ActiveProc.php 31 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of ActiveProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class ActiveProc {
  14. const tab_token_gift = "tab_token_gift";
  15. /**
  16. * 逻辑分发
  17. * 所有的Proc中必须有这样一个方法
  18. * @param Req $req
  19. */
  20. public static function procMain($req) {
  21. switch ($req->cmd) {
  22. case CmdCode::cmd_active_day7_drawreward: # 6101 签到
  23. return ActiveProc::Day7_DrawReward();
  24. case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
  25. return ActiveProc::drawPackageByCode();
  26. case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
  27. return ActiveProc::lottery_Tree();
  28. case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
  29. return ActiveProc::lottery_Tree_cashExchange();
  30. case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取
  31. return ActiveProc::lotteryNumBox_RewardReceived();
  32. case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换
  33. return ActiveProc::LotteryExchangeItem();
  34. case CmdCode::cmd_active_day7_accumulateDrawreward: # 6107 7日签到 累计天数宝箱奖励领取
  35. return ActiveProc::Day7_AccumulateDrawreward();
  36. case CmdCode::cmd_active_limitTsBuy: # 6108 限时贩售
  37. return ActiveProc::LimitTsBuy_Drawreward();
  38. case CmdCode::cmd_active_battlePassDrawReward: # 6109 战令奖励领取
  39. return ActiveProc::BattlePassDrawReward();
  40. case CmdCode::cmd_active_day7_drawreward_newPlayer: # 6110 新手7日签到领取奖励
  41. return ActiveProc::Day7_Drawreward_NewPlayer();
  42. case CmdCode::cmd_active_getTodayOnlineInfos: # 6111 查询当天在线时长信息
  43. return self::GetTodayOnlineInfos();
  44. case CmdCode::cmd_active_draw_onlinegift: # 6112 领取在线(时长)礼包
  45. return self::DrawOnlineGift();
  46. default:
  47. Err(ErrCode::cmd_err);
  48. }
  49. }
  50. public static function GetTodayOnlineInfos() {
  51. return Resp::ok(array(
  52. 'onlineGiftts' => ctx()->privateState->onlineGiftts,
  53. 'onlineGiftIDs' => ctx()->privateState->onlineGiftIDs,
  54. ));
  55. }
  56. /**
  57. * 清理/重置 在线礼包时间戳
  58. */
  59. public static function ClearOnlineGiftTs() {
  60. ctx()->privateState->onlineGiftts = 0;
  61. ctx()->privateState->onlineGiftIDs = array();
  62. }
  63. /**
  64. * [6112] 领取连续在线礼包
  65. */
  66. static function DrawOnlineGift() {
  67. list($giftid) = req()->paras; # 提取参数: 礼包的编号
  68. $giftData = GameConfig::activity_onlinegift_getItem($giftid); # 在线礼包常量数据
  69. my_Assert(null != $giftData, ErrCode::onlinegift_constno_err); # 防御找不到配置数据
  70. // my_Assert($privateState->onlineGiftts + 30 >= $giftData->onlineSec, # # 时间未到,不可以领取
  71. // ErrCode::onlinegift_timenotenough);
  72. my_default_Arr(ctx()->privateData()->onlineGiftIDs); # 防御未初始化领取记录
  73. my_Assert(!in_array($giftid, ctx()->privateData()->onlineGiftIDs), # # 判断礼包ID是否已经领取
  74. ErrCode::active_hasgetted);
  75. $err = StoreProc::AddMultiItemInStore($giftData->rewardstr); # 发放奖励
  76. my_Assert(ErrCode::ok == $err, $err); # 发放奖励失败
  77. ctx()->privateData(true)->onlineGiftIDs[] = $giftid; # 记录已领礼包ID
  78. //$privateState->onlineGiftts = 0; #每次领取奖励则时间重新计算
  79. UserProc::updateUserInfo(); # 回写用户数据
  80. return Resp::ok(array(
  81. 'onlineGiftts' => ctx()->privateState->onlineGiftts,
  82. 'onlineGiftIDs' => ctx()->privateState->onlineGiftIDs,
  83. "reward" => StoreProc::$reward,
  84. "reward_Gem" => StoreProc::$reward_Gem,
  85. "reward_equip" => StoreProc::$reward_equip,
  86. 'gold' => ctx()->base()->gold,
  87. 'cash' => ctx()->base()->cash,
  88. 'tili' => ctx()->base()->tili,
  89. 'tili_ts' => ctx()->base()->tili_ts,
  90. 'store' => ctx()->store(),
  91. 'heros' => ctx()->heros()
  92. )); # 设置返回值
  93. }
  94. /**
  95. * 6106 抽奖里面的兑换
  96. * @return type
  97. */
  98. public static function LotteryExchangeItem() {
  99. list($id) = req()->paras;
  100. $arr = array_count_values(ctx()->privateState->lotteryExchange);
  101. $num = $arr[$id];
  102. $mo = GameConfig::activity_lotteryitem_exchange_getItem($id);
  103. my_Assert($mo != null, ErrCode::err_const_no);
  104. my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit);
  105. $itemNum = 0;
  106. $cost = explode(',', $mo->cost);
  107. $costId = $cost[0];
  108. if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) {
  109. $itemNum = ctx()->store->items->$costId;
  110. }
  111. my_Assert($itemNum >= $cost[1], ErrCode::notenough_item);
  112. ctx()->store->removeItem($costId, $cost[1]);
  113. StoreProc::AddMultiItemInStore($mo->reward);
  114. ctx()->privateState->lotteryExchange[] = $id;
  115. UserProc::updateUserInfo();
  116. return Resp::ok(array(
  117. "store" => ctx()->store,
  118. 'cash' => ctx()->baseInfo->cash,
  119. 'gold' => ctx()->baseInfo->gold,
  120. 'reward' => StoreProc::$reward,
  121. 'reward_Gem' => StoreProc::$reward_Gem,
  122. 'reward_equip' => StoreProc::$reward_equip,
  123. ));
  124. }
  125. /**
  126. * 6105 抽奖宝箱奖励领取
  127. * @return type
  128. */
  129. public static function lotteryNumBox_RewardReceived() {
  130. list($id) = req()->paras;
  131. $mo = GameConfig::activity_lotterynum_accumulate_getItem($id);
  132. my_Assert($mo != null, ErrCode::err_const_no);
  133. my_Assert(ctx()->privateState->lotteryNum >= $id, ErrCode::active_lotteryNumNotEnough);
  134. my_Assert(!in_array($id, ctx()->privateState->lotteryNumRewardReceived), ErrCode::active_hasgetted);
  135. StoreProc::AddMultiItemInStore($mo->reward);
  136. ctx()->privateState->lotteryNumRewardReceived[] = $id;
  137. UserProc::updateUserInfo();
  138. return Resp::ok(array(
  139. "store" => ctx()->store,
  140. 'cash' => ctx()->baseInfo->cash,
  141. 'reward' => StoreProc::$reward,
  142. 'reward_Gem' => StoreProc::$reward_Gem,
  143. 'reward_equip' => StoreProc::$reward_equip,
  144. ));
  145. }
  146. /**
  147. * 6103 转盘抽奖
  148. */
  149. public static function lottery_Tree() {
  150. list($num) = req()->paras; //抽奖次数 1 10
  151. $arr = array(1, 10);
  152. my_Assert(in_array($num, $arr), ErrCode::active_lotteryNumErr);
  153. my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum, ErrCode::active_lotteryNumLimit);
  154. $costTag = true;
  155. if ($num == 1 && ctx()->privateState->lotteryNum_free < GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  156. $costTag = false;
  157. }
  158. if ($num == 1) {
  159. ctx()->privateState->lotteryNum_free += 1;
  160. }
  161. if ($costTag) {
  162. $cost = "";
  163. if ($num == 1) {
  164. $cost = glc()->activity_lottery_tree_one_cost;
  165. } else {
  166. $cost = glc()->activity_lottery_tree_ten_cost;
  167. }
  168. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  169. $costArr = explode(',', $cost);
  170. $item = ctx()->store->items;
  171. $costId = $costArr[0];
  172. $costNum = $costArr[1];
  173. my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum, ErrCode::notenough_item);
  174. ctx()->store->removeItem($costId, $costNum);
  175. }
  176. if (ctx()->privateState->lotteryNum_free > GameConfig::glc2()->activity_lottery_FreeNum && ctx()->privateState->lotteryNum_free <= GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  177. my_Assert(now() - ctx()->privateData(true)->activity_lottery_guanggaoTs >= GameConfig::glc2()->activity_lottery_GuanggaoDownTs, ErrCode::user_shop_DownTsLimit);
  178. ctx()->privateData(true)->activity_lottery_guanggaoTs = now();
  179. TaskProc::OnLookGuanggao();
  180. }
  181. if (ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum) {
  182. ctx()->privateState->lotteryNum += $num;
  183. }
  184. $rewardList = array();
  185. $dic = GameConfig::activity_lottery_tree();
  186. for ($i = 0; $i < $num; $i++) {
  187. $randNum = random_int(1, 10000);
  188. $start = 0;
  189. $end = 0;
  190. foreach ($dic as $id => $mo) {
  191. $end += $mo->per * 10000;
  192. if ($randNum > $start && $randNum <= $end) {
  193. $rewardList[] = $id;
  194. StoreProc::AddMultiItemInStore($mo->reward);
  195. $prize = explode(',', $mo->reward);
  196. if (GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0) {
  197. ctx()->privateState->lottery_qualGem_4 = 1;
  198. }
  199. break;
  200. }
  201. $start = $end;
  202. }
  203. }
  204. UserProc::updateUserInfo();
  205. return Resp::ok(array(
  206. "store" => ctx()->store,
  207. 'reward' => StoreProc::$reward,
  208. 'reward_Gem' => StoreProc::$reward_Gem,
  209. 'reward_equip' => StoreProc::$reward_equip,
  210. 'gold' => ctx()->baseInfo->gold,
  211. 'cash' => ctx()->baseInfo->cash,
  212. 'privateState' => ctx()->privateState,
  213. 'indexReward' => $rewardList,
  214. 'heros' => ctx()->heros,
  215. ));
  216. }
  217. /**
  218. * 元宝兑换寻宝券
  219. * @return type
  220. */
  221. public static function lottery_Tree_cashExchange() {
  222. list($num) = req()->paras; //抽奖次数 1 10
  223. $cost = "";
  224. if ($num == 1) {
  225. $cost = glc()->activity_lottery_tree_one_cost;
  226. } else {
  227. $cost = glc()->activity_lottery_tree_ten_cost;
  228. }
  229. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  230. $costArr = explode(',', $cost);
  231. $item = ctx()->store->items;
  232. $costId = $costArr[0];
  233. $costNum = $costArr[1];
  234. $selfNum = 0;
  235. if (StlUtil::dictHasProperty($item, $costId)) {
  236. $selfNum = $item->$costId;
  237. }
  238. my_Assert($selfNum < $costNum, ErrCode::active_lottery_unwantedExchange);
  239. $costNum -= $selfNum;
  240. $cash = glc()->activity_lottery_oneCost_cash * $costNum;
  241. my_Assert(ctx()->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg);
  242. ctx()->baseInfo->Consume_Cash($cash);
  243. StoreProc::AddMultiItemInStore($costId . ',' . $costNum);
  244. UserProc::updateUserInfo();
  245. return Resp::ok(array(
  246. "store" => ctx()->store,
  247. 'cash' => ctx()->baseInfo->cash,
  248. ));
  249. }
  250. /**
  251. * 6102 兑换码礼包
  252. */
  253. static function drawPackageByCode() {
  254. list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
  255. $codePlatStr = "";
  256. $packageID = 0;
  257. if (self::PublicTokenCodeCheck($codestring)) {
  258. $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
  259. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  260. ErrCode::active_activecode_outtime);
  261. my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  262. $packageID = $packageInfo->id;
  263. //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  264. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  265. my_Assert(ErrCode::ok == $err, $err);
  266. } else {
  267. $active = GameConfig::activity_getItem($activeId); # 活动数据
  268. my_Assert(null != $active, ErrCode::active_const_no_err);
  269. my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
  270. my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
  271. $activeCode = CipheredBase32::Decode($codestring); # 解码
  272. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  273. my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
  274. || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
  275. ErrCode::active_activecode_plat); # # 平台错误
  276. my_Assert(is_int($activeCode->number) # # 编号为int值
  277. && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
  278. ErrCode::active_activecode_format);
  279. $packageID = $activeCode->package; # 礼包id
  280. $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
  281. my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
  282. CLog::err(json_encode($packageInfo));
  283. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  284. ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
  285. $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
  286. my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  287. my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
  288. $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  289. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  290. // my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
  291. $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
  292. my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
  293. }
  294. ctx()->privateState->usedTokens[] = $packageID;
  295. UserProc::updateUserInfo(); # 回存玩家数据
  296. $ret = array(# # 返回值
  297. "plat" => $codePlatStr,
  298. "packageId" => $packageID,
  299. "reward" => $packageInfo->reward,
  300. 'gold' => ctx()->base()->gold,
  301. 'cash' => ctx()->base()->cash,
  302. //'tili' => ctx()->base()->tili,
  303. 'store' => ctx()->store,
  304. //'hero' => ctx()->heros,
  305. );
  306. return Resp::ok($ret); # 返回成功信息
  307. }
  308. public static function PublicTokenCodeCheck($codestring) {
  309. $dic = GameConfig::token_PublicGift();
  310. if (StlUtil::dictHasProperty($dic, $codestring)) {
  311. return true;
  312. }
  313. return false;
  314. }
  315. /**
  316. * 检查兑换码是否已经使用过了
  317. * @param ActiveCode $activeCode
  318. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  319. */
  320. static function checkActiveCodeIsUsed($activeCode) {
  321. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  322. $activeCode->plat, $activeCode->package, $activeCode->number);
  323. $rows = daoInst()
  324. ->select()
  325. ->from(self::tab_token_gift) # 表名
  326. ->where($sql)
  327. ->count();
  328. return $rows > 0;
  329. }
  330. /**
  331. * 将兑换码添加到使用记录中
  332. * @param ActiveCode $actvieCode
  333. * @param string $uid
  334. * @return boolean true: 操作成功, false: 操作失败
  335. */
  336. static function setActiveCodeUserRecord($actvieCode, $uid) {
  337. $actvieCode->uid = $uid; # 添加uid
  338. $ret = daoInst()
  339. ->insert(self::tab_token_gift) # 表名
  340. ->data($actvieCode)
  341. ->exec();
  342. return $ret > 0;
  343. }
  344. /**
  345. * 7日签到 数据更新
  346. */
  347. public static function DailyResetDay7Task($unlock = false) {
  348. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  349. return;
  350. }
  351. if (count(ctx()->privateState->LoginDays) >= 7) {
  352. ctx()->privateState->LoginDays = array();
  353. ctx()->privateState->day7_drawed = array();
  354. }
  355. $index = count(ctx()->privateState->LoginDays) + 1;
  356. ctx()->privateState->LoginDays[] = $index;
  357. ctx()->privateState->day7_accumulate += 1;
  358. }
  359. /**
  360. * 6101 签到
  361. * @return type
  362. */
  363. public static function Day7_DrawReward() {
  364. list($day) = req()->paras; # 参数: 领取第x天的奖励
  365. my_Assert(in_array($day, ctx()->privateState->LoginDays), ErrCode::active_day7_expired);
  366. my_Assert(!in_array($day, ctx()->privateState->day7_drawed), ErrCode::active_hasgetted);
  367. $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
  368. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  369. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  370. ctx()->privateState->day7_drawed[] = $day; # 添加领取记录
  371. UserProc::updateUserInfo(); # 回存
  372. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  373. 'cash' => ctx()->baseInfo->cash,
  374. 'store' => ctx()->store,
  375. 'heros' => ctx()->heros,
  376. 'reward' => StoreProc::$reward,
  377. 'reward_Gem' => StoreProc::$reward_Gem,
  378. 'reward_equip' => StoreProc::$reward_equip,
  379. ));
  380. }
  381. /**
  382. * 6107 7日签到 累计天数宝箱奖励领取
  383. * @return type
  384. */
  385. public static function Day7_AccumulateDrawreward() {
  386. list($day) = req()->paras; # 参数: 领取第x天的奖励
  387. $yushu = $day % 10;
  388. if ($yushu == 0) {
  389. $num = $day / 10;
  390. if ($num > 6) {
  391. $n = $num % 6;
  392. $typeId = $n * 10;
  393. } else {
  394. $typeId = $day;
  395. }
  396. } else {
  397. $typeId = $yushu;
  398. }
  399. my_Assert(ctx()->privateState->day7_accumulate >= $day, ErrCode::active_day7_expired);
  400. my_Assert(!in_array($day, ctx()->privateState->day7_accumulateDrawed), ErrCode::active_hasgetted);
  401. $day_rwd = GameConfig::active_day7_accumulate_getItem($typeId); # 查询奖励数据
  402. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  403. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  404. ctx()->privateState->day7_accumulateDrawed[] = $day;
  405. $baseArr = array(2, 4, 6, 8, 10);
  406. $tag = true;
  407. $loopNum = ctx()->privateState->day7_accumulate_loopNum;
  408. foreach ($baseArr as $id) {//查看当前这组天奖励是否全部被领取
  409. $id += ($loopNum - 1) * 10;
  410. // if(ctx()->privateState->day7_accumulate < $id){
  411. // $tag = false;
  412. // break;
  413. // }
  414. if (!in_array($id, ctx()->privateState->day7_accumulateDrawed)) {
  415. $tag = false;
  416. }
  417. }
  418. if ($tag) {//$typeId % 10 == 0
  419. ctx()->privateState->day7_accumulate_loopNum += 1;
  420. }
  421. UserProc::updateUserInfo(); # 回存
  422. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  423. 'cash' => ctx()->baseInfo->cash,
  424. 'store' => ctx()->store,
  425. 'privateState' => ctx()->privateState,
  426. 'reward' => StoreProc::$reward,
  427. 'reward_Gem' => StoreProc::$reward_Gem,
  428. 'reward_equip' => StoreProc::$reward_equip,
  429. ));
  430. }
  431. /**
  432. * 限时贩卖 2天一刷
  433. */
  434. public static function ResetLimitTsBuy() {
  435. ctx()->privateState->limitTsBuy_RewardRecord = array();
  436. $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::LimitTsSale);
  437. $day = $mo->ts;
  438. $startDay = TimeUtil::totalDays($mo->startTs);
  439. $nextDay = TimeUtil::totalDays();
  440. $num = $nextDay - $startDay;
  441. $refershType = $num % $day; //day 2天一刷新 余数只会是0 或 1; 0:两天后在刷新,1就是已经过了一天了,在过一天就刷新,当前时间减一天
  442. ctx()->privateState->nextDayLogin = now() - 86400 * $refershType;
  443. // if ($refershType == 1) {
  444. // ctx()->privateState->nextDayLogin = now() - 86400;
  445. // }
  446. $val = intval($num / $day);
  447. $yushu = $val % glc()->activity_limitTsBuy_giftTypeNum;
  448. $type = $yushu + 1;
  449. $arr = GameConfig::activity_promopackinfo_type_getItemArray($type);
  450. $count = count($arr);
  451. $ret = array();
  452. if ($count == 6) {
  453. $ret = $arr;
  454. } else {
  455. for ($i = 0; $i < 6; $i++) {
  456. $count = count($arr);
  457. $rand = rand(0, $count - 1);
  458. $ret[] = $arr[$rand];
  459. StlUtil::arrayRemoveAt($arr, $rand);
  460. if (count($arr) == 0) {
  461. break;
  462. }
  463. }
  464. }
  465. ctx()->privateState->limitTsBuy_RandIds = array();
  466. foreach ($ret as $mo) {
  467. ctx()->privateState->limitTsBuy_RandIds[] = $mo->typeId;
  468. }
  469. }
  470. /**
  471. * 6108 限时贩售
  472. */
  473. public static function LimitTsBuy_Drawreward() {
  474. list($typeId) = req()->paras; # 参数: 领取第x天的奖励
  475. my_Assert(in_array($typeId, ctx()->privateState->limitTsBuy_RandIds), ErrCode::active_const_no_err);
  476. $mo = GameConfig::activity_promopackinfo_getItem($typeId); # 查询奖励数据
  477. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  478. my_Assert(ctx()->baseInfo->cash >= explode(',', $mo->cost)[1], ErrCode::notenough_cash_msg);
  479. ctx()->baseInfo->Consume_Cash(explode(',', $mo->cost)[1]);
  480. $rewardArr = ctx()->privateState->limitTsBuy_RewardRecord;
  481. $count = array_count_values($rewardArr)[$typeId];
  482. my_Assert($count < $mo->limitNum, ErrCode::user_shop_LimitNum);
  483. StoreProc::AddMultiItemInStore($mo->reward); # 发放奖励
  484. ctx()->privateState->limitTsBuy_RewardRecord[] = $typeId;
  485. UserProc::updateUserInfo(); # 回存
  486. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  487. 'cash' => ctx()->baseInfo->cash,
  488. 'store' => ctx()->store,
  489. 'heros' => ctx()->heros,
  490. 'privateState' => ctx()->privateState,
  491. 'reward' => StoreProc::$reward,
  492. 'reward_Gem' => StoreProc::$reward_Gem,
  493. 'reward_equip' => StoreProc::$reward_equip,
  494. ));
  495. }
  496. /**
  497. * 6109 战令奖励领取
  498. */
  499. public static function BattlePassDrawReward() {
  500. list($id) = req()->paras;
  501. $mo = GameConfig::activity_battlepass_getItem($id); # 查询奖励数据
  502. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  503. $subFunType = $mo->type;
  504. $typeId = $mo->typeId;
  505. $str_1 = $subFunType . '-1-' . $typeId;
  506. $str_2 = $subFunType . '-2-' . $typeId;
  507. $isHasBuy_high = false;
  508. switch ($subFunType) {
  509. case Enum_SubFunType::ActivePoint_BattlePass:
  510. $point = ctx()->privateState->battlePass_taskPoint;
  511. my_Assert($point >= $typeId, ErrCode::active_pointNotEnough);
  512. if (ctx()->privateState->battlePass_activePoint_cost_ts > 0 && now() < ctx()->privateState->battlePass_activePoint_cost_ts + 30 * 24 * 60 * 60) {
  513. $isHasBuy_high = true;
  514. }
  515. break;
  516. case Enum_SubFunType::Tili_BattleBass:
  517. my_Assert(ctx()->privateData()->battlePass_tili >= $typeId, ErrCode::active_costTiliNotEnough);
  518. if (ctx()->privateState->battlePass_tili_cost_ts > 0 && now() < ctx()->privateState->battlePass_tili_cost_ts + 30 * 24 * 60 * 60) {
  519. $isHasBuy_high = true;
  520. }
  521. break;
  522. case Enum_SubFunType::Gate_BattleBass:
  523. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $typeId), ErrCode::gate_GateNoUnlock);
  524. my_Assert(ctx()->gates->GateList->$typeId->pass > 0, ErrCode::evolve_GateNoPass);
  525. if (ctx()->privateState->battlePass_gate_cost_ts > 0 && now() < ctx()->privateState->battlePass_gate_cost_ts + 30 * 24 * 60 * 60) {
  526. $isHasBuy_high = true;
  527. }
  528. break;
  529. default:
  530. break;
  531. }
  532. if (!in_array($str_1, ctx()->privateState->battlePassRewardReceived)) {
  533. StoreProc::AddMultiItemInStore($mo->rewards_1); # 发放奖励
  534. ctx()->privateData(true)->battlePassRewardReceived[] = $str_1;
  535. }
  536. //my_Assert(!in_array($str_1, ctx()->privateState->battlePassRewardReceived), ErrCode::active_hasgetted);
  537. if ($isHasBuy_high && !in_array($str_2, ctx()->privateState->battlePassRewardReceived)) {
  538. StoreProc::AddMultiItemInStore($mo->rewards_2); # 发放奖励
  539. ctx()->privateData(true)->battlePassRewardReceived[] = $str_2;
  540. }
  541. UserProc::updateUserInfo(); # 回存
  542. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  543. 'cash' => ctx()->baseInfo->cash,
  544. 'store' => ctx()->store,
  545. 'heros' => ctx()->heros,
  546. 'privateState' => ctx()->privateState,
  547. 'reward' => StoreProc::$reward,
  548. 'reward_Gem' => StoreProc::$reward_Gem,
  549. 'reward_equip' => StoreProc::$reward_equip,
  550. "tili" => ctx()->baseInfo->tili,
  551. "tili_ts" => ctx()->baseInfo->tili_ts,
  552. ));
  553. }
  554. /**
  555. * 重置战令奖励信息 一个月一清理但是不同战令 开始时间不同所以 清理时间也不同
  556. * @param type $type
  557. */
  558. public static function ResetBattlePassReward($type) {
  559. $list = ctx()->privateState->battlePassRewardReceived;
  560. $rmArr = array();
  561. foreach ($list as $str) {
  562. $arr = explode('-', $str);
  563. if ($arr[0] == $type) {
  564. $rmArr[] = $str;
  565. }
  566. }
  567. foreach ($rmArr as $k) {
  568. StlUtil::arrayRemove(ctx()->privateData(true)->battlePassRewardReceived, $k);
  569. }
  570. }
  571. /**
  572. * 7日签到 数据更新
  573. */
  574. public static function InitDay7_Sign_NewPlayer($unlock = false) {
  575. if (!$unlock && !FightProc::isFunUnlock(21)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  576. return;
  577. }
  578. $index = count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) + 1;
  579. if (count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) < 7) {
  580. ctx()->privateState->day7_drawed_newPlayer_LoginDays[] = $index;
  581. }
  582. }
  583. /**
  584. * 6110 新手7日签到
  585. * @return type
  586. */
  587. public static function Day7_Drawreward_NewPlayer() {
  588. list($day) = req()->paras; # 参数: 领取第x天的奖励
  589. my_Assert(in_array($day, ctx()->privateState->day7_drawed_newPlayer_LoginDays), ErrCode::active_day7_expired);
  590. my_Assert(!in_array($day, ctx()->privateState->day7_drawed_newPlayer), ErrCode::active_hasgetted);
  591. $day_rwd = GameConfig::activity_day7sign_newplayer_getItem($day); # 查询奖励数据
  592. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  593. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  594. ctx()->privateState->day7_drawed_newPlayer[] = $day; # 添加领取记录
  595. UserProc::updateUserInfo(); # 回存
  596. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  597. 'cash' => ctx()->baseInfo->cash,
  598. 'store' => ctx()->store,
  599. 'heros' => ctx()->heros,
  600. 'reward' => StoreProc::$reward,
  601. 'reward_Gem' => StoreProc::$reward_Gem,
  602. 'reward_equip' => StoreProc::$reward_equip,
  603. ));
  604. }
  605. }