ActiveProc.php 31 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of ActiveProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class ActiveProc {
  14. const tab_token_gift = "tab_token_gift";
  15. /**
  16. * 逻辑分发
  17. * 所有的Proc中必须有这样一个方法
  18. * @param Req $req
  19. */
  20. public static function procMain($req) {
  21. switch ($req->cmd) {
  22. case CmdCode::cmd_active_day7_drawreward: # 6101 签到
  23. return ActiveProc::Day7_DrawReward();
  24. case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
  25. return ActiveProc::drawPackageByCode();
  26. case CmdCode::cmd_active_lottery_Tree: # 6103 转盘抽奖
  27. return ActiveProc::lottery_Tree();
  28. case CmdCode::cmd_active_lottery_Tree_cashExchange: # 6104 元宝兑换抽奖券
  29. return ActiveProc::lottery_Tree_cashExchange();
  30. case CmdCode::cmd_active_lotteryNumBox_RewardReceived: # 6105 抽奖宝箱奖励领取
  31. return ActiveProc::lotteryNumBox_RewardReceived();
  32. case CmdCode::cmd_active_LotteryExchangeItem: # 6106 兑换
  33. return ActiveProc::LotteryExchangeItem();
  34. case CmdCode::cmd_active_day7_accumulateDrawreward: # 6107 7日签到 累计天数宝箱奖励领取
  35. return ActiveProc::Day7_AccumulateDrawreward();
  36. case CmdCode::cmd_active_limitTsBuy: # 6108 限时贩售
  37. return ActiveProc::LimitTsBuy_Drawreward();
  38. case CmdCode::cmd_active_battlePassDrawReward: # 6109 战令奖励领取
  39. return ActiveProc::BattlePassDrawReward();
  40. case CmdCode::cmd_active_day7_drawreward_newPlayer: # 6110 新手7日签到领取奖励
  41. return ActiveProc::Day7_Drawreward_NewPlayer();
  42. case CmdCode::cmd_active_getTodayOnlineInfos: # 6111 查询当天在线时长信息
  43. return self::GetTodayOnlineInfos();
  44. case CmdCode::cmd_active_draw_onlinegift: # 6112 领取在线(时长)礼包
  45. return self::DrawOnlineGift();
  46. default:
  47. Err(ErrCode::cmd_err);
  48. }
  49. }
  50. public static function GetTodayOnlineInfos() {
  51. return Resp::ok(array(
  52. 'onlineGiftts' => ctx()->privateState->onlineGiftts,
  53. 'onlineGiftIDs' => ctx()->privateState->onlineGiftIDs,
  54. ));
  55. }
  56. /**
  57. * 清理/重置 在线礼包时间戳
  58. */
  59. public static function ClearOnlineGiftTs() {
  60. ctx()->privateState->onlineGiftts = 0;
  61. ctx()->privateState->onlineGiftIDs = array();
  62. }
  63. /**
  64. * [6112] 领取连续在线礼包
  65. */
  66. static function DrawOnlineGift() {
  67. list($giftid) = req()->paras; # 提取参数: 礼包的编号
  68. $giftData = GameConfig::activity_onlinegift_getItem($giftid); # 在线礼包常量数据
  69. my_Assert(null != $giftData, ErrCode::onlinegift_constno_err); # 防御找不到配置数据
  70. // my_Assert($privateState->onlineGiftts + 30 >= $giftData->onlineSec, # # 时间未到,不可以领取
  71. // ErrCode::onlinegift_timenotenough);
  72. my_Assert(ctx()->privateState->onlineGiftts >= $giftData->onlineSec , #
  73. ErrCode::active_day7_expired);
  74. my_default_Arr(ctx()->privateData()->onlineGiftIDs); # 防御未初始化领取记录
  75. my_Assert(!in_array($giftid, ctx()->privateData()->onlineGiftIDs), # # 判断礼包ID是否已经领取
  76. ErrCode::active_hasgetted);
  77. $err = StoreProc::AddMultiItemInStore($giftData->rewardstr); # 发放奖励
  78. my_Assert(ErrCode::ok == $err, $err); # 发放奖励失败
  79. ctx()->privateData(true)->onlineGiftIDs[] = $giftid; # 记录已领礼包ID
  80. //$privateState->onlineGiftts = 0; #每次领取奖励则时间重新计算
  81. UserProc::updateUserInfo(); # 回写用户数据
  82. return Resp::ok(array(
  83. 'onlineGiftts' => ctx()->privateState->onlineGiftts,
  84. 'onlineGiftIDs' => ctx()->privateState->onlineGiftIDs,
  85. "reward" => StoreProc::$reward,
  86. "reward_Gem" => StoreProc::$reward_Gem,
  87. "reward_equip" => StoreProc::$reward_equip,
  88. 'gold' => ctx()->base()->gold,
  89. 'cash' => ctx()->base()->cash,
  90. 'tili' => ctx()->base()->tili,
  91. 'tili_ts' => ctx()->base()->tili_ts,
  92. 'store' => ctx()->store(),
  93. 'heros' => ctx()->heros()
  94. )); # 设置返回值
  95. }
  96. /**
  97. * 6106 抽奖里面的兑换
  98. * @return type
  99. */
  100. public static function LotteryExchangeItem() {
  101. list($id) = req()->paras;
  102. $arr = array_count_values(ctx()->privateState->lotteryExchange);
  103. $num = $arr[$id];
  104. $mo = GameConfig::activity_lotteryitem_exchange_getItem($id);
  105. my_Assert($mo != null, ErrCode::err_const_no);
  106. my_Assert($num < $mo->exchangeNum, ErrCode::active_lotteryExchangeNumLimit);
  107. $itemNum = 0;
  108. $cost = explode(',', $mo->cost);
  109. $costId = $cost[0];
  110. if (StlUtil::dictHasProperty(ctx()->store->items, $costId)) {
  111. $itemNum = ctx()->store->items->$costId;
  112. }
  113. my_Assert($itemNum >= $cost[1], ErrCode::notenough_item);
  114. ctx()->store->removeItem($costId, $cost[1]);
  115. StoreProc::AddMultiItemInStore($mo->reward);
  116. ctx()->privateState->lotteryExchange[] = $id;
  117. UserProc::updateUserInfo();
  118. return Resp::ok(array(
  119. "store" => ctx()->store,
  120. 'cash' => ctx()->baseInfo->cash,
  121. 'gold' => ctx()->baseInfo->gold,
  122. 'reward' => StoreProc::$reward,
  123. 'reward_Gem' => StoreProc::$reward_Gem,
  124. 'reward_equip' => StoreProc::$reward_equip,
  125. ));
  126. }
  127. /**
  128. * 6105 抽奖宝箱奖励领取
  129. * @return type
  130. */
  131. public static function lotteryNumBox_RewardReceived() {
  132. list($id) = req()->paras;
  133. $mo = GameConfig::activity_lotterynum_accumulate_getItem($id);
  134. my_Assert($mo != null, ErrCode::err_const_no);
  135. my_Assert(ctx()->privateState->lotteryNum >= $id, ErrCode::active_lotteryNumNotEnough);
  136. my_Assert(!in_array($id, ctx()->privateState->lotteryNumRewardReceived), ErrCode::active_hasgetted);
  137. StoreProc::AddMultiItemInStore($mo->reward);
  138. ctx()->privateState->lotteryNumRewardReceived[] = $id;
  139. UserProc::updateUserInfo();
  140. return Resp::ok(array(
  141. "store" => ctx()->store,
  142. 'cash' => ctx()->baseInfo->cash,
  143. 'reward' => StoreProc::$reward,
  144. 'reward_Gem' => StoreProc::$reward_Gem,
  145. 'reward_equip' => StoreProc::$reward_equip,
  146. ));
  147. }
  148. /**
  149. * 6103 转盘抽奖
  150. */
  151. public static function lottery_Tree() {
  152. list($num) = req()->paras; //抽奖次数 1 10
  153. $arr = array(1, 10);
  154. my_Assert(in_array($num, $arr), ErrCode::active_lotteryNumErr);
  155. my_Assert(ctx()->privateState->lotteryNum + $num <= glc()->activity_lottery_allNum, ErrCode::active_lotteryNumLimit);
  156. $costTag = true;
  157. if ($num == 1 && ctx()->privateState->lotteryNum_free < GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  158. $costTag = false;
  159. }
  160. if ($num == 1) {
  161. ctx()->privateState->lotteryNum_free += 1;
  162. }
  163. if ($costTag) {
  164. $cost = "";
  165. if ($num == 1) {
  166. $cost = glc()->activity_lottery_tree_one_cost;
  167. } else {
  168. $cost = glc()->activity_lottery_tree_ten_cost;
  169. }
  170. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  171. $costArr = explode(',', $cost);
  172. $item = ctx()->store->items;
  173. $costId = $costArr[0];
  174. $costNum = $costArr[1];
  175. my_Assert(StlUtil::dictHasProperty($item, $costId) && $item->$costId >= $costNum, ErrCode::notenough_item);
  176. ctx()->store->removeItem($costId, $costNum);
  177. }
  178. if (ctx()->privateState->lotteryNum_free > GameConfig::glc2()->activity_lottery_FreeNum && ctx()->privateState->lotteryNum_free <= GameConfig::glc2()->activity_lottery_FreeNum + GameConfig::glc2()->activity_lottery_GuanggaoNum) {
  179. my_Assert(now() - ctx()->privateData(true)->activity_lottery_guanggaoTs >= GameConfig::glc2()->activity_lottery_GuanggaoDownTs, ErrCode::user_shop_DownTsLimit);
  180. ctx()->privateData(true)->activity_lottery_guanggaoTs = now();
  181. TaskProc::OnLookGuanggao();
  182. }
  183. if (ctx()->privateState->lotteryNum < glc()->activity_lottery_allNum) {
  184. ctx()->privateState->lotteryNum += $num;
  185. }
  186. $rewardList = array();
  187. $dic = GameConfig::activity_lottery_tree();
  188. for ($i = 0; $i < $num; $i++) {
  189. $randNum = random_int(1, 10000);
  190. $start = 0;
  191. $end = 0;
  192. foreach ($dic as $id => $mo) {
  193. $end += $mo->per * 10000;
  194. if ($randNum > $start && $randNum <= $end) {
  195. $rewardList[] = $id;
  196. StoreProc::AddMultiItemInStore($mo->reward);
  197. $prize = explode(',', $mo->reward);
  198. if (GameConfig::item_getItem($prize[0])->itemType == 201 && GameConfig::item_getItem($prize[0])->quality >= 4 && ctx()->privateState->lottery_qualGem_4 == 0) {
  199. ctx()->privateState->lottery_qualGem_4 = 1;
  200. }
  201. break;
  202. }
  203. $start = $end;
  204. }
  205. }
  206. UserProc::updateUserInfo();
  207. return Resp::ok(array(
  208. "store" => ctx()->store,
  209. 'reward' => StoreProc::$reward,
  210. 'reward_Gem' => StoreProc::$reward_Gem,
  211. 'reward_equip' => StoreProc::$reward_equip,
  212. 'gold' => ctx()->baseInfo->gold,
  213. 'cash' => ctx()->baseInfo->cash,
  214. 'privateState' => ctx()->privateState,
  215. 'indexReward' => $rewardList,
  216. 'heros' => ctx()->heros,
  217. ));
  218. }
  219. /**
  220. * 元宝兑换寻宝券
  221. * @return type
  222. */
  223. public static function lottery_Tree_cashExchange() {
  224. list($num) = req()->paras; //抽奖次数 1 10
  225. $cost = "";
  226. if ($num == 1) {
  227. $cost = glc()->activity_lottery_tree_one_cost;
  228. } else {
  229. $cost = glc()->activity_lottery_tree_ten_cost;
  230. }
  231. my_Assert($cost != "", ErrCode::active_lotteryCostErr);
  232. $costArr = explode(',', $cost);
  233. $item = ctx()->store->items;
  234. $costId = $costArr[0];
  235. $costNum = $costArr[1];
  236. $selfNum = 0;
  237. if (StlUtil::dictHasProperty($item, $costId)) {
  238. $selfNum = $item->$costId;
  239. }
  240. my_Assert($selfNum < $costNum, ErrCode::active_lottery_unwantedExchange);
  241. $costNum -= $selfNum;
  242. $cash = glc()->activity_lottery_oneCost_cash * $costNum;
  243. my_Assert(ctx()->baseInfo->cash >= $cash, ErrCode::notenough_cash_msg);
  244. ctx()->baseInfo->Consume_Cash($cash);
  245. StoreProc::AddMultiItemInStore($costId . ',' . $costNum);
  246. UserProc::updateUserInfo();
  247. return Resp::ok(array(
  248. "store" => ctx()->store,
  249. 'cash' => ctx()->baseInfo->cash,
  250. ));
  251. }
  252. /**
  253. * 6102 兑换码礼包
  254. */
  255. static function drawPackageByCode() {
  256. list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
  257. $codePlatStr = "";
  258. $packageID = 0;
  259. if (self::PublicTokenCodeCheck($codestring)) {
  260. $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
  261. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  262. ErrCode::active_activecode_outtime);
  263. my_Assert(!in_array($packageInfo->id, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  264. $packageID = $packageInfo->id;
  265. //$err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  266. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  267. my_Assert(ErrCode::ok == $err, $err);
  268. } else {
  269. $active = GameConfig::activity_getItem($activeId); # 活动数据
  270. my_Assert(null != $active, ErrCode::active_const_no_err);
  271. my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
  272. my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
  273. $activeCode = CipheredBase32::Decode($codestring); # 解码
  274. $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
  275. my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
  276. || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
  277. ErrCode::active_activecode_plat); # # 平台错误
  278. my_Assert(is_int($activeCode->number) # # 编号为int值
  279. && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
  280. ErrCode::active_activecode_format);
  281. $packageID = $activeCode->package; # 礼包id
  282. $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
  283. my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
  284. CLog::err(json_encode($packageInfo));
  285. my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
  286. ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
  287. $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
  288. my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
  289. my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
  290. $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
  291. EmailProc::SendPackageByCodeMail(req()->zoneid, req()->uid, $packageInfo->reward);
  292. // my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
  293. $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
  294. my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
  295. }
  296. ctx()->privateState->usedTokens[] = $packageID;
  297. UserProc::updateUserInfo(); # 回存玩家数据
  298. $ret = array(# # 返回值
  299. "plat" => $codePlatStr,
  300. "packageId" => $packageID,
  301. "reward" => $packageInfo->reward,
  302. 'gold' => ctx()->base()->gold,
  303. 'cash' => ctx()->base()->cash,
  304. //'tili' => ctx()->base()->tili,
  305. 'store' => ctx()->store,
  306. //'hero' => ctx()->heros,
  307. );
  308. return Resp::ok($ret); # 返回成功信息
  309. }
  310. public static function PublicTokenCodeCheck($codestring) {
  311. $dic = GameConfig::token_PublicGift();
  312. if (StlUtil::dictHasProperty($dic, $codestring)) {
  313. return true;
  314. }
  315. return false;
  316. }
  317. /**
  318. * 检查兑换码是否已经使用过了
  319. * @param ActiveCode $activeCode
  320. * @return boolean true : 已经用过了, false : 激活码尚未使用过.
  321. */
  322. static function checkActiveCodeIsUsed($activeCode) {
  323. $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
  324. $activeCode->plat, $activeCode->package, $activeCode->number);
  325. $rows = daoInst()
  326. ->select()
  327. ->from(self::tab_token_gift) # 表名
  328. ->where($sql)
  329. ->count();
  330. return $rows > 0;
  331. }
  332. /**
  333. * 将兑换码添加到使用记录中
  334. * @param ActiveCode $actvieCode
  335. * @param string $uid
  336. * @return boolean true: 操作成功, false: 操作失败
  337. */
  338. static function setActiveCodeUserRecord($actvieCode, $uid) {
  339. $actvieCode->uid = $uid; # 添加uid
  340. $ret = daoInst()
  341. ->insert(self::tab_token_gift) # 表名
  342. ->data($actvieCode)
  343. ->exec();
  344. return $ret > 0;
  345. }
  346. /**
  347. * 7日签到 数据更新
  348. */
  349. public static function DailyResetDay7Task($unlock = false) {
  350. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  351. return;
  352. }
  353. if (count(ctx()->privateState->LoginDays) >= 7) {
  354. ctx()->privateState->LoginDays = array();
  355. ctx()->privateState->day7_drawed = array();
  356. }
  357. $index = count(ctx()->privateState->LoginDays) + 1;
  358. ctx()->privateState->LoginDays[] = $index;
  359. ctx()->privateState->day7_accumulate += 1;
  360. }
  361. /**
  362. * 6101 签到
  363. * @return type
  364. */
  365. public static function Day7_DrawReward() {
  366. list($day) = req()->paras; # 参数: 领取第x天的奖励
  367. my_Assert(in_array($day, ctx()->privateState->LoginDays), ErrCode::active_day7_expired);
  368. my_Assert(!in_array($day, ctx()->privateState->day7_drawed), ErrCode::active_hasgetted);
  369. $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
  370. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  371. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  372. ctx()->privateState->day7_drawed[] = $day; # 添加领取记录
  373. UserProc::updateUserInfo(); # 回存
  374. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  375. 'cash' => ctx()->baseInfo->cash,
  376. 'store' => ctx()->store,
  377. 'heros' => ctx()->heros,
  378. 'reward' => StoreProc::$reward,
  379. 'reward_Gem' => StoreProc::$reward_Gem,
  380. 'reward_equip' => StoreProc::$reward_equip,
  381. ));
  382. }
  383. /**
  384. * 6107 7日签到 累计天数宝箱奖励领取
  385. * @return type
  386. */
  387. public static function Day7_AccumulateDrawreward() {
  388. list($day) = req()->paras; # 参数: 领取第x天的奖励
  389. $yushu = $day % 10;
  390. if ($yushu == 0) {
  391. $num = $day / 10;
  392. if ($num > 6) {
  393. $n = $num % 6;
  394. $typeId = $n * 10;
  395. } else {
  396. $typeId = $day;
  397. }
  398. } else {
  399. $typeId = $yushu;
  400. }
  401. my_Assert(ctx()->privateState->day7_accumulate >= $day, ErrCode::active_day7_expired);
  402. my_Assert(!in_array($day, ctx()->privateState->day7_accumulateDrawed), ErrCode::active_hasgetted);
  403. $day_rwd = GameConfig::active_day7_accumulate_getItem($typeId); # 查询奖励数据
  404. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  405. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  406. ctx()->privateState->day7_accumulateDrawed[] = $day;
  407. $baseArr = array(2, 4, 6, 8, 10);
  408. $tag = true;
  409. $loopNum = ctx()->privateState->day7_accumulate_loopNum;
  410. foreach ($baseArr as $id) {//查看当前这组天奖励是否全部被领取
  411. $id += ($loopNum - 1) * 10;
  412. // if(ctx()->privateState->day7_accumulate < $id){
  413. // $tag = false;
  414. // break;
  415. // }
  416. if (!in_array($id, ctx()->privateState->day7_accumulateDrawed)) {
  417. $tag = false;
  418. }
  419. }
  420. if ($tag) {//$typeId % 10 == 0
  421. ctx()->privateState->day7_accumulate_loopNum += 1;
  422. }
  423. UserProc::updateUserInfo(); # 回存
  424. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  425. 'cash' => ctx()->baseInfo->cash,
  426. 'store' => ctx()->store,
  427. 'privateState' => ctx()->privateState,
  428. 'reward' => StoreProc::$reward,
  429. 'reward_Gem' => StoreProc::$reward_Gem,
  430. 'reward_equip' => StoreProc::$reward_equip,
  431. ));
  432. }
  433. /**
  434. * 限时贩卖 2天一刷
  435. */
  436. public static function ResetLimitTsBuy() {
  437. ctx()->privateState->limitTsBuy_RewardRecord = array();
  438. $mo = GameConfig::subfun_unlock_getItem(Enum_SubFunType::LimitTsSale);
  439. $day = $mo->ts;
  440. $startDay = TimeUtil::totalDays($mo->startTs);
  441. $nextDay = TimeUtil::totalDays();
  442. $num = $nextDay - $startDay;
  443. $refershType = $num % $day; //day 2天一刷新 余数只会是0 或 1; 0:两天后在刷新,1就是已经过了一天了,在过一天就刷新,当前时间减一天
  444. ctx()->privateState->nextDayLogin = now() - 86400 * $refershType;
  445. // if ($refershType == 1) {
  446. // ctx()->privateState->nextDayLogin = now() - 86400;
  447. // }
  448. $val = intval($num / $day);
  449. $yushu = $val % glc()->activity_limitTsBuy_giftTypeNum;
  450. $type = $yushu + 1;
  451. $arr = GameConfig::activity_promopackinfo_type_getItemArray($type);
  452. $count = count($arr);
  453. $ret = array();
  454. if ($count == 6) {
  455. $ret = $arr;
  456. } else {
  457. for ($i = 0; $i < 6; $i++) {
  458. $count = count($arr);
  459. $rand = rand(0, $count - 1);
  460. $ret[] = $arr[$rand];
  461. StlUtil::arrayRemoveAt($arr, $rand);
  462. if (count($arr) == 0) {
  463. break;
  464. }
  465. }
  466. }
  467. ctx()->privateState->limitTsBuy_RandIds = array();
  468. foreach ($ret as $mo) {
  469. ctx()->privateState->limitTsBuy_RandIds[] = $mo->typeId;
  470. }
  471. }
  472. /**
  473. * 6108 限时贩售
  474. */
  475. public static function LimitTsBuy_Drawreward() {
  476. list($typeId) = req()->paras; # 参数: 领取第x天的奖励
  477. my_Assert(in_array($typeId, ctx()->privateState->limitTsBuy_RandIds), ErrCode::active_const_no_err);
  478. $mo = GameConfig::activity_promopackinfo_getItem($typeId); # 查询奖励数据
  479. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  480. my_Assert(ctx()->baseInfo->cash >= explode(',', $mo->cost)[1], ErrCode::notenough_cash_msg);
  481. ctx()->baseInfo->Consume_Cash(explode(',', $mo->cost)[1]);
  482. $rewardArr = ctx()->privateState->limitTsBuy_RewardRecord;
  483. $count = array_count_values($rewardArr)[$typeId];
  484. my_Assert($count < $mo->limitNum, ErrCode::user_shop_LimitNum);
  485. StoreProc::AddMultiItemInStore($mo->reward); # 发放奖励
  486. ctx()->privateState->limitTsBuy_RewardRecord[] = $typeId;
  487. UserProc::updateUserInfo(); # 回存
  488. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  489. 'cash' => ctx()->baseInfo->cash,
  490. 'store' => ctx()->store,
  491. 'heros' => ctx()->heros,
  492. 'privateState' => ctx()->privateState,
  493. 'reward' => StoreProc::$reward,
  494. 'reward_Gem' => StoreProc::$reward_Gem,
  495. 'reward_equip' => StoreProc::$reward_equip,
  496. ));
  497. }
  498. /**
  499. * 6109 战令奖励领取
  500. */
  501. public static function BattlePassDrawReward() {
  502. list($id) = req()->paras;
  503. $mo = GameConfig::activity_battlepass_getItem($id); # 查询奖励数据
  504. my_Assert(null != $mo, ErrCode::err_const_no); # 防御找不到配置
  505. $subFunType = $mo->type;
  506. $typeId = $mo->typeId;
  507. $str_1 = $subFunType . '-1-' . $typeId;
  508. $str_2 = $subFunType . '-2-' . $typeId;
  509. $isHasBuy_high = false;
  510. switch ($subFunType) {
  511. case Enum_SubFunType::ActivePoint_BattlePass:
  512. $point = ctx()->privateState->battlePass_taskPoint;
  513. my_Assert($point >= $typeId, ErrCode::active_pointNotEnough);
  514. if (ctx()->privateState->battlePass_activePoint_cost_ts > 0 && now() < ctx()->privateState->battlePass_activePoint_cost_ts + 30 * 24 * 60 * 60) {
  515. $isHasBuy_high = true;
  516. }
  517. break;
  518. case Enum_SubFunType::Tili_BattleBass:
  519. my_Assert(ctx()->privateData()->battlePass_tili >= $typeId, ErrCode::active_costTiliNotEnough);
  520. if (ctx()->privateState->battlePass_tili_cost_ts > 0 && now() < ctx()->privateState->battlePass_tili_cost_ts + 30 * 24 * 60 * 60) {
  521. $isHasBuy_high = true;
  522. }
  523. break;
  524. case Enum_SubFunType::Gate_BattleBass:
  525. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $typeId), ErrCode::gate_GateNoUnlock);
  526. my_Assert(ctx()->gates->GateList->$typeId->pass > 0, ErrCode::evolve_GateNoPass);
  527. if (ctx()->privateState->battlePass_gate_cost_ts > 0 && now() < ctx()->privateState->battlePass_gate_cost_ts + 30 * 24 * 60 * 60) {
  528. $isHasBuy_high = true;
  529. }
  530. break;
  531. default:
  532. break;
  533. }
  534. if (!in_array($str_1, ctx()->privateState->battlePassRewardReceived)) {
  535. StoreProc::AddMultiItemInStore($mo->rewards_1); # 发放奖励
  536. ctx()->privateData(true)->battlePassRewardReceived[] = $str_1;
  537. }
  538. //my_Assert(!in_array($str_1, ctx()->privateState->battlePassRewardReceived), ErrCode::active_hasgetted);
  539. if ($isHasBuy_high && !in_array($str_2, ctx()->privateState->battlePassRewardReceived)) {
  540. StoreProc::AddMultiItemInStore($mo->rewards_2); # 发放奖励
  541. ctx()->privateData(true)->battlePassRewardReceived[] = $str_2;
  542. }
  543. UserProc::updateUserInfo(); # 回存
  544. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  545. 'cash' => ctx()->baseInfo->cash,
  546. 'store' => ctx()->store,
  547. 'heros' => ctx()->heros,
  548. 'privateState' => ctx()->privateState,
  549. 'reward' => StoreProc::$reward,
  550. 'reward_Gem' => StoreProc::$reward_Gem,
  551. 'reward_equip' => StoreProc::$reward_equip,
  552. "tili" => ctx()->baseInfo->tili,
  553. "tili_ts" => ctx()->baseInfo->tili_ts,
  554. ));
  555. }
  556. /**
  557. * 重置战令奖励信息 一个月一清理但是不同战令 开始时间不同所以 清理时间也不同
  558. * @param type $type
  559. */
  560. public static function ResetBattlePassReward($type) {
  561. $list = ctx()->privateState->battlePassRewardReceived;
  562. $rmArr = array();
  563. foreach ($list as $str) {
  564. $arr = explode('-', $str);
  565. if ($arr[0] == $type) {
  566. $rmArr[] = $str;
  567. }
  568. }
  569. foreach ($rmArr as $k) {
  570. StlUtil::arrayRemove(ctx()->privateData(true)->battlePassRewardReceived, $k);
  571. }
  572. }
  573. /**
  574. * 7日签到 数据更新
  575. */
  576. public static function InitDay7_Sign_NewPlayer($unlock = false) {
  577. if (!$unlock && !FightProc::isFunUnlock(21)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  578. return;
  579. }
  580. $index = count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) + 1;
  581. if (count(ctx()->privateState->day7_drawed_newPlayer_LoginDays) < 7) {
  582. ctx()->privateState->day7_drawed_newPlayer_LoginDays[] = $index;
  583. }
  584. }
  585. /**
  586. * 6110 新手7日签到
  587. * @return type
  588. */
  589. public static function Day7_Drawreward_NewPlayer() {
  590. list($day) = req()->paras; # 参数: 领取第x天的奖励
  591. my_Assert(in_array($day, ctx()->privateState->day7_drawed_newPlayer_LoginDays), ErrCode::active_day7_expired);
  592. my_Assert(!in_array($day, ctx()->privateState->day7_drawed_newPlayer), ErrCode::active_hasgetted);
  593. $day_rwd = GameConfig::activity_day7sign_newplayer_getItem($day); # 查询奖励数据
  594. my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
  595. StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
  596. ctx()->privateState->day7_drawed_newPlayer[] = $day; # 添加领取记录
  597. UserProc::updateUserInfo(); # 回存
  598. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  599. 'cash' => ctx()->baseInfo->cash,
  600. 'store' => ctx()->store,
  601. 'heros' => ctx()->heros,
  602. 'reward' => StoreProc::$reward,
  603. 'reward_Gem' => StoreProc::$reward_Gem,
  604. 'reward_equip' => StoreProc::$reward_equip,
  605. ));
  606. }
  607. }