cmd) { case CmdCode::cmd_task_getInfo: # 6201 return TaskProc::getTaskInfo(); case CmdCode::cmd_task_getReward: # 6202 return TaskProc::getReward(); case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励 return TaskProc::getAchieveReward(); default: Err(ErrCode::cmd_err); } } /** * 6203 领取成就奖励 * @return type */ public static function getAchieveReward() { list($typeId) = req()->paras; $mo = GameConfig::achieve_getItem($typeId); my_Assert($mo != null, ErrCode::err_const_no); my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no); $achieveDic = ctx()->task->achieveDic->$typeId; $list = explode(',', $mo->condition); $length = count($list); my_Assert($achieveDic->val>= $achieveDic->max, ErrCode::task_CanotPriceReviced); my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced); $index = 0; foreach ($list as $k =>$num) { if($num == $achieveDic->max){ $index = $k; break; } } //领取奖励 $pList = explode(';', $mo->reward); StoreProc::AddMultiItemInStore($pList[$index]); //下一个max if($index +1 < $length){ $achieveDic->max = $list[$index+1]; } ctx()->task->achieveDic->$typeId = $achieveDic; UserProc::updateUserInfo(); return Resp::ok(array( "achieve"=>ctx()->task->achieveDic, "cash"=> ctx()->baseInfo->cash, )); } /** * 初始化成就信息 */ public static function initAchieveData() { $dic = GameConfig::achieve_new(); if($dic == null){ return; } $achieveDic = ctx()->task->achieveDic; if(count((array)$achieveDic) > 0){ return; } foreach ($dic as $key => $value) { $item = new Ins_Achieve(); $typeId = $value->typeId; $item->typeId = $typeId; $item->cmd = $value->cmd; //$item->max = explode(',', $value->condition)[0]; $item->max = $value->num; $achieveDic->$typeId = $item; } ctx()->task->achieveDic = $achieveDic; } //检测成就条件 public static function CheckAchieveConditions($arg) { $achieveDic = ctx()->task->achieveDic; foreach ($achieveDic as $key => $value) { $achieve = new Ins_Achieve($value); $tag = false; if($achieve->cmd == $arg->taskType){ $mo = $achieve->getAchieveMo(); if($mo->paras == $arg->paras[0]){//暂定,若有多个参数,在进行解析 $tag = true; } } if($tag){//找到正确数据 switch ($arg->ope) { case Enum_PropelType::set: $achieve->val = $arg->val; break; case Enum_PropelType::add: $achieve->val += $arg->val; break; default: break; } } } ctx()->task->achieveDic = $achieveDic; UserProc::updateUserInfo(); } //-------------------成就条件检测 //单件装备等级达到X级 static function accumulateEquiplevel_one($lv) { $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set,$lv, array()); //self::CheckAchieveConditions($taskEventArg); } //累计消耗X钻石 static function accumulateCostCash($num) { $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add,$num, array()); //self::CheckAchieveConditions($taskEventArg); } //------------------------------------------------------ public static function getTaskInfo() { list($type) = req()->paras;//武器uid return Resp::ok(array("task"=>ctx()->task, )); } /** * 领取任务奖励 * @return type */ public static function ReceiveTaskReward() { list($type,$uid) = req()->paras;//uid my_Assert(StlUtil::dictHasProperty(ctx()->task->taskcards, $uid), ErrCode::task_NoExist); $task = ctx()->task->taskcards->$uid; $mo = GameConfig::taskcard_getItem($task->taskId); my_Assert($mo != null, ErrCode::err_const_no); $taskstepsMo = GameConfig::task_step_getItem($mo->tasksteps); my_Assert($taskstepsMo != null, ErrCode::err_const_no); $taskStep = $task->curSteps; my_Assert($taskStep->cur >= $taskstepsMo->num, ErrCode::task_CanotPriceReviced); my_Assert($task->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced); switch ($type) { case Enum_TaskType::DailyTask: ctx()->task->dailyTaskAccumulate += $mo->score; break; case Enum_TaskType::WeekTask: ctx()->task->weekTaskAccumulate += $mo->score; break; default: break; } $task->state = Enum_TaskCardStateType::drawed; ctx()->task->taskcards->$uid = $task; StoreProc::AddMultiItemInStore($mo->reward); return Resp::ok(array("task"=>ctx()->task, "store"=> ctx()->store, )); } static function ResetTask() { self::ResetTask_Daily(); $week = date("w"); if($week == 1){//每周一 第一次登录的时候刷新 self::ResetTask_Week(); } } /** * 每日任务重置 */ static function ResetTask_Daily() { $dic = GameConfig::taskcard(); $retDic = new \stdClass(); $taskcards = ctx()->task->taskcards; $dailyCards = array(); foreach ($dic as $id => $mo) { if($mo->type == 1){ foreach ($taskcards as $uid => $card) { if($card->typeId == $mo->typeId){ $dailyCards[] = $uid; } } $retDic->$id = $mo; } } foreach ($dailyCards as $uid) { unset($taskcards->$uid); } $retDic = (array) $retDic; if(count($retDic) <= 0){ return; } ksort($retDic); $index = ctx()->task->taskIndex; foreach ($retDic as $id => $mo) { $index += 1; $task = new Ins_TaskCard($id); $taskcards->$index = $task; } ctx()->task->taskIndex = $index; ctx()->task->taskcards = $taskcards; UserProc::updateUserInfo(); } /** * 每周任务重置 */ static function ResetTask_Week() { $dic = GameConfig::taskcard(); $retDic = new \stdClass(); $taskcards = ctx()->task->taskcards; $dailyCards = array(); foreach ($dic as $id => $mo) { if($mo->type == 2){ foreach ($taskcards as $uid => $card) { if($card->typeId == $mo->typeId){ $dailyCards[] = $uid; } } $retDic->$id = $mo; } } foreach ($dailyCards as $uid) { unset($taskcards->$uid); } $retDic = (array) $retDic; if(count($retDic) <= 0){ return; } ksort($retDic); $index = ctx()->task->taskIndex; foreach ($retDic as $id => $mo) { $index += 1; $task = new Ins_TaskCard($id); $taskcards->$index = $task; } ctx()->task->taskIndex = $index; ctx()->task->taskcards = $taskcards; UserProc::updateUserInfo(); } //--------------------- /** * 每日登陆 */ static function OnUserLogin() { $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyLogin, Enum_PropelType::set, 1, array()); self::CheckTaskCardConditions($taskEventArg); # 检查日常任务 } /** * 参与主线关卡X次 */ static function OnChallengeZhuXianGate() { $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::ChallengeZhuXianGate, Enum_PropelType::add, 1, array()); self::CheckTaskCardConditions($taskEventArg); # 检查日常任务 } /** * 参与日常关卡1次 */ static function OnChallengeDailyGate() { $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::ChallengeDailyGate, Enum_PropelType::add, 1, array()); self::CheckTaskCardConditions($taskEventArg); # 检查日常任务 } /** * 每日商店购买物品1次 */ static function OnDailyShopBuyNum() { $taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyShopBuyNum, Enum_PropelType::add, 1, array()); self::CheckTaskCardConditions($taskEventArg); # 检查日常任务 } static function CheckTaskCardConditions($taskParam) { $bUpdate = false; $tasks = ctx()->task->taskcards; foreach ($tasks as $tid => &$task) { $task = new Ins_TaskCard($task); if ($task->state != Enum_TaskCardStateType::ing) { continue; } foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务 $tsp = new Ins_TaskStep($tsp); if ($tsp->check_new($taskParam)) { $bUpdate = true; $tsp->propel($taskParam); NormalEventProc::OnTaskCardStep_Process($task->uid, $tsp->typeId); # 任务进度更新 if ($tsp->isFinish()) { NormalEventProc::OnTaskCardStep_Complete($task->uid, $tsp->typeId); # 广播任务步骤完成事件 // $tsp->doFinishAct(); } } } if ($task->IsFinish()) { # 检查后添加后续任务 $arr = array(); foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务 $tsp = new Ins_TaskStep($tsp); if (strlen($tsp->mo()->next) > 0) { # 有后续任务 $arr = array_merge($arr, explode(',', $tsp->mo()->next)); # 累加下一个任务步骤 } } foreach ($arr as $stpid) { # 轮询添加后续任务 if ($stpid > 0) { $task->AddStep($stpid); # 将后续任务追加到任务列表中 } } if (count($arr) != 0) { self::autoRecoverStateMissions($taskParam); } } if ($task->IsFinish()) { # 检查是否任务卡的所有步骤都已完成 $task->state = Enum_TaskCardStateType::finish; NormalEventProc::OnTaskCard_Finish($task->uid, null); # 广播卡完成事件 } } if ($bUpdate) { # 带回数据到客户端 ctx()->task->taskcards = $tasks; UserProc::updateUserInfo(); # 更新玩家数据 } return $bUpdate; } /** * 自动修复状态型任务 */ static function autoRecoverStateMissions() { $tasks = ctx()->task->taskcards; foreach ($tasks as $tid => &$task) { $task = new Ins_TaskCard($task); if ($task->state == Enum_TaskCardStateType::ing // # 进行中的或者已完成的 || $task->state == Enum_TaskCardStateType::finish) { foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务 $tsp = new Ins_TaskStep($tsp); $tsp->autoCalcStatusCur(); } if ($task->state == Enum_TaskCardStateType::finish) { # 检查是否任务卡的所有步骤都已完成 if (!$task->IsFinish()) { $task->state = Enum_TaskCardStateType::ing; # 状态回退 } } } } // Clog::info("更新状态统计类的任务卡!"); ctx()->task->taskcards = $tasks; } }