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ac5162e376

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DevOps/flscfg/Client.bytes


+ 56 - 0
DevOps/flscfg/Log/log.txt

@@ -388,3 +388,59 @@
 [2023-07-21 17:48:13] [info] gamecfg-999.999.999-gate success
 [2023-07-21 17:48:13] [info] gamecfg-999.999.999-client success
 [2023-07-21 17:48:13] [info] gamecfg-999.999.999-ver success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-item success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-sysmail success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-zonelist success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-errmsg success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-waves success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-skills success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-monster success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-gate success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-ver success
+[2023-07-25 09:31:37] [info] gamecfg-999.999.999-gate_levelexp success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-item success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-sysmail success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-zonelist success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-errmsg success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-skills success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-waves success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-monster success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-gate_levelexp success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-gate success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-ver success
+[2023-07-26 15:37:20] [info] gamecfg-999.999.999-client success
+[2023-07-26 17:47:30] [info] gamecfg-999.999.999-globalsettings success
+[2023-07-26 17:47:30] [info] gamecfg-999.999.999-service_schedule success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-sysmail success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-item success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-zonelist success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-clientVersionHistory success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-skills success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-errmsg success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-waves success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-monster success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-activity_day7 success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-token_PublicGift success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-activity_tiligift success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-activity_levelgift success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-skillTypeArr success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-gate success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-gate_levelexp success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-ver success
+[2023-07-26 17:47:31] [info] gamecfg-999.999.999-client success

+ 1 - 1
DevOps/flscfg/codegen/cs/GameConfigData.cs

@@ -2,7 +2,7 @@
  // 由CodeGenerator创建。
  // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
  // author: gwang 
- // 日期: 2023-07-21 17:48:13
+ // 日期: 2023-07-26 17:47:31
 ////////////////////
 
 using System;

+ 5 - 497
DevOps/flscfg/codegen/cs/globalsettings.cs

@@ -2,7 +2,7 @@
  // 由CodeGenerator创建。
  // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
  // author: gwang 
- // 日期: 2023-07-07 10:34:50
+ // 日期: 2023-07-26 16:04:51
 ////////////////////
 
 using System;
@@ -20,34 +20,9 @@ sealed public partial class globalsettings
     public string key { get; set; }
 
     /// <summary>
-    /// 某战斗开启的玩家等级限制 
+    /// 有限地图战场中小木箱刷新时间间隔和数量(50,3)(50秒刷新3个小木箱) 
     /// </summary>
-    public int Fight_OpenLevelLimit { get; set; }
-
-    /// <summary>
-    /// 英雄升级_消耗卡牌的卡槽,最大数量 
-    /// </summary>
-    public int Hero_Upgrade_MaxCostHeroCardNum { get; set; }
-
-    /// <summary>
-    /// 七日大奖要求完成的任务点数 
-    /// </summary>
-    public string day7_dianshu { get; set; }
-
-    /// <summary>
-    /// 七日最终奖励 
-    /// </summary>
-    public string day7_reward { get; set; }
-
-    /// <summary>
-    /// 装备经验=吞噬经验X系数+初始值 
-    /// </summary>
-    public float shengxing_xishu { get; set; }
-
-    /// <summary>
-    /// 升级成为高1等级的宝石需要的数量 
-    /// </summary>
-    public string baoshi_shengjishu { get; set; }
+    public string ClosedMapSmallBoxFreq { get; set; }
 
     /// <summary>
     /// 游戏内玩家账号的最高等级限制 
@@ -55,282 +30,15 @@ sealed public partial class globalsettings
     public string Game_MaxPlayerLevel { get; set; }
 
     /// <summary>
-    /// 战斗内攻击时间间隔(毫秒) 
-    /// </summary>
-    public string Fight_AttackTime { get; set; }
-
-    /// <summary>
-    /// 英雄升级_当前卡提供的基础经验值 
-    /// </summary>
-    public string Hero_Upgrade_BasicEXP { get; set; }
-
-    /// <summary>
-    /// 英雄升级_当前卡的累计经验值,折扣系数 
-    /// </summary>
-    public float Hero_Upgrade_EXP_XiShu { get; set; }
-
-    /// <summary>
-    /// 英雄升级_获得经验与消耗金币之间的系数 
-    /// </summary>
-    public string Hero_Upgrade_ExpConverGold { get; set; }
-
-    /// <summary>
-    /// 英雄升级——英雄能达到的最大等级 
-    /// </summary>
-    public string Hero_Upgrade_BasicMaxLevel { get; set; }
-
-    /// <summary>
-    /// 英雄升星——最大星级 
-    /// </summary>
-    public string Hero_Star_MaxStarLevel { get; set; }
-
-    /// <summary>
-    /// 英雄升星——升星消耗的道具种类 (  金元素) 
-    /// </summary>
-    public string Hero_Star_CostItem_1 { get; set; }
-
-    /// <summary>
-    /// 英雄升星——升星消耗的道具种类 (  木元素) 
-    /// </summary>
-    public string Hero_Star_CostItem_2 { get; set; }
-
-    /// <summary>
-    /// 英雄升星——升星消耗的道具种类 (  水元素) 
-    /// </summary>
-    public string Hero_Star_CostItem_3 { get; set; }
-
-    /// <summary>
-    /// 强化5,10级时,当前属性乘以一次系数 
+    /// 开放地图战场中小木箱刷新时间间隔和数量(50,3)(50秒刷新3个小木箱) 
     /// </summary>
-    public string item_qianghua { get; set; }
-
-    /// <summary>
-    /// 英雄升星——升星消耗的道具种类 (  火元素) 
-    /// </summary>
-    public string Hero_Star_CostItem_4 { get; set; }
-
-    /// <summary>
-    /// 英雄升星——升星消耗的道具种类 (  土元素) 
-    /// </summary>
-    public string Hero_Star_CostItem_5 { get; set; }
-
-    /// <summary>
-    /// 英雄装备_每个卡槽的开放要求好感度 
-    /// </summary>
-    public string Hero_Equip_SlotOpenConditions_Favor { get; set; }
-
-    /// <summary>
-    /// 英雄分解——不同的星星数量分解转换的晶石数量 
-    /// </summary>
-    public string Hero_Separate_StarConvertToSpar { get; set; }
-
-    /// <summary>
-    /// 英雄分解—— 消耗卡牌的卡槽,最大数量 
-    /// </summary>
-    public string Hero_Separate_MaxCostHeroCardNum { get; set; }
-
-    /// <summary>
-    /// 英雄升星——消耗英雄的卡槽,最大数量 
-    /// </summary>
-    public string Hero_Star_MaxCostHeroCardNum { get; set; }
-
-    /// <summary>
-    /// 英雄升阶——最大等阶 
-    /// </summary>
-    public string Hero_Stength_MaxStrengthLevel { get; set; }
-
-    /// <summary>
-    /// 游戏账号内_默认,收集的英雄数量上限 
-    /// </summary>
-    public string Game_CollectHero_BasicMaxCount { get; set; }
-
-    /// <summary>
-    /// 游戏账号内_收集的英雄数量上限_每次购买数目 
-    /// </summary>
-    public string Game_CollectHero_OneBuyLimtNum { get; set; }
-
-    /// <summary>
-    /// 战斗_每个页面上存在的关卡的数量(删) 
-    /// </summary>
-    public string Battle_GateNumOnePage { get; set; }
+    public string OpenMapSmallBoxFreq { get; set; }
 
     /// <summary>
     /// 默认背包最大数量 
     /// </summary>
     public string Item_Packet_MaxNum { get; set; }
 
-    /// <summary>
-    /// 每开10个格子需要消耗的钻石价格 
-    /// </summary>
-    public string Item_Packet_NumCostCash { get; set; }
-
-    /// <summary>
-    /// 英雄评论区一个赞的排行权重(秒), 3600秒
-    /// Ps. 暂行公式: score = ts + praise * weight
-    ///   按照score 从大到小排序. 
-    /// </summary>
-    public string Hero_Discuss_Praise_weight { get; set; }
-
-    /// <summary>
-    /// 战前消耗金币购买buff 
-    /// </summary>
-    public string Battle_CostGoldBuyBuff { get; set; }
-
-    /// <summary>
-    /// 战斗计算的 格属性比重系数(李宁) 
-    /// </summary>
-    public string Battle_PowerFactor { get; set; }
-
-    /// <summary>
-    /// 单场战斗总时间, 单位毫秒 
-    /// </summary>
-    public string Battle_BattleShowTime { get; set; }
-
-    /// <summary>
-    /// 战斗队伍最大人数(千万别改) 
-    /// </summary>
-    public string Battle_BattleTeamMaxFighter { get; set; }
-
-    /// <summary>
-    /// 己方释放技能恢复己方团队能量值 
-    /// </summary>
-    public string Battle_IncreasePowerByCastSkill { get; set; }
-
-    /// <summary>
-    /// 己方连击能量值上限(数值满足时,可以进行连击) 
-    /// </summary>
-    public string Battle_BlueTeamMaxPower { get; set; }
-
-    /// <summary>
-    /// 神秘商城, 刷新时间间隔(单位: 秒) 
-    /// </summary>
-    public string secretshop_refresh_interval { get; set; }
-
-    /// <summary>
-    /// 物品栏购买栏位梯度价格 
-    /// </summary>
-    public string Item_Packet_MaxNumPrice { get; set; }
-
-    /// <summary>
-    /// 游戏账号内_收集的英雄数量上限_英雄栏购买栏位梯度价格 
-    /// </summary>
-    public string Game_CollectHero_BasicMaxPrice { get; set; }
-
-    /// <summary>
-    /// 无穷无尽关卡——每天的挑战次数总上限 
-    /// </summary>
-    public string Battle_Forever_MaxCountEveryDay { get; set; }
-
-    /// <summary>
-    /// 玩家发送一条系统消息消(当前分区)耗钻石数量 
-    /// </summary>
-    public string SystemMessage_UserSendToMyZone_Cos { get; set; }
-
-    /// <summary>
-    /// 系统消息 - 对英雄升星进行系统广播的最低星级限制 
-    /// </summary>
-    public string SystemMessage_HeroStar_Limit_Min { get; set; }
-
-    /// <summary>
-    /// 系统消息 - 对英雄升阶进行系统广播的最低等阶限制 
-    /// </summary>
-    public string SystemMessage_HeroStage_Limit_Min { get; set; }
-
-    /// <summary>
-    /// 系统消息 - 对装备强化进行系统广播的最低等级限制 
-    /// </summary>
-    public string SystemMessage_WeaponLevel_Limit_Min { get; set; }
-
-    /// <summary>
-    /// 新手引导中抽奖的掉落 
-    /// </summary>
-    public string choujiang_guide_items { get; set; }
-
-    /// <summary>
-    /// 神秘商城最单个物品大购买次数 
-    /// </summary>
-    public string secretshop_itembuy_maxtimes { get; set; }
-
-    /// <summary>
-    /// 宝箱开启里大R充值判断条件 
-    /// </summary>
-    public string bigRPay_Condition { get; set; }
-
-    /// <summary>
-    /// 宝箱开启里大R当日抽奖次数判断条件 
-    /// </summary>
-    public string bigROpenBoxTimesDayliy_Condition { get; set; }
-
-    /// <summary>
-    /// 修改昵称消耗的钻石,0代表不消耗 
-    /// </summary>
-    public string User_SetNickname_Cost { get; set; }
-
-    /// <summary>
-    /// 新手引导中发放所需碎片(cardid,numb;cardid,num...) 
-    /// </summary>
-    public string User_SetNewbieGuideCards { get; set; }
-
-    /// <summary>
-    /// 系统设定: 操作日志保存天数 
-    /// </summary>
-    public string syscfg_oplog_keepdays { get; set; }
-
-    /// <summary>
-    /// 装备属性升级的参数 
-    /// </summary>
-    public string Equip_Upgrade_Property { get; set; }
-
-    /// <summary>
-    /// 神秘商城最大刷新次数 
-    /// </summary>
-    public string secretshop_refresh_maxtimes { get; set; }
-
-    /// <summary>
-    /// 己方连击(倒计时)时间 
-    /// </summary>
-    public string Battle_BlueCriticalTime { get; set; }
-
-    /// <summary>
-    /// 连击伤害概率(x/100) 
-    /// </summary>
-    public string Battle_BattleLianJiDamageRate { get; set; }
-
-    /// <summary>
-    /// 竞技商店 - 刷新花费(钻石) 
-    /// </summary>
-    public string PVP_shop_refresh_cash { get; set; }
-
-    /// <summary>
-    /// 竞技商店 - 免费刷新间隔 
-    /// </summary>
-    public string PVP_shop_refresh_interval { get; set; }
-
-    /// <summary>
-    /// 碎片融合时需要花费的金币 
-    /// </summary>
-    public string Compose_Pieces_Gold { get; set; }
-
-    /// <summary>
-    /// 首充活动礼包的商品ID 
-    /// </summary>
-    public string FirstPay_ItemId { get; set; }
-
-    /// <summary>
-    /// 赠送体力的时间段(24小时的数字无前导0, 逗号分隔) 
-    /// </summary>
-    public string activity_presentTili_times { get; set; }
-
-    /// <summary>
-    /// 每次赠送体力的数量 
-    /// </summary>
-    public string activity_presentTili_number { get; set; }
-
-    /// <summary>
-    /// 竞技场-挑战票价格(钻石) 
-    /// </summary>
-    public string PVP_pk_ticket_price { get; set; }
-
     /// <summary>
     /// 【废弃】当前客户端版本号 
     /// </summary>
@@ -351,206 +59,6 @@ sealed public partial class globalsettings
     /// </summary>
     public string updatingEndTs { get; set; }
 
-    /// <summary>
-    /// 开宝箱的公共冷却值(热保护值) 
-    /// </summary>
-    public string Box_Total_CoolDown { get; set; }
-
-    /// <summary>
-    /// 免cd开各种宝箱所花费的钻石数。 
-    /// </summary>
-    public string Box_NoCoolDown_Cash { get; set; }
-
-    /// <summary>
-    /// 任务卡商城 - 手动刷新消耗钻石数量  
-    /// </summary>
-    public string TaskCardShop_Refresh_Cash { get; set; }
-
-    /// <summary>
-    /// 任务卡商城 - 自动刷新间隔(秒) 
-    /// </summary>
-    public string TaskCardShop_Refresh_TS { get; set; }
-
-    /// <summary>
-    /// 新手祈愿奖池 限定次数上限  
-    /// </summary>
-    public string UserWishNumLimit { get; set; }
-
-    /// <summary>
-    /// 武器等级最大值 
-    /// </summary>
-    public string Weapon_Upgrade_BasicMaxLevel { get; set; }
-
-    /// <summary>
-    /// 系统额定增加,比如每次加价10钻石 
-    /// </summary>
-    public string AuctionAddPrice { get; set; }
-
-    /// <summary>
-    /// 竞拍结束时间 
-    /// </summary>
-    public string AuctionEndTs { get; set; }
-
-    /// <summary>
-    ///  
-    /// </summary>
-    public string IdeaBackActive { get; set; }
-
-    /// <summary>
-    /// 描述信息 
-    /// </summary>
-    public string firstRechargePrizes { get; set; }
-
-    /// <summary>
-    ///  
-    /// </summary>
-    public string BugBackActive { get; set; }
-
-    /// <summary>
-    /// 首次充值金额达到指定值 
-    /// </summary>
-    public string firstRechargeRMB { get; set; }
-
-    /// <summary>
-    /// 活动祈愿保底必出UR唤灵师次数设置 
-    /// </summary>
-    public string Active_UR_Num { get; set; }
-
-    /// <summary>
-    /// 新手引导中发放所需经验卡(id,num;id,num...) 
-    /// </summary>
-    public string User_SetNewbieGuideExps { get; set; }
-
-    /// <summary>
-    /// 游戏聊天功能——是否开放 1开放0 关闭 
-    /// </summary>
-    public string Game_ChatIsOpen { get; set; }
-
-    /// <summary>
-    /// 游戏引导功能——是否开放 1开放0 关闭 
-    /// </summary>
-    public string Game_Guide_IsOpen { get; set; }
-
-    /// <summary>
-    /// 己方(释放技能)共用总能量条(按时间增长) 
-    /// </summary>
-    public string Battle_BlueTeamMaxSkillPower { get; set; }
-
-    /// <summary>
-    /// 敌方(释放技能)共用总能量条(按时间增长) 
-    /// </summary>
-    public string Battle_RedTeamMaxSkillPower { get; set; }
-
-    /// <summary>
-    /// 系统公告图片的网址 
-    /// </summary>
-    public string Game_PublicNotice { get; set; }
-
-    /// <summary>
-    /// 进入战场后,角色初始能量(sp) 
-    /// </summary>
-    public string Arenas_Init_SP { get; set; }
-
-    /// <summary>
-    /// 普通攻击(一击)命中目标并造成上海, 增加3点能量SP 
-    /// </summary>
-    public string Arenas_hit_SP { get; set; }
-
-    /// <summary>
-    /// 触发极限闪避并进入【失控漩涡】时间, 增加2点能量SP 
-    /// </summary>
-    public string Arenas_jixianshanbi_SP { get; set; }
-
-    /// <summary>
-    /// 背包最大数量 
-    /// </summary>
-    public string Item_Packet_MaxNum_New { get; set; }
-
-    /// <summary>
-    /// 背包起始默认数量 
-    /// </summary>
-    public string Item_Packet_InitNum_New { get; set; }
-
-    /// <summary>
-    /// 限时活动礼包开始时间 
-    /// </summary>
-    public string limitTsActiveGiftStartTs { get; set; }
-
-    /// <summary>
-    /// 限时活动礼包结束时间 
-    /// </summary>
-    public string limitTsActiveGiftEndTs { get; set; }
-
-    /// <summary>
-    /// 扩容第三个格子的花费 
-    /// </summary>
-    public string expandStorageCost { get; set; }
-
-    /// <summary>
-    /// 战斗槽位冷却时间 
-    /// </summary>
-    public string caoWeiCoolTs { get; set; }
-
-    /// <summary>
-    /// 血瓶生命初始值和蓝瓶的魔法的初始值 
-    /// </summary>
-    public string YaoPingAttrInitVal { get; set; }
-
-    /// <summary>
-    /// 每日任务等级限制解锁 
-    /// </summary>
-    public string DailyTaskLevelLimitLock { get; set; }
-
-    /// <summary>
-    /// 每日任务常规任务 
-    /// </summary>
-    public string dailyTask_Common { get; set; }
-
-    /// <summary>
-    /// 每日任务交付任务 
-    /// </summary>
-    public string dailyTask_HandOver { get; set; }
-
-    /// <summary>
-    /// 每日购买体力消费 
-    /// </summary>
-    public string active_BuyTili_Cost { get; set; }
-
-    /// <summary>
-    /// 每次购买体力的体力回复值 
-    /// </summary>
-    public string active_BuyTili_RecoveryNum { get; set; }
-
-    /// <summary>
-    /// 每日购买体力次数限制 
-    /// </summary>
-    public string active_BuyTili_DailyNum { get; set; }
-
-    /// <summary>
-    /// 自动恢复体力的上线值 
-    /// </summary>
-    public string TiliMaxVal { get; set; }
-
-    /// <summary>
-    /// 原地满血复活消耗的钻石 
-    /// </summary>
-    public string backFullBloodCost { get; set; }
-
-    /// <summary>
-    /// 限购里累计998可得武器 
-    /// </summary>
-    public string AccumulateRechargePrize { get; set; }
-
-    /// <summary>
-    /// 免费原地满血复活次数 
-    /// </summary>
-    public string battleReviveNum { get; set; }
-
-    /// <summary>
-    /// 言灵品阶分组 
-    /// </summary>
-    public string yanlingExpQualityGroup { get; set; }
-
     /// <summary>
     /// 恢复一点体力所需时间(秒) 
     /// </summary>

+ 1 - 1
DevOps/flscfg/codegen/cs/sm_battleBox.cs

@@ -2,7 +2,7 @@
  // 由CodeGenerator创建。
  // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
  // author: gwang 
- // 日期: 2023-07-21 17:34:51
+ // 日期: 2023-07-26 16:35:31
 ////////////////////
 
 using System;

+ 3 - 3
DevOps/flscfg/codegen/cs/sm_battleItem.cs

@@ -2,7 +2,7 @@
  // 由CodeGenerator创建。
  // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
  // author: gwang 
- // 日期: 2023-07-21 17:26:31
+ // 日期: 2023-07-26 15:13:26
 ////////////////////
 
 using System;
@@ -35,9 +35,9 @@ sealed public partial class sm_battleItem
     public String desc { get; set; }
 
     /// <summary>
-    /// 物品扩展信息 
+    /// 物品扩展信息 default(0)
     /// </summary>
-    public String extends { get; set; }
+    public Int32 extends { get; set; }
 
     /// <summary>
     /// 扩展信息的描述 

+ 10 - 5
DevOps/flscfg/codegen/cs/sm_gate.cs

@@ -2,7 +2,7 @@
  // 由CodeGenerator创建。
  // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
  // author: gwang 
- // 日期: 2023-07-20 16:55:54
+ // 日期: 2023-07-26 17:51:05
 ////////////////////
 
 using System;
@@ -37,7 +37,12 @@ sealed public partial class sm_gate
     /// <summary>
     /// 通关奖励字符串(包含首次和再刷) 
     /// </summary>
-    public String reward { get; set; }
+    public String reward_win { get; set; }
+
+    /// <summary>
+    /// 通关失败奖励 
+    /// </summary>
+    public String reward_fail { get; set; }
 
     /// <summary>
     /// 5分钟 
@@ -70,14 +75,14 @@ sealed public partial class sm_gate
     public String first_reward3 { get; set; }
 
     /// <summary>
-    /// 复活次数限制: 1(次)/0(不限) default(1)
+    /// 复活次数限制: 1(次)/0(无)/999(无限) default(0)
     /// </summary>
     public Int32 reliveLimit { get; set; }
 
     /// <summary>
-    /// 金币补给宝箱 
+    /// 金币补给宝箱金币基础值 default(100)
     /// </summary>
-    public String goldBujiBox { get; set; }
+    public Int32 goldBujiBox { get; set; }
 
     [JsonConstructor]
     private sm_gate (){ }

+ 1 - 1
DevOps/flscfg/codegen/cs/sm_monster.cs

@@ -2,7 +2,7 @@
  // 由CodeGenerator创建。
  // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
  // author: gwang 
- // 日期: 2023-07-19 15:50:34
+ // 日期: 2023-07-25 09:33:25
 ////////////////////
 
 using System;

+ 6 - 1
DevOps/flscfg/codegen/cs/sm_skillTypeArr.cs

@@ -2,7 +2,7 @@
  // 由CodeGenerator创建。
  // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
  // author: gwang 
- // 日期: 2023-07-18 11:55:38
+ // 日期: 2023-07-26 12:04:51
 ////////////////////
 
 using System;
@@ -24,6 +24,11 @@ sealed public partial class sm_skillTypeArr
     /// </summary>
     public Int32 typeId { get; set; }
 
+    /// <summary>
+    /// 用途未知!!请到数据库中添加字段注释。 
+    /// </summary>
+    public Int32 next { get; set; }
+
     /// <summary>
     /// 同一种技能的类别区分 default(0)
     /// </summary>

+ 6 - 1
DevOps/flscfg/codegen/cs/sm_skills.cs

@@ -2,7 +2,7 @@
  // 由CodeGenerator创建。
  // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
  // author: gwang 
- // 日期: 2023-07-18 11:55:38
+ // 日期: 2023-07-26 12:04:51
 ////////////////////
 
 using System;
@@ -24,6 +24,11 @@ sealed public partial class sm_skills
     /// </summary>
     public Int32 typeId { get; set; }
 
+    /// <summary>
+    /// 用途未知!!请到数据库中添加字段注释。 
+    /// </summary>
+    public Int32 next { get; set; }
+
     /// <summary>
     /// 同一种技能的类别区分 default(0)
     /// </summary>

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 306 - 0
DevOps/flscfg/sqlback/jzhj2023_cfg20230725093137.sql


Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 306 - 0
DevOps/flscfg/sqlback/jzhj2023_cfg20230726153721.sql


Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 306 - 0
DevOps/flscfg/sqlback/jzhj2023_cfg20230726174731.sql


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