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@@ -164,7 +164,7 @@ class ShopProc {
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break;
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- case EnumShopGift::GemBox_Shop ://宝石宝箱
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+ case EnumShopGift::GemBox_Shop ://宝石宝箱---->2024.8.14 改为可能抽出宝石或是道具
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$mo = GameConfig::shop_box_getItem($typeId);
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my_Assert($mo != null, ErrCode::err_const_no);
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@@ -234,7 +234,7 @@ class ShopProc {
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}
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$bichu1 = explode(',', $mo->bichu1);
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- $qual = 0;
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+ $qual = 0;//改成道具盒子了 但是这个变量不动了
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if ($buyCount % $bichu1[0] == 0) {
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$qual = $bichu1[1];
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}
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@@ -254,48 +254,14 @@ class ShopProc {
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$end += $str[1] * 10;
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if ($randNum > $start && $randNum <= $end) {
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$qual = $str[0];
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-// if ($qual == 4) {//自己加的控制概率的代码 多个出的紫色宝石 降低概率
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-// $descRand = mt_rand(1, 100);
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-// if ($descRand > 40 && $descRand <= 100) {
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-// $qual = 3;
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-// }
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-// }
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-// if ($qual == 5) {//自己加的控制概率的代码 多个出的金色宝石 降低概率
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-// $descRand = mt_rand(1, 100);
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-// if ($descRand > 40 && $descRand <= 100) {
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-// $qual = 4;
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-// }
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-// }
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-// if ($qual == 6) {//自己加的控制概率的代码 多个出的金色宝石 降低概率
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-// $descRand = mt_rand(1, 100);
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-// if ($descRand > 8 && $descRand <= 100) {
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-// $qual = 4;
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-// }
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-// }
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break;
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}
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$start = $end;
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}
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}
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- if ($qual > 0) {
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- $gemDic = GameConfig::gem();
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- $gemList = array();
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- foreach ($gemDic as $key => $value) {
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- if ($value->qual == $qual && $value->isfixed_predicateId == 0) {
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- $gemList[] = $value;
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- }
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- }
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-
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- $n = rand(0, count($gemList) - 1);
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- $gem = StoreProc::initGem($gemList[$n]->typeId);
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-
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- if ($mo->type == 2) {
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- SystemProc::GetGem_GreaterOrangeQual_ShopBox(req()->zoneid, ctx()->baseInfo->name, $gemList[$n]->typeId);
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- }
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-
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- $resultArr[] = $gem->uid;
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- StoreProc::PutGemInStore($gem);
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+ if ($qual > 0) {
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+ StoreProc::AddMultiItemInStore($qual, Enum_StoreSourceType::ShopBox);
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}
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}
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