EmailProc.php 32 KB

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  1. <?php
  2. namespace loyalsoft;
  3. class enum_Mail_Type extends Enum {
  4. /** 系统邮件 */
  5. const SysTemMail = 1;
  6. /** 好友租借费用 */
  7. const HireCoin = 2;
  8. const PvpLeagueReward = 3;
  9. const PvpRankReward = 4;
  10. /** 公会申请被拒绝系统邮件 */
  11. const GuildApplyRefuseMail = 5;
  12. /** 公会捐献结算 */
  13. const GuildDonateSettle = 6;
  14. /** 公会钻石礼包奖励 */
  15. const GuildCashGiftReward = 7;
  16. /** 公会邮件 */
  17. const GuildNoticeMail = 8;
  18. /**
  19. * 商城邮件
  20. */
  21. const ShopMail = 9;
  22. }
  23. /**
  24. * 邮件模块
  25. * @author gwang
  26. * @version 2.0.0 《言灵世界2》业务改版邮件系统 2020.8.13
  27. * 1.0.1 经过分析, 邮件系统有性能问题. 当邮件数量较多的时候, 如何优雅的处理,
  28. * 代码中无解决方案.
  29. * 1.0.0 created 邮件系统.
  30. */
  31. class EmailProc {
  32. /**
  33. * 邮件最大容量100封
  34. */
  35. const MaxMailContent = 100;
  36. /**
  37. * 邮件最大过期时间7天
  38. */
  39. const MaxMailExpireTs = 604800;
  40. /**
  41. * 邮件日志表
  42. */
  43. const MailLog_TableName = 'tab_mailrecord';
  44. public static function procMain() {
  45. switch (req()->cmd) {
  46. case CmdCode::cmd_email_questEmailList: # 6701 刷新邮件列表状态
  47. return EmailProc::RefreshEmailList();
  48. case CmdCode::cmd_email_readAEmail: # 6702 读取一封邮件
  49. return EmailProc::ReadEmail();
  50. case CmdCode::cmd_email_DrawReward: # 6703 领取一封邮件附件(奖励)
  51. return EmailProc::DrawEmailAppendix();
  52. case CmdCode::cmd_email_DrawAllRewards: # 6704 领取所有邮件
  53. return EmailProc::DrawAllEmailAppendixes();
  54. case CmdCode::cmd_mail_delMailReaded: # 6705 删除已读邮件
  55. return EmailProc::DelReadedEmail();
  56. case CmdCode::cmd_mail_notReadMailNum: # 6706 请求邮件未处理的数量
  57. return EmailProc::queryNotReadEmails();
  58. case CmdCode::cmd_mail_sendTestItems: # 6707 发放测试用道具邮件
  59. return self::SendTestItems();
  60. default:
  61. return Resp::err(ErrCode::cmd_err);
  62. }
  63. }
  64. // <editor-fold defaultstate="collapsed" desc=" API ">
  65. public static function IsExistRedTip() {
  66. $mail = self::getMailQueue(req()->zoneid, req()->uid);
  67. $tag = 0;
  68. foreach ($mail as $index => $item) {
  69. if($item->readts == 0){
  70. $tag = 1;
  71. break;
  72. }
  73. if($item->appendix != null && $item->drawedts == 0){
  74. $tag = 1;
  75. break;
  76. }
  77. }
  78. ctx()->privateState->redTip_Mail = $tag;
  79. return $tag;
  80. }
  81. /**
  82. * 6707 发放测试用道具
  83. */
  84. static function SendTestItems() {
  85. // Err(ErrCode::err_method_obsoleted, "此功能仅测试期间可用");
  86. list($itemId, $num) = req()->paras;
  87. self::SendTestItemsMail(req()->zoneid, req()->uid, $itemId, $num);
  88. $mails = self::getMailQueue(req()->zoneid, req()->uid); # 拉取邮件列表
  89. return Resp::ok(array('mailQueue' => $mails));
  90. }
  91. /**
  92. * 【6706】查询未处理邮件数量
  93. */
  94. static function queryNotReadEmails() {
  95. $uid = req()->uid;
  96. $zoneid = req()->zoneid;
  97. $n = 0; # 计数器
  98. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  99. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  100. $mails = self::getMailQueue($zoneid, $uid);
  101. foreach ($mails as $m) {
  102. // isEditor() and $m = new EmailModel();
  103. if (!$m->readts <= 0) {
  104. $n += 1;
  105. }
  106. }
  107. return Resp::ok(array('num' => $n));
  108. }
  109. /**
  110. * 【6701】拉取最新邮件列表
  111. */
  112. public static function RefreshEmailList() {
  113. $uid = req()->uid;
  114. $zoneid = req()->zoneid;
  115. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  116. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  117. $mails = self::getMailQueue($zoneid, $uid); # 拉取邮件列表
  118. return Resp::ok(array('mailQueue' => $mails)); # 返回值
  119. }
  120. /**
  121. * 【6702】读取一封邮件, 更新readts
  122. */
  123. public static function ReadEmail() {
  124. $uid = req()->uid;
  125. $zoneid = req()->zoneid;
  126. $mailId = req()->paras[0]; # 传递参数,邮件的id字符串
  127. my_Assert($mailId, ErrCode::email_wrongid); # 普通读取一封邮件的逻辑
  128. $mail = self::getMail($zoneid, $uid, $mailId);
  129. $mail->readts = now();
  130. self::updateMail($zoneid, $uid, $mail); # 更新邮件数据
  131. self::logMailReaded(array($mailId), $uid, $zoneid); # 更新数据库中邮件的read记录
  132. $tag = self::IsExistRedTip();
  133. return Resp::ok(array("redTip"=>$tag));
  134. }
  135. /**
  136. * 【6703】 领取一封邮件的附件,更新drawedts
  137. * @return type
  138. */
  139. public static function DrawEmailAppendix() {
  140. $uid = req()->uid;
  141. $zoneid = req()->zoneid;
  142. $mailId = req()->paras[0]; # 传递参数,邮件的id字符串
  143. my_Assert($mailId, ErrCode::email_wrongid); # 邮件id
  144. $mail = self::getMail($zoneid, $uid, $mailId); # 取出对应的邮件数据
  145. my_Assert($mail->readts > 0, ErrCode::err_innerfault); # 未打开的不可能调用领取接口
  146. my_Assert($mail->isExistReward(), ErrCode::email_no_appendix); # 先判断邮件,是否存在有效的奖励物品
  147. my_Assert($mail->drawedts <= 0, ErrCode::email_appendix_drawed); # 邮件不可重复领取
  148. $err = StoreProc::AddMultiItemInStore($mail->appendix, 4); # 发放奖励
  149. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  150. $mail->drawedts = now(); # 更新领取时间戳
  151. self::updateMail($zoneid, $uid, $mail); # 回写邮件数据
  152. if ($mail->sender_name == '系统') {
  153. //TaskProc::OnDrawSysMail($mail->sender_uid);
  154. }
  155. $reward = implode(';', StoreProc::$reward);
  156. $reward_Gem = implode(',', StoreProc::$reward_Gem);
  157. self::logMailDrawed(array($mailId), $uid, $zoneid); # 更新数据库中邮件的领取记录
  158. $tag = self::IsExistRedTip();
  159. UserProc::updateUserInfo();
  160. return Resp::ok(array(# # 同步数据
  161. 'store' => ctx()->store,
  162. 'hero' => ctx()->heros,
  163. 'baseInfo' => ctx()->base(),
  164. 'num' => 1,
  165. //'reward' => $mail->appendix
  166. 'reward' => $reward,
  167. 'reward_Gem' => $reward_Gem,
  168. 'redTip'=>$tag,
  169. ));
  170. }
  171. /**
  172. * 【6704】 领取所有邮件附件奖励
  173. * @return type
  174. */
  175. public static function DrawAllEmailAppendixes() {
  176. $uid = req()->uid;
  177. $zoneid = req()->zoneid;
  178. $arr = ArrayInit(); # 记录奖励字符串
  179. $rewardEmailIds = ArrayInit(); # 记录领取邮件id
  180. $mails = self::getMailQueue($zoneid, $uid); # 提取邮件列表
  181. // 有奖励的邮件,全部处理,领取奖励。无奖励的邮件,不处理。因为全部领取邮件功能只限于处理有奖励的物品,无奖励的不管
  182. foreach ($mails as $m) { # 遍历所有邮件
  183. isEditor() and $m = new Ins_Email;
  184. if ($m->isExistReward()) { # 先判断邮件,是否存在附件
  185. if ($m->drawedts > 0) { # 已领取邮件跳过
  186. continue;
  187. }
  188. $err = StoreProc::AddMultiItemInStore($m->appendix, 4);
  189. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  190. $m->drawedts = now(); # 更新下领取时间戳
  191. if ($m->readts <= 0) { # 更新下读取时间戳
  192. $m->readts = now();
  193. }
  194. $arr[] = $m->appendix;
  195. $rewardEmailIds[] = $m->mailId;
  196. if ($m->sender_name == '系统') {
  197. //TaskProc::OnDrawSysMail($m->sender_uid);
  198. }
  199. } // else # 无附件的邮件不管
  200. }
  201. $asocMails = array();
  202. foreach ($mails as $mm) { # 转为关联数组
  203. // isEditor() and $mm = new EmailModel;
  204. $asocMails[$mm->mailId] = $mm;
  205. }
  206. $n = count($rewardEmailIds); # 计数,领取邮件数量
  207. if ($n > 0) {
  208. self::updateMails($zoneid, $uid, $asocMails); # 批量更新邮件
  209. self::logMailDrawed($rewardEmailIds, $uid, $zoneid); # 更新数据库中邮件的领取记录
  210. }
  211. //$reward = implode(';', $arr); # 拼接下奖励字符串
  212. $reward = implode(';', StoreProc::$reward);
  213. $reward_Gem = implode(',', StoreProc::$reward_Gem);
  214. $tag = self::IsExistRedTip();
  215. UserProc::updateUserInfo();
  216. return Resp::ok(array(# # 同步数据
  217. 'baseInfo' => ctx()->base(),
  218. 'store' => ctx()->store,
  219. 'hero' => ctx()->heros,
  220. 'num' => $n,
  221. 'reward' => $reward,
  222. 'reward_Gem' => $reward_Gem,
  223. 'redTip'=>$tag,
  224. ));
  225. }
  226. /**
  227. * 【6705】 删除所有已读邮件
  228. * @return type
  229. */
  230. public static function DelReadedEmail() {
  231. $uid = req()->uid;
  232. $zoneid = req()->zoneid;
  233. $mails = self::getMailQueue($zoneid, $uid); # 取邮件队列
  234. $n = 0; # 记个数,看一共删除几封邮件
  235. foreach ($mails as $m) {
  236. isEditor() and $m = new Ins_Email;
  237. if ($m->readts <= 0) { # 未读邮件跳过
  238. continue;
  239. }
  240. if ($m->isExistReward()) { # 包含附件,
  241. if (!$m->isDrawed()) { # 且附件尚未领取的,不能删除,跳过
  242. continue;
  243. }
  244. }
  245. self::delMail($zoneid, $uid, $m->mailId); # 规则: 附件领取后就可以删除邮件
  246. $n++;
  247. }
  248. return Resp::ok(array('num' => $n,)); # 返回删除数量
  249. }
  250. // </editor-fold>
  251. //
  252. // <editor-fold defaultstate="collapsed" desc=" 插入邮件">
  253. /**
  254. * 系统邮件 - 发送世界boss结算奖励
  255. * @param type $zoneid
  256. * @param type $uid
  257. * @param type $index 排名
  258. * @param type $rewardName 奖励阶段名称
  259. * @param type $reward 奖励内容
  260. */
  261. public static function SendWorldBossReward($zoneid, $uid, $index, $rewardName, $reward) {
  262. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "世界boss奖励", #
  263. "恭喜您在世界boss战斗中输出伤害排{$index}名,获得{$rewardName}奖励!", $reward);
  264. self::InsertMail($zoneid, $uid, $mail);
  265. }
  266. /**
  267. * 系统邮件 - 发送月卡奖励
  268. * @param type $zoneid
  269. * @param type $uid
  270. * @param type $rank
  271. */
  272. public static function SendMonthlyVIPDailyReward($zoneid, $uid, $cardName, $reward) {
  273. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "月卡奖励", #
  274. $cardName . "每日奖励", $reward);
  275. self::InsertMail($zoneid, $uid, $mail);
  276. }
  277. /**
  278. * 系统邮件 - 发送竞技场赛季排行榜奖励
  279. * @param type $zoneid
  280. * @param type $uid
  281. * @param type $rank
  282. */
  283. public static function SendPvpRankReward_Season($zoneid, $uid, $rank) {
  284. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  285. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  286. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  287. $arr = explode(',', $rkrwd->reward_season);
  288. $itemid = $arr[0];
  289. $num = $arr[1];
  290. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场赛季上榜奖励", #
  291. "恭喜您在上赛季的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  292. "$itemid,$num");
  293. self::InsertMail($zoneid, $uid, $mail);
  294. break;
  295. }
  296. }
  297. }
  298. /**
  299. * 系统邮件 - 发送竞技场每日排行榜上榜奖励
  300. * @param type $zoneid
  301. * @param type $uid
  302. * @param type $rank
  303. */
  304. public static function SendPvpRankReward_Lastday($zoneid, $uid, $rank) {
  305. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  306. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  307. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  308. $arr = explode(',', $rkrwd->reward_day);
  309. $itemid = $arr[0];
  310. $num = $arr[1];
  311. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场每日上榜奖励", #
  312. "恭喜您在昨天的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  313. "$itemid,$num");
  314. self::InsertMail($zoneid, $uid, $mail);
  315. break;
  316. }
  317. }
  318. }
  319. /**
  320. * 删档内侧补偿邮件(充值金额2倍返还钻石)
  321. * @param type $zoneid
  322. * @param type $uid
  323. * @param type $rmbNum
  324. */
  325. public static function SendDelTestMail($zoneid, $uid, $rmbNum) {
  326. $itemid = META_CASH_ITEMID; # 钻石
  327. $num = $rmbNum * 2 * 10; # 2倍返还
  328. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "首轮删档测试钻石返还", #
  329. "感谢您在首轮删档测试活动中充值{$rmbNum}元. 特此返还{$num}钻石, 请查收. 祝您生活愉快!"
  330. , "$itemid, $num");
  331. self::InsertMail($zoneid, $uid, $mail);
  332. }
  333. /**
  334. * 测试道具邮件
  335. * @param type $zoneid
  336. * @param type $uid
  337. * @param type $itemid
  338. * @param type $num
  339. */
  340. public static function SendTestItemsMail($zoneid, $uid, $itemid, $num) {
  341. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "内部测试-道具发放邮件", #
  342. "请领取", "$itemid, $num");
  343. self::InsertMail($zoneid, $uid, $mail);
  344. }
  345. //----------------拍卖邮件
  346. /**
  347. * 竞拍得到道具邮件
  348. * @param type $zoneid
  349. * @param type $uid
  350. * @param type $itemid
  351. * @param type $num
  352. */
  353. public static function SendAuctionItemsMail($zoneid, $uid, $itemid, $num) {
  354. $name = GameConfig::item_base_getItem($itemid)->name;
  355. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  356. "恭喜竞拍" . $name . "成功请领取", "$itemid, $num");
  357. self::InsertMail($zoneid, $uid, $mail);
  358. }
  359. /**
  360. * 流拍邮件
  361. * @param type $zoneid
  362. * @param type $uid
  363. * @param type $itemid
  364. * @param type $num
  365. */
  366. public static function SendAuctionItemsStreamingMail($zoneid, $uid, $itemid, $num) {
  367. $name = GameConfig::item_base_getItem($itemid)->name;
  368. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  369. $name . "拍品没有人竞拍,点击回收", "$itemid, $num");
  370. self::InsertMail($zoneid, $uid, $mail);
  371. }
  372. /**
  373. * 取消出售邮件
  374. * @param type $zoneid
  375. * @param type $uid
  376. * @param type $itemid
  377. * @param type $num
  378. */
  379. public static function SendCantSellAuctionItemsMail($zoneid, $uid, $itemid, $num) {
  380. $name = GameConfig::item_base_getItem($itemid)->name;
  381. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  382. $name . "拍品取消出售,请点击领取", "$itemid, $num");
  383. self::InsertMail($zoneid, $uid, $mail);
  384. }
  385. /**
  386. * 竞拍成功,钻石邮件
  387. * @param type $zoneid
  388. * @param type $uid
  389. * @param type $itemid
  390. * @param type $num
  391. */
  392. public static function SendAuctionCashMail($zoneid, $uid, $itemid, $cash, $num) {
  393. $name = GameConfig::item_base_getItem($itemid)->name;
  394. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  395. "您上架" . $name . "被竞拍成功,请领取钻石", "$cash,$num");
  396. self::InsertMail($zoneid, $uid, $mail);
  397. }
  398. /**
  399. * 竞价被超出
  400. * @param type $zoneid
  401. * @param type $uid
  402. * @param type $itemid
  403. * @param type $cash
  404. * @param type $num
  405. */
  406. public static function SendRefundAuctionCash($zoneid, $uid, $itemid, $cash, $num) {
  407. $name = GameConfig::item_base_getItem($itemid)->name;
  408. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
  409. $name . "拍品出价已经被超出,系统返还您的出价钻石", "$cash,$num");
  410. self::InsertMail($zoneid, $uid, $mail);
  411. }
  412. /**
  413. * 拍品取消出售,竞拍者钻石回退邮件
  414. * @param type $zoneid
  415. * @param type $uid
  416. * @param type $itemid
  417. * @param type $cash
  418. * @param type $num
  419. */
  420. public static function SendCantSellAuctionItemsBidCash($zoneid, $uid, $itemid, $cash, $num) {
  421. $name = GameConfig::item_base_getItem($itemid)->name;
  422. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
  423. $name . "拍品取消出售,系统返还您的出价钻石", "$cash,$num");
  424. self::InsertMail($zoneid, $uid, $mail);
  425. }
  426. /**
  427. * 一口价拍走拍品,竞拍者钻石回退
  428. * @param type $zoneid
  429. * @param type $uid
  430. * @param type $itemid
  431. * @param type $cash
  432. * @param type $num
  433. */
  434. public static function SendAuctionItemsBidCashFallback($zoneid, $uid, $itemid, $cash, $num) {
  435. $name = GameConfig::item_base_getItem($itemid)->name;
  436. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
  437. $name . "拍品已经被别人拍走,系统返还您的出价钻石", "$cash,$num");
  438. self::InsertMail($zoneid, $uid, $mail);
  439. }
  440. public static function SendPaiHangRewardMail_fpower($zoneid, $uid, $index, $reward) {
  441. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "战力榜排名奖励", #
  442. "恭喜您在战力榜获得{$index}名,获得奖励!", $reward);
  443. self::InsertMail($zoneid, $uid, $mail);
  444. }
  445. public static function SendPaiHangRewardMail_level($zoneid, $uid, $index, $reward) {
  446. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "等级榜排名奖励", #
  447. "恭喜您在等级榜获得{$index}名,获得奖励!", $reward);
  448. self::InsertMail($zoneid, $uid, $mail);
  449. }
  450. // </editor-fold>
  451. //
  452. // <editor-fold defaultstate="collapsed" desc=" 公会邮件 ">
  453. /**
  454. * 系统邮件 - 公会申请被拒,通知玩家
  455. * @param type $zoneid
  456. * @param type $uid
  457. * @param type $rank
  458. */
  459. public static function SendGuildApplyRefusedMail($zoneid, $uid, $guildName) {
  460. $mail = new Ins_Email(null, enum_Mail_Type::GuildApplyRefuseMail, "公会申请结果", #
  461. "很遗憾" . $guildName . "公会拒绝了您的加入申请", "", "公会");
  462. self::InsertMail($zoneid, $uid, $mail);
  463. }
  464. /**
  465. * 系统邮件 - 公会捐献碎片结算
  466. * @param type $zoneid
  467. * @param type $uid
  468. * @param type $rank
  469. */
  470. public static function SendGuildDonateSettle($zoneid, $uid, $chipArr) {
  471. $itemId = $chipArr[0];
  472. $itemNum = $chipArr[1];
  473. $content = $itemNum == null ? "请求捐献结算时间截止,没有得到捐献碎片" : "请求捐献结算时间截止,领取已获得碎片";
  474. $mail = new Ins_Email(null, enum_Mail_Type::GuildDonateSettle, "公会捐献碎片结算", #
  475. $content, "$itemId, $itemNum", "公会");
  476. self::InsertMail($zoneid, $uid, $mail);
  477. }
  478. /**
  479. * 系统邮件 - 公会钻石礼包奖励结算
  480. * @param type $zoneid
  481. * @param type $uid
  482. * @param type $rank
  483. */
  484. public static function SendGuildCashGiftReward($zoneid, $uid, $itemId, $num) {
  485. $mail = new Ins_Email(null, enum_Mail_Type::GuildCashGiftReward, "公会礼包回赠", #
  486. "系统回赠礼品", "$itemId, $num", "公会");
  487. self::InsertMail($zoneid, $uid, $mail);
  488. }
  489. /**
  490. * 公会公告邮件
  491. * @param type $zoneid
  492. * @param type $uid
  493. * @param type $content
  494. */
  495. public static function SendGuildNoticeMail($zoneid, $uid, $title, $content) {
  496. $mail = new Ins_Email(null, enum_Mail_Type::GuildNoticeMail, $title, #
  497. $content, "", "公会");
  498. self::InsertMail($zoneid, $uid, $mail);
  499. }
  500. // </editor-fold>
  501. //
  502. // <editor-fold defaultstate="collapsed" desc=" 商城邮件
  503. // ">
  504. /**
  505. * 商城月卡奖励邮件发送
  506. * @param type $zoneid
  507. * @param type $uid
  508. * @param type $title
  509. * @param type $content
  510. */
  511. public static function SendMonthCardRewardMail($zoneid, $uid, $reward) {
  512. $mail = new Ins_Email(null, enum_Mail_Type::ShopMail, "资源月卡每日奖励", #
  513. "资源月卡每日奖励!", $reward);
  514. self::InsertMail($zoneid, $uid, $mail);
  515. }
  516. /**
  517. * 激活码邮件
  518. * @param type $zoneid
  519. * @param type $uid
  520. * @param type $title
  521. * @param type $content
  522. */
  523. public static function SendPackageByCodeMail($zoneid, $uid, $reward) {
  524. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "激活码兑换礼包奖励", #
  525. "激活码兑换礼包奖励!", $reward);
  526. self::InsertMail($zoneid, $uid, $mail);
  527. }
  528. // </editor-fold>
  529. //
  530. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  531. /**
  532. * 插入邮件
  533. * @param int $zoneid
  534. * @param string $uid
  535. * @param Ins_Email $mail
  536. */
  537. public static function InsertMail($zoneid, $uid, $mail) {
  538. $mem = gMem();
  539. $key_id = MemKey_User::Mail_CurId_int($zoneid, $uid);
  540. $key_queue = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  541. $mail->insertts = now();
  542. $mail->mailId = $mem->increment($key_id);
  543. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) { # 重试下
  544. $mail->mailId = $mem->increment($key_id);
  545. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) {
  546. // todo: 重试都没能成功的话, 记录下日志, log err;
  547. CLog::err('create sysmail failed! id:' . JsonUtil::encode($mail), "EmailProc");
  548. }
  549. }
  550. self::logMail($zoneid, $uid, $mail); # 将邮件写入Mysql中
  551. EmailProc::IsExistRedTip();
  552. // CornerSignEventProc::OnNewMails(); # 角标更新
  553. return $mail->mailId;
  554. }
  555. /**
  556. * 回写mail数据
  557. * @param type $zoneid
  558. * @param type $uid
  559. * @param Ins_Email $mail
  560. */
  561. private static function updateMail($zoneid, $uid, $mail) {
  562. gMem()->hset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mail->mailId, $mail);
  563. }
  564. /**
  565. * 批量回写mail数据
  566. * @param type $zoneid
  567. * @param type $uid
  568. * @param dic<mailId, EmailModel> $mails
  569. */
  570. private static function updateMails($zoneid, $uid, $mails) {
  571. gMem()->hmset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mails);
  572. }
  573. /**
  574. *
  575. * @param type $zoneid
  576. * @param type $uid
  577. * @param Ins_Email $mail
  578. */
  579. private static function logMail($zoneid, $uid, $mail) {
  580. $data = array(
  581. 'mailId' => $mail->mailId,
  582. 'zoneid' => $zoneid,
  583. 'appendix' => $mail->appendix,
  584. 'type' => $mail->type,
  585. 'sender_name' => $mail->sender_name,
  586. 'sender_uid' => $mail->sender_uid,
  587. 'to_uid' => $uid, # # this mail is send to me 啊.
  588. 'title' => $mail->title,
  589. 'content' => $mail->content,
  590. 'tag' => $mail->tag
  591. );
  592. daoInst()->insert('tab_mailrecord')->data($data)->exec();
  593. }
  594. /**
  595. * 更新邮件的领取记录
  596. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  597. * 0 created at 言灵世界1.0
  598. * @param type $ids
  599. */
  600. static function logMailDrawed($ids, $uid, $zoneid) {
  601. daoInst()->update(self::MailLog_TableName)->data(array(
  602. 'drawedts' => now()
  603. ))->where('mailId')->in($ids)->
  604. andWhere('zoneid')->eq($zoneid)->
  605. andWhere('to_uid')->eq($uid)->
  606. exec();
  607. }
  608. /**
  609. * 更新邮件的读取/打开记录
  610. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  611. * 0 created at 言灵世界1.0
  612. * @param type $ids
  613. */
  614. static function logMailReaded($ids, $uid, $zoneid) {
  615. daoInst()->update(self::MailLog_TableName)->data(array(
  616. 'readts' => now()
  617. ))->where('mailId')->in($ids)->
  618. andWhere('zoneid')->eq($zoneid)->
  619. andWhere('to_uid')->eq($uid)->
  620. exec();
  621. }
  622. /**
  623. * 刷新系统派发邮件到玩家邮件列表
  624. * @param int $zoneid
  625. * @param string $uid
  626. * @return void
  627. */
  628. public static function refreshSysMail($zoneid, $uid) {
  629. $mem = gMem();
  630. $sysMailQueue = GameConfig::sysmail(); # 取系统消息列表
  631. if (!$sysMailQueue) {
  632. return; # 系统消息为空
  633. }
  634. $key = MemKey_User::Mail_SysRecord_set($zoneid, $uid); # memkey
  635. $record = $mem->smembers($key); # 系统邮件处理记录,在数据集过大以前, 个人认为全部获取比较高效 --王刚,所以系统邮件不能太多呢(后面取已处理最大id,做优化吧)
  636. foreach ($sysMailQueue as $sysId => $sysMail) {
  637. isEditor() and $sysMail = new \sm_sysmail(); # 辅助方法.
  638. if (!StlUtil::arrayContains($record, $sysId)) { # 判断尚未处理此邮件
  639. $ts = now();
  640. if ($ts > $sysMail->endts) { # 已经过期的系统邮件
  641. $mem->sadd($key, $sysId); # 记录已经领取此邮件, 但不插入玩家邮件列表了.
  642. continue; # 继续处理下一封
  643. }
  644. if ($ts < $sysMail->startts) {
  645. continue; # 系统邮件尚未生效, 跳过
  646. } # else => 有效期内,继续处理
  647. $mail = new Ins_Email($sysMail); # 创建邮件
  648. $mail->type = enum_Mail_Type::SysTemMail; # 设置邮件类型为系统邮件
  649. $mail->sender_uid = $sysMail->id; # 设置uid为系统邮件id
  650. $mail->sender_name = "系统"; # 设置发送者昵称为系统
  651. self::InsertMail($zoneid, $uid, $mail); # 插入邮件
  652. $mem->sadd($key, $sysId); # 记录已经领取此邮件
  653. }
  654. }
  655. }
  656. /**
  657. * 清理过期邮件
  658. * @param string $zoneid
  659. * @param string $uid
  660. * @return void
  661. */
  662. private static function clearExpireMails($zoneid, $uid) {
  663. $ts = now();
  664. $mem = gMem();
  665. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  666. $arr = $mem->hgetall($key); # 所有邮件
  667. $del = array_filter((array) $arr, function ($v) use ($ts) {
  668. $email = new Ins_Email($v);
  669. // if($email->appendix != null && $email->drawedts == 0){
  670. // return false;
  671. // }
  672. return $email->ExpireTs() < $ts; # 选出过期邮件
  673. });
  674. if (count($del)) { # >0
  675. $mem->hdel($key, array_keys($del)); # 批量清除
  676. }
  677. }
  678. /**
  679. * 获取邮件序列
  680. * @param int $zoneid
  681. * @param string $uid
  682. * @return array
  683. */
  684. private static function getMailQueue($zoneid, $uid) {
  685. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid); # redis-key:= 玩家邮件列表
  686. $keys = gMem()->hkeys($key); # 拉取所有id
  687. // var_dump($keys);
  688. sort($keys); # 排序
  689. $mkeys = array_slice($keys, 0, self::MaxMailContent); # 取固定数量100
  690. // var_dump($mkeys);
  691. $mails = (array) gMem()->hmget($key, $mkeys); # mget
  692. $ret = array_map(function ($v) {
  693. return new Ins_Email($v); # 装箱
  694. }, $mails);
  695. return array_values($ret);
  696. }
  697. /**
  698. * 获取邮件
  699. * @param int $zoneid
  700. * @param string $uid
  701. * @param int $mailId
  702. * @return Ins_Email
  703. */
  704. private static function getMail($zoneid, $uid, $mailId) {
  705. $m = gMem()->hget(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  706. my_Assert($m != null, ErrCode::email_not_found);
  707. return new Ins_Email($m);
  708. }
  709. /**
  710. * 删除邮件
  711. * @param int $zoneid
  712. * @param string $uid
  713. * @param int $mailId
  714. * @return int 删除的邮件数量, (0,1)
  715. */
  716. private static function delMail($zoneid, $uid, $mailId) {
  717. return gMem()->hdel(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  718. }
  719. /**
  720. * 清空邮件列表
  721. * @param int $zoneid
  722. * @param string $uid
  723. * @return int 删除邮件的条数, (0,n)
  724. */
  725. private static function clearMailQueue($zoneid, $uid) {
  726. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  727. $n = gMem()->hlen($key); # 先看总共有多少邮件, Ps.返回值要用
  728. gMem()->delete($key); # 删除邮件列表
  729. return $n;
  730. }
  731. // </editor-fold>
  732. }