//////////////////// // 由CodeGenerator创建。 // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc // author: gwang // 日期: 2023-08-09 10:29:32 //////////////////// using System; using Newtonsoft.Json; /// /// Static Modle skills 技能表 /// sealed public partial class sm_skills { /// /// 用途未知!!请到数据库中添加字段注释。 /// public Int32 id { get; set; } /// /// 技能id default(0) /// public Int32 typeId { get; set; } /// /// 用途未知!!请到数据库中添加字段注释。 /// public Int32 next { get; set; } /// /// 同一种技能的类别区分(1~6星是同一个id) default(0) /// public Int32 type { get; set; } /// /// 星级(6代表终极武器) default(0) /// public Int32 starLv { get; set; } /// /// 技能名称 /// public String name { get; set; } /// /// 图标 /// public String icon { get; set; } /// /// 类型:主动还是被动1:主动;2:被动 default(0) /// public Int32 skillType { get; set; } /// /// 组合技能 /// public String composeSkill { get; set; } /// /// 描述信息 /// public String desc { get; set; } /// /// 用途未知!!请到数据库中添加字段注释。 /// public String etc { get; set; } /// /// 伤害倍率 /// public Single atkRate { get; set; } /// /// 子弹数量 /// public Int32 bullet_num { get; set; } /// /// 子弹体积(倍率) /// public Single bullet_size { get; set; } /// /// 子弹飞行速度修正(倍率) /// public Single bullet_speed { get; set; } /// /// 子弹转动速度修正(倍率) default(0) /// public Single bullet_rotationSpeed { get; set; } /// /// 子弹发射间隔(秒) default(0.1) /// public Single bullet_ejectInterval { get; set; } /// /// 技能持续(生存)时间(具体值则指秒数, 0 代表无限制) default(0.000) /// public Single bullet_sustainTime { get; set; } /// /// 子弹命中效果: 0(默认,无:错误值)1 命中消失 2(爆炸)3(穿透)4(击退(包含击退距离))5(边缘回弹)6(怪物+边缘回弹)7(自动锁定) /// public String bullet_hitType { get; set; } /// /// 击退距离% /// public Single repulse_distance { get; set; } /// /// 子弹伤害次数(0,无限,具体值则按数量执行) /// public Int32 bullet_damageTimes { get; set; } /// /// 0默认值 /// 1自己 /// 2敌方 /// /// public Int32 aim_type { get; set; } /// /// 攻击距离或范围(倍率值) /// public Single aim_para { get; set; } /// /// 冷却时间(秒) /// public Single coolTime { get; set; } /// /// buffid: 灼烧/流血、减速或麻痹等 /// public Int32 buffId { get; set; } /// /// 被动技: 攻击加成% /// public Single ps_incAtk { get; set; } /// /// 被动技: 伤害减免% default(0) /// public Single ps_decHit { get; set; } /// /// 被动技: 冷却/间隔时间缩短 % /// public Single ps_decCoolTime { get; set; } /// /// 被动技: 攻击范围(子弹或武器)增加% /// public Single ps_incAtkRange { get; set; } /// /// 被动技: 子弹飞行速度增加% /// public Single ps_incBulletSpeed { get; set; } /// /// 被动技: 技能持续时间延长 % /// public Single ps_incSustainTime { get; set; } /// /// 被动技: 角色移动速增加 % /// public Single ps_incMoveSpeed { get; set; } /// /// 被动技: 拾取范围增加 % /// public Single ps_incPickupRange { get; set; } /// /// 被动技: 金币获取增加 % /// public Single Ps_incGold { get; set; } /// /// 被动技: 经验获取增加 % /// public Single ps_incExp { get; set; } /// /// 被动技: 每5秒恢复生命值 % /// public Single ps_incHp { get; set; } /// /// 被动技: 生命上限增加 % /// public Single ps_incHpMax { get; set; } /// /// 立即: 获得金币num /// public Int32 immediate_gold { get; set; } /// /// 立即: 获得生命% /// public Single immediate_hp { get; set; } [JsonConstructor] private sm_skills (){ } }