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@@ -1258,7 +1258,7 @@ class FightProc {
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}
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/*
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- * 统计战力 战斗力=攻击x(生命-伤害减免值)x(1+暴击率/100x(暴击伤害倍率-1))
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+ * 统计战力 战斗力=攻击x(生命-伤害减免值)x(1+暴击率/100x(暴击伤害倍率-1))改为 //战斗力=攻击x(生命-伤害减免值)x(1+暴击率 x(暴击伤害倍率-1))2024-8-30
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*/
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public static function countUserFightPower() {
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@@ -1331,8 +1331,8 @@ class FightProc {
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}
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$dec_demage = $mo->dec_demage + $addDecDamage; # 英雄基础减伤 + 启灵减伤
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- $bigHit_Val = $mo->bigHit_Val / 100;
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- $bigHit_rate = $mo->bigHit_rate / 100;
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+ $bigHit_Val = $mo->bigHit_Val;
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+ $bigHit_rate = $mo->bigHit_rate;
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$val = $heroAttck * ($heroHp - $dec_demage) * (1 + $bigHit_rate * ($bigHit_Val - 1));
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