paras0); if ($funId == 16 && !in_array(E_GuideTypeState::Qingling_Guide, ctx()->privateData(true)->funUnlockRecord_3)) { ctx()->privateData(true)->funUnlockRecord_3[] = E_GuideTypeState::Qingling_Guide; } if ($funId == 14 && !in_array(E_GuideTypeState::EquipWear_Guide, ctx()->privateData(true)->funUnlockRecord_3)) { ctx()->privateData(true)->funUnlockRecord_3[] = E_GuideTypeState::EquipWear_Guide; } } /** * 3.坊市硬引导 触发条件为 启灵第一个解锁 * @param type $arg1 * @param type $arg2 */ public static function Shop_Guide_Trigger($evolveMaxId_left) { if ($evolveMaxId_left == 1 && !in_array(E_GuideTypeState::Shop_Guide, ctx()->privateData(true)->funUnlockRecord_3)) { ctx()->privateData(true)->funUnlockRecord_3[] = E_GuideTypeState::Shop_Guide; } } /** * 5.强制进入第一关硬引导 触发条件为“玩家穿戴了首件装备” 实际触发的位置是 穿戴的硬引导一完成就出发 这里写死了 * @param type $arg1 * @param type $arg2 */ public static function GateFight_Guide_Trigger() { $arr = StlUtil::dictToArray(ctx()->store->equipLocation); if(ctx()->baseInfo->guide_type == E_GuideTypeState::Shop_Guide && count($arr) == 1 && !in_array(E_GuideTypeState::GateFight_Guide, ctx()->privateData(true)->funUnlockRecord_3)){ ctx()->privateData(true)->funUnlockRecord_3[] = E_GuideTypeState::GateFight_Guide; } // if ($guideType == E_GuideTypeState::EquipWear_Guide && $guide_type_forceSave == true && !in_array(E_GuideTypeState::GateFight_Guide, ctx()->privateData(true)->funUnlockRecord_3)) { // ctx()->privateData(true)->funUnlockRecord_3[] = E_GuideTypeState::GateFight_Guide; // } } /** * 6. 领取新手任务奖励硬引导 触发条件为“玩家进入1次第一关” * @param type $arg1 * @param type $arg2 */ public static function MainTaskRewardReceived_Guide_Trigger($gateId, $fightNum) { $mo = GameConfig::guide_getItem(E_GuideTypeState::MainTaskRewardReceived_Guide, 0); $paras0 = $mo->paras0; if ($paras0 == $gateId && $fightNum == 1) { ctx()->privateData(true)->funUnlockRecord_3[] = E_GuideTypeState::MainTaskRewardReceived_Guide; } } /** * 7.装备升级硬引导 [触发条件 首次获得图纸] 实际的触发校验是 直接判定的那个新手任务的id * @param type $arg1 * @param type $arg2 */ public static function EquipLvUp_Guide_Trigger($taskId) { $mo = GameConfig::guide_getItem(E_GuideTypeState::EquipLvUp_Guide, 0); $paras0 = $mo->paras0; if ($paras0 == $taskId) { ctx()->privateData(true)->funUnlockRecord_3[] = E_GuideTypeState::EquipLvUp_Guide; } } /** * 8 领取第二关第3个章节宝箱硬引导[触发条件为“玩家初次通关第二关”] * @param type $arg1 * @param type $arg2 */ public static function GateBoxReceived_Guide_Trigger($gateId, $pass) { $mo = GameConfig::guide_getItem(E_GuideTypeState::GateBoxReceived_Guide, 0); $paras0 = $mo->paras0; if ($paras0 == $gateId && ctx()->gates->GateList->$gateId->pass == 0 && $pass == 1) { ctx()->privateData(true)->funUnlockRecord_3[] = E_GuideTypeState::GateBoxReceived_Guide; } } /** * 9 角色更换与升星硬引导 触发条件为“玩家领取了第二关第3个章节宝箱” * @param type $arg1 * @param type $arg2 */ public static function HeroChange_Guide_Trigger($gateId, $boxIndex) { $mo = GameConfig::guide_getItem(E_GuideTypeState::HeroChange_Guide, 0); $paras0Str = explode(',', $mo->paras0); if ($paras0Str[0] == $gateId && $paras0Str[1] == $boxIndex) { ctx()->privateData(true)->funUnlockRecord_3[] = E_GuideTypeState::HeroChange_Guide; } } }