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@@ -547,9 +547,9 @@ class FightProc {
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$maxGateId = ctx()->gates->maxPassGateId();
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if ($maxGateId > 0) {
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self::Ranking_MainGateIndex($maxGateId);
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- }
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+ }
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}
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-
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+
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TaskProc::OnPassGate_X($gateId); # 刷新任务进度: 通关第X关
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if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainStoryGate) {
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@@ -570,6 +570,7 @@ class FightProc {
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my_Assert(null != $waveMo, ErrCode::err_const_no);
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ctx()->base()->Add_Exp($waveMo->rewardExp); # 指挥官经验
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ctx()->base()->Add_Gold($waveMo->rewardGold); # 金币奖励
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+ $pickups .= ";1," . $gold + $waveMo->rewardGold;
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# 图纸奖励: 数量min-max, 部位随机
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if (strlen($waveMo->rewardTuZhi) > 0 && str_contains($waveMo->rewardTuZhi, '-')) {
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list($tz_min, $tz_max) = explode('-', $waveMo->rewardTuZhi); # 图纸数量
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@@ -595,11 +596,11 @@ class FightProc {
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$n += $props;
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}
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for ($i = 0; $i < $gem_n; $i++) { # 随机n块宝石
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- $r = rand($n); # 投色子
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+ $r = rand(0, $n); # 投色子
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$l = 0;
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foreach ($pool as $item) {
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if ($r < ($l + $item->p)) {
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- $gemId = $item->q * 10000 + rand(6) * 1000;
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+ $gemId = $item->q * 10000 + rand(1, 6) * 1000;
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StoreProc::PutGemInStore($gemId); # 发放宝石并退出本次投色子
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$pickups .= ";$gemId,1";
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break;
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@@ -750,11 +751,11 @@ class FightProc {
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if ($type == 1) {
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$list = gMem()->zrevrange(MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid), 0, glc()->Rank_MainGateIndex_OnListRank, true);
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$selfExtraInfo = ctx()->gates->UnlockedGatesMaxId;
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-
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+
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$memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
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$dic = gMem()->hgetall($memKey);
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foreach ($dic as $gateId => $ins_rank) {
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- if(!in_array($gateId, ctx()->privateState->rankReward_drawed_MainGate)){
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+ if (!in_array($gateId, ctx()->privateState->rankReward_drawed_MainGate)) {
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$isExistFinishReward = true;
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break;
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}
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@@ -762,11 +763,11 @@ class FightProc {
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} else {
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$list = gMem()->zrevrange(MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid), 0, glc()->Rank_FightPower_OnListRank, true);
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$selfExtraInfo = 0; //战力还没有
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-
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+
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$memKey = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
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$dic = gMem()->hgetall($memKey);
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foreach ($dic as $fightPower => $ins_rank) {
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- if(!in_array($fightPower, ctx()->privateState->rankReward_drawed_fightPower)){
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+ if (!in_array($fightPower, ctx()->privateState->rankReward_drawed_fightPower)) {
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$isExistFinishReward = true;
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break;
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}
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@@ -793,7 +794,7 @@ class FightProc {
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'rankInfo' => $retArr,
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'selfRank' => $selfRank,
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'selfIsHasRank' => $selfIsHasRank,
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- 'isExistFinishReward'=>$isExistFinishReward,
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+ 'isExistFinishReward' => $isExistFinishReward,
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);
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return Resp::ok($ret);
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}
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