rarity, $newPet->qual, $newPet->level); # 回收材料
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- $newPet->level = 1;
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- $petDic->$uid = $newPet;
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-
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- $composePet[] = $uid; # 添加合成记录
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- foreach ($composeArr as $val) { # 回收消耗的装备中所含材料
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- self::petLevelChange_Material_Recovery($val->mo()->rarity, $val->qual, $val->level); # 回收材料
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- StlUtil::dictRemove(ctx()->store(true)->pet, $val->uid); # 背包删除
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- if(ctx()->store(true)->petUid_fight_position == $val->uid){
|
|
|
- ctx()->store(true)->petUid_fight_position = 0;
|
|
|
- }
|
|
|
- foreach (ctx()->store(true)->petUids_supportFight_position as $k => $pUid) {
|
|
|
- if($pUid == $val->uid){
|
|
|
- StlUtil::dictRemove(ctx()->store(true)->petUids_supportFight_position, $k);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- StlUtil::arrayRemove($arr, $val); # 从arr中删掉已消耗装备
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- UserProc::updateUserInfo(); # 回存玩家数据
|
|
|
- return Resp::ok(array(# # 返回给客户端的数据
|
|
|
- 'store' => ctx()->store,
|
|
|
- 'composeEquip' => $composePet,
|
|
|
- 'task' => ctx()->task,
|
|
|
- ));
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * 6425 宠物合成
|
|
|
- * @return Resp
|
|
|
- */
|
|
|
- public static function Pet_Compose() {
|
|
|
- list($uid, $petUids_cost, $composeMaterial_typeIds) = req()->paras;
|
|
|
-
|
|
|
- $petDic = ctx()->store->pet;
|
|
|
- my_Assert(StlUtil::dictHasProperty($petDic, $uid), ErrCode::user_store_NotExistPet);
|
|
|
- $ins_pet = new Ins_Pet($petDic->$uid);
|
|
|
-
|
|
|
- my_Assert($ins_pet->qual < 11, ErrCode::user_store_equip_qualMaxLimit);
|
|
|
- $composeMo = GameConfig::pet_compose_getItem($ins_pet->qual);
|
|
|
- my_Assert(null != $composeMo, ErrCode::err_const_no);
|
|
|
- $arr = explode(',', $composeMo->compose_condition);
|
|
|
-
|
|
|
- $type = $arr[0];
|
|
|
- $costQual = $arr[1];
|
|
|
- $num = $arr[2];
|
|
|
-
|
|
|
- $all_num = 0;
|
|
|
-
|
|
|
- $materialItemType = 0;
|
|
|
- $materialItemNum = 0;
|
|
|
- if ($type == 2 && $composeMaterial_typeIds != null) {//部位去校验
|
|
|
- $str = explode(',', $composeMaterial_typeIds);
|
|
|
- $materialItemType = $str[0];
|
|
|
- $materialItemNum = count($str);
|
|
|
- foreach ($str as $s) {
|
|
|
- $composeMaterial_itemTypeId = self::ComposeMaterial($ins_pet->mo()->petType, $costQual,902);
|
|
|
- my_Assert($composeMaterial_itemTypeId == $s, ErrCode::user_store_equip_composeMaterialErr);
|
|
|
- $all_num += 1;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if ($petUids_cost != null) {
|
|
|
- $costPetsArr = explode(',', $petUids_cost);
|
|
|
- $all_num += count($costPetsArr);
|
|
|
-
|
|
|
- foreach ($costPetsArr as $pUid) {
|
|
|
- my_Assert(StlUtil::dictHasProperty($petDic, $pUid), ErrCode::user_store_NotExistPet);
|
|
|
-
|
|
|
- my_Assert(ctx()->store(true)->petUid_fight_position != $pUid, ErrCode::user_store_NotSelectPet_fight);
|
|
|
- my_Assert(!in_array($pUid, ctx()->store(true)->petUids_supportFight_position), ErrCode::user_store_NotSelectPet_supportfight);
|
|
|
-
|
|
|
- $costIns_pet = new Ins_Pet($petDic->$pUid);
|
|
|
- my_Assert($costIns_pet->qual == $costQual, ErrCode::user_store_equipMaterialQualErr);
|
|
|
- if ($type == 1) {//本体
|
|
|
- my_Assert($costIns_pet->typeId == $ins_pet->typeId, ErrCode::user_store_equipMaterialTypeErr);
|
|
|
- } else {
|
|
|
- my_Assert($costIns_pet->mo()->petType == $ins_pet->mo()->petType, ErrCode::user_store_equipMaterialTypeErr);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- my_Assert($all_num == $num, ErrCode::user_store_equipMaterialNumErr);
|
|
|
- ctx()->store(true)->pet->$uid = self::ComposeNewPet($ins_pet);
|
|
|
-
|
|
|
- //消耗的装备 回收
|
|
|
- if ($petUids_cost != null) {
|
|
|
- $costPetsArr = explode(',', $petUids_cost);
|
|
|
- foreach ($costPetsArr as $pUid) {
|
|
|
- $costIns_Equip = new Ins_Pet($petDic->$pUid);
|
|
|
- self::petLevelChange_Material_Recovery($costIns_Equip->mo()->rarity, $costIns_Equip->qual, $costIns_Equip->level);
|
|
|
- StlUtil::dictRemove(ctx()->store(true)->pet, $pUid);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if ($materialItemType != 0) {
|
|
|
- ctx()->store(true)->removeItem($materialItemType, $materialItemNum);
|
|
|
- }
|
|
|
-
|
|
|
- UserProc::updateUserInfo();
|
|
|
- return Resp::ok(array(
|
|
|
- 'store' => ctx()->store,
|
|
|
- 'task' => ctx()->task,
|
|
|
- ));
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * 装备等级提升 消耗的金币图纸回收
|
|
|
- * @param type $rarity
|
|
|
- * @param type $qual
|
|
|
- * @param type $posId
|
|
|
- * @param type $level
|
|
|
- */
|
|
|
- public static function petLevelChange_Material_Recovery($rarity, $qual,$level) {
|
|
|
- $num = 0;
|
|
|
-
|
|
|
- for ($i = 1; $i <= $level - 1; $i++) {
|
|
|
- $mo = GameConfig::pet_levelupgrade_getItem($rarity, $qual, $i);
|
|
|
- $num += $mo->costItem;
|
|
|
- }
|
|
|
- if ($num > 0) {
|
|
|
- StoreProc::AddMultiItemInStore(6 . ',' . $num);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * 合成一个新的装备
|
|
|
- * @param type Ins_Equip
|
|
|
- */
|
|
|
- public static function ComposeNewPet(&$ins_pet) {
|
|
|
- $newPetTypeId = $ins_pet->typeId;
|
|
|
- $qual = $ins_pet->qual + 1;
|
|
|
- if ($ins_pet->qual < 4) {
|
|
|
- //$newEquipTypeId = substr($ins_pet->typeId, 0, strlen($ins_equip->typeId) - 5);
|
|
|
- $rarity = substr($ins_pet->typeId, -2);
|
|
|
- $mo = GameConfig::pet_getItem($ins_pet->typeId);
|
|
|
- $newPetTypeId = $mo->type. "0" . $qual . $rarity;
|
|
|
- }
|
|
|
-
|
|
|
- $ins_pet->typeId = $newPetTypeId;
|
|
|
- $ins_pet->qual = $qual;
|
|
|
-
|
|
|
- return $ins_pet;
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- /**
|
|
|
- *6424 灵宠等级提升
|
|
|
- * @return Resp
|
|
|
- */
|
|
|
- public static function Pet_LevelUpgrade(){
|
|
|
- list($uid) = req()->paras; //装备uid
|
|
|
-
|
|
|
- my_Assert(StlUtil::dictHasProperty(ctx()->store->pet, $uid), ErrCode::user_store_NotExistPet);
|
|
|
- $ins_pet = new Ins_Pet(ctx()->store->pet->$uid);
|
|
|
- my_Assert($ins_pet->level < $ins_pet->Pet_MaxLevel(), ErrCode::user_store_LevelLimit);
|
|
|
-
|
|
|
- $mo = $ins_pet->petLevelMo();
|
|
|
-
|
|
|
- $costTuzhiId = 6;
|
|
|
- $tuzhiNum = 0;
|
|
|
- if (StlUtil::dictHasProperty(ctx()->store->items, $costTuzhiId)) {
|
|
|
- $tuzhiNum = ctx()->store->items->$costTuzhiId;
|
|
|
- }
|
|
|
- my_Assert($tuzhiNum >= $mo->costItem, ErrCode::notenough_item);
|
|
|
-
|
|
|
- ctx()->store(true)->removeItem($costTuzhiId,$mo->costItem);
|
|
|
-
|
|
|
- $ins_pet->level += 1;
|
|
|
- ctx()->store->pet->$uid = $ins_pet;
|
|
|
-
|
|
|
- UserProc::updateUserInfo();
|
|
|
- return Resp::ok(array(
|
|
|
- 'store' => ctx()->store,
|
|
|
- ));
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * 6423 展示空闲灵宠
|
|
|
- * @return Resp
|
|
|
- */
|
|
|
- public static function Pet_SelectShowPet(){
|
|
|
- list($uid) = req()->paras;
|
|
|
-
|
|
|
- $petDic = ctx()->store->pet;
|
|
|
- my_Assert(StlUtil::dictHasProperty($petDic, $uid), ErrCode::user_store_NotExistPet);
|
|
|
-
|
|
|
- my_Assert(count(ctx()->store()->mainShowPetList)< GameConfig::glc2()->Pet_MainShowPetList , ErrCode::user_store_ShowPetNumLimit);
|
|
|
-
|
|
|
- my_Assert(ctx()->store->petUid_fight_position != $uid, ErrCode::user_store_NotSelectPet_fight);
|
|
|
- my_Assert(!in_array($uid, ctx()->store->petUids_supportFight_position), ErrCode::user_store_NotSelectPet_supportfight);
|
|
|
-
|
|
|
- if(in_array($uid,ctx()->store()->mainShowPetList)){
|
|
|
- StlUtil::arrayRemove(ctx()->store()->mainShowPetList, $uid);
|
|
|
- } else {
|
|
|
- ctx()->store()->mainShowPetList[] = $uid;
|
|
|
- }
|
|
|
-
|
|
|
- UserProc::updateUserInfo();
|
|
|
- return Resp::ok(array());
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * 6422 出战/替换/上阵
|
|
|
- */
|
|
|
- public static function Pet_ChangeFightPosition() {
|
|
|
- list($type, $uid, $index) = req()->paras;
|
|
|
-
|
|
|
- if ($type == 1) {//出战、替换
|
|
|
- ctx()->store(true)->petUid_fight_position = $uid;
|
|
|
- } else if ($type == 2) {
|
|
|
- ctx()->store(true)->petUids_supportFight_position->$index = $uid;
|
|
|
- }
|
|
|
-
|
|
|
- if ($type == 0 && $index == 0 && $uid != 0) {//上阵点击空白的地方
|
|
|
- if (ctx()->store(true)->petUid_fight_position == 0) {
|
|
|
- ctx()->store(true)->petUid_fight_position = $uid;
|
|
|
- } else {
|
|
|
- if (count(StlUtil::dictToArray(ctx()->store(true)->petUids_supportFight_position)) == 0) {
|
|
|
- $key = 1;
|
|
|
- ctx()->store(true)->petUids_supportFight_position->$key = $uid;
|
|
|
- } else {
|
|
|
- for ($i = 1; $i <= 2; $i++) {
|
|
|
- if (!StlUtil::dictHasProperty(ctx()->store(true)->petUids_supportFight_position, $i) || ctx()->store(true)->petUids_supportFight_position->$i == 0) {
|
|
|
- ctx()->store(true)->petUids_supportFight_position->$i = $uid;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- UserProc::updateUserInfo();
|
|
|
- return Resp::ok(array());
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * 6421 移除宠物上的新的标志
|
|
|
- */
|
|
|
- public static function Pet_RemoveNewTip() {
|
|
|
- list($uid) = req()->paras;
|
|
|
-
|
|
|
- $petDic = ctx()->store->pet;
|
|
|
- my_Assert(StlUtil::dictHasProperty($petDic, $uid), ErrCode::user_store_NotExistPet);
|
|
|
-
|
|
|
- ctx()->store->pet->$uid->isNew = 0;
|
|
|
-
|
|
|
- UserProc::updateUserInfo();
|
|
|
- return Resp::ok(array());
|
|
|
- }
|
|
|
-
|
|
|
/**
|
|
|
* 6420 降品
|
|
|
*/
|