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@@ -36,6 +36,8 @@ class StoreProc {
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return StoreProc::gemCompose();
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case CmdCode::store_switchEquipPag: # 6408 切换装备分页
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return StoreProc::switchEquipPag();
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+ case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
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+ return StoreProc::gemLockState();
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case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
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return StoreProc::removeEquipUpgradeTip();
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case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
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@@ -47,6 +49,24 @@ class StoreProc {
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}
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}
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+ /**
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+ * 宝石开锁解锁
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+ * @return Resp
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+ */
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+ public static function gemLockState() {
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+ list($index) = req()->paras;
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+ $user = ctx();
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+
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+ //把 qual pos u一样的宝石开锁关锁
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+
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+
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+ $user->store->equipPag = $index;
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+
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+ ctx($user);
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+ UserProc::updateUserInfo();
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+ return Resp::ok(array());
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+ }
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+
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/**
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* 切换装备分页
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* @return Resp
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@@ -78,32 +98,40 @@ class StoreProc {
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}
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/**
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- *
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- * @return type
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+ * 移除是新宝石绿点提示
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+ * @return Resp
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*/
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public static function removeNewGemTip() {
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- list($uid) = req()->paras;
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+ list($uid) = req()->paras;//宝石uid
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$user = ctx();
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- //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
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- UserProc::updateUserInfo();
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+ my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
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+
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+ $user->store->gemStore->isNew = 0;
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+
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+ ctx($user);
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+ UserProc::updateUserInfo();
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return Resp::ok(array(
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- 'heros' => $user->heros,
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+ 'gold' => 0,
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'store' => $user->store,));
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}
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/**
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- *
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- * @return type
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+ * 移除装备可以升级绿点提示
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+ * @return Resp
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*/
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public static function removeEquipUpgradeTip() {
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- list($uid) = req()->paras;
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+ list($posId) = req()->paras;//装备部位
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$user = ctx();
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-
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- //my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
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+
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+ my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
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+
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+ $user->store->equip->$posId->tip = 0;
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+
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+ ctx($user);
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UserProc::updateUserInfo();
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return Resp::ok(array(
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- 'heros' => $user->heros,
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+ 'gold' => 0,
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'store' => $user->store,));
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}
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@@ -200,7 +228,8 @@ class StoreProc {
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ctx($user);
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UserProc::updateUserInfo();
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- return Resp::ok(array(
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+ return Resp::ok(array(
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+ 'gold'=>0,
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'store' => $user->store,));
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}
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@@ -237,7 +266,8 @@ class StoreProc {
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}
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ctx($user);
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UserProc::updateUserInfo();
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- return Resp::ok(array(
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+ return Resp::ok(array(
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+ 'gold'=>0,
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'store' => $user->store,));
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}
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@@ -262,6 +292,7 @@ class StoreProc {
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$user->store->removeItem($costTuzhiId, $mo->needItemNum);
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ctx()->baseInfo->Consume_Gold($mo->needGold);
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+ $user->store->equip->$posId->level += 1;
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ctx($user);
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UserProc::updateUserInfo();
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return Resp::ok(array(
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@@ -277,41 +308,31 @@ class StoreProc {
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list($posId) = req()->paras; //mask = 1:表示战斗中掉落
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$user = ctx();
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- $equip = $user->store->equip->$uid;
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+ $equip = $user->store->equip->$posId;
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$lv = $equip->level;
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- $maxLv = GameConfig::equip_getItem($equip->typeId)->maxLv;
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-
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+ $levelupgrade = GameConfig::equip_levelupgrade();
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+ $maxLv = count((array)$levelupgrade);
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+
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$need_gold = 0;
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- $need_item = 0;
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-
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- $itemNum = 0;
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- $position = GameConfig::equip_getItem($equip->typeId)->position;
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- $tuzhiId = 0;
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- $strArr = explode(';', GameConfig::globalsettings()->equipLeveUpTuzhi);
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- foreach ($strArr as $str) {
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- $list = explode(',', $str);
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- if ($list[0] == $position) {
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- $tuzhiId = $list[1];
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- break;
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- }
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- }
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-
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-
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- $needItem2 = 0;
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+ $need_item = 0;
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+ $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
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+
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+ $itemNum_store = 0;
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if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
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- $itemNum = $user->store->items->$tuzhiId;
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+ $itemNum_store = $user->store->items->$tuzhiId;
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}
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- $nGold = 0;
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- $ll = 0;
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- for ($i = $lv + 1; $i <= $maxLv; $i++) {
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- $nGold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
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- $needItem2 += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
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- if ($user->baseInfo->gold >= $nGold && $itemNum >= $needItem2) {
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- $need_gold = $nGold;
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- $need_item = $needItem2;
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- $ll = $i;
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+ $up_Gold = 0;
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+ $up_needItem = 0;
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+ $up_lv = 0;
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+ for ($i = $lv; $i <= $maxLv; $i++) {
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+ $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
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+ $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
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+ if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
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+ $need_gold = $up_Gold;
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+ $need_item = $up_needItem;
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+ $up_lv = $i;
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continue;
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}
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@@ -320,13 +341,12 @@ class StoreProc {
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$user->baseInfo->gold -= $need_gold;
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$user->store->removeItem($tuzhiId, $need_item);
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- $user->store->equip->$uid->level += $ll;
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+ $user->store->equip->$posId->level = $up_lv;
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ctx($user);
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UserProc::updateUserInfo();
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return Resp::ok(array(
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- 'gold' => $user->baseInfo->gold,
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- //'tili' => $user->baseInfo->tili,
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+ 'gold' => $user->baseInfo->gold,
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'store' => $user->store,
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));
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}
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