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注释掉正式代码

cyzhao 1 yıl önce
ebeveyn
işleme
2b1f296816
1 değiştirilmiş dosya ile 73 ekleme ve 73 silme
  1. 73 73
      Gameserver/App/process/StoreProc.php

+ 73 - 73
Gameserver/App/process/StoreProc.php

@@ -44,21 +44,21 @@ class StoreProc {
         list($uid) = req()->paras;
         $user = ctx();
 
-        my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);                  
-               
-        $mo = GameConfig::equip_getItem($user->store->equip->$uid->typeId);
-        my_Assert($mo != null, ErrCode::err_const_no);
-        $posId = $mo->position;
-        
-        $heroId = $user->heros->CurrentHeroId;
-        
-        $user->store->equip->$uid->posId = $posId;             
-        if($user->heros->Dic->$heroId->equipPosition->$posId > 0){
-            $oldUid = $user->heros->Dic->$heroId->equipPosition->$posId;
-            $user->store->equip->$oldUid->posId = 0;            
-        }
-        
-        $user->heros->Dic->$heroId->equipPosition->$posId = $uid;
+//        my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);                  
+//               
+//        $mo = GameConfig::equip_getItem($user->store->equip->$uid->typeId);
+//        my_Assert($mo != null, ErrCode::err_const_no);
+//        $posId = $mo->position;
+//        
+//        $heroId = $user->heros->CurrentHeroId;
+//        
+//        $user->store->equip->$uid->posId = $posId;             
+//        if($user->heros->Dic->$heroId->equipPosition->$posId > 0){
+//            $oldUid = $user->heros->Dic->$heroId->equipPosition->$posId;
+//            $user->store->equip->$oldUid->posId = 0;            
+//        }
+//        
+//        $user->heros->Dic->$heroId->equipPosition->$posId = $uid;
                       
         UserProc::updateUserInfo();
         return Resp::ok(array(                   
@@ -75,12 +75,12 @@ class StoreProc {
         list($posId) = req()->paras; 
         $user = ctx();
 
-        $heroId = $user->heros->CurrentHeroId;
-        if($user->heros->Dic->$heroId->equipPosition->$posId > 0){
-            $oldUid = $user->heros->Dic->$heroId->equipPosition->$posId;
-            $user->store->equip->$oldUid->posId = 0;      
-            $user->heros->Dic->$heroId->equipPosition->$posId = 0;
-        }
+//        $heroId = $user->heros->CurrentHeroId;
+//        if($user->heros->Dic->$heroId->equipPosition->$posId > 0){
+//            $oldUid = $user->heros->Dic->$heroId->equipPosition->$posId;
+//            $user->store->equip->$oldUid->posId = 0;      
+//            $user->heros->Dic->$heroId->equipPosition->$posId = 0;
+//        }
               
         UserProc::updateUserInfo();
         return Resp::ok(array(
@@ -98,18 +98,18 @@ class StoreProc {
         list($uid) = req()->paras; //mask = 1:表示战斗中掉落
         $user = ctx();
 
-        $lv = $user->store->equip->$uid->level;            
-        $Mo = GameConfig::equip_levelupgrade_getItem($lv+1);         
-        my_Assert($user->baseInfo->gold >= $Mo->needGold, ErrCode::notenough_gold_msg);                  
-                 
-        $typeId = GameConfig::equip_getItem($user->store->equip->$uid->typeId)->needTuzhiId;//图纸
-        $num = $Mo->needItemNum;
-        if (StlUtil::dictHasProperty($user->store->items,$typeId) && $user->store->items->$typeId >= $num)
-        {
-            $user->store->removeItem($typeId, $num);
-        }                  
-
-        $user->store->equip->$uid->level += 1;       
+//        $lv = $user->store->equip->$uid->level;            
+//        $Mo = GameConfig::equip_levelupgrade_getItem($lv+1);         
+//        my_Assert($user->baseInfo->gold >= $Mo->needGold, ErrCode::notenough_gold_msg);                  
+//                 
+//        $typeId = GameConfig::equip_getItem($user->store->equip->$uid->typeId)->needTuzhiId;//图纸
+//        $num = $Mo->needItemNum;
+//        if (StlUtil::dictHasProperty($user->store->items,$typeId) && $user->store->items->$typeId >= $num)
+//        {
+//            $user->store->removeItem($typeId, $num);
+//        }                  
+//
+//        $user->store->equip->$uid->level += 1;       
         
         UserProc::updateUserInfo();
         return Resp::ok(array(
@@ -125,50 +125,50 @@ class StoreProc {
         list($uid) = req()->paras; //mask = 1:表示战斗中掉落
         $user = ctx();     
        
-        $equip = $user->store->equip->$uid;
-
-        $lv = $equip->level;
-        $maxLv = GameConfig::equip_getItem($equip->typeId)->maxLv;
-                 
-        $need_gold = 0;
-        $need_item = 0;
-
-        $itemNum = 0;
-        $tuzhiId = GameConfig::equip_getItem($equip->typeId)->needTuzhiId;
-        $needItem2 = 0;
-        if (StlUtil::dictHasProperty($user->store->items,$tuzhiId))
-        {
-            $itemNum = $user->store->items->$tuzhiId;
-        }                  
-
-        $nGold = 0;
-        $ll = 0;
-        for ($i = $lv+1; $i <= $maxLv; $i++)
-        {                      
-            $nGold += GameConfig::equip_levelupgrade_getItem($i)->needGold;                 
-            $needItem2 += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
-            if ($user->baseInfo->gold >= $nGold &&  $itemNum >= $needItem2)
-            {
-                $need_gold = $nGold;
-                $need_item = $needItem2;
-                $ll = $i;
-                continue;
-            }
-
-            break;
-
-        }        
-
-        $user->baseInfo->gold -= $need_gold;
-        $user->store->items->$tuzhiId -= $need_item;
-        $user->store->equip->$uid->level += $ll;
+//        $equip = $user->store->equip->$uid;
+//
+//        $lv = $equip->level;
+//        $maxLv = GameConfig::equip_getItem($equip->typeId)->maxLv;
+//                 
+//        $need_gold = 0;
+//        $need_item = 0;
+//
+//        $itemNum = 0;
+//        $tuzhiId = GameConfig::equip_getItem($equip->typeId)->needTuzhiId;
+//        $needItem2 = 0;
+//        if (StlUtil::dictHasProperty($user->store->items,$tuzhiId))
+//        {
+//            $itemNum = $user->store->items->$tuzhiId;
+//        }                  
+//
+//        $nGold = 0;
+//        $ll = 0;
+//        for ($i = $lv+1; $i <= $maxLv; $i++)
+//        {                      
+//            $nGold += GameConfig::equip_levelupgrade_getItem($i)->needGold;                 
+//            $needItem2 += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
+//            if ($user->baseInfo->gold >= $nGold &&  $itemNum >= $needItem2)
+//            {
+//                $need_gold = $nGold;
+//                $need_item = $needItem2;
+//                $ll = $i;
+//                continue;
+//            }
+//
+//            break;
+//
+//        }        
+//
+//        $user->baseInfo->gold -= $need_gold;
+//        $user->store->items->$tuzhiId -= $need_item;
+//        $user->store->equip->$uid->level += $ll;
                      
         UserProc::updateUserInfo();
         return Resp::ok(array(
-                    'gold' => $user->baseInfo->gold,
+                    //'gold' => $user->baseInfo->gold,
                     //'tili' => $user->baseInfo->tili,
-                    //'cash' => $user->baseInfo->cash,                   
-                    'store' => $user->store));
+                    //'store' => $user->store,                   
+                    ));
         
     }