Browse Source

解决冲突

cyzhao 1 year ago
parent
commit
d86378411e

File diff suppressed because it is too large
+ 311 - 0
DevOps/flscfg/sqlback/jzhj2023_cfg20230904101640.sql


File diff suppressed because it is too large
+ 311 - 0
DevOps/flscfg/sqlback/jzhj2023_cfg20230904145236.sql


File diff suppressed because it is too large
+ 311 - 0
DevOps/flscfg/sqlback/jzhj2023_cfg20230904164951.sql


File diff suppressed because it is too large
+ 311 - 0
DevOps/flscfg/sqlback/jzhj2023_cfg20230905114344.sql


File diff suppressed because it is too large
+ 311 - 0
DevOps/flscfg/sqlback/jzhj2023_cfg20230905142327.sql


+ 86 - 83
Gameserver/App/process/FightProc.php

@@ -14,6 +14,7 @@ namespace loyalsoft;
  * @author c'y'zhao
  */
 class FightProc {
+
     /**
      * 逻辑分发
      * 所有的Proc中必须有这样一个方法
@@ -24,10 +25,10 @@ class FightProc {
             case CmdCode::cmd_fight_settle:                                     # 6801 战斗结算
                 return FightProc::Settle();
             case CmdCode::cmd_fight_PassGateTsPrizeReceive:                     # 6802 章节宝箱的领取
-                return FightProc::PassGateTsPrizeReceive(); 
+                return FightProc::PassGateTsPrizeReceive();
             case CmdCode::cmd_fight_selectGate:                                 # 6803 关卡选择
                 return FightProc::SelectGate();
-            case CmdCode::cmd_fight_gateChallengePriceReviced:                  # 6804 
+            case CmdCode::cmd_fight_gateChallengePriceReviced:                  # 6804
                 return FightProc::GateChallengePriceReviced();
             case CmdCode::cmd_fight_evolveUnlock:                               # 6805进化解锁
                 return FightProc::EvolveUnlock();
@@ -39,6 +40,7 @@ class FightProc {
                 Err(ErrCode::cmd_err);
         }
     }
+    
     /**
      * 6807 巡逻奖励领取
      * @return type
@@ -88,71 +90,71 @@ class FightProc {
      * @return type
      */
     public static function EvolveUnlock() {
-        list($type,$id) = req()->paras;
-                      
-        if($type == 1){
+        list($type, $id) = req()->paras;
+
+        if ($type == 1) {
             $mo = GameConfig::evolve_getItem($id);
-            my_Assert($mo!=null, ErrCode::err_const_no);
-            
-            my_Assert(ctx()->baseInfo->gold>=$mo->needGold_unlock, ErrCode::notenough_gold_msg);
-            ctx()->baseInfo->Consume_Gold($mo->needGold_unlock);                              
+            my_Assert($mo != null, ErrCode::err_const_no);
+
+            my_Assert(ctx()->baseInfo->gold >= $mo->needGold_unlock, ErrCode::notenough_gold_msg);
+            ctx()->baseInfo->Consume_Gold($mo->needGold_unlock);
         } else {
-            $mo =GameConfig::evolveSpecific_getItem($id);          
-            my_Assert($mo!=null, ErrCode::err_const_no);
-            if($mo->specificEvolveCost != null){
+            $mo = GameConfig::evolveSpecific_getItem($id);
+            my_Assert($mo != null, ErrCode::err_const_no);
+            if ($mo->specificEvolveCost != null) {
                 $cost = explode(',', $mo->specificEvolveCost);
                 $costId = $cost[0];
                 $costNum = $cost[1];
-                my_Assert(StlUtil::dictHasProperty(ctx()->store->items, $costId) && ctx()->store->items->$costId >= $costNum , ErrCode::notenough_item);               
+                my_Assert(StlUtil::dictHasProperty(ctx()->store->items, $costId) && ctx()->store->items->$costId >= $costNum, ErrCode::notenough_item);
             }
 //             my_Assert(ctx()->baseInfo->gold>=$mo->needGold_unlock, ErrCode::notenough_gold_msg);
         }
-        
+
         ctx()->gates->evolveUnlockRecord[] = $id;
-                   
+
         UserProc::updateUserInfo();
-        $ret = array(          
-            'store' => ctx()->store, 
-            'gates' => ctx()->gates,        
-            );
+        $ret = array(
+            'store' => ctx()->store,
+            'gates' => ctx()->gates,
+        );
         return Resp::ok($ret);
     }
-       
+
     /**
      * 挑战奖励领取
      * @return type
      */
     public static function GateChallengePriceReviced() {
         list($zhangjieId, $gateId) = req()->paras;
-        
+
         $mo = GameConfig::gate_challenge_getItem($zhangjieId);
-        my_Assert($mo!=null, ErrCode::err_const_no);
-        
+        my_Assert($mo != null, ErrCode::err_const_no);
+
 //        $list = explode(',', $mo->gates);
 //        my_Assert(in_array($gateId,$list), ErrCode::err_const_no);
-        
+
         $gateMo = GameConfig::gate_getItem($gateId);
-        my_Assert($gateMo!=null, ErrCode::err_const_no);
-        
-        if(!StlUtil::dictHasProperty(ctx()->gates->GatesChallengeRecord, $zhangjieId)){
+        my_Assert($gateMo != null, ErrCode::err_const_no);
+
+        if (!StlUtil::dictHasProperty(ctx()->gates->GatesChallengeRecord, $zhangjieId)) {
             ctx()->gates->GatesChallengeRecord->$zhangjieId = array();
         }
-        
-        my_Assert(!in_array($gateId,ctx()->gates->GatesChallengeRecord->$zhangjieId), ErrCode::user_Gate_GatePriceHasReceive);
+
+        my_Assert(!in_array($gateId, ctx()->gates->GatesChallengeRecord->$zhangjieId), ErrCode::user_Gate_GatePriceHasReceive);
         ctx()->gates->GatesChallengeRecord->$zhangjieId[] = $gateId;
-        
+
         StoreProc::AddMultiItemInStore($gateMo->reward_win);
-        
+
         ctx()->gates->CurrentGateId = $gateId;
-        
+
         UserProc::updateUserInfo();
-        $ret = array(          
-            'store' => ctx()->store, 
-            'gates' => ctx()->gates,        
-            );
+        $ret = array(
+            'store' => ctx()->store,
+            'gates' => ctx()->gates,
+        );
         return Resp::ok($ret);
     }
-    
+
     
     /**
      * 关卡选择
@@ -160,118 +162,119 @@ class FightProc {
      */
     public static function SelectGate() {
         list($gateId) = req()->paras;
-        
+
         ctx()->gates->CurrentGateId = $gateId;
-        
+
         UserProc::updateUserInfo();
-        $ret = array(          
-            'gates' => ctx()->gates,        
-            );
+        $ret = array(
+            'gates' => ctx()->gates,
+        );
         return Resp::ok($ret);
     }
-    
+
     /**
      * 关卡战斗结算
      * @return type
      */
     public static function Settle() {
-        list($resultType, $gateId,$gold,$curTs) = req()->paras;
-        
+        list($resultType, $gateId, $gold, $curTs, $pickups) = req()->paras;
+
         $gateMo = GameConfig::gate_getItem($gateId);
-        my_Assert($gateMo!=null, ErrCode::err_const_no);
+        my_Assert($gateMo != null, ErrCode::err_const_no);
         my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::user_Gate_NoUserGateInfo);
         $gateInfo = ctx()->gates->GateList->$gateId;
         $ts = $gateInfo->MaxSeconds;
-        if($curTs >= $ts){
+        if ($curTs >= $ts) {
             $gateInfo->MaxSeconds = $curTs;
         }
-        
-        if($resultType){
-            if(ctx()->gates->GateList->$gateId->pass == 0){
+
+        if ($resultType) {                                                        # 胜利
+            if (ctx()->gates->GateList->$gateId->pass == 0) {
                 ctx()->gates->GateList->$gateId->pass = 1;
             }
-            StoreProc::AddMultiItemInStore($gateMo->reward_win);                      
-            $newGateId = $gateId+1;
-            if(!StlUtil::dictHasProperty(ctx()->gates->GateList, $newGateId)){
+            StoreProc::AddMultiItemInStore($gateMo->reward_win);
+            $newGateId = $gateId + 1;
+            if (!StlUtil::dictHasProperty(ctx()->gates->GateList, $newGateId)) {
                 ctx()->gates->CurrentGateId = $newGateId;
                 ctx()->gates->UnlockedGatesMaxId = $newGateId;
                 $gate = new Ins_GateInfo();
                 $gate->GateId = $newGateId;
                 ctx()->gates->GateList->$newGateId = $gate;
             }
-                                  
-        } else {
+        } else {                                                                # 失败
             StoreProc::AddMultiItemInStore($gateMo->reward_fail);
         }
-        
+
+        StoreProc::AddMultiItemInStore($pickups);                               # 战场拾取道具
         ctx()->baseInfo->Add_Gold($gold);
         //ctx()->baseInfo->Add_Exp($exp);
-        
-               
+
+
         UserProc::updateUserInfo();
-        $ret = array(          
-            'gates' => ctx()->gates, 
+        $ret = array(
+            'gates' => ctx()->gates,
             'store' => ctx()->store,
-            );
+        );
         return Resp::ok($ret);
         
     }
+
     
     /**
      * 章节宝箱的领取
      * @return type
      */
     public static function PassGateTsPrizeReceive() {
-        list($gateId,$index) = req()->paras;                                      
-        
+        list($gateId, $index) = req()->paras;
+
         $gateMo = GameConfig::gate_getItem($gateId);
-        my_Assert($gateMo!=null, ErrCode::err_const_no);
-        
+        my_Assert($gateMo != null, ErrCode::err_const_no);
+
         my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::user_Gate_NoUserGateInfo);
         $gateInfo = ctx()->gates->GateList->$gateId;
-        
+
         $tag = false;
         $prize = "";
-        $mask =0;
+        $mask = 0;
         switch ($index) {
             case 1:
-                $ts = $gateMo->first_ts1 *60;
-                if($ts >= $gateInfo->MaxSeconds){
+                $ts = $gateMo->first_ts1 * 60;
+                if ($ts >= $gateInfo->MaxSeconds) {
                     $tag = true;
                 }
-                $mask=1;
+                $mask = 1;
                 $prize = $gateMo->first_reward1;
                 break;
             case 2:
-                $ts = $gateMo->first_ts2*60;
-                if($ts >= $gateInfo->MaxSeconds){
+                $ts = $gateMo->first_ts2 * 60;
+                if ($ts >= $gateInfo->MaxSeconds) {
                     $tag = true;
                 }
                 $mask = 2;
                 $prize = $gateMo->first_reward2;
                 break;
             case 3:
-                if($gateInfo->pass > 0){
+                if ($gateInfo->pass > 0) {
                     $tag = true;
-                }                   
-                $mask =3;
+                }
+                $mask = 3;
                 $prize = $gateMo->first_reward3;
                 break;
             default:
                 break;
         }
-        
-        if($tag){
-            StoreProc::AddMultiItemInStore($prize); 
-            $gateInfo->FirstReward = $mask;    
+
+        if ($tag) {
+            StoreProc::AddMultiItemInStore($prize);
+            $gateInfo->FirstReward = $mask;
         }
-        ctx()->gates->GateList->$gateId=$gateInfo;
+        ctx()->gates->GateList->$gateId = $gateInfo;
 
         UserProc::updateUserInfo();
-        $ret = array(          
-            'gates' => ctx()->gates, 
+        $ret = array(
+            'gates' => ctx()->gates,
             'store' => ctx()->store,
-            );
+        );
         return Resp::ok($ret);
     }
     

Some files were not shown because too many files changed in this diff