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@@ -56,7 +56,7 @@ class FightPower_Calculate {
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foreach ($equipDic as $index => $equipUid) {
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//等级
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$ins_Equip = new Ins_Equip(ctx()->store->equip->$equipUid);
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- $equipParam += GameConfig::equip_power_getItem($ins_Equip->mo()->rarity, $ins_Equip->qual, $ins_Equip->mo()->position);
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+ $equipParam += GameConfig::equip_power_getItem($ins_Equip->mo()->rarity, $ins_Equip->qual, $ins_Equip->mo()->position)->power;
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if ($ins_Equip->mo()->position % 2 == 1) {
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$attck += GameConfig::equip_levelupgrade_getItem($ins_Equip->mo()->rarity, $ins_Equip->qual, $ins_Equip->mo()->position, $ins_Equip->level)->attckNum;
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} elseif ($ins_Equip->mo()->position % 2 == 0) {
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@@ -135,7 +135,7 @@ class FightPower_Calculate {
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$shanghaijianmian_xiaoguo = $dic->$mulDecDamage;
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$fightPower = ($base_addDamage*$attackParas + $base_addHp*$hpParas + (1+$baojilv)*(1+$baojishanghai)*$attackParas + $roushihuifu*(1+$roushihuifu_xiaoguo)*$hpParas + $shanghaijianmian*(1+$shanghaijianmian_xiaoguo)* $hpParas)*(1 + $equipParam + $mo->mulFightPower);
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-
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+
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return round($fightPower,0);
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}
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