cmd) { case CmdCode::cmd_active_day7_drawreward: # 6101 签到 return ActiveProc::Day7_DrawReward(); case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包 return ActiveProc::drawPackageByCode(); default: Err(ErrCode::cmd_err); } } /** * 6102 兑换码礼包 */ static function drawPackageByCode() { list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码 $codePlatStr = ""; $packageID = 0; $active = GameConfig::activity_getItem($activeId); # 活动数据 my_Assert(null != $active, ErrCode::active_const_no_err); my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间 my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符) $activeCode = CipheredBase32::Decode($codestring); # 解码 $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包 || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符 ErrCode::active_activecode_plat); # # 平台错误 my_Assert(is_int($activeCode->number) # # 编号为int值 && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000 ErrCode::active_activecode_format); $packageID = $activeCode->package; # 礼包id $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据 my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御 my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(), ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启 $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问 my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了 //my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了 $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包 my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错 //$ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库 //my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试 ctx()->privateState->usedTokens[] = $packageID; UserProc::updateUserInfo(); # 回存玩家数据 $ret = array(# # 返回值 "plat" => $codePlatStr, "packageId" => $packageID, "reward" => $packageInfo->reward, 'gold' => ctx()->base()->gold, 'cash' => ctx()->base()->cash, 'tili' => ctx()->base()->tili, 'store' => ctx()->store, 'hero' => ctx()->heros, ); return Resp::ok($ret); # 返回成功信息 } /** * 7日签到 数据更新 */ public static function DailyResetDay7Task() { if (count(ctx()->privateState->LoginDays) >= 7) { ctx()->privateState->LoginDays = array(); ctx()->privateState->day7_drawed = array(); } $index = count(ctx()->privateState->LoginDays) + 1; ctx()->privateState->LoginDays[] = $index; ctx()->privateState->day7_accumulate += 1; } /** * 7日签到 * @return type */ public static function Day7_DrawReward() { list($day) = req()->paras; # 参数: 领取第x天的奖励 $user = ctx(); my_Assert(in_array($day, $user->privateState->LoginDays), ErrCode::active_day7_expired); my_Assert(!in_array($day, $user->privateState->day7_drawed), ErrCode::active_hasgetted); $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据 my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置 StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励 $user->privateState->day7_drawed[] = $day; # 添加领取记录 ctx($user); UserProc::updateUserInfo(); # 回存 return Resp::ok(array( 'gold' => $user->baseInfo->gold, 'cash' => $user->baseInfo->cash, 'tili' => $user->baseInfo->tili, 'store' => $user->store, )); } }