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@@ -190,6 +190,7 @@ class FightProc {
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'store' => ctx()->store,
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'store' => ctx()->store,
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'reward' => StoreProc::$reward,
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'reward' => StoreProc::$reward,
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'reward_Gem' => StoreProc::$reward_Gem,
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'reward_Gem' => StoreProc::$reward_Gem,
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+ 'reward_equip' => StoreProc::$reward_equip,
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));
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));
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}
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}
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@@ -338,6 +339,7 @@ class FightProc {
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'task' => ctx()->task,
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'task' => ctx()->task,
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'reward' => StoreProc::$reward,
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'reward' => StoreProc::$reward,
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'reward_Gem' => StoreProc::$reward_Gem,
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'reward_Gem' => StoreProc::$reward_Gem,
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+ 'reward_equip' => StoreProc::$reward_equip,
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'oldLevel' => $oldLevel,
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'oldLevel' => $oldLevel,
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'newLevel' => $newLevel,
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'newLevel' => $newLevel,
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);
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);
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@@ -642,6 +644,7 @@ class FightProc {
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'cash' => ctx()->baseInfo->cash,
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'cash' => ctx()->baseInfo->cash,
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'reward' => StoreProc::$reward,
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'reward' => StoreProc::$reward,
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'reward_Gem' => StoreProc::$reward_Gem,
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'reward_Gem' => StoreProc::$reward_Gem,
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+ 'reward_equip' => StoreProc::$reward_equip,
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'funUnlockRecord' => ctx()->privateState->funUnlockRecord,
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'funUnlockRecord' => ctx()->privateState->funUnlockRecord,
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'funUnlockRecord_2' => ctx()->privateState->funUnlockRecord_2,
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'funUnlockRecord_2' => ctx()->privateState->funUnlockRecord_2,
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);
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);
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@@ -780,6 +783,7 @@ class FightProc {
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//'rewardStr' => $pickups
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//'rewardStr' => $pickups
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'reward' => StoreProc::$reward,
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'reward' => StoreProc::$reward,
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'reward_Gem' => StoreProc::$reward_Gem,
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'reward_Gem' => StoreProc::$reward_Gem,
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+ 'reward_equip' => StoreProc::$reward_equip,
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'oldLevel' => $oldLevel,
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'oldLevel' => $oldLevel,
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'newLevel' => $newLevel,
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'newLevel' => $newLevel,
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//'funUnlockRecord' => ctx()->privateState->funUnlockRecord,
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//'funUnlockRecord' => ctx()->privateState->funUnlockRecord,
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@@ -1700,9 +1704,9 @@ class FightProc {
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foreach ($equipDic as $index => $ins_equip) {
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foreach ($equipDic as $index => $ins_equip) {
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$ins_Equip = new Ins_Equip($ins_equip);
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$ins_Equip = new Ins_Equip($ins_equip);
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if ($ins_Equip->mo()->position % 2 == 1) {
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if ($ins_Equip->mo()->position % 2 == 1) {
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- $attck += GameConfig::equip_levelupgrade_getItem($ins_Equip->mo()->rarity, $ins_Equip->qual . $ins_Equip->mo()->position, $ins_Equip->level)->attckNum;
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+ $attck += GameConfig::equip_levelupgrade_getItem($ins_Equip->mo()->rarity, $ins_Equip->qual, $ins_Equip->mo()->position, $ins_Equip->level)->attckNum;
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} elseif ($ins_Equip->mo()->position % 2 == 0) {
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} elseif ($ins_Equip->mo()->position % 2 == 0) {
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- $hp += GameConfig::equip_levelupgrade_getItem($ins_Equip->mo()->rarity, $ins_Equip->qual . $ins_Equip->mo()->position, $ins_Equip->level)->hpNum;
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+ $hp += GameConfig::equip_levelupgrade_getItem($ins_Equip->mo()->rarity, $ins_Equip->qual,$ins_Equip->mo()->position, $ins_Equip->level)->hpNum;
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}
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}
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}
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}
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