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@@ -54,7 +54,7 @@ class UserProc {
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$historyNames = ctx()->privateData()->HistoryNames;
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$n = count($historyNames);
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$arr = explode(',', glc()->Rename_Cost); # 花费数组
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- $cost = ($n > count($arr) ) ? $arr[count($arr) - 1] : $arr[$n]; # 本次改名花费
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+ $cost = ($n >= count($arr) ) ? $arr[count($arr) - 1] : $arr[$n]; # 本次改名花费
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my_Assert((ctx()->privateData()->lastRenameTs + glc()->Rename_Cooldown) < now(), "改名功能冷却中");
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my_Assert(ctx()->base()->Consume_Cash($cost), "元宝不足!");
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my_Assert(self::checkRoleNameNotExist($newName), "昵称已存在, 请重新命名.");
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@@ -481,7 +481,7 @@ class UserProc {
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TaskProc::OnLogin_day7();
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TaskProc::checkMainTask();
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}
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-
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+
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// static function clear() {
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// $dic = GameConfig::announcement();
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// foreach ($dic as $mo) {
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