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@@ -139,7 +139,7 @@ class StoreProc {
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));
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));
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}
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}
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- private static function ComposeMaterial_Fallback($posId, $qual) {
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+ public static function ComposeMaterial_Fallback($posId, $qual) {
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$sList2 = explode(';', glc()->equipQualUnlockSkillId);
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$sList2 = explode(';', glc()->equipQualUnlockSkillId);
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foreach ($sList2 as $str) {
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foreach ($sList2 as $str) {
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$s = explode(',', $str);
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$s = explode(',', $str);
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@@ -159,7 +159,7 @@ class StoreProc {
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}
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}
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}
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}
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- private static function ComposeMaterial($posId, $qual,$type = 901) {
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+ public static function ComposeMaterial($posId, $qual,$type = 901) {
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$itemDic = GameConfig::item();
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$itemDic = GameConfig::item();
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foreach ($itemDic as $typeId => $mo) {
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foreach ($itemDic as $typeId => $mo) {
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if ($mo->itemType == $type && $typeId % 100 == $posId && floor($typeId / 100) % 100 == $qual) {
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if ($mo->itemType == $type && $typeId % 100 == $posId && floor($typeId / 100) % 100 == $qual) {
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