cmd) { case CmdCode::cmd_active_day7_drawreward: # 6101 签到 return ActiveProc::Day7_DrawReward(); case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包 return ActiveProc::drawPackageByCode(); case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖 return ActiveProc::lottery_Tree(); case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券 return ActiveProc::lottery_Tree_cashExchange(); case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取 return ActiveProc::lotteryNumBox_RewardReceived(); case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换 return ActiveProc::LotteryExchangeItem(); case CmdCode::cmd_active_day7_accumulateDrawreward: # 6107 7日签到 累计天数宝箱奖励领取 return ActiveProc::Day7_AccumulateDrawreward(); case CmdCode::cmd_active_limitTsBuy: # 6108 限时贩售 return ActiveProc::LimitTsBuy_Drawreward(); case CmdCode::cmd_active_battlePassDrawReward: # 6109 战令奖励领取 return ActiveProc::BattlePassDrawReward(); case CmdCode::cmd_active_day7_drawreward_newPlayer: # 6110 新手7日签到领取奖励 return ActiveProc::Day7_Drawreward_NewPlayer(); case CmdCode::cmd_active_getTodayOnlineInfos: # 6111 查询当天在线时长信息 return self::GetTodayOnlineInfos(); case CmdCode::cmd_active_draw_onlinegift: # 6112 领取在线(时长)礼包 return self::DrawOnlineGift(); case CmdCode::cmd_active_YanBaoBuyItemActive_drawReward: return self::YanBaoBuyItemActive_drawReward(); default: Err(ErrCode::cmd_err); } } /** * [6112] 领取连续在线礼包 */ static function YanBaoBuyItemActive_drawReward() { list($typeId) = req()->paras; # 提取参数: 礼包的编号 $Mo = GameConfig::activity_cashmall_getItem($typeId); # 常量数据 my_Assert(null != $Mo, ErrCode::err_const_no); # 防御找不到配置数据 my_Assert(ctx()->baseInfo->cash >= explode(',', $mo->cost)[1], ErrCode::notenough_cash_msg); ctx()->baseInfo->Consume_Cash(explode(',', $mo->cost)[1]); $rewardArr = ctx()->privateState->YuanbaoBuy_RewardRecord; $count = array_count_values($rewardArr)[$typeId]; my_Assert($count < $Mo->limitNum, ErrCode::user_shop_LimitNum); // my_Assert(!in_array($typeId, ctx()->privateData()->YuanbaoBuy_RewardRecord), # # 判断礼包ID是否已经领取 // ErrCode::active_hasgetted); $err = StoreProc::AddMultiItemInStore($Mo->reward); # 发放奖励 my_Assert(ErrCode::ok == $err, $err); # 发放奖励失败 ctx()->privateData(true)->YuanbaoBuy_RewardRecord[] = $typeId; # 记录已领礼包ID UserProc::updateUserInfo(); # 回写用户数据 return Resp::ok(array( "reward" => StoreProc::$reward, "reward_Gem" => StoreProc::$reward_Gem, "reward_equip" => StoreProc::$reward_equip, 'gold' => ctx()->base()->gold, 'cash' => ctx()->base()->cash, 'store' => ctx()->store(), 'heros' => ctx()->heros() )); # 设置返回值 } public static function GetTodayOnlineInfos() { return Resp::ok(array( 'onlineGiftts' => ctx()->privateState->onlineGiftts, 'onlineGiftIDs' => ctx()->privateState->onlineGiftIDs, )); } /** * 清理/重置 在线礼包时间戳 */ public static function ClearOnlineGiftTs() { ctx()->privateState->onlineGiftts = 1; ctx()->privateState->onlineGiftIDs = array(); } /** * 清理/重置 元宝商城购买记录 */ public static function ClearYanBaoBuyItemActive_drawReward() { ctx()->privateState->YuanbaoBuy_RewardRecord = array(); } /** * [6112] 领取连续在线礼包 */ static function DrawOnlineGift() { list($giftid) = req()->paras; # 提取参数: 礼包的编号 $giftData = GameConfig::activity_onlinegift_getItem($giftid); # 在线礼包常量数据 my_Assert(null != $giftData, ErrCode::onlinegift_constno_err); # 防御找不到配置数据 // my_Assert($privateState->onlineGiftts + 30 >= $giftData->onlineSec, # # 时间未到,不可以领取 // ErrCode::onlinegift_timenotenough); my_Assert(ctx()->privateState->onlineGiftts >= $giftData->onlineSec , # ErrCode::active_day7_expired); my_default_Arr(ctx()->privateData()->onlineGiftIDs); # 防御未初始化领取记录 my_Assert(!in_array($giftid, ctx()->privateData()->onlineGiftIDs), # # 判断礼包ID是否已经领取 ErrCode::active_hasgetted); $err = StoreProc::AddMultiItemInStore($giftData->rewardstr); # 发放奖励 my_Assert(ErrCode::ok == $err, $err); # 发放奖励失败 ctx()->privateData(true)->onlineGiftIDs[] = $giftid; # 记录已领礼包ID //$privateState->onlineGiftts = 0; #每次领取奖励则时间重新计算 UserProc::updateUserInfo(); # 回写用户数据 return Resp::ok(array( 'onlineGiftts' => ctx()->privateState->onlineGiftts, 'onlineGiftIDs' => ctx()->privateState->onlineGiftIDs, "reward" => StoreProc::$reward, "reward_Gem" => StoreProc::$reward_Gem, "reward_equip" => StoreProc::$reward_equip, 'gold' => ctx()->base()->gold, 'cash' => ctx()->base()->cash, 'tili' => ctx()->base()->tili, 'tili_ts' => ctx()->base()->tili_ts, 'store' => ctx()->store(), 'heros' => ctx()->heros() )); # 设置返回值 } /** * 6106 抽奖里面的兑换 * @return type */ public static function LotteryExchangeItem() { list($id) = req()->paras; $arr = array_count_values(ctx()->privateState->lotteryExchange); $num = $arr[$id]; $mo = GameConfig::activity_lotteryitem_exchange_getItem($id); my_Assert($mo != null, ErrCode::err_const_no); my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit); $itemNum = 0; $cost = explode(',', $mo->cost); $costId = $cost[0]; if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) { $itemNum = ctx()->store->items->$costId; } my_Assert($itemNum >= $cost[1], ErrCode::notenough_item); ctx()->store->removeItem($costId, $cost[1]); StoreProc::AddMultiItemInStore($mo->reward); ctx()->privateState->lotteryExchange[] = $id; UserProc::updateUserInfo(); return Resp::ok(array( "store" => ctx()->store, 'cash' => ctx()->baseInfo->cash, 'gold' => ctx()->baseInfo->gold, 'reward' => StoreProc::$reward, 'reward_Gem' => StoreProc::$reward_Gem, 'reward_equip' => StoreProc::$reward_equip, )); } /** * 6105 抽奖宝箱奖励领取 * @return type */ public static function lotteryNumBox_RewardReceived() { list($id) = req()->paras; $mo = GameConfig::activity_lotterynum_accumulate_getItem($id); my_Assert($mo != null, ErrCode::err_const_no); my_Assert(ctx()->privateState->lotteryNum >= $id, ErrCode::active_lotteryNumNotEnough); my_Assert(!in_array($id, ctx()->privateState->lotteryNumRewardReceived), ErrCode::active_hasgetted); StoreProc::AddMultiItemInStore($mo->reward); ctx()->privateState->lotteryNumRewardReceived[] = $id; UserProc::updateUserInfo(); return Resp::ok(array( "store" => ctx()->store, 'cash' => ctx()->baseInfo->cash, 'reward' => StoreProc::$reward, 'reward_Gem' => StoreProc::$reward_Gem, 'reward_equip' => StoreProc::$reward_equip, )); } /** * 6103 转盘抽奖 */ public static function lottery_Tree() { list($num) = req()->paras; //抽奖次数 1 10 $arr = array(1, 10); my_Assert(in_array($num, $arr), ErrCode::active_lotteryNumErr); my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum, ErrCode::active_lotteryNumLimit); $costTag = true; if ($num == 1 && ctx()->privateState->lotteryNum_free < GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) { $costTag = false; } if ($num == 1) { ctx()->privateState->lotteryNum_free += 1; } if ($costTag) { $cost = ""; if ($num == 1) { $cost = glc()->activity_lottery_tree_one_cost; } else { $cost = glc()->activity_lottery_tree_ten_cost; } my_Assert($cost != "", ErrCode::active_lotteryCostErr); $costArr = explode(',', $cost); $item = ctx()->store->items; $costId = $costArr[0]; $costNum = $costArr[1]; my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum, ErrCode::notenough_item); ctx()->store->removeItem($costId, $costNum); } if (ctx()->privateState->lotteryNum_free > GameConfig::glc2()->activity_lottery_FreeNum && ctx()->privateState->lotteryNum_free <= GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) { my_Assert(now() - ctx()->privateData(true)->activity_lottery_guanggaoTs >= GameConfig::glc2()->activity_lottery_GuanggaoDownTs, ErrCode::user_shop_DownTsLimit); ctx()->privateData(true)->activity_lottery_guanggaoTs = now(); TaskProc::OnLookGuanggao(); } if (ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum) { ctx()->privateState->lotteryNum += $num; } $rewardList = array(); $dic = GameConfig::activity_lottery_tree(); for ($i = 0; $i < $num; $i++) { $randNum = random_int(1, 10000); $start = 0; $end = 0; foreach ($dic as $id => $mo) { $end += $mo->per * 10000; if ($randNum > $start && $randNum <= $end) { $rewardList[] = $id; StoreProc::AddMultiItemInStore($mo->reward); $prize = explode(',', $mo->reward); if (GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0) { ctx()->privateState->lottery_qualGem_4 = 1; } break; } $start = $end; } } UserProc::updateUserInfo(); return Resp::ok(array( "store" => ctx()->store, 'reward' => StoreProc::$reward, 'reward_Gem' => StoreProc::$reward_Gem, 'reward_equip' => StoreProc::$reward_equip, 'gold' => ctx()->baseInfo->gold, 'cash' => ctx()->baseInfo->cash, 'privateState' => ctx()->privateState, 'indexReward' => $rewardList, 'heros' => ctx()->heros, )); } /** * 元宝兑换寻宝券 * @return type */ public static function lottery_Tree_cashExchange() { list($num) = req()->paras; //抽奖次数 1 10 $cost = ""; if ($num == 1) { $cost = glc()->activity_lottery_tree_one_cost; } else { $cost = glc()->activity_lottery_tree_ten_cost; } my_Assert($cost != "", ErrCode::active_lotteryCostErr); $costArr = explode(',', $cost); $item = ctx()->store->items; $costId = $costArr[0]; $costNum = $costArr[1]; $selfNum = 0; if (StlUtil::dictHasProperty($item, $costId)) { $selfNum = $item->$costId; } my_Assert($selfNum < $costNum, ErrCode::active_lottery_unwantedExchange); $costNum -= $selfNum; $cash = glc()->activity_lottery_oneCost_cash * $costNum; my_Assert(ctx()->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg); ctx()->baseInfo->Consume_Cash($cash); StoreProc::AddMultiItemInStore($costId . ',' . $costNum); UserProc::updateUserInfo(); return Resp::ok(array( "store" => ctx()->store, 'cash' => ctx()->baseInfo->cash, )); } /** * 6102 兑换码礼包 */ static function drawPackageByCode() { list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码 $codePlatStr = ""; $packageID = 0; if (self::PublicTokenCodeCheck($codestring)) { $packageInfo = GameConfig::token_PublicGift_getItem($codestring); my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(), ErrCode::active_activecode_outtime); my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了 $packageID = $packageInfo->id; //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包 EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward); my_Assert(ErrCode::ok == $err, $err); } else { $active = GameConfig::activity_getItem($activeId); # 活动数据 my_Assert(null != $active, ErrCode::active_const_no_err); my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间 my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符) $activeCode = CipheredBase32::Decode($codestring); # 解码 $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包 || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符 ErrCode::active_activecode_plat); # # 平台错误 my_Assert(is_int($activeCode->number) # # 编号为int值 && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000 ErrCode::active_activecode_format); $packageID = $activeCode->package; # 礼包id $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据 my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御 CLog::err(json_encode($packageInfo)); my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(), ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启 $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问 my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了 my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了 $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包 EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward); // my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错 $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库 my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试 } ctx()->privateState->usedTokens[] = $packageID; UserProc::updateUserInfo(); # 回存玩家数据 $ret = array(# # 返回值 "plat" => $codePlatStr, "packageId" => $packageID, "reward" => $packageInfo->reward, 'gold' => ctx()->base()->gold, 'cash' => ctx()->base()->cash, //'tili' => ctx()->base()->tili, 'store' => ctx()->store, //'hero' => ctx()->heros, ); return Resp::ok($ret); # 返回成功信息 } public static function PublicTokenCodeCheck($codestring) { $dic = GameConfig::token_PublicGift(); if (StlUtil::dictHasProperty($dic, $codestring)) { return true; } return false; } /** * 检查兑换码是否已经使用过了 * @param ActiveCode $activeCode * @return boolean true : 已经用过了, false : 激活码尚未使用过. */ static function checkActiveCodeIsUsed($activeCode) { $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句 $activeCode->plat, $activeCode->package, $activeCode->number); $rows = daoInst() ->select() ->from(self::tab_token_gift) # 表名 ->where($sql) ->count(); return $rows > 0; } /** * 将兑换码添加到使用记录中 * @param ActiveCode $actvieCode * @param string $uid * @return boolean true: 操作成功, false: 操作失败 */ static function setActiveCodeUserRecord($actvieCode, $uid) { $actvieCode->uid = $uid; # 添加uid $ret = daoInst() ->insert(self::tab_token_gift) # 表名 ->data($actvieCode) ->exec(); return $ret > 0; } /** * 7日签到 数据更新 */ public static function DailyResetDay7Task($unlock = false) { if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁 return; } if (count(ctx()->privateState->LoginDays) >= 7) { ctx()->privateState->LoginDays = array(); ctx()->privateState->day7_drawed = array(); } $index = count(ctx()->privateState->LoginDays) + 1; ctx()->privateState->LoginDays[] = $index; ctx()->privateState->day7_accumulate += 1; } /** * 6101 签到 * @return type */ public static function Day7_DrawReward() { list($day) = req()->paras; # 参数: 领取第x天的奖励 my_Assert(in_array($day, ctx()->privateState->LoginDays), ErrCode::active_day7_expired); my_Assert(!in_array($day, ctx()->privateState->day7_drawed), ErrCode::active_hasgetted); $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据 my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置 StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励 ctx()->privateState->day7_drawed[] = $day; # 添加领取记录 UserProc::updateUserInfo(); # 回存 return Resp::ok(array('gold' => ctx()->baseInfo->gold, 'cash' => ctx()->baseInfo->cash, 'store' => ctx()->store, 'heros' => ctx()->heros, 'reward' => StoreProc::$reward, 'reward_Gem' => StoreProc::$reward_Gem, 'reward_equip' => StoreProc::$reward_equip, )); } /** * 6107 7日签到 累计天数宝箱奖励领取 * @return type */ public static function Day7_AccumulateDrawreward() { list($day) = req()->paras; # 参数: 领取第x天的奖励 $yushu = $day % 10; if ($yushu == 0) { $num = $day / 10; if ($num > 6) { $n = $num % 6; $typeId = $n * 10; } else { $typeId = $day; } } else { $typeId = $yushu; } my_Assert(ctx()->privateState->day7_accumulate >= $day, ErrCode::active_day7_expired); my_Assert(!in_array($day, ctx()->privateState->day7_accumulateDrawed), ErrCode::active_hasgetted); $day_rwd = GameConfig::active_day7_accumulate_getItem($typeId); # 查询奖励数据 my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置 StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励 ctx()->privateState->day7_accumulateDrawed[] = $day; $baseArr = array(2, 4, 6, 8, 10); $tag = true; $loopNum = ctx()->privateState->day7_accumulate_loopNum; foreach ($baseArr as $id) {//查看当前这组天奖励是否全部被领取 $id += ($loopNum - 1) * 10; // if(ctx()->privateState->day7_accumulate < $id){ // $tag = false; // break; // } if (!in_array($id, ctx()->privateState->day7_accumulateDrawed)) { $tag = false; } } if ($tag) {//$typeId % 10 == 0 ctx()->privateState->day7_accumulate_loopNum += 1; } UserProc::updateUserInfo(); # 回存 return Resp::ok(array('gold' => ctx()->baseInfo->gold, 'cash' => ctx()->baseInfo->cash, 'store' => ctx()->store, 'privateState' => ctx()->privateState, 'reward' => StoreProc::$reward, 'reward_Gem' => StoreProc::$reward_Gem, 'reward_equip' => StoreProc::$reward_equip, )); } /** * 限时贩卖 2天一刷 */ public static function ResetLimitTsBuy() { ctx()->privateState->limitTsBuy_RewardRecord = array(); $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::LimitTsSale); $day = $mo->ts; $startDay = TimeUtil::totalDays($mo->startTs); $nextDay = TimeUtil::totalDays(); $num = $nextDay - $startDay; $refershType = $num % $day; //day 2天一刷新 余数只会是0 或 1; 0:两天后在刷新,1就是已经过了一天了,在过一天就刷新,当前时间减一天 ctx()->privateState->nextDayLogin = now() - 86400 * $refershType; // if ($refershType == 1) { // ctx()->privateState->nextDayLogin = now() - 86400; // } $val = intval($num / $day); $yushu = $val % glc()->activity_limitTsBuy_giftTypeNum; $type = $yushu + 1; $arr = GameConfig::activity_promopackinfo_type_getItemArray($type); $count = count($arr); $ret = array(); if ($count == 6) { $ret = $arr; } else { for ($i = 0; $i < 6; $i++) { $count = count($arr); $rand = rand(0, $count - 1); $ret[] = $arr[$rand]; StlUtil::arrayRemoveAt($arr, $rand); if (count($arr) == 0) { break; } } } ctx()->privateState->limitTsBuy_RandIds = array(); foreach ($ret as $mo) { ctx()->privateState->limitTsBuy_RandIds[] = $mo->typeId; } } /** * 6108 限时贩售 */ public static function LimitTsBuy_Drawreward() { list($typeId) = req()->paras; # 参数: 领取第x天的奖励 my_Assert(in_array($typeId, ctx()->privateState->limitTsBuy_RandIds), ErrCode::active_const_no_err); $mo = GameConfig::activity_promopackinfo_getItem($typeId); # 查询奖励数据 my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置 my_Assert(ctx()->baseInfo->cash >= explode(',', $mo->cost)[1], ErrCode::notenough_cash_msg); ctx()->baseInfo->Consume_Cash(explode(',', $mo->cost)[1]); $rewardArr = ctx()->privateState->limitTsBuy_RewardRecord; $count = array_count_values($rewardArr)[$typeId]; my_Assert($count < $mo->limitNum, ErrCode::user_shop_LimitNum); StoreProc::AddMultiItemInStore($mo->reward); # 发放奖励 ctx()->privateState->limitTsBuy_RewardRecord[] = $typeId; UserProc::updateUserInfo(); # 回存 return Resp::ok(array('gold' => ctx()->baseInfo->gold, 'cash' => ctx()->baseInfo->cash, 'store' => ctx()->store, 'heros' => ctx()->heros, 'privateState' => ctx()->privateState, 'reward' => StoreProc::$reward, 'reward_Gem' => StoreProc::$reward_Gem, 'reward_equip' => StoreProc::$reward_equip, )); } /** * 6109 战令奖励领取 */ public static function BattlePassDrawReward() { list($id) = req()->paras; $mo = GameConfig::activity_battlepass_getItem($id); # 查询奖励数据 my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置 $subFunType = $mo->type; $typeId = $mo->typeId; $str_1 = $subFunType . '-1-' . $typeId; $str_2 = $subFunType . '-2-' . $typeId; $isHasBuy_high = false; switch ($subFunType) { case Enum_SubFunType::ActivePoint_BattlePass: $point = ctx()->privateState->battlePass_taskPoint; my_Assert($point >= $typeId, ErrCode::active_pointNotEnough); if (ctx()->privateState->battlePass_activePoint_cost_ts > 0 && now() < ctx()->privateState->battlePass_activePoint_cost_ts + 30 * 24 * 60 * 60) { $isHasBuy_high = true; } break; case Enum_SubFunType::Tili_BattleBass: my_Assert(ctx()->privateData()->battlePass_tili >= $typeId, ErrCode::active_costTiliNotEnough); if (ctx()->privateState->battlePass_tili_cost_ts > 0 && now() < ctx()->privateState->battlePass_tili_cost_ts + 30 * 24 * 60 * 60) { $isHasBuy_high = true; } break; case Enum_SubFunType::Gate_BattleBass: my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $typeId), ErrCode::gate_GateNoUnlock); my_Assert(ctx()->gates->GateList->$typeId->pass > 0, ErrCode::evolve_GateNoPass); if (ctx()->privateState->battlePass_gate_cost_ts > 0 && now() < ctx()->privateState->battlePass_gate_cost_ts + 30 * 24 * 60 * 60) { $isHasBuy_high = true; } break; default: break; } if (!in_array($str_1, ctx()->privateState->battlePassRewardReceived)) { StoreProc::AddMultiItemInStore($mo->rewards_1); # 发放奖励 ctx()->privateData(true)->battlePassRewardReceived[] = $str_1; } //my_Assert(!in_array($str_1, ctx()->privateState->battlePassRewardReceived), ErrCode::active_hasgetted); if ($isHasBuy_high && !in_array($str_2, ctx()->privateState->battlePassRewardReceived)) { StoreProc::AddMultiItemInStore($mo->rewards_2); # 发放奖励 ctx()->privateData(true)->battlePassRewardReceived[] = $str_2; } UserProc::updateUserInfo(); # 回存 return Resp::ok(array('gold' => ctx()->baseInfo->gold, 'cash' => ctx()->baseInfo->cash, 'store' => ctx()->store, 'heros' => ctx()->heros, 'privateState' => ctx()->privateState, 'reward' => StoreProc::$reward, 'reward_Gem' => StoreProc::$reward_Gem, 'reward_equip' => StoreProc::$reward_equip, "tili" => ctx()->baseInfo->tili, "tili_ts" => ctx()->baseInfo->tili_ts, )); } /** * 重置战令奖励信息 一个月一清理但是不同战令 开始时间不同所以 清理时间也不同 * @param type $type */ public static function ResetBattlePassReward($type) { $list = ctx()->privateState->battlePassRewardReceived; $rmArr = array(); foreach ($list as $str) { $arr = explode('-', $str); if ($arr[0] == $type) { $rmArr[] = $str; } } foreach ($rmArr as $k) { StlUtil::arrayRemove(ctx()->privateData(true)->battlePassRewardReceived, $k); } } /** * 7日签到 数据更新 */ public static function InitDay7_Sign_NewPlayer($unlock = false) { if (!$unlock && !FightProc::isFunUnlock(21)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁 return; } $index = count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) + 1; if (count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) < 7) { ctx()->privateState->day7_drawed_newPlayer_LoginDays[] = $index; } } /** * 6110 新手7日签到 * @return type */ public static function Day7_Drawreward_NewPlayer() { list($day) = req()->paras; # 参数: 领取第x天的奖励 my_Assert(in_array($day, ctx()->privateState->day7_drawed_newPlayer_LoginDays), ErrCode::active_day7_expired); my_Assert(!in_array($day, ctx()->privateState->day7_drawed_newPlayer), ErrCode::active_hasgetted); $day_rwd = GameConfig::activity_day7sign_newplayer_getItem($day); # 查询奖励数据 my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置 StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励 ctx()->privateState->day7_drawed_newPlayer[] = $day; # 添加领取记录 UserProc::updateUserInfo(); # 回存 return Resp::ok(array('gold' => ctx()->baseInfo->gold, 'cash' => ctx()->baseInfo->cash, 'store' => ctx()->store, 'heros' => ctx()->heros, 'reward' => StoreProc::$reward, 'reward_Gem' => StoreProc::$reward_Gem, 'reward_equip' => StoreProc::$reward_equip, )); } }