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@@ -0,0 +1,920 @@
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+<?php
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+
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+namespace loyalsoft;
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+
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+/**
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+ * Description of PetProc
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+ *
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+ * @author Administrator
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+ */
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+class PetProc {
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+
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+ public static function InitArea() {
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+ $isUnlock = FightProc::isFunUnlock(Enum_FunType::Pet);
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+ if (!$isUnlock) {
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+ return;
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+ }
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+ $dic = GameConfig::pet_area();
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+ if ($dic != null && count(StlUtil::dictToArray(ctx()->store->exploreArea, 1)) == 0) {
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+ foreach ($dic as $areaId => $arr) {
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+ $ins_exploreArea = new Ins_ExploreArea();
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+ $ins_exploreArea->areaId = $areaId;
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+ ctx()->store()->exploreArea->$areaId = $ins_exploreArea;
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+ }
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+ }
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+ }
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+
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+ /**
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+ * 6433 区域等级升级
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+ * @return Resp
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+ */
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+ public static function Pet_AreaLevelUpgrade() {
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+ list($areaId) = req()->paras;
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+
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+ if (!StlUtil::dictHasProperty(ctx()->store->exploreArea, $areaId)) {
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+ $ins_ExploreArea = new Ins_ExploreArea();
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+ $ins_ExploreArea->areaId = $areaId;
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+ ctx()->store->exploreArea->$areaId = $ins_ExploreArea;
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+ }
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+ $vo = new Ins_ExploreArea(ctx()->store->exploreArea->$areaId);
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+ $vo->level += 1;
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+
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+ my_Assert(ctx()->baseInfo->gold >= $vo->mo()->unlockArea_gold, ErrCode::notenough_gold_msg);
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+ my_Assert(ctx()->baseInfo->level >= $vo->mo()->unlockArea_userLv, ErrCode::user_levelnotenough_msg);
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+
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+ ctx()->base()->Consume_Gold($vo->mo()->unlockArea_gold);
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+ ctx()->store->exploreArea->$areaId = $vo;
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+ UserProc::updateUserInfo();
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+
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+ return Resp::ok(array(
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+ 'gold' => ctx()->baseInfo->gold,
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+ 'store' => ctx()->store,
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+ ));
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+ }
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+
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+ /**
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+ *
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+ * @param Ins_ExploreArea $ins_ExploreArea
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+ */
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+ public static function GetAreaOutPutInfo(&$ins_ExploreArea, $outPut_type) {
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+ $num = $ins_ExploreArea->mo()->output_num; //等级带来的
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+ $ts = $ins_ExploreArea->mo()->output_time; //等级带来的
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+
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+ if (count($ins_ExploreArea->explorePetList) > 0) {
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+ $list = $ins_ExploreArea->explorePetList;
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+ foreach ($list as $petUid) {
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+ $ins_pet = new Ins_Pet(ctx()->store->$petUid);
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+ $typeId = $ins_pet->mo()->type;
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+ $qual = $ins_pet->qual;
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+
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+ $pet_exploreoutputMo = GameConfig::pet_exploreoutput_getItem($typeId, $qual);
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+ if ($pet_exploreoutputMo->exploreOutput != null) {
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+ $sList = explode(';', $pet_exploreoutputMo->exploreOutput);
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+ foreach ($sList as $str) {
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+ $s = explode(',', $str);
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+ if ((int) $s[0] == $ins_ExploreArea->areaId) {
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+ $num += (int) $s[1];
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+ $ts += (int) $s[2];
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ return ($outPut_type == 1) ? $num : $ts;
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+ }
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+
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+ /**
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+ * 6434 更换派遣宠物
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+ * @return Resp
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+ */
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+ public static function ReplaceDispatchPet_old() {
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+ list($areaId, $petUid, $exploreType) = req()->paras;
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+
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+ $vo = new Ins_ExploreArea(ctx()->store->exploreArea->$areaId);
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+
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+ if (StlUtil::arrayContains($vo->explorePetList, $petUid)) {
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+ StlUtil::arrayRemove($vo->explorePetList, $petUid);
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+ } else {
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+ my_Assert(count($vo->explorePetList) < $vo->mo()->dispatchPetNum, ErrCode::user_store_dispatchPetNumLimit);
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+ $petDic = ctx()->store->pet;
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+ my_Assert(StlUtil::dictHasProperty($petDic, $petUid), ErrCode::user_store_NotExistPet);
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+
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+ $ins_pet = new Ins_Pet($petDic->$petUid);
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+ $mo = GameConfig::pet_exploreoutput_getItem($ins_pet->mo()->type, $ins_pet->qual);
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+ my_Assert(null != $mo, ErrCode::err_const_no);
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+
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+ $sList = explode(';', $mo->exploreOutput);
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+ $tag = false;
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+ foreach ($sList as $key => $value) {
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+ $str = explode(',', $value);
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+ if ($str[0] == $areaId) {
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+ $tag = true;
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+ break;
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+ }
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+ }
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+ my_Assert($tag, ErrCode::user_store_dispatchPetErr);
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+ $vo->explorePetList[] = $petUid;
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+ }
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+
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+ my_Assert($exploreType == 1 && now() - $vo->startTs < 10 * 60, ErrCode::user_store_CannotReplaced_tsLimit);
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+
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+ //开始探索
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+ if (count($vo->explorePetList) == 0) {
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+ $vo->startTs = 0;
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+ $vo->endTs = 0;
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+ $vo->output_num = 0;
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+ $vo->output_ts = 0;
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+ } else {
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+ if ($vo->startTs == 0) {
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+ $vo->startTs = now();
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+ }
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+
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+ $ts = self::GetAreaOutPutInfo($vo, 2);
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+ $num = self::GetAreaOutPutInfo($vo, 1);
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+ $vo->endTs = $vo->startTs + $ts;
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+ $vo->output_num = $num;
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+ $vo->output_ts = $vo->endTs - $vo->startTs;
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+ }
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+
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+ ctx()->store->exploreArea->$areaId = $vo;
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+
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+ UserProc::updateUserInfo();
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+ return Resp::ok(array(
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+ 'store' => ctx()->store,
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+ ));
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+ }
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+
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+ /**
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+ * 6434 更换派遣宠物 废弃
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+ * @return Resp
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+ */
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+ public static function ReplaceDispatchPet() {
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+ list($areaId, $petUid) = req()->paras;
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+
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+ $vo = new Ins_ExploreArea(ctx()->store->exploreArea->$areaId);
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+
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+ if (StlUtil::arrayContains($vo->explorePetList, $petUid)) {
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+ StlUtil::arrayRemove($vo->explorePetList, $petUid);
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+ } else {
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+ my_Assert(count($vo->explorePetList) < $vo->mo()->dispatchPetNum, ErrCode::user_store_dispatchPetNumLimit);
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+ $petDic = ctx()->store->pet;
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+ my_Assert(StlUtil::dictHasProperty($petDic, $petUid), ErrCode::user_store_NotExistPet);
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+
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+ $ins_pet = new Ins_Pet($petDic->$petUid);
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+ $mo = GameConfig::pet_exploreoutput_getItem($ins_pet->mo()->type, $ins_pet->qual);
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+ my_Assert(null != $mo, ErrCode::err_const_no);
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+
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+ $sList = explode(';', $mo->exploreOutput);
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+ $tag = false;
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+ foreach ($sList as $key => $value) {
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+ $str = explode(',', $value);
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+ if ($str[0] == $areaId) {
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+ $tag = true;
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+ break;
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+ }
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+ }
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+ my_Assert($tag, ErrCode::user_store_dispatchPetErr);
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+ $vo->explorePetList[] = $petUid;
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+ }
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+
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+ my_Assert($exploreType == 1 && now() - $vo->startTs < 10 * 60, ErrCode::user_store_CannotReplaced_tsLimit);
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+
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+ ctx()->store->exploreArea->$areaId = $vo;
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+
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+ UserProc::updateUserInfo();
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+ return Resp::ok(array(
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+ 'store' => ctx()->store,
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+ ));
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+ }
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+
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+ /**
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+ * 6437 点击派遣宠物
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+ * @return Resp
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+ */
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+ public static function DispatchPet() {
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+ list($areaId, $petUidList) = req()->paras;
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+
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+ $ins_ExploreArea = new Ins_ExploreArea(ctx()->store->exploreArea->$areaId);
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+ $ins_ExploreArea->explorePetList = $petUidList;
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+
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+ if ($ins_ExploreArea->startTs > 0 && $ins_ExploreArea->endTs > 0) {//说明是更换
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+ //my_Assert(count($ins_ExploreArea->explorePetList) > 0, ErrCode::user_store_addDispatchPet);
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+ my_Assert(now() - $ins_ExploreArea->startTs < 10 * 60, ErrCode::user_store_CannotReplaced_tsLimit);
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+ }
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+
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+ if (count($petUidList) == 0) {
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+ $ins_ExploreArea->startTs = 0;
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+ $ins_ExploreArea->endTs = 0;
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+ $ins_ExploreArea->output_num = 0;
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+ $ins_ExploreArea->output_ts = 0;
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+ } else {
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+ if ($ins_ExploreArea->startTs == 0) {
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+ $ins_ExploreArea->startTs = now();
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+ }
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+
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+ $ts = self::GetAreaOutPutInfo($ins_ExploreArea, 2);
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+ $num = self::GetAreaOutPutInfo($ins_ExploreArea, 1);
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+ $ins_ExploreArea->endTs = $ins_ExploreArea->startTs + $ts;
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+ $ins_ExploreArea->output_num = $num;
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+ $ins_ExploreArea->output_ts = $ins_ExploreArea->endTs - $ins_ExploreArea->startTs;
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+ }
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+
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+ ctx()->store->exploreArea->$areaId = $ins_ExploreArea;
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+
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+ UserProc::updateUserInfo();
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+ return Resp::ok(array(
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+ 'store' => ctx()->store,
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+ ));
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+ }
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+
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+ /**
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+ * 6438 某区域的派遣宠物信息
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+ * @return Resp
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+ */
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+ public static function ResetDispatchPet() {
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+ list($areaId) = req()->paras;
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+
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+ $ins_ExploreArea = new Ins_ExploreArea(ctx()->store->exploreArea->$areaId);
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+
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+ UserProc::updateUserInfo();
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+ return Resp::ok(array(
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+ 'explorePetList' =>$ins_ExploreArea->explorePetList,
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+ ));
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+ }
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+
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+ /**
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+ * 6435 删除全部派遣宠物
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+ */
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+ public static function RemoveDispatchPet() {
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+ list($areaId) = req()->paras;
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+
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+ $vo = new Ins_ExploreArea(ctx()->store->exploreArea->$areaId);
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+ $vo->explorePetList = array();
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+ $vo->startTs = 0;
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+ $vo->endTs = 0;
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+ $vo->output_num = 0;
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+ $vo->output_ts = 0;
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+
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+ ctx()->store->exploreArea->$areaId = $vo;
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+
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+ UserProc::updateUserInfo();
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+ return Resp::ok(array(
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+ 'store' => ctx()->store,
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+ ));
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+ }
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+
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+ /**
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+ * 6436 领取探索奖励
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+ */
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+ public static function Pet_ReceiveReward() {
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+ list($areaId) = req()->paras;
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+
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+ $vo = new Ins_ExploreArea(ctx()->store->exploreArea->$areaId);
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+
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+ my_Assert($vo->startTs > 0 && now() - $vo->startTs > 10 * 60, ErrCode::user_store_CannotReceiveReward);
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+
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+ $tt = now() - $vo->startTs;
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+ if (now() >= $vo->endTs) {
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+ $tt = $vo->endTs - $vo->startTs;
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+ }
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+
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+ $ts_n = $vo->output_ts / $vo->output_num;
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+ $num = intval($tt *= $ts_n);
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+ $goodsStr = $vo->mo()->reward_fixed . ',' . $num;
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+ StoreProc::AddMultiItemInStore($goodsStr);
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+
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+ $reward = explode(',', $vo->mo()->reward_extra);
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+ $randNum = rand(1, $reward[2]);
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+ if ($randNum <= $reward[2]) {
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+ StoreProc::AddMultiItemInStore($reward[0] . ',' . $reward[1]);
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+ }
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+
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+ //$vo->explorePetList = array();
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+ $vo->startTs = 0;
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+ $vo->endTs = 0;
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+ $vo->output_num = 0;
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+ $vo->output_ts = 0;
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+
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+ ctx()->store->exploreArea->$areaId = $vo;
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+
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+ UserProc::updateUserInfo();
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+ return Resp::ok(array(
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+ 'gold' => ctx()->baseInfo->gold,
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+ 'cash' => ctx()->baseInfo->cash,
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+ 'reward' => StoreProc::$reward,
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+ 'reward_Gem' => StoreProc::$reward_Gem,
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+ 'reward_equip' => StoreProc::$reward_equip,
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+ 'store' => ctx()->store,
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+ ));
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+ }
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+
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+ /**
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+ * 6432 解锁孵化位置
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+ * @return Resp
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+ */
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+ public static function Pet_UnlockBreedLocation() {
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+ list($slotId) = req()->paras;
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+
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+ $list = explode(';',GameConfig::glc2()->Pet_BreedLocationUnlockInfo);
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+ foreach ($list as $value) {
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+ $s = explode(',', $value);
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+ if($s[0] == $slotId){
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+ my_Assert(ctx()->baseInfo->cash >= $s[1], ErrCode::notenough_cash_msg);
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+ ctx()->base()->Consume_Cash($s[1]);
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+ $breed = new Ins_BreedEggSlot(ctx()->store->breedEggLocation->$slotId);
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+ $breed->unlock = 1;
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+ ctx()->store()->breedEggLocation->$slotId = $breed;
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+ break;
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+ }
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+ }
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+
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+ UserProc::updateUserInfo();
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+ return Resp::ok(array(
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+ 'cash' => ctx()->baseInfo->cash,
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+ 'store' => ctx()->store,
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+ ));
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+ }
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+
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+ /**
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+ * 6431 正常孵化完成点击领取
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+ * @return Resp
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+ */
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+ public static function Pet_ReceiveBreedPet() {
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+ list($slotId) = req()->paras;
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+
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+ $ins_breed = new Ins_BreedEggSlot(ctx()->store()->breedEggLocation->$slotId);
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+ my_Assert($ins_breed->eggId != 0, ErrCode::user_store_NoExistBreedEgg);
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+ my_Assert($ins_breed->unlock == 1, ErrCode::user_store_SlotNotUnlocked);
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+ my_Assert(now() >= $ins_breed->endTs, ErrCode::user_store_NoCompleteBreed);
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+
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+ StoreProc::AddMultiItemInStore($ins_breed->mo()->reward);
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+
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+ //随机一个灵宠
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+ $str = explode(';', $ins_breed->mo()->per);
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+ $newPet = self::RandObtainPet($str);
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+
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+ $uid = 0;
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+ if($newPet != null){
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+ $uid = $newPet->uid;
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+ ctx()->store()->pet->$uid = $newPet;
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+ }
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+
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+ UserProc::updateUserInfo();
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+ return Resp::ok(array(
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+ 'cash' => ctx()->baseInfo->cash,
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+ 'store' => ctx()->store,
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+ 'newPetUid'=>$uid,
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+ ));
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+ }
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+
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+ /**
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+ * 6430 加速孵化宠物
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+ * @return Resp
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+ */
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+ public static function Pet_FastBreedEgg() {
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+ list($slotId) = req()->paras;
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+ $ins_breed = new Ins_BreedEggSlot(ctx()->store()->breedEggLocation->$slotId);
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+ my_Assert($ins_breed->eggId != 0, ErrCode::user_store_NoExistBreedEgg);
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+ my_Assert($ins_breed->unlock == 1, ErrCode::user_store_SlotNotUnlocked);
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+ my_Assert(now() < $ins_breed->endTs, ErrCode::user_store_CompleteBreed);
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+
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+ $num = $ins_breed->mo()->breedTs/60/10;
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+ $cash_one = $ins_breed->mo()->fastBreed_cost/$num;
|
|
|
+
|
|
|
+ $ts = $ins_breed->endTs - now();
|
|
|
+ $costNum = ceil($ts/60/10);
|
|
|
+
|
|
|
+ my_Assert(ctx()->baseInfo->cash >= $costNum*$cash_one, ErrCode::notenough_cash_msg);
|
|
|
+ ctx()->base()->Consume_Cash($costNum*$cash_one);
|
|
|
+
|
|
|
+ StoreProc::AddMultiItemInStore($ins_breed->mo()->reward);
|
|
|
+
|
|
|
+ //随机一个灵宠
|
|
|
+ $str = explode(';', $ins_breed->mo()->per);
|
|
|
+ $newPet = self::RandObtainPet($str);
|
|
|
+
|
|
|
+ $uid = 0;
|
|
|
+ if($newPet != null){
|
|
|
+ $uid = $newPet->uid;
|
|
|
+ ctx()->store()->pet->$uid = $newPet;
|
|
|
+ }
|
|
|
+
|
|
|
+ UserProc::updateUserInfo();
|
|
|
+ return Resp::ok(array(
|
|
|
+ 'cash' => ctx()->baseInfo->cash,
|
|
|
+ 'store' => ctx()->store,
|
|
|
+ 'newPetUid'=>$uid,
|
|
|
+ ));
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 初始化一个宠物
|
|
|
+ * @param type $rarity
|
|
|
+ * @param type $qual
|
|
|
+ * @param type $petType
|
|
|
+ */
|
|
|
+ public static function RandObtainPet($str) {
|
|
|
+ //随机一个灵宠
|
|
|
+ $randNum = rand(1,10000);
|
|
|
+ $start = 0;
|
|
|
+ $end = 0;
|
|
|
+
|
|
|
+ $rarity = 0;
|
|
|
+ $qual = 0;
|
|
|
+ $petType = 0;
|
|
|
+ foreach ($str as $key => $value) {
|
|
|
+ $s = explode(',', $value);
|
|
|
+ $end += $s[3]*100;
|
|
|
+ if($randNum > $start && $randNum <= $end){
|
|
|
+ $rarity = $s[0];
|
|
|
+ $qual = $s[1];
|
|
|
+ $petType = $s[2];
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ $start = $end;
|
|
|
+ }
|
|
|
+
|
|
|
+ $dic = GameConfig::pet();
|
|
|
+ $petArr = array();
|
|
|
+ foreach ($dic as $typeId => $mo) {
|
|
|
+ if($mo->petType == $petType && $mo->qual == $qual && $mo->rarity == $rarity){
|
|
|
+ $petArr[] = $typeId;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ $typeId = 0;
|
|
|
+ if(count($petArr) > 0){
|
|
|
+ $num = rand(0,count($petArr)-1);
|
|
|
+ $typeId = $petArr[$num];
|
|
|
+ }
|
|
|
+ if($typeId != 0){
|
|
|
+ return StoreProc::initPet($typeId);
|
|
|
+ }
|
|
|
+
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 6429 孵化宠物
|
|
|
+ * @return Resp
|
|
|
+ */
|
|
|
+ public static function Pet_BreedEgg() {
|
|
|
+ list($slotId,$eggId) = req()->paras;
|
|
|
+
|
|
|
+ my_Assert(StlUtil::dictHasProperty(ctx()->store->items, $eggId), ErrCode::user_store_NoItem);
|
|
|
+ $mo = GameConfig::item_getItem($eggId);
|
|
|
+ my_Assert($mo != null, ErrCode::err_const_no);
|
|
|
+ my_Assert($mo->itemType == 103, ErrCode::user_store_NoItem);
|
|
|
+
|
|
|
+ $ins_breed = new Ins_BreedEggSlot(ctx()->store()->breedEggLocation->$slotId);
|
|
|
+ my_Assert($ins_breed->eggId == 0 && $ins_breed->unlock == 1, ErrCode::user_store_NoBreedSlot);
|
|
|
+ ctx()->store()->removeItem($eggId, 1);
|
|
|
+
|
|
|
+ //$ins_breed = ctx()->store()->breedEggLocation->$slot;
|
|
|
+
|
|
|
+ $ins_breed->eggId = $eggId;
|
|
|
+ $ts = $ins_breed->mo()->breedTs;
|
|
|
+ $ins_breed->endTs = now()+$ts;
|
|
|
+ ctx()->store()->breedEggLocation->$slotId = $ins_breed;
|
|
|
+
|
|
|
+ UserProc::updateUserInfo();
|
|
|
+ return Resp::ok(array(
|
|
|
+ //'gold' => ctx()->baseInfo->gold,
|
|
|
+ 'store' => ctx()->store,
|
|
|
+ ));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 6428 宠物降品
|
|
|
+ */
|
|
|
+ public static function Pet_DownGradingQual() {
|
|
|
+ list($uid) = req()->paras;
|
|
|
+
|
|
|
+ $petDic = ctx()->store->pet;
|
|
|
+ my_Assert(StlUtil::dictHasProperty($petDic, $uid), ErrCode::user_store_NotExistPet);
|
|
|
+ $ins_pet = new Ins_Pet($petDic->$uid);
|
|
|
+
|
|
|
+ $NotDownGradingList = explode(',', glc()->equipQual_NotDownGrading);
|
|
|
+ my_Assert(!in_array($ins_pet->qual, $NotDownGradingList), ErrCode::user_store_equip_minQual);
|
|
|
+
|
|
|
+ $itemNum = 0;
|
|
|
+ for ($i = 1; $i < $ins_pet->level; $i++) {
|
|
|
+ $mo = GameConfig::pet_levelupgrade_getItem($ins_pet->mo()->rarity, $ins_pet->qual, $i);
|
|
|
+ $itemNum += $mo->costItem;
|
|
|
+ }
|
|
|
+ StoreProc::AddMultiItemInStore(6 . ',' . $itemNum);
|
|
|
+
|
|
|
+ self::ComposeMaterial_Fallback_Pet($ins_pet->mo()->petType, $ins_pet->qual);
|
|
|
+
|
|
|
+ $ins_pet->level = 1;
|
|
|
+ $sList2 = explode(';', glc()->equipQualUnlockSkillId);
|
|
|
+ foreach ($sList2 as $str3) {
|
|
|
+ $s = explode(',', $str3);
|
|
|
+ if (in_array($ins_pet->qual, $s)) {
|
|
|
+ $ins_pet->qual = $s[0];
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ ctx()->store->pet->$uid = $ins_pet;
|
|
|
+ //FightProc::Ranking_FightPower();
|
|
|
+ UserProc::updateUserInfo();
|
|
|
+ return Resp::ok(array(
|
|
|
+ //'gold' => ctx()->baseInfo->gold,
|
|
|
+ 'store' => ctx()->store,
|
|
|
+ ));
|
|
|
+ }
|
|
|
+
|
|
|
+ private static function ComposeMaterial_Fallback_Pet($type, $qual) {
|
|
|
+ $sList2 = explode(';', glc()->equipQualUnlockSkillId);
|
|
|
+ foreach ($sList2 as $str) {
|
|
|
+ $s = explode(',', $str);
|
|
|
+ if (in_array($qual, $s)) {
|
|
|
+ $max = $qual;
|
|
|
+ $min = $s[0];
|
|
|
+ $num = 0;
|
|
|
+ for ($i = $min; $i < $max; $i++) {
|
|
|
+ $mo = GameConfig::pet_compose_getItem($i);
|
|
|
+ $num += explode(',', $mo->compose_condition)[2];
|
|
|
+ }
|
|
|
+
|
|
|
+ $typeId = StoreProc::ComposeMaterial($type, $min,902);
|
|
|
+ StoreProc::AddMultiItemInStore($typeId . ',' . $num);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ /*
|
|
|
+ * 6427 宠物降级
|
|
|
+ */
|
|
|
+
|
|
|
+ public static function Pet_DownGradingLevel() {
|
|
|
+ list($uid) = req()->paras; //宠物uid
|
|
|
+
|
|
|
+ $petDic = ctx()->store->pet;
|
|
|
+ my_Assert(StlUtil::dictHasProperty($petDic, $uid), ErrCode::user_store_NotExistPet);
|
|
|
+ $ins_pet = new Ins_Pet($petDic->$uid);
|
|
|
+
|
|
|
+ my_Assert($ins_pet->level > 1, ErrCode::user_store_equip_minlevel);
|
|
|
+
|
|
|
+ $itemNum = 0;
|
|
|
+ for ($i = 1; $i < $ins_pet->level; $i++) {
|
|
|
+ $mo = GameConfig::pet_levelupgrade_getItem($ins_pet->mo()->rarity, $ins_pet->qual, $i);
|
|
|
+ $itemNum += $mo->costItem;
|
|
|
+ }
|
|
|
+ StoreProc::AddMultiItemInStore(6 . ',' . $itemNum);
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ $ins_pet->level = 1;
|
|
|
+ ctx()->store->pet->$uid = $ins_pet;
|
|
|
+
|
|
|
+ //FightProc::Ranking_FightPower();
|
|
|
+ UserProc::updateUserInfo();
|
|
|
+ return Resp::ok(array(
|
|
|
+ //'gold' => ctx()->baseInfo->gold,
|
|
|
+ 'store' => ctx()->store,
|
|
|
+ ));
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 6426 宠物一键合成
|
|
|
+ * @return type
|
|
|
+ */
|
|
|
+ public static function Pet_OnekeyCompose() {
|
|
|
+ $store = ctx()->store(true);
|
|
|
+ $petDic = $store->pet;
|
|
|
+ $arr = array(); # 待处理装备临时数组
|
|
|
+ $composePet = array(); # 合成记录
|
|
|
+ foreach ($petDic as $pet) {
|
|
|
+ if ($pet->qual < 4) { # 4 品以上的不参与合成
|
|
|
+ $arr[] = new Ins_Pet($pet);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ while (count($arr) > 0) { # 循环处理每一个装备
|
|
|
+ $pet_compose = array_pop($arr); # 从末尾弹出一个元素做合成运算
|
|
|
+ if (null == $pet_compose) { # 防御空对象
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ $eqQualCfg = GameConfig::pet_compose_getItem($pet_compose->qual); # 按照品阶查询合成配置数据
|
|
|
+ my_Assert(null != $eqQualCfg, ErrCode::err_const_no); # 防御配置数据错误
|
|
|
+ list($type, $costQual, $num) = explode(',', $eqQualCfg->compose_condition); # 从配置提取合成条件
|
|
|
+ $composeArr = array(); # 消耗集合
|
|
|
+ foreach ($arr as $v) { # 从剩余元素中查找合成所需
|
|
|
+ if ($v->qual == $costQual) { # 同品阶
|
|
|
+ if (($type == 1) ? $v->typeId == $pet_compose->typeId # # type: 1 与本体相同 2 同部位即可
|
|
|
+ : $v->mo()->petType == $pet_compose->mo()->petType) {
|
|
|
+ $composeArr[] = $v; # 成为消耗品
|
|
|
+ }
|
|
|
+ if (count($composeArr) >= $num) { # 达到消耗数量就停
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (count($composeArr) >= $num) { # 合成的回收 不合成的可不能给回收了
|
|
|
+ $uid = $pet_compose->uid;
|
|
|
+ $newPet = self::ComposeNewPet($pet_compose); # 原地合成
|
|
|
+ self::petLevelChange_Material_Recovery($newPet->mo()->rarity, $newPet->qual, $newPet->level); # 回收材料
|
|
|
+ $newPet->level = 1;
|
|
|
+ $petDic->$uid = $newPet;
|
|
|
+
|
|
|
+ $composePet[] = $uid; # 添加合成记录
|
|
|
+ foreach ($composeArr as $val) { # 回收消耗的装备中所含材料
|
|
|
+ self::petLevelChange_Material_Recovery($val->mo()->rarity, $val->qual, $val->level); # 回收材料
|
|
|
+ StlUtil::dictRemove(ctx()->store(true)->pet, $val->uid); # 背包删除
|
|
|
+ if(ctx()->store(true)->petUid_fight_position == $val->uid){
|
|
|
+ ctx()->store(true)->petUid_fight_position = 0;
|
|
|
+ }
|
|
|
+ foreach (ctx()->store(true)->petUids_supportFight_position as $k => $pUid) {
|
|
|
+ if($pUid == $val->uid){
|
|
|
+ StlUtil::dictRemove(ctx()->store(true)->petUids_supportFight_position, $k);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ StlUtil::arrayRemove($arr, $val); # 从arr中删掉已消耗装备
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ UserProc::updateUserInfo(); # 回存玩家数据
|
|
|
+ return Resp::ok(array(# # 返回给客户端的数据
|
|
|
+ 'store' => ctx()->store,
|
|
|
+ 'composeEquip' => $composePet,
|
|
|
+ 'task' => ctx()->task,
|
|
|
+ ));
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 6425 宠物合成
|
|
|
+ * @return Resp
|
|
|
+ */
|
|
|
+ public static function Pet_Compose() {
|
|
|
+ list($uid, $petUids_cost, $composeMaterial_typeIds) = req()->paras;
|
|
|
+
|
|
|
+ $petDic = ctx()->store->pet;
|
|
|
+ my_Assert(StlUtil::dictHasProperty($petDic, $uid), ErrCode::user_store_NotExistPet);
|
|
|
+ $ins_pet = new Ins_Pet($petDic->$uid);
|
|
|
+
|
|
|
+ my_Assert($ins_pet->qual < 11, ErrCode::user_store_equip_qualMaxLimit);
|
|
|
+ $composeMo = GameConfig::pet_compose_getItem($ins_pet->qual);
|
|
|
+ my_Assert(null != $composeMo, ErrCode::err_const_no);
|
|
|
+ $arr = explode(',', $composeMo->compose_condition);
|
|
|
+
|
|
|
+ $type = $arr[0];
|
|
|
+ $costQual = $arr[1];
|
|
|
+ $num = $arr[2];
|
|
|
+
|
|
|
+ $all_num = 0;
|
|
|
+
|
|
|
+ $materialItemType = 0;
|
|
|
+ $materialItemNum = 0;
|
|
|
+ if ($type == 2 && $composeMaterial_typeIds != null) {//部位去校验
|
|
|
+ $str = explode(',', $composeMaterial_typeIds);
|
|
|
+ $materialItemType = $str[0];
|
|
|
+ $materialItemNum = count($str);
|
|
|
+ foreach ($str as $s) {
|
|
|
+ $composeMaterial_itemTypeId = StoreProc::ComposeMaterial($ins_pet->mo()->petType, $costQual,902);
|
|
|
+ my_Assert($composeMaterial_itemTypeId == $s, ErrCode::user_store_equip_composeMaterialErr);
|
|
|
+ $all_num += 1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if ($petUids_cost != null) {
|
|
|
+ $costPetsArr = explode(',', $petUids_cost);
|
|
|
+ $all_num += count($costPetsArr);
|
|
|
+
|
|
|
+ foreach ($costPetsArr as $pUid) {
|
|
|
+ my_Assert(StlUtil::dictHasProperty($petDic, $pUid), ErrCode::user_store_NotExistPet);
|
|
|
+
|
|
|
+ my_Assert(ctx()->store(true)->petUid_fight_position != $pUid, ErrCode::user_store_NotSelectPet_fight);
|
|
|
+ my_Assert(!in_array($pUid, ctx()->store(true)->petUids_supportFight_position), ErrCode::user_store_NotSelectPet_supportfight);
|
|
|
+
|
|
|
+ $costIns_pet = new Ins_Pet($petDic->$pUid);
|
|
|
+ my_Assert($costIns_pet->qual == $costQual, ErrCode::user_store_equipMaterialQualErr);
|
|
|
+ if ($type == 1) {//本体
|
|
|
+ my_Assert($costIns_pet->typeId == $ins_pet->typeId, ErrCode::user_store_equipMaterialTypeErr);
|
|
|
+ } else {
|
|
|
+ my_Assert($costIns_pet->mo()->petType == $ins_pet->mo()->petType, ErrCode::user_store_equipMaterialTypeErr);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ my_Assert($all_num == $num, ErrCode::user_store_equipMaterialNumErr);
|
|
|
+ ctx()->store(true)->pet->$uid = self::ComposeNewPet($ins_pet);
|
|
|
+
|
|
|
+ //消耗的装备 回收
|
|
|
+ if ($petUids_cost != null) {
|
|
|
+ $costPetsArr = explode(',', $petUids_cost);
|
|
|
+ foreach ($costPetsArr as $pUid) {
|
|
|
+ $costIns_Equip = new Ins_Pet($petDic->$pUid);
|
|
|
+ self::petLevelChange_Material_Recovery($costIns_Equip->mo()->rarity, $costIns_Equip->qual, $costIns_Equip->level);
|
|
|
+ StlUtil::dictRemove(ctx()->store(true)->pet, $pUid);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if ($materialItemType != 0) {
|
|
|
+ ctx()->store(true)->removeItem($materialItemType, $materialItemNum);
|
|
|
+ }
|
|
|
+
|
|
|
+ UserProc::updateUserInfo();
|
|
|
+ return Resp::ok(array(
|
|
|
+ 'store' => ctx()->store,
|
|
|
+ 'task' => ctx()->task,
|
|
|
+ ));
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 装备等级提升 消耗的金币图纸回收
|
|
|
+ * @param type $rarity
|
|
|
+ * @param type $qual
|
|
|
+ * @param type $posId
|
|
|
+ * @param type $level
|
|
|
+ */
|
|
|
+ public static function petLevelChange_Material_Recovery($rarity, $qual,$level) {
|
|
|
+ $num = 0;
|
|
|
+
|
|
|
+ for ($i = 1; $i <= $level - 1; $i++) {
|
|
|
+ $mo = GameConfig::pet_levelupgrade_getItem($rarity, $qual, $i);
|
|
|
+ $num += $mo->costItem;
|
|
|
+ }
|
|
|
+ if ($num > 0) {
|
|
|
+ StoreProc::AddMultiItemInStore(6 . ',' . $num);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 合成一个新的装备
|
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|
+ * @param type Ins_Equip
|
|
|
+ */
|
|
|
+ public static function ComposeNewPet(&$ins_pet) {
|
|
|
+ $newPetTypeId = $ins_pet->typeId;
|
|
|
+ $qual = $ins_pet->qual + 1;
|
|
|
+ if ($ins_pet->qual < 4) {
|
|
|
+ //$newEquipTypeId = substr($ins_pet->typeId, 0, strlen($ins_equip->typeId) - 5);
|
|
|
+ $rarity = substr($ins_pet->typeId, -2);
|
|
|
+ $mo = GameConfig::pet_getItem($ins_pet->typeId);
|
|
|
+ $newPetTypeId = $mo->type. "0" . $qual . $rarity;
|
|
|
+ }
|
|
|
+
|
|
|
+ $ins_pet->typeId = $newPetTypeId;
|
|
|
+ $ins_pet->qual = $qual;
|
|
|
+
|
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+ return $ins_pet;
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ /**
|
|
|
+ *6424 灵宠等级提升
|
|
|
+ * @return Resp
|
|
|
+ */
|
|
|
+ public static function Pet_LevelUpgrade(){
|
|
|
+ list($uid) = req()->paras; //装备uid
|
|
|
+
|
|
|
+ my_Assert(StlUtil::dictHasProperty(ctx()->store->pet, $uid), ErrCode::user_store_NotExistPet);
|
|
|
+ $ins_pet = new Ins_Pet(ctx()->store->pet->$uid);
|
|
|
+ my_Assert($ins_pet->level < $ins_pet->Pet_MaxLevel(), ErrCode::user_store_LevelLimit);
|
|
|
+
|
|
|
+ $mo = $ins_pet->petLevelMo();
|
|
|
+
|
|
|
+ $costTuzhiId = 6;
|
|
|
+ $tuzhiNum = 0;
|
|
|
+ if (StlUtil::dictHasProperty(ctx()->store->items, $costTuzhiId)) {
|
|
|
+ $tuzhiNum = ctx()->store->items->$costTuzhiId;
|
|
|
+ }
|
|
|
+ my_Assert($tuzhiNum >= $mo->costItem, ErrCode::notenough_item);
|
|
|
+
|
|
|
+ ctx()->store(true)->removeItem($costTuzhiId,$mo->costItem);
|
|
|
+
|
|
|
+ $ins_pet->level += 1;
|
|
|
+ ctx()->store->pet->$uid = $ins_pet;
|
|
|
+
|
|
|
+ UserProc::updateUserInfo();
|
|
|
+ return Resp::ok(array(
|
|
|
+ 'store' => ctx()->store,
|
|
|
+ ));
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 6423 展示空闲灵宠
|
|
|
+ * @return Resp
|
|
|
+ */
|
|
|
+ public static function Pet_SelectShowPet(){
|
|
|
+ list($uid) = req()->paras;
|
|
|
+
|
|
|
+ $petDic = ctx()->store->pet;
|
|
|
+ my_Assert(StlUtil::dictHasProperty($petDic, $uid), ErrCode::user_store_NotExistPet);
|
|
|
+
|
|
|
+ my_Assert(count(ctx()->store()->mainShowPetList)< GameConfig::glc2()->Pet_MainShowPetList , ErrCode::user_store_ShowPetNumLimit);
|
|
|
+
|
|
|
+ my_Assert(ctx()->store->petUid_fight_position != $uid, ErrCode::user_store_NotSelectPet_fight);
|
|
|
+ my_Assert(!in_array($uid, ctx()->store->petUids_supportFight_position), ErrCode::user_store_NotSelectPet_supportfight);
|
|
|
+
|
|
|
+ if(in_array($uid,ctx()->store()->mainShowPetList)){
|
|
|
+ StlUtil::arrayRemove(ctx()->store()->mainShowPetList, $uid);
|
|
|
+ } else {
|
|
|
+ ctx()->store()->mainShowPetList[] = $uid;
|
|
|
+ }
|
|
|
+
|
|
|
+ UserProc::updateUserInfo();
|
|
|
+ return Resp::ok(array());
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 6422 出战/替换/上阵
|
|
|
+ */
|
|
|
+ public static function Pet_ChangeFightPosition() {
|
|
|
+ list($type, $uid, $index) = req()->paras;
|
|
|
+
|
|
|
+ $dic = ctx()->store(true)->petUids_supportFight_position;
|
|
|
+ if ($type == 1) {//出战、替换
|
|
|
+ ctx()->store(true)->petUid_fight_position = $uid;
|
|
|
+
|
|
|
+ foreach ($dic as $k => $petUid) {
|
|
|
+ if($petUid == $uid){
|
|
|
+ ctx()->store(true)->petUids_supportFight_position->$k = 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ } else if ($type == 2) {
|
|
|
+ $tag = false;
|
|
|
+ foreach ($dic as $k => $petUid) {
|
|
|
+ if($petUid == $uid && $k != $index){
|
|
|
+ $tag = true;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ my_Assert(!$tag, ErrCode::user_store_NoReplacePet);
|
|
|
+
|
|
|
+ ctx()->store(true)->petUids_supportFight_position->$index = $uid;
|
|
|
+ if(ctx()->store(true)->petUid_fight_position == $uid){
|
|
|
+ ctx()->store(true)->petUid_fight_position = 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+// if ($type == 0 && $index == 0 && $uid != 0) {//上阵点击空白的地方
|
|
|
+// if (ctx()->store(true)->petUid_fight_position == 0) {
|
|
|
+// ctx()->store(true)->petUid_fight_position = $uid;
|
|
|
+// } else {
|
|
|
+// $list = StlUtil::dictToArray(ctx()->store(true)->petUids_supportFight_position);
|
|
|
+// if (count($list) === 0) {
|
|
|
+// $key = 1;
|
|
|
+// ctx()->store(true)->petUids_supportFight_position->$key = $uid;
|
|
|
+// } else {
|
|
|
+// for ($i = 1; $i <= 2; $i++) {
|
|
|
+// if (!StlUtil::dictHasProperty(ctx()->store(true)->petUids_supportFight_position, $i) || ctx()->store(true)->petUids_supportFight_position->$i == 0) {
|
|
|
+// ctx()->store(true)->petUids_supportFight_position->$i = $uid;
|
|
|
+// break;
|
|
|
+// }
|
|
|
+// }
|
|
|
+// }
|
|
|
+// }
|
|
|
+// }
|
|
|
+
|
|
|
+ UserProc::updateUserInfo();
|
|
|
+ return Resp::ok(array());
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 6421 移除宠物上的新的标志
|
|
|
+ */
|
|
|
+ public static function Pet_RemoveNewTip() {
|
|
|
+ list($uid) = req()->paras;
|
|
|
+
|
|
|
+ $petDic = ctx()->store->pet;
|
|
|
+ my_Assert(StlUtil::dictHasProperty($petDic, $uid), ErrCode::user_store_NotExistPet);
|
|
|
+
|
|
|
+ ctx()->store->pet->$uid->isNew = 0;
|
|
|
+
|
|
|
+ UserProc::updateUserInfo();
|
|
|
+ return Resp::ok(array());
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * 6439 宠物休息
|
|
|
+ */
|
|
|
+ public static function RemoveFightPosition() {
|
|
|
+ list($uid) = req()->paras;
|
|
|
+
|
|
|
+ if (ctx()->store->petUid_fight_position == $uid)
|
|
|
+ {
|
|
|
+ ctx()->store()->petUid_fight_position = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ for ($i = 1; $i <= 2; $i++) {
|
|
|
+ if (StlUtil::dictHasProperty(ctx()->store->petUids_supportFight_position, $i) && ctx()->store->petUids_supportFight_position->$i == $uid)
|
|
|
+ {
|
|
|
+ ctx()->store()->petUids_supportFight_position->$i = 0;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ UserProc::updateUserInfo();
|
|
|
+ return Resp::ok(array());
|
|
|
+ }
|
|
|
+
|
|
|
+}
|