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@@ -1036,14 +1036,14 @@ class FightProc {
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* @param type $id
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*/
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static function isFunUnlock($id) {
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- $funMo = GameConfig::fun_unlock_getItem($id);
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+ $funMo = GameConfig::fun_unlock_getItem($id);
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if ($funMo->unlockType1 != null && self::unlockCondition($funMo->unlockType1, $funMo->unlockParas1)) {
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return true;
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}
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if ($funMo->unlockType2 != null && self::unlockCondition($funMo->unlockType2, $funMo->unlockParas2)) {
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return true;
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- }
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+ }
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return false;
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}
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@@ -1055,7 +1055,7 @@ class FightProc {
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$funUnlock = false;
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switch ($conditionId) {
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case Enum_FunUnlockType::battle_Gate:
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- $gateId = $paras;
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+ $gateId = $paras;
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if (ctx()->gates->GateList->$gateId->fightNum > 0) {
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$funUnlock = true;
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}
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@@ -1881,15 +1881,15 @@ class FightProc {
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*/
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public static function triggerSettleRankReward_worldBoss() {
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//校验下是否处在发放奖励信息的时间点 【每个轮次最后一天的最后10分钟】
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- $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::WorldBoss);
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-
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+ $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::WorldBoss);
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+
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if ($mo == null) {
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return;
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}
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- if(now() < $mo->startTs){
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+ if (now() < $mo->startTs) {
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return;
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}
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-
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+
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echo '----发放世界boss的排行奖励程序开始运行-----';
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$memKey = MemKey_GameRun::WorldBoss_StartTs(req()->zoneid);
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$mem = gMem();
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@@ -1910,16 +1910,15 @@ class FightProc {
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$tomorrowMidnight = strtotime('tomorrow', now()); //明天0点时间
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$chaizhi = $tomorrowMidnight - now();
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- $damageMemKey = self::GetWorldBoss_DamageMemKey();
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+ if ($yushu == 0 && $chaizhi <= 10 * 60) {
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+ $damageMemKey = self::GetWorldBoss_DamageMemKey();
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echo '发放奖励的menkey===============:';
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echo "$damageMemKey";
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- if ($mem->exists($damageMemKey)) {
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+ if ($mem->exists($damageMemKey)) {
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FightProc::settleRankReward_worldBoss();
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+ }
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}
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- if ($yushu == 0 && $chaizhi <= 10 * 60) {
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-
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- }
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-
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+
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echo '----世界boss的排行奖励-发放完成----';
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}
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@@ -1934,27 +1933,28 @@ class FightProc {
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$index = 0;
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foreach ($dic as $id => $mo) {
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$list = gMem()->zrevrange($memKey, $mo->rank_start - 1, $mo->rank_end - 1, true);
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-
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+
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if (count($list) == 0) {
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continue;
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}
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-
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+
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$index += 1;
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- foreach ($list as $uid => $score) {
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- EmailProc::SendWorldBossRewardMail(req()->zoneid, $uid, $mo->reward);
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+ foreach ($list as $uid => $score) {
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+ EmailProc::SendWorldBossRewardMail(req()->zoneid, $uid, $mo->reward);
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}
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}
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-
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+
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+ gMem()->delete($memKey);
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// $list = gMem()->zrevrange($memKey, 0, GameConfig::glc2()->WorldBoss_RankRewardStatistics, true);
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// if (count($list) <= 0) {
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-// gMem()->delete($memKey);
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+//
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// }
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}
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/**
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* 重置每个赛季的开始时间 一个重置每个赛季的开始时间赛季完成后 排名数据清理掉 同时轮次要改变 [定时接口]
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*/
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- public static function ResetWorldBossRank_StartTs() {
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+ public static function ResetWorldBossRank_StartTs() {
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$mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::WorldBoss);
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if ($mo == null) {
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return;
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@@ -2177,7 +2177,7 @@ class FightProc {
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public static function WorldBoss_settle() {
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list($damageNum) = req()->paras; //战斗结束伤害值
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//校验每个轮次最后10分钟, 不能战斗
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-
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+
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my_Assert(FightProc::isFunUnlock(25), ErrCode::active_funUnlock);
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self::Ranking_DamageVal($damageNum);
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