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@@ -2,7 +2,7 @@
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// 由CodeGenerator创建。
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// Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
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// author: gwang
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- // 日期: 2023-06-28 18:04:50
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+ // 日期: 2023-07-07 10:34:50
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////////////////////
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using System;
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@@ -17,544 +17,544 @@ sealed public partial class globalsettings
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/// <summary>
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/// demo
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/// </summary>
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- public Object key { get; set; }
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+ public string key { get; set; }
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/// <summary>
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/// 某战斗开启的玩家等级限制
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/// </summary>
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- public Object Fight_OpenLevelLimit { get; set; }
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+ public int Fight_OpenLevelLimit { get; set; }
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/// <summary>
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/// 英雄升级_消耗卡牌的卡槽,最大数量
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/// </summary>
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- public Object Hero_Upgrade_MaxCostHeroCardNum { get; set; }
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+ public int Hero_Upgrade_MaxCostHeroCardNum { get; set; }
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/// <summary>
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/// 七日大奖要求完成的任务点数
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/// </summary>
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- public Object day7_dianshu { get; set; }
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+ public string day7_dianshu { get; set; }
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/// <summary>
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/// 七日最终奖励
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/// </summary>
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- public Object day7_reward { get; set; }
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+ public string day7_reward { get; set; }
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/// <summary>
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/// 装备经验=吞噬经验X系数+初始值
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/// </summary>
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- public Object shengxing_xishu { get; set; }
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+ public float shengxing_xishu { get; set; }
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/// <summary>
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/// 升级成为高1等级的宝石需要的数量
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/// </summary>
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- public Object baoshi_shengjishu { get; set; }
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+ public string baoshi_shengjishu { get; set; }
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/// <summary>
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/// 游戏内玩家账号的最高等级限制
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/// </summary>
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- public Object Game_MaxPlayerLevel { get; set; }
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+ public string Game_MaxPlayerLevel { get; set; }
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/// <summary>
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/// 战斗内攻击时间间隔(毫秒)
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/// </summary>
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- public Object Fight_AttackTime { get; set; }
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+ public string Fight_AttackTime { get; set; }
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/// <summary>
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/// 英雄升级_当前卡提供的基础经验值
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/// </summary>
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- public Object Hero_Upgrade_BasicEXP { get; set; }
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+ public string Hero_Upgrade_BasicEXP { get; set; }
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/// <summary>
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/// 英雄升级_当前卡的累计经验值,折扣系数
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/// </summary>
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- public Object Hero_Upgrade_EXP_XiShu { get; set; }
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+ public float Hero_Upgrade_EXP_XiShu { get; set; }
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/// <summary>
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/// 英雄升级_获得经验与消耗金币之间的系数
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/// </summary>
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- public Object Hero_Upgrade_ExpConverGold { get; set; }
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+ public string Hero_Upgrade_ExpConverGold { get; set; }
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/// <summary>
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/// 英雄升级——英雄能达到的最大等级
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/// </summary>
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- public Object Hero_Upgrade_BasicMaxLevel { get; set; }
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+ public string Hero_Upgrade_BasicMaxLevel { get; set; }
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/// <summary>
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/// 英雄升星——最大星级
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/// </summary>
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- public Object Hero_Star_MaxStarLevel { get; set; }
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+ public string Hero_Star_MaxStarLevel { get; set; }
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/// <summary>
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/// 英雄升星——升星消耗的道具种类 ( 金元素)
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/// </summary>
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- public Object Hero_Star_CostItem_1 { get; set; }
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+ public string Hero_Star_CostItem_1 { get; set; }
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/// <summary>
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/// 英雄升星——升星消耗的道具种类 ( 木元素)
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/// </summary>
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- public Object Hero_Star_CostItem_2 { get; set; }
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+ public string Hero_Star_CostItem_2 { get; set; }
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/// <summary>
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/// 英雄升星——升星消耗的道具种类 ( 水元素)
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/// </summary>
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- public Object Hero_Star_CostItem_3 { get; set; }
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+ public string Hero_Star_CostItem_3 { get; set; }
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/// <summary>
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/// 强化5,10级时,当前属性乘以一次系数
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/// </summary>
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- public Object item_qianghua { get; set; }
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+ public string item_qianghua { get; set; }
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/// <summary>
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/// 英雄升星——升星消耗的道具种类 ( 火元素)
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/// </summary>
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- public Object Hero_Star_CostItem_4 { get; set; }
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+ public string Hero_Star_CostItem_4 { get; set; }
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/// <summary>
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/// 英雄升星——升星消耗的道具种类 ( 土元素)
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/// </summary>
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- public Object Hero_Star_CostItem_5 { get; set; }
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+ public string Hero_Star_CostItem_5 { get; set; }
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/// <summary>
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/// 英雄装备_每个卡槽的开放要求好感度
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/// </summary>
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- public Object Hero_Equip_SlotOpenConditions_Favor { get; set; }
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+ public string Hero_Equip_SlotOpenConditions_Favor { get; set; }
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/// <summary>
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/// 英雄分解——不同的星星数量分解转换的晶石数量
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/// </summary>
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- public Object Hero_Separate_StarConvertToSpar { get; set; }
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+ public string Hero_Separate_StarConvertToSpar { get; set; }
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/// <summary>
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/// 英雄分解—— 消耗卡牌的卡槽,最大数量
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/// </summary>
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- public Object Hero_Separate_MaxCostHeroCardNum { get; set; }
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+ public string Hero_Separate_MaxCostHeroCardNum { get; set; }
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/// <summary>
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/// 英雄升星——消耗英雄的卡槽,最大数量
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/// </summary>
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- public Object Hero_Star_MaxCostHeroCardNum { get; set; }
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+ public string Hero_Star_MaxCostHeroCardNum { get; set; }
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/// <summary>
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/// 英雄升阶——最大等阶
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/// </summary>
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- public Object Hero_Stength_MaxStrengthLevel { get; set; }
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+ public string Hero_Stength_MaxStrengthLevel { get; set; }
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/// <summary>
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/// 游戏账号内_默认,收集的英雄数量上限
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/// </summary>
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- public Object Game_CollectHero_BasicMaxCount { get; set; }
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+ public string Game_CollectHero_BasicMaxCount { get; set; }
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/// <summary>
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/// 游戏账号内_收集的英雄数量上限_每次购买数目
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/// </summary>
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- public Object Game_CollectHero_OneBuyLimtNum { get; set; }
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+ public string Game_CollectHero_OneBuyLimtNum { get; set; }
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/// <summary>
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/// 战斗_每个页面上存在的关卡的数量(删)
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/// </summary>
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- public Object Battle_GateNumOnePage { get; set; }
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+ public string Battle_GateNumOnePage { get; set; }
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/// <summary>
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/// 默认背包最大数量
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/// </summary>
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- public Object Item_Packet_MaxNum { get; set; }
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+ public string Item_Packet_MaxNum { get; set; }
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/// <summary>
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/// 每开10个格子需要消耗的钻石价格
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/// </summary>
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- public Object Item_Packet_NumCostCash { get; set; }
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+ public string Item_Packet_NumCostCash { get; set; }
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/// <summary>
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/// 英雄评论区一个赞的排行权重(秒), 3600秒
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/// Ps. 暂行公式: score = ts + praise * weight
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/// 按照score 从大到小排序.
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/// </summary>
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- public Object Hero_Discuss_Praise_weight { get; set; }
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+ public string Hero_Discuss_Praise_weight { get; set; }
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/// <summary>
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/// 战前消耗金币购买buff
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/// </summary>
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- public Object Battle_CostGoldBuyBuff { get; set; }
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+ public string Battle_CostGoldBuyBuff { get; set; }
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/// <summary>
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/// 战斗计算的 格属性比重系数(李宁)
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/// </summary>
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- public Object Battle_PowerFactor { get; set; }
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+ public string Battle_PowerFactor { get; set; }
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/// <summary>
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/// 单场战斗总时间, 单位毫秒
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/// </summary>
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- public Object Battle_BattleShowTime { get; set; }
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+ public string Battle_BattleShowTime { get; set; }
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/// <summary>
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/// 战斗队伍最大人数(千万别改)
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/// </summary>
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- public Object Battle_BattleTeamMaxFighter { get; set; }
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+ public string Battle_BattleTeamMaxFighter { get; set; }
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/// <summary>
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/// 己方释放技能恢复己方团队能量值
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/// </summary>
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- public Object Battle_IncreasePowerByCastSkill { get; set; }
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+ public string Battle_IncreasePowerByCastSkill { get; set; }
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/// <summary>
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/// 己方连击能量值上限(数值满足时,可以进行连击)
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/// </summary>
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- public Object Battle_BlueTeamMaxPower { get; set; }
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+ public string Battle_BlueTeamMaxPower { get; set; }
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/// <summary>
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/// 神秘商城, 刷新时间间隔(单位: 秒)
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/// </summary>
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- public Object secretshop_refresh_interval { get; set; }
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+ public string secretshop_refresh_interval { get; set; }
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/// <summary>
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/// 物品栏购买栏位梯度价格
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/// </summary>
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- public Object Item_Packet_MaxNumPrice { get; set; }
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+ public string Item_Packet_MaxNumPrice { get; set; }
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/// <summary>
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/// 游戏账号内_收集的英雄数量上限_英雄栏购买栏位梯度价格
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/// </summary>
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- public Object Game_CollectHero_BasicMaxPrice { get; set; }
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+ public string Game_CollectHero_BasicMaxPrice { get; set; }
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/// <summary>
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/// 无穷无尽关卡——每天的挑战次数总上限
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/// </summary>
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- public Object Battle_Forever_MaxCountEveryDay { get; set; }
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+ public string Battle_Forever_MaxCountEveryDay { get; set; }
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/// <summary>
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/// 玩家发送一条系统消息消(当前分区)耗钻石数量
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/// </summary>
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- public Object SystemMessage_UserSendToMyZone_Cos { get; set; }
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+ public string SystemMessage_UserSendToMyZone_Cos { get; set; }
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/// <summary>
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/// 系统消息 - 对英雄升星进行系统广播的最低星级限制
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/// </summary>
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- public Object SystemMessage_HeroStar_Limit_Min { get; set; }
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+ public string SystemMessage_HeroStar_Limit_Min { get; set; }
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/// <summary>
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/// 系统消息 - 对英雄升阶进行系统广播的最低等阶限制
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/// </summary>
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- public Object SystemMessage_HeroStage_Limit_Min { get; set; }
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+ public string SystemMessage_HeroStage_Limit_Min { get; set; }
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/// <summary>
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/// 系统消息 - 对装备强化进行系统广播的最低等级限制
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/// </summary>
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- public Object SystemMessage_WeaponLevel_Limit_Min { get; set; }
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+ public string SystemMessage_WeaponLevel_Limit_Min { get; set; }
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/// <summary>
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/// 新手引导中抽奖的掉落
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/// </summary>
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- public Object choujiang_guide_items { get; set; }
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+ public string choujiang_guide_items { get; set; }
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/// <summary>
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/// 神秘商城最单个物品大购买次数
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/// </summary>
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- public Object secretshop_itembuy_maxtimes { get; set; }
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+ public string secretshop_itembuy_maxtimes { get; set; }
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/// <summary>
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/// 宝箱开启里大R充值判断条件
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/// </summary>
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- public Object bigRPay_Condition { get; set; }
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+ public string bigRPay_Condition { get; set; }
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/// <summary>
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/// 宝箱开启里大R当日抽奖次数判断条件
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/// </summary>
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- public Object bigROpenBoxTimesDayliy_Condition { get; set; }
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+ public string bigROpenBoxTimesDayliy_Condition { get; set; }
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/// <summary>
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/// 修改昵称消耗的钻石,0代表不消耗
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/// </summary>
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- public Object User_SetNickname_Cost { get; set; }
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+ public string User_SetNickname_Cost { get; set; }
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/// <summary>
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/// 新手引导中发放所需碎片(cardid,numb;cardid,num...)
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/// </summary>
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- public Object User_SetNewbieGuideCards { get; set; }
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+ public string User_SetNewbieGuideCards { get; set; }
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/// <summary>
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/// 系统设定: 操作日志保存天数
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/// </summary>
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- public Object syscfg_oplog_keepdays { get; set; }
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+ public string syscfg_oplog_keepdays { get; set; }
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/// <summary>
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/// 装备属性升级的参数
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/// </summary>
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- public Object Equip_Upgrade_Property { get; set; }
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+ public string Equip_Upgrade_Property { get; set; }
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/// <summary>
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/// 神秘商城最大刷新次数
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/// </summary>
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- public Object secretshop_refresh_maxtimes { get; set; }
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+ public string secretshop_refresh_maxtimes { get; set; }
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/// <summary>
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/// 己方连击(倒计时)时间
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/// </summary>
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- public Object Battle_BlueCriticalTime { get; set; }
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+ public string Battle_BlueCriticalTime { get; set; }
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/// <summary>
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/// 连击伤害概率(x/100)
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/// </summary>
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- public Object Battle_BattleLianJiDamageRate { get; set; }
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+ public string Battle_BattleLianJiDamageRate { get; set; }
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/// <summary>
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/// 竞技商店 - 刷新花费(钻石)
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/// </summary>
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- public Object PVP_shop_refresh_cash { get; set; }
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+ public string PVP_shop_refresh_cash { get; set; }
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/// <summary>
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/// 竞技商店 - 免费刷新间隔
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/// </summary>
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- public Object PVP_shop_refresh_interval { get; set; }
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+ public string PVP_shop_refresh_interval { get; set; }
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/// <summary>
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/// 碎片融合时需要花费的金币
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/// </summary>
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- public Object Compose_Pieces_Gold { get; set; }
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+ public string Compose_Pieces_Gold { get; set; }
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/// <summary>
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/// 首充活动礼包的商品ID
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/// </summary>
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- public Object FirstPay_ItemId { get; set; }
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+ public string FirstPay_ItemId { get; set; }
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/// <summary>
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/// 赠送体力的时间段(24小时的数字无前导0, 逗号分隔)
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/// </summary>
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- public Object activity_presentTili_times { get; set; }
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+ public string activity_presentTili_times { get; set; }
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/// <summary>
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/// 每次赠送体力的数量
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/// </summary>
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- public Object activity_presentTili_number { get; set; }
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+ public string activity_presentTili_number { get; set; }
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/// <summary>
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/// 竞技场-挑战票价格(钻石)
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/// </summary>
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- public Object PVP_pk_ticket_price { get; set; }
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+ public string PVP_pk_ticket_price { get; set; }
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/// <summary>
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/// 【废弃】当前客户端版本号
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/// </summary>
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- public Object clientVer { get; set; }
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+ public string clientVer { get; set; }
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/// <summary>
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/// 支付模块是否开放
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/// </summary>
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- public Object Game_Pay_Open { get; set; }
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+ public string Game_Pay_Open { get; set; }
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/// <summary>
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/// 更新开始时间戳
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/// </summary>
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- public Object updatingBeginTs { get; set; }
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+ public string updatingBeginTs { get; set; }
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/// <summary>
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/// 更新结束时间戳
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/// </summary>
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- public Object updatingEndTs { get; set; }
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+ public string updatingEndTs { get; set; }
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/// <summary>
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/// 开宝箱的公共冷却值(热保护值)
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/// </summary>
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- public Object Box_Total_CoolDown { get; set; }
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+ public string Box_Total_CoolDown { get; set; }
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/// <summary>
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/// 免cd开各种宝箱所花费的钻石数。
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/// </summary>
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- public Object Box_NoCoolDown_Cash { get; set; }
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+ public string Box_NoCoolDown_Cash { get; set; }
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/// <summary>
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/// 任务卡商城 - 手动刷新消耗钻石数量
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/// </summary>
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- public Object TaskCardShop_Refresh_Cash { get; set; }
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+ public string TaskCardShop_Refresh_Cash { get; set; }
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/// <summary>
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/// 任务卡商城 - 自动刷新间隔(秒)
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/// </summary>
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- public Object TaskCardShop_Refresh_TS { get; set; }
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+ public string TaskCardShop_Refresh_TS { get; set; }
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/// <summary>
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|
/// 新手祈愿奖池 限定次数上限
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|
/// </summary>
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|
- public Object UserWishNumLimit { get; set; }
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|
+ public string UserWishNumLimit { get; set; }
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/// <summary>
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|
/// 武器等级最大值
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/// </summary>
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|
- public Object Weapon_Upgrade_BasicMaxLevel { get; set; }
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|
+ public string Weapon_Upgrade_BasicMaxLevel { get; set; }
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/// <summary>
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|
/// 系统额定增加,比如每次加价10钻石
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|
/// </summary>
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- public Object AuctionAddPrice { get; set; }
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|
+ public string AuctionAddPrice { get; set; }
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|
/// <summary>
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|
|
/// 竞拍结束时间
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|
|
/// </summary>
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|
- public Object AuctionEndTs { get; set; }
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|
+ public string AuctionEndTs { get; set; }
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|
|
|
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|
/// <summary>
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|
|
///
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|
|
/// </summary>
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|
|
- public Object IdeaBackActive { get; set; }
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|
|
+ public string IdeaBackActive { get; set; }
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|
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|
/// <summary>
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|
|
/// 描述信息
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|
|
/// </summary>
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|
|
- public Object firstRechargePrizes { get; set; }
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|
|
+ public string firstRechargePrizes { get; set; }
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|
|
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|
/// <summary>
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|
|
///
|
|
|
/// </summary>
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|
|
- public Object BugBackActive { get; set; }
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|
|
+ public string BugBackActive { get; set; }
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|
|
|
|
|
/// <summary>
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|
|
/// 首次充值金额达到指定值
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|
|
/// </summary>
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|
|
- public Object firstRechargeRMB { get; set; }
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|
|
+ public string firstRechargeRMB { get; set; }
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|
|
|
|
|
/// <summary>
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|
|
/// 活动祈愿保底必出UR唤灵师次数设置
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|
|
/// </summary>
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|
|
- public Object Active_UR_Num { get; set; }
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|
|
+ public string Active_UR_Num { get; set; }
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|
|
|
|
|
/// <summary>
|
|
|
/// 新手引导中发放所需经验卡(id,num;id,num...)
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|
|
/// </summary>
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|
|
- public Object User_SetNewbieGuideExps { get; set; }
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|
|
+ public string User_SetNewbieGuideExps { get; set; }
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|
|
|
|
|
/// <summary>
|
|
|
/// 游戏聊天功能——是否开放 1开放0 关闭
|
|
|
/// </summary>
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|
|
- public Object Game_ChatIsOpen { get; set; }
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|
|
+ public string Game_ChatIsOpen { get; set; }
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|
|
|
|
|
/// <summary>
|
|
|
/// 游戏引导功能——是否开放 1开放0 关闭
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|
|
/// </summary>
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|
|
- public Object Game_Guide_IsOpen { get; set; }
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|
|
+ public string Game_Guide_IsOpen { get; set; }
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|
|
|
|
|
/// <summary>
|
|
|
/// 己方(释放技能)共用总能量条(按时间增长)
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|
|
/// </summary>
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|
|
- public Object Battle_BlueTeamMaxSkillPower { get; set; }
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|
|
+ public string Battle_BlueTeamMaxSkillPower { get; set; }
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|
|
|
|
|
/// <summary>
|
|
|
/// 敌方(释放技能)共用总能量条(按时间增长)
|
|
|
/// </summary>
|
|
|
- public Object Battle_RedTeamMaxSkillPower { get; set; }
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|
|
+ public string Battle_RedTeamMaxSkillPower { get; set; }
|
|
|
|
|
|
/// <summary>
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|
|
/// 系统公告图片的网址
|
|
|
/// </summary>
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|
|
- public Object Game_PublicNotice { get; set; }
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|
|
+ public string Game_PublicNotice { get; set; }
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|
|
|
|
|
/// <summary>
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|
|
/// 进入战场后,角色初始能量(sp)
|
|
|
/// </summary>
|
|
|
- public Object Arenas_Init_SP { get; set; }
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|
|
+ public string Arenas_Init_SP { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 普通攻击(一击)命中目标并造成上海, 增加3点能量SP
|
|
|
/// </summary>
|
|
|
- public Object Arenas_hit_SP { get; set; }
|
|
|
+ public string Arenas_hit_SP { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 触发极限闪避并进入【失控漩涡】时间, 增加2点能量SP
|
|
|
/// </summary>
|
|
|
- public Object Arenas_jixianshanbi_SP { get; set; }
|
|
|
+ public string Arenas_jixianshanbi_SP { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 背包最大数量
|
|
|
/// </summary>
|
|
|
- public Object Item_Packet_MaxNum_New { get; set; }
|
|
|
+ public string Item_Packet_MaxNum_New { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 背包起始默认数量
|
|
|
/// </summary>
|
|
|
- public Object Item_Packet_InitNum_New { get; set; }
|
|
|
+ public string Item_Packet_InitNum_New { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 限时活动礼包开始时间
|
|
|
/// </summary>
|
|
|
- public Object limitTsActiveGiftStartTs { get; set; }
|
|
|
+ public string limitTsActiveGiftStartTs { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 限时活动礼包结束时间
|
|
|
/// </summary>
|
|
|
- public Object limitTsActiveGiftEndTs { get; set; }
|
|
|
+ public string limitTsActiveGiftEndTs { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 扩容第三个格子的花费
|
|
|
/// </summary>
|
|
|
- public Object expandStorageCost { get; set; }
|
|
|
+ public string expandStorageCost { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 战斗槽位冷却时间
|
|
|
/// </summary>
|
|
|
- public Object caoWeiCoolTs { get; set; }
|
|
|
+ public string caoWeiCoolTs { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 血瓶生命初始值和蓝瓶的魔法的初始值
|
|
|
/// </summary>
|
|
|
- public Object YaoPingAttrInitVal { get; set; }
|
|
|
+ public string YaoPingAttrInitVal { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 每日任务等级限制解锁
|
|
|
/// </summary>
|
|
|
- public Object DailyTaskLevelLimitLock { get; set; }
|
|
|
+ public string DailyTaskLevelLimitLock { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 每日任务常规任务
|
|
|
/// </summary>
|
|
|
- public Object dailyTask_Common { get; set; }
|
|
|
+ public string dailyTask_Common { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 每日任务交付任务
|
|
|
/// </summary>
|
|
|
- public Object dailyTask_HandOver { get; set; }
|
|
|
+ public string dailyTask_HandOver { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 每日购买体力消费
|
|
|
/// </summary>
|
|
|
- public Object active_BuyTili_Cost { get; set; }
|
|
|
+ public string active_BuyTili_Cost { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 每次购买体力的体力回复值
|
|
|
/// </summary>
|
|
|
- public Object active_BuyTili_RecoveryNum { get; set; }
|
|
|
+ public string active_BuyTili_RecoveryNum { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 每日购买体力次数限制
|
|
|
/// </summary>
|
|
|
- public Object active_BuyTili_DailyNum { get; set; }
|
|
|
+ public string active_BuyTili_DailyNum { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 自动恢复体力的上线值
|
|
|
/// </summary>
|
|
|
- public Object TiliMaxVal { get; set; }
|
|
|
+ public string TiliMaxVal { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 原地满血复活消耗的钻石
|
|
|
/// </summary>
|
|
|
- public Object backFullBloodCost { get; set; }
|
|
|
+ public string backFullBloodCost { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 限购里累计998可得武器
|
|
|
/// </summary>
|
|
|
- public Object AccumulateRechargePrize { get; set; }
|
|
|
+ public string AccumulateRechargePrize { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 免费原地满血复活次数
|
|
|
/// </summary>
|
|
|
- public Object battleReviveNum { get; set; }
|
|
|
+ public string battleReviveNum { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 言灵品阶分组
|
|
|
/// </summary>
|
|
|
- public Object yanlingExpQualityGroup { get; set; }
|
|
|
+ public string yanlingExpQualityGroup { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
|
/// 恢复一点体力所需时间(秒)
|
|
|
/// </summary>
|
|
|
- public Object active_Tili_RecoverTS { get; set; }
|
|
|
+ public string active_Tili_RecoverTS { get; set; }
|
|
|
|
|
|
[JsonConstructor]
|
|
|
private globalsettings (){ }
|