StoreProc.php 31 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. case CmdCode::store_gemXiLian: # 6413 洗练
  44. return StoreProc::gemXiLian();
  45. default:
  46. Err(ErrCode::cmd_err);
  47. }
  48. }
  49. /**
  50. * 洗练
  51. * @return Resp
  52. */
  53. public static function gemXiLian() {
  54. list($uid) = req()->paras;
  55. //把 qual pos u一样的宝石开锁关锁
  56. $gemStore = ctx()->store->gemStore;
  57. my_Assert(StlUtil::dictHasProperty($gemStore, $uid), ErrCode::user_store_NotExistGem);
  58. $gem = new Ins_Gem($gemStore->$uid);
  59. my_Assert($gem->mo()->qual >= 5, ErrCode::user_store_GemNotXilian);
  60. $arr = explode(';', glc()->GemQualNeedXILianStone);
  61. $needStone = 0;
  62. foreach ($arr as $val) {
  63. $str = explode(':', $val);
  64. if($str[0] == $gem->mo()->qual){
  65. $needStone = $str[1];
  66. break;
  67. }
  68. }
  69. my_Assert(ctx()->baseInfo->xilianStone >= $needStone, ErrCode::user_store_GemNotXilian);
  70. $dic = GameConfig::predicate();
  71. $pList = array();
  72. foreach ($dic as $id => $pMo) {
  73. if($pMo->positions != null){
  74. $list = explode(',',$pMo->positions);
  75. if($pMo->id != $gem->predicateId && $pMo->qual == $gem->mo()->qual && in_array($gem->mo()->position, $list)){
  76. $pList[] = $pMo->id;
  77. }
  78. }
  79. }
  80. $rand = random_int(0, count($list)-1);
  81. $pId = $list[$rand];
  82. ctx()->store->gemStore->$uid->predicateId = $pId;
  83. ctx()->baseInfo->xilianStone -= $needStone;
  84. UserProc::updateUserInfo();
  85. return Resp::ok(array(
  86. 'xilianStone' => ctx()->baseInfo->xilianStone,
  87. 'predicateId' => $pId,
  88. ));
  89. }
  90. /**
  91. * 宝石开锁解锁
  92. * @return Resp
  93. */
  94. public static function gemLockState() {
  95. list($uid) = req()->paras;
  96. $user = ctx();
  97. //把 qual pos u一样的宝石开锁关锁
  98. $gemStore = $user->store->gemStore;
  99. $gem = $gemStore->$uid;
  100. $tag = 0;
  101. if ($gem->isUnlock == 0) {
  102. $gem->isUnlock = 1;
  103. $tag = 1;
  104. } else {
  105. $gem->isUnlock = 0;
  106. $tag = 0;
  107. }
  108. $gemStore->$uid = $gem;
  109. foreach ($gemStore as $k => $ins_gem) {
  110. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  111. $gemStore->$k->isUnlock = $tag;
  112. }
  113. }
  114. $user->store->gemStore = $gemStore;
  115. ctx($user);
  116. UserProc::updateUserInfo();
  117. return Resp::ok(array(
  118. 'gold' => 0,
  119. 'store' => $user->store,
  120. ));
  121. }
  122. /**
  123. * 切换装备分页
  124. * @return Resp
  125. */
  126. public static function switchEquipPag() {
  127. list($index) = req()->paras;
  128. $user = ctx();
  129. $user->store->equipPag = $index;
  130. ctx($user);
  131. UserProc::updateUserInfo();
  132. return Resp::ok(array());
  133. }
  134. /**
  135. * 所有装备的一键升级
  136. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  137. *
  138. * @return Resp
  139. */
  140. public static function allEquipUpgrade() {
  141. //list() = req()->paras;
  142. $user = ctx();
  143. $equipDic = $user->store->equip;
  144. $arr = array();
  145. if ($equipDic != null) {
  146. foreach ($equipDic as $k => &$equip) {
  147. $equip = new Ins_Equip($equip);
  148. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  149. $needGold = $lvMo->needGold;
  150. $needItemNum = $lvMo->needItemNum;
  151. $neeItemId = $equip->mo()->costTuzhiId;
  152. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  153. $arr[] = $equip;
  154. }
  155. }
  156. }
  157. if (count($arr) > 0) {
  158. //进行排序
  159. $len = count($arr);
  160. for ($i = 0; $i < $len - 1; $i++) {
  161. for ($j = 0; $j < $len - $i - 1; $j++) {
  162. if ($arr[$j]->level > $arr[$j + 1]->level) {//从小到大
  163. $temp = $arr[$j];
  164. $arr[$j] = $arr[$j + 1];
  165. $arr[$j + 1] = $temp;
  166. } elseif ($arr[$j]->level == $arr[$j + 1]->level) {
  167. $j_equip = new Ins_Equip($arr[$j]);
  168. $jj_equip = new Ins_Equip($arr[$j + 1]);
  169. if ($j_equip->mo()->position > $jj_equip->mo()->position) {
  170. $temp = $arr[$j];
  171. $arr[$j] = $arr[$j + 1];
  172. $arr[$j + 1] = $temp;
  173. }
  174. }
  175. }
  176. }
  177. $upLevelArr = array();
  178. //升级,扣除金币和图纸
  179. while (true) {
  180. $tag = 9999;
  181. foreach ($arr as $index => &$equip) {
  182. $ins_equip = new Ins_Equip($equip);
  183. $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
  184. $needGold = $lvMo->needGold;
  185. $needItemNum = $lvMo->needItemNum;
  186. $neeItemId = $ins_equip->mo()->costTuzhiId;
  187. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  188. $id = $ins_equip->typeId;
  189. if(!in_array($id, $upLevelArr)){
  190. $upLevelArr[] = $id;
  191. }
  192. $ins_equip->level += 1;
  193. $equipDic->$id->level += 1;
  194. $user->baseInfo->Consume_Gold($needGold);
  195. $user->store->removeItem($neeItemId, $needItemNum);
  196. if ($ins_equip->level >= 50) {
  197. $tag = $index;
  198. break;
  199. }
  200. } else {
  201. $tag = $index;
  202. break;
  203. }
  204. }
  205. if ($tag != 9999) {
  206. if (array_key_exists($tag, $arr)) {
  207. StlUtil::arrayRemoveAt($arr, $tag);
  208. }
  209. }
  210. if (count($arr) <= 0) {
  211. break;
  212. }
  213. }
  214. }
  215. ctx($user);
  216. UserProc::updateUserInfo();
  217. return Resp::ok(array(
  218. 'upLevelArr'=>$upLevelArr,
  219. 'gold' => $user->baseInfo->gold,
  220. 'store' => $user->store,));
  221. }
  222. /**
  223. * 移除是新宝石绿点提示
  224. * @return Resp
  225. */
  226. public static function removeNewGemTip() {
  227. list($uid) = req()->paras; //宝石uid
  228. $user = ctx();
  229. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  230. //$ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  231. $user->store->gemStore->$uid->isNew = 0;
  232. // $equipPag = $user->store->equipPag;
  233. $typeId = $user->store->gemStore->$uid->typeId;
  234. $mo = GameConfig::gem_getItem($typeId);
  235. my_Assert($mo != null, ErrCode::err_const_no);
  236. $position = $mo->position;
  237. $gemEquip = $user->store->gemEquip;
  238. //$tag = 0;
  239. foreach ($gemEquip as $pag => $val) {
  240. foreach ($val as $posId => $dic) {
  241. if ($posId != $position) {
  242. continue;
  243. }
  244. foreach ($dic as $index => $gem) {
  245. if ($gem->uid == $uid) {
  246. $user->store->gemEquip->$pag->$posId->$index->isNew = 0;
  247. break;
  248. }
  249. }
  250. }
  251. }
  252. ctx($user);
  253. UserProc::updateUserInfo();
  254. return Resp::ok(array(
  255. 'gold' => 0,
  256. 'store' => $user->store,));
  257. }
  258. /**
  259. * 移除装备可以升级绿点提示
  260. * @return Resp
  261. */
  262. public static function removeEquipUpgradeTip() {
  263. list($posId) = req()->paras; //装备部位
  264. $user = ctx();
  265. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  266. $user->store->equip->$posId->tip = 0;
  267. ctx($user);
  268. UserProc::updateUserInfo();
  269. return Resp::ok(array(
  270. 'gold' => 0,
  271. 'store' => $user->store,));
  272. }
  273. /**
  274. * 6406 合成
  275. * @return type
  276. */
  277. public static function gemCompose() {
  278. list($gemIds) = req()->paras;
  279. $user = ctx();
  280. //做校验
  281. $composeArr = array();
  282. //$gemIds = substr($gemIds, 0, -1);
  283. $list = explode(';', $gemIds);
  284. krsort($list);
  285. foreach ($list as $str) {
  286. $str = substr($str, 0, -1);
  287. $gemUidList = explode(',', $str);
  288. $firstGemUId = $gemUidList[0];
  289. $qual = 0;
  290. $posId = 0;
  291. if (StlUtil::dictHasProperty($user->store->gemStore, $firstGemUId)) {
  292. $ins_gem = $user->store->gemStore->$firstGemUId;
  293. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  294. $qual = $mo->qual;
  295. $posId = $mo->position;
  296. }
  297. $isCompose = true;
  298. //在做一次校验
  299. foreach ($gemUidList as $uid) {
  300. if (StlUtil::dictHasProperty($user->store->gemStore, $uid)) {
  301. $ins_gem = $user->store->gemStore->$uid;
  302. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  303. if ($mo->qual != $qual || $mo->position != $posId) {
  304. $isCompose = false;
  305. break;
  306. }
  307. }
  308. }
  309. my_Assert($isCompose == true, ErrCode::user_store_GemCanotCompose);
  310. //查找要合成的宝石配置信息
  311. $gemConf = self::GemComposeSynthesis($qual, $posId);
  312. my_Assert($gemConf != null, ErrCode::err_const_no);
  313. $synthesisList = explode('_', $gemConf->synthesis);
  314. $composePosition = $synthesisList[0];
  315. $composeQual = $synthesisList[1];
  316. $composeNum = $synthesisList[2];
  317. foreach ($composeArr as $val) {
  318. $mo = GameConfig::gem_getItem($val->typeId);
  319. if ($mo->qual == $composeQual && $mo->position == $composePosition) {
  320. $gemUidList[] = $val->uid;
  321. }
  322. }
  323. if (count($gemUidList) >= $composeNum) {
  324. if ($gemConf != null) {
  325. $maxGemNum = intval(count($gemUidList) / $composeNum);
  326. $index = 0;
  327. $res = 0;
  328. foreach ($gemUidList as $uid) {
  329. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  330. $index += 1;
  331. self::RemoveGemInStore($uid);
  332. //$composeArr 有的话删除
  333. for ($i = 0; $i < count($composeArr); $i++) {
  334. if ($composeArr[$i]->uid == $uid) {
  335. StlUtil::arrayRemoveAt($composeArr, $i);
  336. break;
  337. }
  338. }
  339. if ($index % $composeNum == 0) {
  340. $res += 1;
  341. $composeGem = self::initGem($gemConf->typeId);
  342. self::PutGemInStore2($composeGem);
  343. $composeArr[] = $composeGem; //临时放这
  344. }
  345. if ($res >= $maxGemNum) {
  346. break;
  347. }
  348. }
  349. }
  350. }
  351. }
  352. $resultArr = array();
  353. foreach ($composeArr as $value) {
  354. $resultArr[] = $value->uid;
  355. }
  356. ctx($user);
  357. UserProc::updateUserInfo();
  358. return Resp::ok(array(
  359. 'composeGemIds' => $resultArr,
  360. 'store' => $user->store,));
  361. }
  362. /**
  363. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  364. * @param type $uid
  365. * @return bool
  366. */
  367. private static function GemIsCanCompose($uid) {
  368. $Ins_gemItem = new Ins_Gem(ctx()->store->gemStore->$uid);
  369. $equipGemDic = ctx()->store->gemEquip;
  370. $equipPag = ctx()->store->equipPag;
  371. $isExist = false;
  372. foreach ($equipGemDic as $pag => $dic) {
  373. if ($equipPag == $pag) {
  374. continue;
  375. }
  376. if (StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)) {
  377. $posId = $Ins_gemItem->mo()->position;
  378. $tDic = $dic->$posId;
  379. foreach ($tDic as $index => $ins_gem) {
  380. if ($ins_gem->uid == $Ins_gemItem->uid) {
  381. $isExist = true;
  382. break;
  383. }
  384. }
  385. }
  386. if ($isExist) {
  387. break;
  388. }
  389. }
  390. return $isExist;
  391. }
  392. private static function GemComposeSynthesis($qual, $posId) {
  393. $gem = GameConfig::gem();
  394. foreach ($gem as $key => $value) {
  395. if ($value->synthesis != null) {
  396. $synthesisList = explode('_', $value->synthesis);
  397. $composePosition = $synthesisList[0];
  398. $composeQual = $synthesisList[1];
  399. $composeNum = $synthesisList[2];
  400. if ($composeQual != 0 && $composePosition != 0 && $composeQual == $qual && $posId == $composePosition) {
  401. return $value;
  402. }
  403. }
  404. }
  405. return null;
  406. }
  407. /**
  408. * 装备宝石
  409. * @return type
  410. */
  411. public static function gemSet() {
  412. list($uid, $type, $replaceUId) = req()->paras; //宝石uid 手动的时候记得校验u
  413. $user = ctx();
  414. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  415. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  416. $pag = $user->store->equipPag;
  417. $posId = $ins_gem->mo()->position;
  418. $dic = $user->store->gemEquip->$pag->$posId;
  419. $tag_index = 0;
  420. $tag_gem = null;
  421. foreach ($dic as $index => &$gem) {
  422. $gem = new Ins_Gem($gem);
  423. if ($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey) {
  424. $tag_index = $index;
  425. $tag_gem = $gem;
  426. break;
  427. }
  428. }
  429. switch ($type) {
  430. case 1://镶嵌
  431. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  432. for ($i = 1; $i <= 5; $i++) {
  433. if (!StlUtil::dictHasProperty($dic, $i)) {
  434. $dic->$i = $ins_gem;
  435. //StlUtil::dictRemove($user->store->gemStore, $uid);
  436. break;
  437. }
  438. }
  439. //$user->store->gemEquip->$pag->$posId = $dic;
  440. break;
  441. case 2://替换
  442. //满不满都高替低品阶
  443. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  444. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  445. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  446. $dic->$replaceUId = $ins_gem;
  447. // $id = $replace_ins_Gem->uid;
  448. // $user->store->gemStore->$id = $replace_ins_Gem;
  449. // $dic->$replaceUId = $ins_gem;
  450. // StlUtil::dictRemove($user->store->gemStore, $uid);
  451. //$user->store->gemEquip->$pag->$posId = $dic;
  452. break;
  453. case 3://手动
  454. my_Assert(count((array) $dic) >= 5, ErrCode::user_store_GemCanotSet);
  455. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  456. $replace_ins_Gem = new Ins_Gem($user->store->gemStore->$replaceUId);
  457. //$id = $replace_ins_Gem->uid;
  458. if ($tag_gem != null) {//如果有u那
  459. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  460. //有U一样的,则点击正好是这个直接替换
  461. //$user->store->gemStore->$id = $replace_ins_Gem;
  462. $dic->$tag_index = $ins_gem;
  463. } else {
  464. $go_index = 0;
  465. foreach ($dic as $index => $g) {
  466. if ($g->uid == $replaceUId) {
  467. $go_index = $index;
  468. break;
  469. }
  470. }
  471. my_Assert($go_index > 0, ErrCode::user_store_NoExistGemReplace);
  472. $dic->$go_index = $ins_gem;
  473. }
  474. break;
  475. case 4://不能
  476. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  477. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  478. break;
  479. default:
  480. break;
  481. }
  482. $user->store->gemEquip->$pag->$posId = $dic;
  483. ctx($user);
  484. UserProc::updateUserInfo();
  485. return Resp::ok(array(
  486. 'gold' => 0,
  487. 'store' => $user->store,));
  488. }
  489. /**
  490. * 卸下装备
  491. * @return type
  492. */
  493. public static function gemRemove() {
  494. list($uid) = req()->paras; //装备宝石id
  495. $user = ctx();
  496. $pag = $user->store->equipPag;
  497. $posDic = $user->store->gemEquip->$pag;
  498. $tag_pos = 0;
  499. $tag_index = 0;
  500. $tag_gem = null;
  501. foreach ($posDic as $posId => $dic) {
  502. foreach ($dic as $index => $gem) {
  503. if ($gem->uid == $uid) {
  504. $tag_pos = $posId;
  505. $tag_index = $index;
  506. $tag_gem = $gem;
  507. break 2;
  508. }
  509. }
  510. }
  511. if ($tag_index > 0 && $tag_gem != null) {
  512. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  513. $user->store->gemEquip->$pag = $posDic;
  514. //$user->store->gemStore->$uid = $tag_gem;
  515. }
  516. ctx($user);
  517. UserProc::updateUserInfo();
  518. return Resp::ok(array(
  519. 'gold' => 0,
  520. 'store' => $user->store,));
  521. }
  522. /**
  523. * 升级装备
  524. * @return type
  525. */
  526. public static function equipUpgrade() {
  527. list($posId) = req()->paras; //装备的部位id
  528. $user = ctx();
  529. $lv = $user->store->equip->$posId->level;
  530. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  531. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  532. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  533. $tuzhiNum = 0;
  534. if (StlUtil::dictHasProperty($user->store->items, $costTuzhiId)) {
  535. $tuzhiNum = $user->store->items->$costTuzhiId;
  536. }
  537. my_Assert($tuzhiNum >= $mo->needItemNum, ErrCode::notenough_item);
  538. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  539. ctx()->baseInfo->Consume_Gold($mo->needGold);
  540. $user->store->equip->$posId->level += 1;
  541. ctx($user);
  542. UserProc::updateUserInfo();
  543. return Resp::ok(array(
  544. 'gold' => $user->baseInfo->gold,
  545. 'store' => $user->store));
  546. }
  547. /**
  548. * 单个装备部位一键升级
  549. * @return type
  550. */
  551. public static function equipUpgrade_MaxLv() {
  552. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  553. $user = ctx();
  554. $equip = $user->store->equip->$posId;
  555. $lv = $equip->level;
  556. $levelupgrade = GameConfig::equip_levelupgrade();
  557. $maxLv = count((array) $levelupgrade);
  558. $need_gold = 0;
  559. $need_item = 0;
  560. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  561. $itemNum_store = 0;
  562. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  563. $itemNum_store = $user->store->items->$tuzhiId;
  564. }
  565. $up_Gold = 0;
  566. $up_needItem = 0;
  567. $up_lv = 0;
  568. for ($i = $lv; $i <= $maxLv; $i++) {
  569. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  570. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  571. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  572. $need_gold = $up_Gold;
  573. $need_item = $up_needItem;
  574. $up_lv = $i;
  575. continue;
  576. }
  577. break;
  578. }
  579. $user->baseInfo->gold -= $need_gold;
  580. $user->store->removeItem($tuzhiId, $need_item);
  581. $user->store->equip->$posId->level = $up_lv;
  582. ctx($user);
  583. UserProc::updateUserInfo();
  584. return Resp::ok(array(
  585. 'gold' => $user->baseInfo->gold,
  586. 'store' => $user->store,
  587. ));
  588. }
  589. public static function AddItemInStore() {
  590. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  591. $user = ctx();
  592. $err = self::AddMultiItemInStore($rwdStr);
  593. my_Assert(ErrCode::ok == $err, $err);
  594. UserProc::updateUserInfo();
  595. return Resp::ok(array(
  596. //'gold' => $user->baseInfo->gold,
  597. //'tili' => $user->baseInfo->tili,
  598. //'cash' => $user->baseInfo->cash,
  599. 'store' => $user->store));
  600. }
  601. /**
  602. * 具体奖励存入背包
  603. * @param type $goodsStr
  604. * @param type $src
  605. */
  606. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  607. if ($goodsStr == null) {
  608. return;
  609. }
  610. $ary = explode(";", $goodsStr);
  611. foreach ($ary as $value) {
  612. $val = explode(",", $value);
  613. my_Assert(count($val) > 1, "解析奖励字符串出错");
  614. list($itemId, $num) = $val; # ID, 数量
  615. if (GameConfig::gem_getItem($itemId) != null) {
  616. self::PutGemInStore($itemId, $num);
  617. } else {
  618. $itemMo = GameConfig::item_getItem($itemId);
  619. switch ($itemMo->itemType) {
  620. case 1:
  621. ctx()->baseInfo->Add_Gold($num);
  622. self::checkEquipUpgradeTip();
  623. break;
  624. case 2:
  625. ctx()->baseInfo->Add_Cash($num);
  626. break;
  627. case 3:
  628. ctx()->baseInfo->Add_tili($num);
  629. break;
  630. case 4:
  631. ctx()->baseInfo->Add_Exp($num);
  632. break;
  633. case 100:
  634. case 103:
  635. self::PutItemsInStore($itemId, $num);
  636. if ($itemMo->itemType == 100) {//图纸
  637. self::checkEquipUpgradeTip();
  638. }
  639. break;
  640. default:
  641. break;
  642. }
  643. }
  644. }
  645. }
  646. public static function PutItemsInStore($itemId, $num) {
  647. $items = ctx()->store->items;
  648. if (StlUtil::dictHasProperty($items, $itemId)) {
  649. $items->$itemId += $num;
  650. } else {
  651. $items->$itemId = $num;
  652. }
  653. ctx()->store->items = $items;
  654. }
  655. // public static function PutEquipInStore($equipId, $num) {
  656. // if ($equipId == 0) {
  657. // return;
  658. // }
  659. // $n = count((array) ctx()->store->equip) + 1;
  660. //
  661. // for ($index = 0; $index < $num; $index++) {
  662. // $Equip = new Ins_Equip();
  663. // $Equip->uid = $n;
  664. // $Equip->typeId = $equipId;
  665. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  666. // ctx()->store->equip->$n = $Equip;
  667. // $n += 1;
  668. // }
  669. // }
  670. /**
  671. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  672. */
  673. public static function checkEquipUpgradeTip() {
  674. $equipDic = ctx()->store->equip;
  675. if ($equipDic != null) {
  676. foreach ($equipDic as $k => &$equip) {
  677. $equip = new Ins_Equip($equip);
  678. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  679. $needGold = $lvMo->needGold;
  680. $needItemNum = $lvMo->needItemNum;
  681. $neeItemId = $equip->mo()->costTuzhiId;
  682. if (ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum) {
  683. $equipDic->$k->tip = 1; //绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  684. }
  685. }
  686. }
  687. ctx()->store->equip = $equipDic;
  688. }
  689. /**
  690. * 新宝石入库
  691. */
  692. public static function PutGemInStore($id, $num = 1) {
  693. for ($i = 0; $i < $num; $i++) {
  694. $gem = self::initGem($id);
  695. $length = $gem->uid;
  696. ctx()->store->gemStore->$length = $gem;
  697. }
  698. }
  699. public static function PutGemInStore2($gem, $num = 1) {
  700. for ($i = 0; $i < $num; $i++) {
  701. $length = $gem->uid;
  702. ctx()->store->gemStore->$length = $gem;
  703. }
  704. }
  705. public static function initGem($id) {
  706. $length = ctx()->store->gemLength;
  707. $length += 1;
  708. $gem = new Ins_Gem();
  709. $gem->uid = $length;
  710. $gem->typeId = $id;
  711. $gem->predicateId = self::RandomGemPredicateId($id);
  712. $tag = self::CheckNewGemTip($gem);
  713. $gem->isNew = $tag;
  714. ctx()->store->gemLength = $length;
  715. return $gem;
  716. }
  717. /**
  718. * 从仓库移除宝石
  719. */
  720. public static function RemoveGemInStore($uid) {
  721. if (StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)) {
  722. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  723. }
  724. return 0;
  725. }
  726. /**
  727. * 新宝石随机词条 临时等刚哥
  728. */
  729. public static function RandomGemPredicateId($id) {
  730. $mo = GameConfig::gem_getItem($id);
  731. if ($mo->isfixed_predicateId == 1) {
  732. return $mo->predicateId;
  733. }
  734. $posId = $mo->position;
  735. $qual = $mo->qual;
  736. $arr = array();
  737. $predicateMo = GameConfig::predicate();
  738. foreach ($predicateMo as $key => $value) {
  739. if ($value->positions != null) {
  740. $list = explode(',', $value->positions);
  741. if ($value->qual == $qual && in_array($posId,$list) && $value->attachTarget == "gem") {
  742. $arr[] = $value->id;
  743. }
  744. }
  745. }
  746. if(count($arr) <= 0){
  747. return 40;
  748. }
  749. my_Assert(count($arr) > 0, "宝石没有对应词条信息");
  750. $n = mt_rand(0, count($arr)-1);
  751. return $arr[$n];
  752. //return 40;
  753. }
  754. /**
  755. * 新宝石提示
  756. */
  757. public static function CheckNewGemTip($gem) {
  758. $gemStore = ctx()->store->gemStore;
  759. $tag = false;
  760. foreach ($gemStore as $k => $ins_gem) {
  761. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  762. $tag = true;
  763. break;
  764. }
  765. }
  766. return $tag == true ? 0 : 1;
  767. }
  768. //临时代码
  769. // public static function InitGemInfo() {
  770. // if(count((array)ctx()->store->gemStore) > 0){
  771. // return;
  772. // }
  773. //
  774. // $index = 0;
  775. // $gem = GameConfig::gem();
  776. //
  777. // for ($i = 1; $i <=21; $i++) {
  778. // foreach ($gem as $key => $value) {
  779. // if($value->id == $i){
  780. // self::PutGemInStore($value->typeId);
  781. // }
  782. //
  783. // }
  784. // }
  785. //
  786. //
  787. //
  788. //
  789. // }
  790. }