StoreProc.php 34 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. case CmdCode::store_gemXiLian: # 6413 洗练
  44. return StoreProc::gemXiLian();
  45. default:
  46. Err(ErrCode::cmd_err);
  47. }
  48. }
  49. /**
  50. * 洗练
  51. * @return Resp
  52. */
  53. public static function gemXiLian() {
  54. list($uid) = req()->paras;
  55. //把 qual pos u一样的宝石开锁关锁
  56. $gemStore = ctx()->store->gemStore;
  57. my_Assert(StlUtil::dictHasProperty($gemStore, $uid), ErrCode::user_store_NotExistGem);
  58. $gem = new Ins_Gem($gemStore->$uid);
  59. my_Assert($gem->mo()->qual >= 5, ErrCode::user_store_GemNotXilian);
  60. $arr = explode(';', glc()->XILianGemlNeedXILianStone);
  61. $needStone = 0;
  62. $xilianStoneId = 0;
  63. foreach ($arr as $val) {
  64. $str = explode(':', $val);
  65. if ($str[0] == $gem->mo()->qual) {
  66. $s = explode(',', $str[1]);
  67. $needStone = $s[1];
  68. $xilianStoneId = $s[0];
  69. break;
  70. }
  71. }
  72. my_Assert(StlUtil::dictHasProperty(ctx()->store->items,$xilianStoneId) && ctx()->store->items->$xilianStoneId >= $needStone, ErrCode::user_store_XilianStoneNoEnough);
  73. $dic = GameConfig::predicate();
  74. $pList = array();
  75. foreach ($dic as $id => $pMo) {
  76. if ($pMo->positions != null && $pMo->qual != null) {
  77. $list = explode(',', $pMo->positions);
  78. if ($pMo->id != $gem->predicateId && $pMo->qual == $gem->mo()->qual && in_array($gem->mo()->position, $list)) {
  79. $pList[] = $pMo->id;
  80. }
  81. }
  82. }
  83. my_Assert(count($pList) > 0, ErrCode::user_store_NoFindPredicate);
  84. $rand = random_int(0, count($pList) - 1);
  85. $pId = $pList[$rand];
  86. ctx()->store->gemStore->$uid->predicateId = $pId;
  87. ctx()->store->items->$xilianStoneId -= $needStone;
  88. UserProc::updateUserInfo();
  89. return Resp::ok(array(
  90. 'items' => ctx()->store->items,
  91. 'predicateId' => $pId,
  92. ));
  93. }
  94. /**
  95. * 宝石开锁解锁
  96. * @return Resp
  97. */
  98. public static function gemLockState() {
  99. list($uid) = req()->paras;
  100. $user = ctx();
  101. //把 qual pos u一样的宝石开锁关锁
  102. $gemStore = $user->store->gemStore;
  103. $gem = $gemStore->$uid;
  104. $tag = 0;
  105. if ($gem->isUnlock == 0) {
  106. $gem->isUnlock = 1;
  107. $tag = 1;
  108. } else {
  109. $gem->isUnlock = 0;
  110. $tag = 0;
  111. }
  112. $gemStore->$uid = $gem;
  113. foreach ($gemStore as $k => $ins_gem) {
  114. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  115. $gemStore->$k->isUnlock = $tag;
  116. }
  117. }
  118. $user->store->gemStore = $gemStore;
  119. ctx($user);
  120. UserProc::updateUserInfo();
  121. return Resp::ok(array(
  122. 'gold' => 0,
  123. 'store' => $user->store,
  124. ));
  125. }
  126. /**
  127. * 切换装备分页
  128. * @return Resp
  129. */
  130. public static function switchEquipPag() {
  131. list($index) = req()->paras;
  132. $user = ctx();
  133. $user->store->equipPag = $index;
  134. ctx($user);
  135. UserProc::updateUserInfo();
  136. return Resp::ok(array());
  137. }
  138. /**
  139. * 所有装备的一键升级
  140. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  141. *
  142. * @return Resp
  143. */
  144. public static function allEquipUpgrade() {
  145. //list() = req()->paras;
  146. $user = ctx();
  147. $equipDic = $user->store->equip;
  148. $arr = array();
  149. if ($equipDic != null) {
  150. foreach ($equipDic as $k => &$equip) {
  151. $equip = new Ins_Equip($equip);
  152. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  153. $needGold = $lvMo->needGold;
  154. $needItemNum = $lvMo->needItemNum;
  155. $neeItemId = $equip->mo()->costTuzhiId;
  156. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  157. $arr[] = $equip;
  158. }
  159. }
  160. }
  161. $upLevelArr = array();
  162. if (count($arr) > 0) {
  163. //进行排序
  164. $len = count($arr);
  165. for ($i = 0; $i < $len - 1; $i++) {
  166. for ($j = 0; $j < $len - $i - 1; $j++) {
  167. if ($arr[$j]->level > $arr[$j + 1]->level) {//从小到大
  168. $temp = $arr[$j];
  169. $arr[$j] = $arr[$j + 1];
  170. $arr[$j + 1] = $temp;
  171. } elseif ($arr[$j]->level == $arr[$j + 1]->level) {
  172. $j_equip = new Ins_Equip($arr[$j]);
  173. $jj_equip = new Ins_Equip($arr[$j + 1]);
  174. if ($j_equip->mo()->position > $jj_equip->mo()->position) {
  175. $temp = $arr[$j];
  176. $arr[$j] = $arr[$j + 1];
  177. $arr[$j + 1] = $temp;
  178. }
  179. }
  180. }
  181. }
  182. //升级,扣除金币和图纸
  183. while (true) {
  184. $tag = 9999;
  185. foreach ($arr as $index => &$equip) {
  186. $ins_equip = new Ins_Equip($equip);
  187. $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
  188. $needGold = $lvMo->needGold;
  189. $needItemNum = $lvMo->needItemNum;
  190. $neeItemId = $ins_equip->mo()->costTuzhiId;
  191. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  192. $id = $ins_equip->typeId;
  193. if (!in_array($id, $upLevelArr)) {
  194. $upLevelArr[] = $id;
  195. }
  196. $ins_equip->level += 1;
  197. $equipDic->$id->level += 1;
  198. $user->baseInfo->Consume_Gold($needGold);
  199. $user->store->removeItem($neeItemId, $needItemNum);
  200. if ($ins_equip->level >= 50) {
  201. $tag = $index;
  202. break;
  203. }
  204. } else {
  205. $tag = $index;
  206. break;
  207. }
  208. }
  209. if ($tag != 9999) {
  210. if (array_key_exists($tag, $arr)) {
  211. StlUtil::arrayRemoveAt($arr, $tag);
  212. }
  213. }
  214. if (count($arr) <= 0) {
  215. break;
  216. }
  217. }
  218. }
  219. TaskProc::OnAnyEquipUpLevel_X();
  220. TaskProc::OnAllEquipUpLevel_X();
  221. TaskProc::OnEquipLevelUpNum();
  222. ctx($user);
  223. FightProc::Ranking_FightPower();
  224. UserProc::updateUserInfo();
  225. return Resp::ok(array(
  226. 'upLevelArr' => $upLevelArr,
  227. 'gold' => $user->baseInfo->gold,
  228. 'store' => $user->store,
  229. 'task' => $user->task,
  230. ));
  231. }
  232. /**
  233. * 移除是新宝石绿点提示
  234. * @return Resp
  235. */
  236. public static function removeNewGemTip() {
  237. list($uid) = req()->paras; //宝石uid
  238. $user = ctx();
  239. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  240. //$ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  241. $user->store->gemStore->$uid->isNew = 0;
  242. // $equipPag = $user->store->equipPag;
  243. $typeId = $user->store->gemStore->$uid->typeId;
  244. $mo = GameConfig::gem_getItem($typeId);
  245. my_Assert($mo != null, ErrCode::err_const_no);
  246. $position = $mo->position;
  247. $gemEquip = $user->store->gemEquip;
  248. //$tag = 0;
  249. foreach ($gemEquip as $pag => $val) {
  250. foreach ($val as $posId => $dic) {
  251. if ($posId != $position) {
  252. continue;
  253. }
  254. foreach ($dic as $index => $gem) {
  255. if ($gem->uid == $uid) {
  256. $user->store->gemEquip->$pag->$posId->$index->isNew = 0;
  257. break;
  258. }
  259. }
  260. }
  261. }
  262. ctx($user);
  263. UserProc::updateUserInfo();
  264. return Resp::ok(array(
  265. 'gold' => 0,
  266. 'store' => $user->store,));
  267. }
  268. /**
  269. * 移除装备可以升级绿点提示
  270. * @return Resp
  271. */
  272. public static function removeEquipUpgradeTip() {
  273. list($posId) = req()->paras; //装备部位
  274. $user = ctx();
  275. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  276. $user->store->equip->$posId->tip = 0;
  277. ctx($user);
  278. UserProc::updateUserInfo();
  279. return Resp::ok(array(
  280. 'gold' => 0,
  281. 'store' => $user->store,));
  282. }
  283. /**
  284. * 6406 合成
  285. * @return type
  286. */
  287. public static function gemCompose() {
  288. list($gemIds) = req()->paras;
  289. $user = ctx();
  290. //做校验
  291. $composeArr = array();
  292. //$gemIds = substr($gemIds, 0, -1);
  293. $list = explode(';', $gemIds);
  294. krsort($list);
  295. foreach ($list as $str) {
  296. $str = substr($str, 0, -1);
  297. $gemUidList = explode(',', $str);
  298. $firstGemUId = $gemUidList[0];
  299. $qual = 0;
  300. $posId = 0;
  301. if (StlUtil::dictHasProperty($user->store->gemStore, $firstGemUId)) {
  302. $ins_gem = $user->store->gemStore->$firstGemUId;
  303. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  304. $qual = $mo->qual;
  305. $posId = $mo->position;
  306. }
  307. $isCompose = true;
  308. //在做一次校验
  309. foreach ($gemUidList as $uid) {
  310. if (StlUtil::dictHasProperty($user->store->gemStore, $uid)) {
  311. $ins_gem = $user->store->gemStore->$uid;
  312. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  313. if ($mo->qual != $qual || $mo->position != $posId) {
  314. $isCompose = false;
  315. break;
  316. }
  317. }
  318. }
  319. my_Assert($isCompose == true, ErrCode::user_store_GemCanotCompose);
  320. //查找要合成的宝石配置信息
  321. $gemConf = self::GemComposeSynthesis($qual, $posId);
  322. my_Assert($gemConf != null, ErrCode::err_const_no);
  323. $synthesisList = explode('_', $gemConf->synthesis);
  324. $composePosition = $synthesisList[0];
  325. $composeQual = $synthesisList[1];
  326. $composeNum = $synthesisList[2];
  327. foreach ($composeArr as $val) {
  328. $mo = GameConfig::gem_getItem($val->typeId);
  329. if ($mo->qual == $composeQual && $mo->position == $composePosition) {
  330. $gemUidList[] = $val->uid;
  331. }
  332. }
  333. if (count($gemUidList) >= $composeNum) {
  334. if ($gemConf != null) {
  335. $maxGemNum = intval(count($gemUidList) / $composeNum);
  336. $index = 0;
  337. $res = 0;
  338. foreach ($gemUidList as $uid) {
  339. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  340. $index += 1;
  341. self::RemoveGemInStore($uid);
  342. //$composeArr 有的话删除
  343. for ($i = 0; $i < count($composeArr); $i++) {
  344. if ($composeArr[$i]->uid == $uid) {
  345. StlUtil::arrayRemoveAt($composeArr, $i);
  346. break;
  347. }
  348. }
  349. if ($index % $composeNum == 0) {
  350. $res += 1;
  351. $composeGem = self::initGem($gemConf->typeId);
  352. self::PutGemInStore2($composeGem);
  353. $composeArr[] = $composeGem; //临时放这
  354. }
  355. if ($res >= $maxGemNum) {
  356. break;
  357. }
  358. }
  359. }
  360. }
  361. }
  362. $resultArr = array();
  363. foreach ($composeArr as $value) {
  364. SystemProc::GetGem_GreaterOrangeQual_GemCompose(req()->zoneid, ctx()->baseInfo->name, $value->typeId);//广播
  365. $resultArr[] = $value->uid;
  366. }
  367. TaskProc::OnComposeNumGem();
  368. ctx($user);
  369. UserProc::updateUserInfo();
  370. return Resp::ok(array(
  371. 'composeGemIds' => $resultArr,
  372. 'store' => $user->store,
  373. 'task' => $user->task,
  374. ));
  375. }
  376. /**
  377. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  378. * @param type $uid
  379. * @return bool
  380. */
  381. private static function GemIsCanCompose($uid) {
  382. $Ins_gemItem = new Ins_Gem(ctx()->store->gemStore->$uid);
  383. $equipGemDic = ctx()->store->gemEquip;
  384. $equipPag = ctx()->store->equipPag;
  385. $isExist = false;
  386. foreach ($equipGemDic as $pag => $dic) {
  387. if ($equipPag == $pag) {
  388. continue;
  389. }
  390. if (StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)) {
  391. $posId = $Ins_gemItem->mo()->position;
  392. $tDic = $dic->$posId;
  393. foreach ($tDic as $index => $ins_gem) {
  394. if ($ins_gem->uid == $Ins_gemItem->uid) {
  395. $isExist = true;
  396. break;
  397. }
  398. }
  399. }
  400. if ($isExist) {
  401. break;
  402. }
  403. }
  404. return $isExist;
  405. }
  406. private static function GemComposeSynthesis($qual, $posId) {
  407. $gem = GameConfig::gem();
  408. foreach ($gem as $key => $value) {
  409. if ($value->synthesis != null) {
  410. $synthesisList = explode('_', $value->synthesis);
  411. $composePosition = $synthesisList[0];
  412. $composeQual = $synthesisList[1];
  413. $composeNum = $synthesisList[2];
  414. if ($composeQual != 0 && $composePosition != 0 && $composeQual == $qual && $posId == $composePosition) {
  415. return $value;
  416. }
  417. }
  418. }
  419. return null;
  420. }
  421. /**
  422. * 装备宝石
  423. * @return type
  424. */
  425. public static function gemSet() {
  426. list($uid, $type, $replaceUId) = req()->paras; //宝石uid 手动的时候记得校验u
  427. $user = ctx();
  428. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  429. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  430. $pag = $user->store->equipPag;
  431. $posId = $ins_gem->mo()->position;
  432. $dic = $user->store->gemEquip->$pag->$posId;
  433. $tag_index = 0;
  434. $tag_gem = null;
  435. foreach ($dic as $index => &$gem) {
  436. $gem = new Ins_Gem($gem);
  437. if ($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey) {
  438. $tag_index = $index;
  439. $tag_gem = $gem;
  440. break;
  441. }
  442. }
  443. switch ($type) {
  444. case 1://镶嵌
  445. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  446. for ($i = 1; $i <= 5; $i++) {
  447. if (!StlUtil::dictHasProperty($dic, $i)) {
  448. $dic->$i = $ins_gem;
  449. //StlUtil::dictRemove($user->store->gemStore, $uid);
  450. break;
  451. }
  452. }
  453. //$user->store->gemEquip->$pag->$posId = $dic;
  454. break;
  455. case 2://替换
  456. //满不满都高替低品阶
  457. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  458. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  459. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  460. $dic->$replaceUId = $ins_gem;
  461. // $id = $replace_ins_Gem->uid;
  462. // $user->store->gemStore->$id = $replace_ins_Gem;
  463. // $dic->$replaceUId = $ins_gem;
  464. // StlUtil::dictRemove($user->store->gemStore, $uid);
  465. //$user->store->gemEquip->$pag->$posId = $dic;
  466. break;
  467. case 3://手动
  468. my_Assert(count((array) $dic) >= 5, ErrCode::user_store_GemCanotSet);
  469. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  470. $replace_ins_Gem = new Ins_Gem($user->store->gemStore->$replaceUId);
  471. //$id = $replace_ins_Gem->uid;
  472. if ($tag_gem != null) {//如果有u那
  473. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  474. //有U一样的,则点击正好是这个直接替换
  475. //$user->store->gemStore->$id = $replace_ins_Gem;
  476. $dic->$tag_index = $ins_gem;
  477. } else {
  478. $go_index = 0;
  479. foreach ($dic as $index => $g) {
  480. if ($g->uid == $replaceUId) {
  481. $go_index = $index;
  482. break;
  483. }
  484. }
  485. my_Assert($go_index > 0, ErrCode::user_store_NoExistGemReplace);
  486. $dic->$go_index = $ins_gem;
  487. }
  488. break;
  489. case 4://不能
  490. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  491. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  492. break;
  493. default:
  494. break;
  495. }
  496. $user->store->gemEquip->$pag->$posId = $dic;
  497. TaskProc::OnSetSpecialQualGem();
  498. FightProc::Ranking_FightPower();
  499. ctx($user);
  500. UserProc::updateUserInfo();
  501. return Resp::ok(array(
  502. 'gold' => 0,
  503. 'store' => $user->store,
  504. 'task' => $user->task,
  505. ));
  506. }
  507. /**
  508. * 卸下装备
  509. * @return type
  510. */
  511. public static function gemRemove() {
  512. list($uid) = req()->paras; //装备宝石id
  513. $user = ctx();
  514. $pag = $user->store->equipPag;
  515. $posDic = $user->store->gemEquip->$pag;
  516. $tag_pos = 0;
  517. $tag_index = 0;
  518. $tag_gem = null;
  519. foreach ($posDic as $posId => $dic) {
  520. foreach ($dic as $index => $gem) {
  521. if ($gem->uid == $uid) {
  522. $tag_pos = $posId;
  523. $tag_index = $index;
  524. $tag_gem = $gem;
  525. break 2;
  526. }
  527. }
  528. }
  529. if ($tag_index > 0 && $tag_gem != null) {
  530. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  531. $user->store->gemEquip->$pag = $posDic;
  532. //$user->store->gemStore->$uid = $tag_gem;
  533. }
  534. ctx($user);
  535. FightProc::Ranking_FightPower();
  536. UserProc::updateUserInfo();
  537. return Resp::ok(array(
  538. 'gold' => 0,
  539. 'store' => $user->store,));
  540. }
  541. /**
  542. * 升级装备
  543. * @return type
  544. */
  545. public static function equipUpgrade() {
  546. list($posId) = req()->paras; //装备的部位id
  547. $user = ctx();
  548. $lv = $user->store->equip->$posId->level;
  549. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  550. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  551. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  552. $tuzhiNum = 0;
  553. if (StlUtil::dictHasProperty($user->store->items, $costTuzhiId)) {
  554. $tuzhiNum = $user->store->items->$costTuzhiId;
  555. }
  556. my_Assert($tuzhiNum >= $mo->needItemNum, ErrCode::notenough_item);
  557. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  558. ctx()->baseInfo->Consume_Gold($mo->needGold);
  559. $user->store->equip->$posId->level += 1;
  560. TaskProc::OnAnyEquipUpLevel_X();
  561. TaskProc::OnAllEquipUpLevel_X();
  562. TaskProc::OnEquipLevelUpNum();
  563. FightProc::Ranking_FightPower();
  564. ctx($user);
  565. UserProc::updateUserInfo();
  566. return Resp::ok(array(
  567. 'gold' => $user->baseInfo->gold,
  568. 'store' => $user->store,
  569. 'task' => $user->task,
  570. ));
  571. }
  572. /**
  573. * 单个装备部位一键升级
  574. * @return type
  575. */
  576. public static function equipUpgrade_MaxLv() {
  577. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  578. $user = ctx();
  579. $equip = $user->store->equip->$posId;
  580. $lv = $equip->level;
  581. $levelupgrade = GameConfig::equip_levelupgrade();
  582. $maxLv = count((array) $levelupgrade);
  583. $need_gold = 0;
  584. $need_item = 0;
  585. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  586. $itemNum_store = 0;
  587. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  588. $itemNum_store = $user->store->items->$tuzhiId;
  589. }
  590. $up_Gold = 0;
  591. $up_needItem = 0;
  592. $up_lv = 0;
  593. for ($i = $lv; $i <= $maxLv; $i++) {
  594. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  595. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  596. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  597. $need_gold = $up_Gold;
  598. $need_item = $up_needItem;
  599. $up_lv = $i;
  600. continue;
  601. }
  602. break;
  603. }
  604. $user->baseInfo->gold -= $need_gold;
  605. $user->store->removeItem($tuzhiId, $need_item);
  606. if($up_lv >0){
  607. $user->store->equip->$posId->level = $up_lv;
  608. }
  609. TaskProc::OnAnyEquipUpLevel_X();
  610. TaskProc::OnAllEquipUpLevel_X();
  611. TaskProc::OnEquipLevelUpNum();
  612. FightProc::Ranking_FightPower();
  613. ctx($user);
  614. UserProc::updateUserInfo();
  615. return Resp::ok(array(
  616. 'gold' => $user->baseInfo->gold,
  617. 'store' => $user->store,
  618. 'task' => $user->task,
  619. ));
  620. }
  621. public static function AddItemInStore() {
  622. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  623. $user = ctx();
  624. $err = self::AddMultiItemInStore($rwdStr);
  625. my_Assert(ErrCode::ok == $err, $err);
  626. UserProc::updateUserInfo();
  627. return Resp::ok(array(
  628. //'gold' => $user->baseInfo->gold,
  629. //'tili' => $user->baseInfo->tili,
  630. //'cash' => $user->baseInfo->cash,
  631. 'store' => $user->store));
  632. }
  633. static $reward = array();
  634. static $reward_Gem = array();
  635. /**
  636. * 具体奖励存入背包
  637. * @param type $goodsStr
  638. * @param type $src
  639. */
  640. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  641. if ($goodsStr == null) {
  642. return;
  643. }
  644. $ary = explode(";", $goodsStr);
  645. foreach ($ary as $value) {
  646. $val = explode(",", $value);
  647. my_Assert(count($val) > 1, "解析奖励字符串出错");
  648. list($itemId, $num) = $val; # ID, 数量
  649. $itemMo = GameConfig::item_getItem($itemId);
  650. if($itemMo->itemType != 701 && $itemMo->itemType != 201){
  651. self::$reward[] = $value;
  652. }
  653. switch ($itemMo->itemType) {
  654. case 1:
  655. ctx()->baseInfo->Add_Gold($num);
  656. self::checkEquipUpgradeTip();
  657. break;
  658. case 2:
  659. ctx()->baseInfo->Add_Cash($num);
  660. break;
  661. case 3:
  662. ctx()->baseInfo->Add_tili($num);
  663. break;
  664. case 4:
  665. ctx()->baseInfo->Add_Exp($num);
  666. break;
  667. case 100://图纸
  668. case 401://启灵石
  669. case 301://洗练石
  670. case 501://人物碎片
  671. self::PutItemsInStore($itemId, $num);
  672. if ($itemMo->itemType == 100) {//图纸
  673. self::checkEquipUpgradeTip();
  674. }
  675. break;
  676. case 201://宝石
  677. for ($i = 0; $i < $num; $i++) {
  678. $gem = self::initGem($itemId);
  679. self::$reward_Gem[] = $gem->uid;
  680. self::PutGemInStore2($gem);
  681. }
  682. break;
  683. case 701://道具宝箱
  684. for ($i = 0; $i < $num; $i++) {
  685. self::DistributeItemsBox($itemId);
  686. }
  687. break;
  688. default:
  689. break;
  690. }
  691. }
  692. }
  693. public static function PutItemsInStore($itemId, $num) {
  694. $items = ctx()->store->items;
  695. if (StlUtil::dictHasProperty($items, $itemId)) {
  696. $items->$itemId += $num;
  697. } else {
  698. $items->$itemId = $num;
  699. }
  700. ctx()->store->items = $items;
  701. }
  702. /**
  703. * 拆分宝箱盒子
  704. * @param type $reward
  705. */
  706. public static function DistributeItemsBox($itemId) {
  707. $itemBoxMo = GameConfig::item_2023_box_getItem($itemId);
  708. my_Assert($itemBoxMo != null, ErrCode::err_const_no);
  709. if ($itemBoxMo->type == 1) {
  710. $strList = explode(';', $itemBoxMo->contents);
  711. $numList = explode('-', $strList[0]);
  712. $randNum = rand($numList[0], $numList[1]);
  713. $ctxList = explode(',', $strList[1]);
  714. $per = 0;
  715. foreach ($ctxList as $value) {
  716. $ctx = explode(':', $value);
  717. $per += $ctx[1];
  718. }
  719. $reward = "";
  720. for ($i = 0; $i < $randNum; $i++) {
  721. $ctxPer = rand(1, $per);
  722. $start = 0;
  723. $end = 0;
  724. $id = 0;
  725. foreach ($ctxList as $value) {
  726. $ctx = explode(':', $value);
  727. $end += $ctx[1];
  728. if ($ctxPer > $start && $ctxPer <= $end) {
  729. $id = $ctx[0];
  730. break;
  731. }
  732. $start = $end;
  733. }
  734. if ($id != 0) {
  735. $str = $id . ',1';
  736. if ($reward == "") {
  737. $reward = $str;
  738. } else {
  739. $reward = $reward . ';' . $str;
  740. }
  741. }
  742. }
  743. self::AddMultiItemInStore($reward);
  744. } else {
  745. self::AddMultiItemInStore($itemBoxMo->contents);
  746. }
  747. }
  748. // public static function PutEquipInStore($equipId, $num) {
  749. // if ($equipId == 0) {
  750. // return;
  751. // }
  752. // $n = count((array) ctx()->store->equip) + 1;
  753. //
  754. // for ($index = 0; $index < $num; $index++) {
  755. // $Equip = new Ins_Equip();
  756. // $Equip->uid = $n;
  757. // $Equip->typeId = $equipId;
  758. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  759. // ctx()->store->equip->$n = $Equip;
  760. // $n += 1;
  761. // }
  762. // }
  763. /**
  764. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  765. */
  766. public static function checkEquipUpgradeTip() {
  767. $equipDic = ctx()->store->equip;
  768. if ($equipDic != null) {
  769. foreach ($equipDic as $k => &$equip) {
  770. $equip = new Ins_Equip($equip);
  771. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  772. $needGold = $lvMo->needGold;
  773. $needItemNum = $lvMo->needItemNum;
  774. $neeItemId = $equip->mo()->costTuzhiId;
  775. if (ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum) {
  776. $equipDic->$k->tip = 1; //绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  777. }
  778. }
  779. }
  780. ctx()->store->equip = $equipDic;
  781. }
  782. /**
  783. * 新宝石入库
  784. */
  785. public static function PutGemInStore($id, $num = 1) {
  786. for ($i = 0; $i < $num; $i++) {
  787. $gem = self::initGem($id);
  788. $length = $gem->uid;
  789. ctx()->store->gemStore->$length = $gem;
  790. }
  791. }
  792. public static function PutGemInStore2($gem, $num = 1) {
  793. for ($i = 0; $i < $num; $i++) {
  794. $length = $gem->uid;
  795. ctx()->store->gemStore->$length = $gem;
  796. }
  797. }
  798. public static function initGem($id) {
  799. $length = ctx()->store->gemLength;
  800. $length += 1;
  801. $gem = new Ins_Gem();
  802. $gem->uid = $length;
  803. $gem->typeId = $id;
  804. $gem->predicateId = self::RandomGemPredicateId($id);
  805. $tag = self::CheckNewGemTip($gem);
  806. $gem->isNew = $tag;
  807. ctx()->store->gemLength = $length;
  808. return $gem;
  809. }
  810. /**
  811. * 从仓库移除宝石
  812. */
  813. public static function RemoveGemInStore($uid) {
  814. if (StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)) {
  815. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  816. }
  817. return 0;
  818. }
  819. /**
  820. * 新宝石随机词条 临时等刚哥
  821. */
  822. public static function RandomGemPredicateId($id) {
  823. $mo = GameConfig::gem_getItem($id);
  824. my_Assert(null != $mo, "找不到宝石{$id}的配置数据");
  825. if ($mo->isfixed_predicateId == 1) {
  826. return $mo->predicateId;
  827. }
  828. $posId = $mo->position;
  829. $qual = $mo->qual;
  830. $arr = array();
  831. $predicateMo = GameConfig::predicate();
  832. foreach ($predicateMo as $key => $value) {
  833. if ($value->positions != null) {
  834. $list = explode(',', $value->positions);
  835. if ($value->qual == $qual && in_array($posId, $list) && $value->attachTarget == "gem") {
  836. $arr[] = $value->id;
  837. }
  838. }
  839. }
  840. if (count($arr) <= 0) {
  841. return 40;
  842. }
  843. my_Assert(count($arr) > 0, "宝石没有对应词条信息");
  844. $n = mt_rand(0, count($arr) - 1);
  845. return $arr[$n];
  846. //return 40;
  847. }
  848. /**
  849. * 新宝石提示
  850. */
  851. public static function CheckNewGemTip($gem) {
  852. $gemStore = ctx()->store->gemStore;
  853. $tag = false;
  854. foreach ($gemStore as $k => $ins_gem) {
  855. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  856. $tag = true;
  857. break;
  858. }
  859. }
  860. return $tag == true ? 0 : 1;
  861. }
  862. //临时代码
  863. // public static function InitGemInfo() {
  864. // if(count((array)ctx()->store->gemStore) > 0){
  865. // return;
  866. // }
  867. //
  868. // $index = 0;
  869. // $gem = GameConfig::gem();
  870. //
  871. // for ($i = 1; $i <=21; $i++) {
  872. // foreach ($gem as $key => $value) {
  873. // if($value->id == $i){
  874. // self::PutGemInStore($value->typeId);
  875. // }
  876. //
  877. // }
  878. // }
  879. //
  880. //
  881. //
  882. //
  883. // }
  884. }