cmd) {
case CmdCode::cmd_task_getInfo: # 6201
return TaskProc::getTaskInfo();
case CmdCode::cmd_task_getReward: # 6202
return TaskProc::getReward();
case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
return TaskProc::getAchieveReward();
case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
return TaskProc::receiveActiveTaskReward();
case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
return TaskProc::receiveActivePointBoxReward();
default:
Err(ErrCode::cmd_err);
}
}
/**
* 6205 领取活跃点宝箱奖励
*/
public static function receiveActivePointBoxReward(){
list($type,$typeId) = req()->paras;
$point= 0;
switch ($type) {
case Enum_ActiveTaskType::Day7:
$point = ctx()->task->day7Point;
break;
case Enum_ActiveTaskType::DailyTask:
$point = ctx()->task->dailyTaskPoint;
break;
case Enum_ActiveTaskType::WeekTask:
$point = ctx()->task->weekTaskPoint;
break;
default:
break;
}
my_Assert($typeId >= $point, ErrCode::task_CanotPriceReviced);
$mo = GameConfig::activepointreward_getItem($type,$typeId);
my_Assert($mo != null, ErrCode::err_const_no);
StoreProc::AddMultiItemInStore($mo->reward);
$strId = $type."-".$typeId;
ctx()->task->activePointReceived[] = $strId;
UserProc::updateUserInfo();
return Resp::ok(array("task" => ctx()->task,
"store" => ctx()->store,
));
}
/**
* 6204 领取活动任务奖励
* @return type
*/
public static function receiveActiveTaskReward() {
list($uid) = req()->paras;
my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
$ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::finish;
switch ($ins_activeTaskInfo->mo()->type) {
case Enum_ActiveTaskType::Day7:
ctx()->task->day7Point += $ins_activeTaskInfo->mo()->activePoint;
break;
case Enum_ActiveTaskType::DailyTask:
ctx()->task->dailyTaskPoint += $ins_activeTaskInfo->mo()->activePoint;
break;
case Enum_ActiveTaskType::WeekTask:
ctx()->task->weekTaskPoint += $ins_activeTaskInfo->mo()->activePoint;
break;
default:
break;
}
UserProc::updateUserInfo();
return Resp::ok(array("task" => ctx()->task,
"store" => ctx()->store,
));
}
/**
* 6203 领取成就奖励
* @return type
*/
public static function getAchieveReward() {
list($typeId) = req()->paras;
$mo = GameConfig::achieve_getItem($typeId);
my_Assert($mo != null, ErrCode::err_const_no);
my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
$achieveDic = ctx()->task->achieveDic->$typeId;
$list = explode(',', $mo->condition);
$length = count($list);
my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
$index = 0;
foreach ($list as $k => $num) {
if ($num == $achieveDic->max) {
$index = $k;
break;
}
}
//领取奖励
$pList = explode(';', $mo->reward);
StoreProc::AddMultiItemInStore($pList[$index]);
//下一个max
if ($index + 1 < $length) {
$achieveDic->max = $list[$index + 1];
}
ctx()->task->achieveDic->$typeId = $achieveDic;
UserProc::updateUserInfo();
return Resp::ok(array(
"achieve" => ctx()->task->achieveDic,
"cash" => ctx()->baseInfo->cash,
));
}
/**
* 初始化成就信息
*/
public static function initAchieveData() {
// $dic = GameConfig::achieve_new();
// if($dic == null){
// return;
// }
//
// $achieveDic = ctx()->task->achieveDic;
// if(count((array)$achieveDic) > 0){
// return;
// }
//
// foreach ($dic as $key => $value) {
// $item = new Ins_Achieve();
// $typeId = $value->typeId;
// $item->typeId = $typeId;
// $item->cmd = $value->cmd;
// //$item->max = explode(',', $value->condition)[0];
// $item->max = $value->num;
// $achieveDic->$typeId = $item;
// }
// ctx()->task->achieveDic = $achieveDic;
}
//检测成就条件
public static function CheckAchieveConditions($arg) {
$achieveDic = ctx()->task->achieveDic;
foreach ($achieveDic as $key => $value) {
$achieve = new Ins_Achieve($value);
$tag = false;
if ($achieve->cmd == $arg->taskType) {
$mo = $achieve->getAchieveMo();
if ($mo->paras == $arg->paras[0]) {//暂定,若有多个参数,在进行解析
$tag = true;
}
}
if ($tag) {//找到正确数据
switch ($arg->ope) {
case Enum_PropelType::set:
$achieve->val = $arg->val;
break;
case Enum_PropelType::add:
$achieve->val += $arg->val;
break;
default:
break;
}
}
}
ctx()->task->achieveDic = $achieveDic;
UserProc::updateUserInfo();
}
//-------------------成就条件检测
//单件装备等级达到X级
static function accumulateEquiplevel_one($lv) {
$taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set, $lv, array());
//self::CheckAchieveConditions($taskEventArg);
}
//累计消耗X钻石
static function accumulateCostCash($num) {
$taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add, $num, array());
//self::CheckAchieveConditions($taskEventArg);
}
//------------------------------------------------------
public static function getTaskInfo() {
list($type) = req()->paras; //武器uid
return Resp::ok(array("task" => ctx()->task,
));
}
/**
* 领取任务奖励
* @return type
*/
public static function ReceiveTaskReward() {
list($type, $uid) = req()->paras; //uid
my_Assert(StlUtil::dictHasProperty(ctx()->task->taskcards, $uid), ErrCode::task_NoExist);
$task = ctx()->task->taskcards->$uid;
$mo = GameConfig::taskcard_getItem($task->taskId);
my_Assert($mo != null, ErrCode::err_const_no);
$taskstepsMo = GameConfig::task_step_getItem($mo->tasksteps);
my_Assert($taskstepsMo != null, ErrCode::err_const_no);
$taskStep = $task->curSteps;
my_Assert($taskStep->cur >= $taskstepsMo->num, ErrCode::task_CanotPriceReviced);
my_Assert($task->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
switch ($type) {
case Enum_TaskType::DailyTask:
ctx()->task->dailyTaskAccumulate += $mo->score;
break;
case Enum_TaskType::WeekTask:
ctx()->task->weekTaskAccumulate += $mo->score;
break;
default:
break;
}
$task->state = Enum_TaskCardStateType::drawed;
ctx()->task->taskcards->$uid = $task;
StoreProc::AddMultiItemInStore($mo->reward);
return Resp::ok(array("task" => ctx()->task,
"store" => ctx()->store,
));
}
static function ResetTask() {
//self::ResetTask_Daily();
self::DailyTaskReset();
self::Day7TaskReset();
$week = date("w");
if ($week == 1) {//每周一 第一次登录的时候刷新
//self::ResetTask_Week();
self::WeekTaskReset();
}
}
/**
* 7日狂欢数据重置
*/
static function Day7TaskReset() {
$mo = GameConfig::activity_getItem(10);
my_Assert($mo != null, ErrCode::err_const_no);
$startDay = TimeUtil::totalDays($mo->startts);
$endDay = TimeUtil::totalDays($mo->endts);
$curDay = TimeUtil::totalDays();
if ($curDay > $endDay) {
self::ClearActiveTask(Enum_ActiveTaskType::Day7);
} else {
if ($curDay >= $startDay) {
$tag = true;
foreach (ctx()->task->activeTaskInfo as $uid => $val) {
$taskMo = GameConfig::activeTask_getItem($val->typeId);
if ($taskMo->type == 1) {
$tag = false;
break;
}
}
if ($tag) {//7日的数据初始化
self::initActiveTask(Enum_ActiveTaskType::Day7);
ctx()->task->day7Point = 0;
}
}
}
}
static function ClearActiveTask($type) {
$arr = array();
foreach (ctx()->task->activeTaskInfo as $uid => $val) {
$taskMo = GameConfig::activeTask_getItem($val->typeId);
if ($taskMo->type == $type) {
$arr[] = $uid;
}
}
if (count($arr) > 0) {
foreach ($arr as $uid) {
StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
}
}
}
static function initActiveTask($type) {
$day7List = GameConfig::activeTask_type_getItemArray($type);
$length = ctx()->task->activeTaskLength;
foreach ($day7List as $key => $task) {
$length += 1;
$ins_TaskStep_Active = new Ins_TaskStep_Active($task);
ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
}
ctx()->task->activeTaskLength = $length;
}
/**
* 日常
*/
static function DailyTaskReset() {
self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
self::initActiveTask(Enum_ActiveTaskType::DailyTask);
ctx()->task->dailyTaskPoint = 0;
}
/**
* 周常
*/
static function WeekTaskReset() {
self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
self::initActiveTask(Enum_ActiveTaskType::WeekTask);
ctx()->task->weekTaskPoint = 0;
}
/**
* 每日任务重置
*/
static function ResetTask_Daily() {
$dic = GameConfig::taskcard();
$retDic = new \stdClass();
$taskcards = ctx()->task->taskcards;
$dailyCards = array();
foreach ($dic as $id => $mo) {
if ($mo->type == 1) {
foreach ($taskcards as $uid => $card) {
if ($card->typeId == $mo->typeId) {
$dailyCards[] = $uid;
}
}
$retDic->$id = $mo;
}
}
foreach ($dailyCards as $uid) {
unset($taskcards->$uid);
}
$retDic = (array) $retDic;
if (count($retDic) <= 0) {
return;
}
ksort($retDic);
$index = ctx()->task->taskIndex;
foreach ($retDic as $id => $mo) {
$index += 1;
$task = new Ins_TaskCard($id);
$taskcards->$index = $task;
}
ctx()->task->taskIndex = $index;
ctx()->task->taskcards = $taskcards;
UserProc::updateUserInfo();
}
/**
* 每周任务重置
*/
static function ResetTask_Week() {
$dic = GameConfig::taskcard();
$retDic = new \stdClass();
$taskcards = ctx()->task->taskcards;
$dailyCards = array();
foreach ($dic as $id => $mo) {
if ($mo->type == 2) {
foreach ($taskcards as $uid => $card) {
if ($card->typeId == $mo->typeId) {
$dailyCards[] = $uid;
}
}
$retDic->$id = $mo;
}
}
foreach ($dailyCards as $uid) {
unset($taskcards->$uid);
}
$retDic = (array) $retDic;
if (count($retDic) <= 0) {
return;
}
ksort($retDic);
$index = ctx()->task->taskIndex;
foreach ($retDic as $id => $mo) {
$index += 1;
$task = new Ins_TaskCard($id);
$taskcards->$index = $task;
}
ctx()->task->taskIndex = $index;
ctx()->task->taskcards = $taskcards;
UserProc::updateUserInfo();
}
//---------------------
/**
* 每日登陆
*/
static function OnUserLogin() {
$taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyLogin, Enum_PropelType::set, 1, array());
self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
}
/**
* 参与主线关卡X次
*/
static function OnChallengeZhuXianGate() {
$taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::ChallengeZhuXianGate, Enum_PropelType::add, 1, array());
self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
}
/**
* 参与日常关卡1次
*/
static function OnChallengeDailyGate() {
$taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::ChallengeDailyGate, Enum_PropelType::add, 1, array());
self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
}
/**
* 每日商店购买物品1次
*/
static function OnDailyShopBuyNum() {
$taskEventArg = new Ins_TaskEventArgs(Enum_TaskCmdType::DailyShopBuyNum, Enum_PropelType::add, 1, array());
self::CheckTaskCardConditions($taskEventArg); # 检查日常任务
}
static function CheckTaskCardConditions($taskParam) {
$bUpdate = false;
$tasks = ctx()->task->taskcards;
foreach ($tasks as $tid => &$task) {
$task = new Ins_TaskCard($task);
if ($task->state != Enum_TaskCardStateType::ing) {
continue;
}
foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
$tsp = new Ins_TaskStep($tsp);
if ($tsp->check_new($taskParam)) {
$bUpdate = true;
$tsp->propel($taskParam);
NormalEventProc::OnTaskCardStep_Process($task->uid, $tsp->typeId); # 任务进度更新
if ($tsp->isFinish()) {
NormalEventProc::OnTaskCardStep_Complete($task->uid, $tsp->typeId); # 广播任务步骤完成事件
// $tsp->doFinishAct();
}
}
}
if ($task->IsFinish()) { # 检查后添加后续任务
$arr = array();
foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
$tsp = new Ins_TaskStep($tsp);
if (strlen($tsp->mo()->next) > 0) { # 有后续任务
$arr = array_merge($arr, explode(',', $tsp->mo()->next)); # 累加下一个任务步骤
}
}
foreach ($arr as $stpid) { # 轮询添加后续任务
if ($stpid > 0) {
$task->AddStep($stpid); # 将后续任务追加到任务列表中
}
}
if (count($arr) != 0) {
self::autoRecoverStateMissions($taskParam);
}
}
if ($task->IsFinish()) { # 检查是否任务卡的所有步骤都已完成
$task->state = Enum_TaskCardStateType::finish;
NormalEventProc::OnTaskCard_Finish($task->uid, null); # 广播卡完成事件
}
}
if ($bUpdate) { # 带回数据到客户端
ctx()->task->taskcards = $tasks;
UserProc::updateUserInfo(); # 更新玩家数据
}
return $bUpdate;
}
/**
* 自动修复状态型任务
*/
static function autoRecoverStateMissions() {
$tasks = ctx()->task->taskcards;
foreach ($tasks as $tid => &$task) {
$task = new Ins_TaskCard($task);
if ($task->state == Enum_TaskCardStateType::ing // # 进行中的或者已完成的
|| $task->state == Enum_TaskCardStateType::finish) {
foreach ($task->curSteps as &$tsp) { # 初期里面只有一个任务
$tsp = new Ins_TaskStep($tsp);
$tsp->autoCalcStatusCur();
}
if ($task->state == Enum_TaskCardStateType::finish) { # 检查是否任务卡的所有步骤都已完成
if (!$task->IsFinish()) {
$task->state = Enum_TaskCardStateType::ing; # 状态回退
}
}
}
}
// Clog::info("更新状态统计类的任务卡!");
ctx()->task->taskcards = $tasks;
}
//
/**
* 登录
*/
static function OnLogin_Daily() {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 登录第X天
*/
static function OnLogin_day7($day) {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyShopBuyNum, Enum_PropelType::set, $day, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 通关第X关
*/
static function OnPassGate_X($gateId) {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 参与主线关卡1次
*/
static function OnFightNumMainGate() {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 参与挑战副本1次
*/
static function OnFightNumChallengeGate() {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 参与竞速副本1次
*/
static function OnFightNumRaceGate() {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumRaceGate, Enum_PropelType::add, 1, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 通关竞速副本5次
*/
static function OnPassNumRaceGate() {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 完成5次启灵
*/
static function OnCompleteNumQiLing() {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 完成1次关键启灵
*/
static function OnCompleteNumSpecialQiLing() {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 镶嵌3个普通品质以上宝石
*/
static function OnSetSpecialQualGem() {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 合成宝石2次
*/
static function OnComposeNumGem() {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 任意1个法术等级达到2
*/
static function OnAnySkillUpLevel_X() {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 任意1件装备等级达到2
*/
static function OnAnyEquipUpLevel_X() {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 全身装备等级达到3级以上
*/
static function OnAllEquipUpLevel_X() {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 任意装备等级升级1次
*/
static function OnEquipLevelUpNum() {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 击败怪物总数达到1000
*/
static function OnKillCommonNumMonster($num) {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 击败领袖怪物总数达到1000
*/
static function OnKillleaderNumMonster($num) {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 累计获取10000金币
*/
static function OnAccumulateGoldNum($num) {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 累计获取10000体力
*/
static function OnAccumulateTiliNum($num) {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 累计获取10000钻石
*/
static function OnAccumulateCashNum($num) {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateCashNum, Enum_PropelType::add, $num, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 开启1次璀璨宝石箱
*/
static function OnOpenNumBrightBox($boxId, $num) {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 每日商店购买物品1次
*/
static function OnBuyNumDailyShop() {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 开任意宝箱X次
*/
static function OnOpenNumAnyBox($num) {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 购买或观看广告获得体力X次
*/
static function OnBuyTiliOrLookGuanggao() {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
self::CheckActiveTaskConditions($taskEventArg);
}
/**
* 任意充值X次
*/
static function OnRecharge() {
$taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
self::CheckActiveTaskConditions($taskEventArg);
}
//
//
//
/**
* 检测任务是否完成
* @param Ins_TaskEventArgs $taskParam
*/
static function CheckActiveTaskConditions($taskParam) {
$activeTaskDic = ctx()->task->activeTaskInfo;
foreach ($activeTaskDic as $uid => &$task) {
$ins_TaskStep_Active = new Ins_TaskStep_Active($task);
if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
continue;
}
if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
$cur = $ins_TaskStep_Active->calcStatusCur();
if ($cur != $ins_TaskStep_Active->cur) {
$ins_TaskStep_Active->cur = $cur;
if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
$ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
}
}
} else {
$tag = true;
if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
$parasArr = $taskParam->paras;
$lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
$needLv = $lvArr[0];
$num = 0;
foreach ($parasArr as $lv) {
if ($lv > $needLv) {
$num += 1;
}
}
$ins_TaskStep_Active->cur = $num;
if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
$ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
}
$tag = false;
} else {
if ($ins_TaskStep_Active->mo()->paras != null) {
$parasArr = $taskParam->paras;
if (count($parasArr) > 0) {
$arr = explode(',', $ins_TaskStep_Active->mo()->paras);
$index = 0;
foreach ($arr as $s) {
if ($s != $parasArr[$index]) {
$tag = false;
break;
}
$index += 1;
}
} else {
$tag = false;
}
}
if ($tag) {
$ins_TaskStep_Active->propel($taskParam);
if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
$ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
}
}
}
}
if ($ins_TaskStep_Active->isFinish()) {
$ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
}
}
}
ctx()->task->activeTaskInfo = $activeTaskDic;
UserProc::updateUserInfo(); # 更新玩家数据
}
//
//
}