////////////////////
// 由CodeGenerator创建。
// Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc
// author: gwang
// 日期: 2023-08-09 10:29:32
////////////////////
using System;
using Newtonsoft.Json;
///
/// Static Modle skills 技能表
///
sealed public partial class sm_skills
{
///
/// 用途未知!!请到数据库中添加字段注释。
///
public Int32 id { get; set; }
///
/// 技能id default(0)
///
public Int32 typeId { get; set; }
///
/// 用途未知!!请到数据库中添加字段注释。
///
public Int32 next { get; set; }
///
/// 同一种技能的类别区分(1~6星是同一个id) default(0)
///
public Int32 type { get; set; }
///
/// 星级(6代表终极武器) default(0)
///
public Int32 starLv { get; set; }
///
/// 技能名称
///
public String name { get; set; }
///
/// 图标
///
public String icon { get; set; }
///
/// 类型:主动还是被动1:主动;2:被动 default(0)
///
public Int32 skillType { get; set; }
///
/// 组合技能
///
public String composeSkill { get; set; }
///
/// 描述信息
///
public String desc { get; set; }
///
/// 用途未知!!请到数据库中添加字段注释。
///
public String etc { get; set; }
///
/// 伤害倍率
///
public Single atkRate { get; set; }
///
/// 子弹数量
///
public Int32 bullet_num { get; set; }
///
/// 子弹体积(倍率)
///
public Single bullet_size { get; set; }
///
/// 子弹飞行速度修正(倍率)
///
public Single bullet_speed { get; set; }
///
/// 子弹转动速度修正(倍率) default(0)
///
public Single bullet_rotationSpeed { get; set; }
///
/// 子弹发射间隔(秒) default(0.1)
///
public Single bullet_ejectInterval { get; set; }
///
/// 技能持续(生存)时间(具体值则指秒数, 0 代表无限制) default(0.000)
///
public Single bullet_sustainTime { get; set; }
///
/// 子弹命中效果: 0(默认,无:错误值)1 命中消失 2(爆炸)3(穿透)4(击退(包含击退距离))5(边缘回弹)6(怪物+边缘回弹)7(自动锁定)
///
public String bullet_hitType { get; set; }
///
/// 击退距离%
///
public Single repulse_distance { get; set; }
///
/// 子弹伤害次数(0,无限,具体值则按数量执行)
///
public Int32 bullet_damageTimes { get; set; }
///
/// 0默认值
/// 1自己
/// 2敌方
///
///
public Int32 aim_type { get; set; }
///
/// 攻击距离或范围(倍率值)
///
public Single aim_para { get; set; }
///
/// 冷却时间(秒)
///
public Single coolTime { get; set; }
///
/// buffid: 灼烧/流血、减速或麻痹等
///
public Int32 buffId { get; set; }
///
/// 被动技: 攻击加成%
///
public Single ps_incAtk { get; set; }
///
/// 被动技: 伤害减免% default(0)
///
public Single ps_decHit { get; set; }
///
/// 被动技: 冷却/间隔时间缩短 %
///
public Single ps_decCoolTime { get; set; }
///
/// 被动技: 攻击范围(子弹或武器)增加%
///
public Single ps_incAtkRange { get; set; }
///
/// 被动技: 子弹飞行速度增加%
///
public Single ps_incBulletSpeed { get; set; }
///
/// 被动技: 技能持续时间延长 %
///
public Single ps_incSustainTime { get; set; }
///
/// 被动技: 角色移动速增加 %
///
public Single ps_incMoveSpeed { get; set; }
///
/// 被动技: 拾取范围增加 %
///
public Single ps_incPickupRange { get; set; }
///
/// 被动技: 金币获取增加 %
///
public Single Ps_incGold { get; set; }
///
/// 被动技: 经验获取增加 %
///
public Single ps_incExp { get; set; }
///
/// 被动技: 每5秒恢复生命值 %
///
public Single ps_incHp { get; set; }
///
/// 被动技: 生命上限增加 %
///
public Single ps_incHpMax { get; set; }
///
/// 立即: 获得金币num
///
public Int32 immediate_gold { get; set; }
///
/// 立即: 获得生命%
///
public Single immediate_hp { get; set; }
[JsonConstructor]
private sm_skills (){ }
}