//////////////////// // 由CodeGenerator创建。 // Copyright (C) gwang (wanggangzero@qq.com), Loyalsoft@sjz Inc // author: gwang // 日期: 2023-06-28 18:04:50 //////////////////// using System; using Newtonsoft.Json; /// /// Static Modle globalsettings 全局参数 /// sealed public partial class globalsettings { /// /// demo /// public Object key { get; set; } /// /// 某战斗开启的玩家等级限制 /// public Object Fight_OpenLevelLimit { get; set; } /// /// 英雄升级_消耗卡牌的卡槽,最大数量 /// public Object Hero_Upgrade_MaxCostHeroCardNum { get; set; } /// /// 七日大奖要求完成的任务点数 /// public Object day7_dianshu { get; set; } /// /// 七日最终奖励 /// public Object day7_reward { get; set; } /// /// 装备经验=吞噬经验X系数+初始值 /// public Object shengxing_xishu { get; set; } /// /// 升级成为高1等级的宝石需要的数量 /// public Object baoshi_shengjishu { get; set; } /// /// 游戏内玩家账号的最高等级限制 /// public Object Game_MaxPlayerLevel { get; set; } /// /// 战斗内攻击时间间隔(毫秒) /// public Object Fight_AttackTime { get; set; } /// /// 英雄升级_当前卡提供的基础经验值 /// public Object Hero_Upgrade_BasicEXP { get; set; } /// /// 英雄升级_当前卡的累计经验值,折扣系数 /// public Object Hero_Upgrade_EXP_XiShu { get; set; } /// /// 英雄升级_获得经验与消耗金币之间的系数 /// public Object Hero_Upgrade_ExpConverGold { get; set; } /// /// 英雄升级——英雄能达到的最大等级 /// public Object Hero_Upgrade_BasicMaxLevel { get; set; } /// /// 英雄升星——最大星级 /// public Object Hero_Star_MaxStarLevel { get; set; } /// /// 英雄升星——升星消耗的道具种类 ( 金元素) /// public Object Hero_Star_CostItem_1 { get; set; } /// /// 英雄升星——升星消耗的道具种类 ( 木元素) /// public Object Hero_Star_CostItem_2 { get; set; } /// /// 英雄升星——升星消耗的道具种类 ( 水元素) /// public Object Hero_Star_CostItem_3 { get; set; } /// /// 强化5,10级时,当前属性乘以一次系数 /// public Object item_qianghua { get; set; } /// /// 英雄升星——升星消耗的道具种类 ( 火元素) /// public Object Hero_Star_CostItem_4 { get; set; } /// /// 英雄升星——升星消耗的道具种类 ( 土元素) /// public Object Hero_Star_CostItem_5 { get; set; } /// /// 英雄装备_每个卡槽的开放要求好感度 /// public Object Hero_Equip_SlotOpenConditions_Favor { get; set; } /// /// 英雄分解——不同的星星数量分解转换的晶石数量 /// public Object Hero_Separate_StarConvertToSpar { get; set; } /// /// 英雄分解—— 消耗卡牌的卡槽,最大数量 /// public Object Hero_Separate_MaxCostHeroCardNum { get; set; } /// /// 英雄升星——消耗英雄的卡槽,最大数量 /// public Object Hero_Star_MaxCostHeroCardNum { get; set; } /// /// 英雄升阶——最大等阶 /// public Object Hero_Stength_MaxStrengthLevel { get; set; } /// /// 游戏账号内_默认,收集的英雄数量上限 /// public Object Game_CollectHero_BasicMaxCount { get; set; } /// /// 游戏账号内_收集的英雄数量上限_每次购买数目 /// public Object Game_CollectHero_OneBuyLimtNum { get; set; } /// /// 战斗_每个页面上存在的关卡的数量(删) /// public Object Battle_GateNumOnePage { get; set; } /// /// 默认背包最大数量 /// public Object Item_Packet_MaxNum { get; set; } /// /// 每开10个格子需要消耗的钻石价格 /// public Object Item_Packet_NumCostCash { get; set; } /// /// 英雄评论区一个赞的排行权重(秒), 3600秒 /// Ps. 暂行公式: score = ts + praise * weight /// 按照score 从大到小排序. /// public Object Hero_Discuss_Praise_weight { get; set; } /// /// 战前消耗金币购买buff /// public Object Battle_CostGoldBuyBuff { get; set; } /// /// 战斗计算的 格属性比重系数(李宁) /// public Object Battle_PowerFactor { get; set; } /// /// 单场战斗总时间, 单位毫秒 /// public Object Battle_BattleShowTime { get; set; } /// /// 战斗队伍最大人数(千万别改) /// public Object Battle_BattleTeamMaxFighter { get; set; } /// /// 己方释放技能恢复己方团队能量值 /// public Object Battle_IncreasePowerByCastSkill { get; set; } /// /// 己方连击能量值上限(数值满足时,可以进行连击) /// public Object Battle_BlueTeamMaxPower { get; set; } /// /// 神秘商城, 刷新时间间隔(单位: 秒) /// public Object secretshop_refresh_interval { get; set; } /// /// 物品栏购买栏位梯度价格 /// public Object Item_Packet_MaxNumPrice { get; set; } /// /// 游戏账号内_收集的英雄数量上限_英雄栏购买栏位梯度价格 /// public Object Game_CollectHero_BasicMaxPrice { get; set; } /// /// 无穷无尽关卡——每天的挑战次数总上限 /// public Object Battle_Forever_MaxCountEveryDay { get; set; } /// /// 玩家发送一条系统消息消(当前分区)耗钻石数量 /// public Object SystemMessage_UserSendToMyZone_Cos { get; set; } /// /// 系统消息 - 对英雄升星进行系统广播的最低星级限制 /// public Object SystemMessage_HeroStar_Limit_Min { get; set; } /// /// 系统消息 - 对英雄升阶进行系统广播的最低等阶限制 /// public Object SystemMessage_HeroStage_Limit_Min { get; set; } /// /// 系统消息 - 对装备强化进行系统广播的最低等级限制 /// public Object SystemMessage_WeaponLevel_Limit_Min { get; set; } /// /// 新手引导中抽奖的掉落 /// public Object choujiang_guide_items { get; set; } /// /// 神秘商城最单个物品大购买次数 /// public Object secretshop_itembuy_maxtimes { get; set; } /// /// 宝箱开启里大R充值判断条件 /// public Object bigRPay_Condition { get; set; } /// /// 宝箱开启里大R当日抽奖次数判断条件 /// public Object bigROpenBoxTimesDayliy_Condition { get; set; } /// /// 修改昵称消耗的钻石,0代表不消耗 /// public Object User_SetNickname_Cost { get; set; } /// /// 新手引导中发放所需碎片(cardid,numb;cardid,num...) /// public Object User_SetNewbieGuideCards { get; set; } /// /// 系统设定: 操作日志保存天数 /// public Object syscfg_oplog_keepdays { get; set; } /// /// 装备属性升级的参数 /// public Object Equip_Upgrade_Property { get; set; } /// /// 神秘商城最大刷新次数 /// public Object secretshop_refresh_maxtimes { get; set; } /// /// 己方连击(倒计时)时间 /// public Object Battle_BlueCriticalTime { get; set; } /// /// 连击伤害概率(x/100) /// public Object Battle_BattleLianJiDamageRate { get; set; } /// /// 竞技商店 - 刷新花费(钻石) /// public Object PVP_shop_refresh_cash { get; set; } /// /// 竞技商店 - 免费刷新间隔 /// public Object PVP_shop_refresh_interval { get; set; } /// /// 碎片融合时需要花费的金币 /// public Object Compose_Pieces_Gold { get; set; } /// /// 首充活动礼包的商品ID /// public Object FirstPay_ItemId { get; set; } /// /// 赠送体力的时间段(24小时的数字无前导0, 逗号分隔) /// public Object activity_presentTili_times { get; set; } /// /// 每次赠送体力的数量 /// public Object activity_presentTili_number { get; set; } /// /// 竞技场-挑战票价格(钻石) /// public Object PVP_pk_ticket_price { get; set; } /// /// 【废弃】当前客户端版本号 /// public Object clientVer { get; set; } /// /// 支付模块是否开放 /// public Object Game_Pay_Open { get; set; } /// /// 更新开始时间戳 /// public Object updatingBeginTs { get; set; } /// /// 更新结束时间戳 /// public Object updatingEndTs { get; set; } /// /// 开宝箱的公共冷却值(热保护值) /// public Object Box_Total_CoolDown { get; set; } /// /// 免cd开各种宝箱所花费的钻石数。 /// public Object Box_NoCoolDown_Cash { get; set; } /// /// 任务卡商城 - 手动刷新消耗钻石数量 /// public Object TaskCardShop_Refresh_Cash { get; set; } /// /// 任务卡商城 - 自动刷新间隔(秒) /// public Object TaskCardShop_Refresh_TS { get; set; } /// /// 新手祈愿奖池 限定次数上限 /// public Object UserWishNumLimit { get; set; } /// /// 武器等级最大值 /// public Object Weapon_Upgrade_BasicMaxLevel { get; set; } /// /// 系统额定增加,比如每次加价10钻石 /// public Object AuctionAddPrice { get; set; } /// /// 竞拍结束时间 /// public Object AuctionEndTs { get; set; } /// /// /// public Object IdeaBackActive { get; set; } /// /// 描述信息 /// public Object firstRechargePrizes { get; set; } /// /// /// public Object BugBackActive { get; set; } /// /// 首次充值金额达到指定值 /// public Object firstRechargeRMB { get; set; } /// /// 活动祈愿保底必出UR唤灵师次数设置 /// public Object Active_UR_Num { get; set; } /// /// 新手引导中发放所需经验卡(id,num;id,num...) /// public Object User_SetNewbieGuideExps { get; set; } /// /// 游戏聊天功能——是否开放 1开放0 关闭 /// public Object Game_ChatIsOpen { get; set; } /// /// 游戏引导功能——是否开放 1开放0 关闭 /// public Object Game_Guide_IsOpen { get; set; } /// /// 己方(释放技能)共用总能量条(按时间增长) /// public Object Battle_BlueTeamMaxSkillPower { get; set; } /// /// 敌方(释放技能)共用总能量条(按时间增长) /// public Object Battle_RedTeamMaxSkillPower { get; set; } /// /// 系统公告图片的网址 /// public Object Game_PublicNotice { get; set; } /// /// 进入战场后,角色初始能量(sp) /// public Object Arenas_Init_SP { get; set; } /// /// 普通攻击(一击)命中目标并造成上海, 增加3点能量SP /// public Object Arenas_hit_SP { get; set; } /// /// 触发极限闪避并进入【失控漩涡】时间, 增加2点能量SP /// public Object Arenas_jixianshanbi_SP { get; set; } /// /// 背包最大数量 /// public Object Item_Packet_MaxNum_New { get; set; } /// /// 背包起始默认数量 /// public Object Item_Packet_InitNum_New { get; set; } /// /// 限时活动礼包开始时间 /// public Object limitTsActiveGiftStartTs { get; set; } /// /// 限时活动礼包结束时间 /// public Object limitTsActiveGiftEndTs { get; set; } /// /// 扩容第三个格子的花费 /// public Object expandStorageCost { get; set; } /// /// 战斗槽位冷却时间 /// public Object caoWeiCoolTs { get; set; } /// /// 血瓶生命初始值和蓝瓶的魔法的初始值 /// public Object YaoPingAttrInitVal { get; set; } /// /// 每日任务等级限制解锁 /// public Object DailyTaskLevelLimitLock { get; set; } /// /// 每日任务常规任务 /// public Object dailyTask_Common { get; set; } /// /// 每日任务交付任务 /// public Object dailyTask_HandOver { get; set; } /// /// 每日购买体力消费 /// public Object active_BuyTili_Cost { get; set; } /// /// 每次购买体力的体力回复值 /// public Object active_BuyTili_RecoveryNum { get; set; } /// /// 每日购买体力次数限制 /// public Object active_BuyTili_DailyNum { get; set; } /// /// 自动恢复体力的上线值 /// public Object TiliMaxVal { get; set; } /// /// 原地满血复活消耗的钻石 /// public Object backFullBloodCost { get; set; } /// /// 限购里累计998可得武器 /// public Object AccumulateRechargePrize { get; set; } /// /// 免费原地满血复活次数 /// public Object battleReviveNum { get; set; } /// /// 言灵品阶分组 /// public Object yanlingExpQualityGroup { get; set; } /// /// 恢复一点体力所需时间(秒) /// public Object active_Tili_RecoverTS { get; set; } [JsonConstructor] private globalsettings (){ } }