Pārlūkot izejas kodu

战力公式变化

cyzhao 5 mēneši atpakaļ
vecāks
revīzija
a04465de69
1 mainītis faili ar 45 papildinājumiem un 35 dzēšanām
  1. 45 35
      Gameserver/App/process/FightPower_Calculate.php

+ 45 - 35
Gameserver/App/process/FightPower_Calculate.php

@@ -30,17 +30,7 @@ class FightPower_Calculate {
         my_Assert($mo != null, ErrCode::err_const_no);
         
 //【1.当前英雄表里的基础攻击 2.装备品质解锁的攻击力 3.装备里镶嵌的宝石攻击力 4.组成套装的攻击力5.启灵攻击力 6.英雄自带词条】 7.装备等级带来的攻击力/生命
-        //英雄带的【1.配置表基础 2.英雄身上的词条】           
-        $addDamage = E_PredicateActionType::addDamage;
-        $addHp = E_PredicateActionType::addHp;
-        $addBigHitRate = E_PredicateActionType::addBigHitRate;
-        $addBigHitVal = E_PredicateActionType::addBigHitVal;
-        
-        $dic->$addDamage += $mo->attack;
-        $dic->$addHp += $mo->hp; 
-        $dic->$addBigHitRate += $mo->bigHit_rate; 
-        $dic->$addBigHitVal += $mo->bigHit_Val;
-        
+        //英雄带的                       
         $hero_special_predicate = explode(',', $mo->special_predicate);           
         foreach ($hero_special_predicate as $hero_predicateId) {
             self::predicateActionParamVal($hero_predicateId,$dic);        
@@ -105,45 +95,65 @@ class FightPower_Calculate {
             isEditor() and $value = new \sm_evolve();
             if ($key <= $evolveMaxId_left) {             
                 self::predicateActionParamVal($value->predicateId,$dic);
-                continue;             
+                //continue;             
             }
             
             if($value->specificEvolveId >0 && $value->specificEvolveId <= $evolveMaxId_right){
                 self::predicateActionParamVal($value->specificPredicateId,$dic);
-                continue;
+                //continue;
             }
-            
-            break;
+              
         }
         
-        $dic->$addDamage +=$attck;     
-        $dic->$addHp +=$hp; 
         //战力 = (基础攻击力 * 攻击力系数 + 基础生命值 * 生命值系数 + (1+暴击率) * (1+暴击伤害) * 攻击力系数 + 肉食恢复加成 * (1+肉食恢复效果)*生命值系数+伤害减免值 * (1+伤害减免效果)* 生命值系数) * (1+装备系数+角色系数)       
         $attackParas = glc()->fightPower_MulAtk;
         $hpParas = glc()->fightPower_MulHp;
-        $base_addDamage = $dic->$addDamage;
-        $mulDamage = E_PredicateActionType::mulDamage;
-        $mulDamageVal = $dic->$mulDamage;
         
-        $mulHp = E_PredicateActionType::mulHp;
-        $mulHpVal = $dic->$mulHp;
+        $addDamage_ActionKey = E_PredicateActionType::addDamage;
+        $dic->$addDamage_ActionKey += $mo->attack;
+        $dic->$addDamage_ActionKey +=$attck;     
+        $base_addDamage = $dic->$addDamage_ActionKey;//基础攻击      
+        
+        
+        $addHp_ActionKey = E_PredicateActionType::addHp;
+        $dic->$addHp_ActionKey += $mo->hp; 
+        $dic->$addHp_ActionKey +=$hp; 
+        $base_addHp = $dic->$addHp_ActionKey;//基础生命值
         
-        $base_addHp = $dic->$addHp;
         
-        $baojilv = $dic->$addBigHitRate;
-        $baojishanghai = $dic->$addBigHitVal;
-        $addEatFood = E_PredicateActionType::addEatFood;
-        $roushihuifu = $dic->$addEatFood;
-        $mulEatFood = E_PredicateActionType::mulEatFood;
-        $roushihuifu_xiaoguo = $dic->$mulEatFood;
-        $addDecDamage = E_PredicateActionType::addDecDamage;
-        $shanghaijianmian = $dic->$addDecDamage;
-        $mulDecDamage = E_PredicateActionType::mulDecDamage;
-        $shanghaijianmian_xiaoguo = $dic->$mulDecDamage;
+        $addBigHitRate_ActionKey = E_PredicateActionType::addBigHitRate;
+        $dic->$addBigHitRate_ActionKey += $mo->bigHit_rate; 
+        $baojilv = $dic->$addBigHitRate_ActionKey;//暴击率
+        
+        $addBigHitVal_ActionKey = E_PredicateActionType::addBigHitVal;                          
+        $dic->$addBigHitVal_ActionKey += $mo->bigHit_Val;
+        $baojishanghai = $dic->$addBigHitVal_ActionKey;//暴击伤害
+                                 
+        
+        $mulDamage_ActionKey = E_PredicateActionType::mulDamage;
+        $mulDamageVal = $dic->$mulDamage_ActionKey;//攻击里加成百分比
+        
+        $mulHp_ActionKey = E_PredicateActionType::mulHp;
+        $mulHpVal = $dic->$mulHp_ActionKey;//生命额外加成
+                                   
+        $addEatFood_ActionKey = E_PredicateActionType::addEatFood;
+        $roushihuifu = $dic->$addEatFood_ActionKey;
+        $mulEatFood_ActionKey = E_PredicateActionType::mulEatFood;
+        $roushihuifu_xiaoguo = $dic->$mulEatFood_ActionKey;
+        $addDecDamage_ActionKey = E_PredicateActionType::addDecDamage;
+        $shanghaijianmian = $dic->$addDecDamage_ActionKey;
+        $mulDecDamage_ActionKey = E_PredicateActionType::mulDecDamage;
+        $shanghaijianmian_xiaoguo = $dic->$mulDecDamage_ActionKey;
+        
+        $mulEquipBasicProps_damage_ActionKey = E_PredicateActionType::mulEquipBasicProps_damage;
+        $mulEquipBasicProps_damage_val = $dic->$mulEquipBasicProps_damage_ActionKey;
+        $mulEquipBasicProps_hp_ActionKey = E_PredicateActionType::mulEquipBasicProps_hp;
+        $shanghaijianmian_xiaoguo_val = $dic->$mulEquipBasicProps_hp_ActionKey;
+
         
+        $gongji = round($base_addDamage*(1+$mulDamageVal+$mulEquipBasicProps_damage_val),0);
+        $shengming = round($base_addHp*(1+$mulHpVal+$shanghaijianmian_xiaoguo_val),0);
         
-        $gongji = round($base_addDamage*(1+$mulDamageVal),0);
-        $shengming = round($base_addHp*(1+$mulHpVal),0);
         $fightPower = ($gongji*$attackParas + $shengming*$hpParas + (1+$baojilv)*(1+$baojishanghai)*$attackParas + $roushihuifu*(1+$roushihuifu_xiaoguo)*$hpParas + $shanghaijianmian*(1+$shanghaijianmian_xiaoguo)* $hpParas)*(1 + $equipParam + $mo->mulFightPower);
        
 //        var_dump('---攻击-------------------'.$gongji);