TaskProc.php 24 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. default:
  32. Err(ErrCode::cmd_err);
  33. }
  34. }
  35. /**
  36. * 6205 领取活跃点宝箱奖励
  37. */
  38. public static function receiveActivePointBoxReward() {
  39. list($type, $typeId) = req()->paras;
  40. $point = 0;
  41. switch ($type) {
  42. case Enum_ActiveTaskType::Day7:
  43. $point = ctx()->task->day7Point;
  44. break;
  45. case Enum_ActiveTaskType::DailyTask:
  46. $point = ctx()->task->dailyTaskPoint;
  47. break;
  48. case Enum_ActiveTaskType::WeekTask:
  49. $point = ctx()->task->weekTaskPoint;
  50. break;
  51. default:
  52. break;
  53. }
  54. my_Assert($point >= $typeId, ErrCode::task_CanotPriceReviced);
  55. $mo = GameConfig::activepointreward_getItem($type, $typeId);
  56. my_Assert($mo != null, ErrCode::err_const_no);
  57. StoreProc::AddMultiItemInStore($mo->reward);
  58. $strId = $type . "-" . $typeId;
  59. my_Assert(!in_array($strId, ctx()->task->activePointReceived), ErrCode::task_CanotPriceReviced);
  60. ctx()->task->activePointReceived[] = $strId;
  61. UserProc::updateUserInfo();
  62. return Resp::ok(array("task" => ctx()->task,
  63. "store" => ctx()->store,
  64. "reward" => StoreProc::$reward,
  65. 'reward_Gem' => StoreProc::$reward_Gem,
  66. ));
  67. }
  68. /**
  69. * 6204 领取活动任务奖励
  70. * @return type
  71. */
  72. public static function receiveActiveTaskReward() {
  73. list($uid) = req()->paras;
  74. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  75. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  76. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  77. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  78. if($ins_activeTaskInfo->mo()->prizes != null){
  79. $reward = explode(',', $ins_activeTaskInfo->mo()->prizes);
  80. if(GameConfig::item_getItem($reward[0])->itemType == 201){
  81. SystemProc::GetGem_GreaterOrangeQual_Active(req()->zoneid, ctx()->baseInfo->name, $reward[0]);
  82. }
  83. }
  84. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  85. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::drawed;
  86. ctx()->task->activeTaskInfo->$uid->drawTs = now();
  87. $activePointArr = explode(',', $ins_activeTaskInfo->mo()->activePoint);
  88. switch ($ins_activeTaskInfo->mo()->type) {
  89. case Enum_ActiveTaskType::Day7:
  90. ctx()->task->day7Point += $activePointArr[1];
  91. break;
  92. case Enum_ActiveTaskType::DailyTask:
  93. ctx()->task->dailyTaskPoint += $activePointArr[1];
  94. break;
  95. case Enum_ActiveTaskType::WeekTask:
  96. ctx()->task->weekTaskPoint += $activePointArr[1];
  97. break;
  98. default:
  99. break;
  100. }
  101. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  102. UserProc::updateUserInfo();
  103. return Resp::ok(array("task" => ctx()->task,
  104. "store" => ctx()->store,
  105. 'reward' => StoreProc::$reward,
  106. 'reward_Gem' => StoreProc::$reward_Gem,
  107. 'cash'=>ctx()->baseInfo->cash,
  108. ));
  109. }
  110. /**
  111. * 6203 领取成就奖励
  112. * @return type
  113. */
  114. public static function getAchieveReward() {
  115. list($typeId) = req()->paras;
  116. $mo = GameConfig::achieve_getItem($typeId);
  117. my_Assert($mo != null, ErrCode::err_const_no);
  118. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  119. $achieveDic = ctx()->task->achieveDic->$typeId;
  120. $list = explode(',', $mo->condition);
  121. $length = count($list);
  122. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  123. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  124. $index = 0;
  125. foreach ($list as $k => $num) {
  126. if ($num == $achieveDic->max) {
  127. $index = $k;
  128. break;
  129. }
  130. }
  131. //领取奖励
  132. $pList = explode(';', $mo->reward);
  133. StoreProc::AddMultiItemInStore($pList[$index]);
  134. //下一个max
  135. if ($index + 1 < $length) {
  136. $achieveDic->max = $list[$index + 1];
  137. }
  138. ctx()->task->achieveDic->$typeId = $achieveDic;
  139. UserProc::updateUserInfo();
  140. return Resp::ok(array(
  141. "achieve" => ctx()->task->achieveDic,
  142. "cash" => ctx()->baseInfo->cash,
  143. ));
  144. }
  145. /**
  146. * 初始化成就信息
  147. */
  148. public static function initAchieveData() {
  149. // $dic = GameConfig::achieve_new();
  150. // if($dic == null){
  151. // return;
  152. // }
  153. //
  154. // $achieveDic = ctx()->task->achieveDic;
  155. // if(count((array)$achieveDic) > 0){
  156. // return;
  157. // }
  158. //
  159. // foreach ($dic as $key => $value) {
  160. // $item = new Ins_Achieve();
  161. // $typeId = $value->typeId;
  162. // $item->typeId = $typeId;
  163. // $item->cmd = $value->cmd;
  164. // //$item->max = explode(',', $value->condition)[0];
  165. // $item->max = $value->num;
  166. // $achieveDic->$typeId = $item;
  167. // }
  168. // ctx()->task->achieveDic = $achieveDic;
  169. }
  170. //检测成就条件
  171. public static function CheckAchieveConditions($arg) {
  172. $achieveDic = ctx()->task->achieveDic;
  173. foreach ($achieveDic as $key => $value) {
  174. $achieve = new Ins_Achieve($value);
  175. $tag = false;
  176. if ($achieve->cmd == $arg->taskType) {
  177. $mo = $achieve->getAchieveMo();
  178. if ($mo->paras == $arg->paras[0]) {//暂定,若有多个参数,在进行解析
  179. $tag = true;
  180. }
  181. }
  182. if ($tag) {//找到正确数据
  183. switch ($arg->ope) {
  184. case Enum_PropelType::set:
  185. $achieve->val = $arg->val;
  186. break;
  187. case Enum_PropelType::add:
  188. $achieve->val += $arg->val;
  189. break;
  190. default:
  191. break;
  192. }
  193. }
  194. }
  195. ctx()->task->achieveDic = $achieveDic;
  196. UserProc::updateUserInfo();
  197. }
  198. //-------------------成就条件检测
  199. //单件装备等级达到X级
  200. static function accumulateEquiplevel_one($lv) {
  201. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::equiplevel_one, Enum_PropelType::set, $lv, array());
  202. //self::CheckAchieveConditions($taskEventArg);
  203. }
  204. //累计消耗X钻石
  205. static function accumulateCostCash($num) {
  206. $taskEventArg = new Ins_TaskEventArgs(Enum_AchieveType::accumulateCostCash, Enum_PropelType::add, $num, array());
  207. //self::CheckAchieveConditions($taskEventArg);
  208. }
  209. //------------------------------------------------------
  210. public static function getTaskInfo() {
  211. list($type) = req()->paras; //武器uid
  212. return Resp::ok(array("task" => ctx()->task,
  213. ));
  214. }
  215. static function ResetTask() {
  216. //self::ResetTask_Daily();
  217. self::DailyTaskReset();
  218. self::ClearDay7Task();
  219. $week = date("w");
  220. if ($week == 1) {//每周一 第一次登录的时候刷新
  221. //self::ResetTask_Week();
  222. self::WeekTaskReset();
  223. }
  224. }
  225. static function ClearDay7Task() {
  226. if (ctx()->task->day7_startTs > 0) {
  227. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  228. $endDay = $startDay + 6;
  229. if (TimeUtil::totalDays() > $endDay) {
  230. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  231. self::clearActivePointRewardReceived(Enum_ActiveTaskType::Day7);
  232. }
  233. }
  234. }
  235. /**
  236. * 7日狂欢数据重置
  237. */
  238. public static function Day7TaskReset($gateId) {
  239. if ($gateId != glc()->GateUnlock_7DayActive) {
  240. return;
  241. }
  242. if (ctx()->task->day7_startTs == 0) {
  243. $tag = true;
  244. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  245. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  246. if ($taskMo->type == 1) {
  247. $tag = false;
  248. break;
  249. }
  250. }
  251. if ($tag) {//7日的数据初始化
  252. self::initActiveTask(Enum_ActiveTaskType::Day7);
  253. self::autoRecoverState_activeTask();
  254. ctx()->task->day7Point = 0;
  255. ctx()->task->day7_startTs = now();
  256. }
  257. }
  258. }
  259. static function ClearActiveTask($type) {
  260. $arr = array();
  261. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  262. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  263. if ($taskMo->type == $type) {
  264. $arr[] = $uid;
  265. }
  266. }
  267. if (count($arr) > 0) {
  268. foreach ($arr as $uid) {
  269. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  270. }
  271. }
  272. }
  273. /**
  274. * 清理活跃点宝箱领取记录
  275. * @param type $type
  276. */
  277. static function clearActivePointRewardReceived($type = 1) {
  278. $reward = ctx()->task->activePointReceived;
  279. $num = count($reward);
  280. for ($i = 0; $i < $num; $i++) {
  281. $arr = explode('-', $reward[$i]);
  282. if($arr[0] == $type){
  283. StlUtil::arrayRemoveAt(ctx()->task->activePointReceived,$i);
  284. }
  285. }
  286. }
  287. static function initActiveTask($type) {
  288. $day7List = GameConfig::activeTask_type_getItemArray($type);
  289. $length = ctx()->task->activeTaskLength;
  290. foreach ($day7List as $key => $task) {
  291. $length += 1;
  292. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  293. $ins_TaskStep_Active->uid = $length;
  294. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  295. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  296. }
  297. ctx()->task->activeTaskLength = $length;
  298. }
  299. /**
  300. * 日常
  301. */
  302. static function DailyTaskReset() {
  303. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  304. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  305. self::autoRecoverState_activeTask();
  306. ctx()->task->dailyTaskPoint = 0;
  307. self::clearActivePointRewardReceived(Enum_ActiveTaskType::DailyTask);
  308. }
  309. /**
  310. * 周常
  311. */
  312. static function WeekTaskReset() {
  313. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  314. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  315. self::autoRecoverState_activeTask();
  316. ctx()->task->weekTaskPoint = 0;
  317. self::clearActivePointRewardReceived(Enum_ActiveTaskType::WeekTask);
  318. }
  319. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  320. /**
  321. * 登录
  322. */
  323. static function OnLogin_Daily() {
  324. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  325. self::CheckActiveTaskConditions($taskEventArg);
  326. }
  327. /**
  328. * 登录第X天
  329. */
  330. static function OnLogin_day7() {
  331. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnLogin_X, Enum_PropelType::set, 1, array());
  332. self::CheckActiveTaskConditions($taskEventArg);
  333. }
  334. /**
  335. * 通关第X关
  336. */
  337. static function OnPassGate_X($gateId) {
  338. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  339. self::CheckActiveTaskConditions($taskEventArg);
  340. }
  341. /**
  342. * 参与主线关卡1次
  343. */
  344. static function OnFightNumMainGate() {
  345. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  346. self::CheckActiveTaskConditions($taskEventArg);
  347. }
  348. /**
  349. * 参与挑战副本1次
  350. */
  351. static function OnFightNumChallengeGate() {
  352. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  353. self::CheckActiveTaskConditions($taskEventArg);
  354. }
  355. /**
  356. * 参与竞速副本1次
  357. */
  358. static function OnFightNumRaceGate() {
  359. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumRaceGate, Enum_PropelType::add, 1, array());
  360. self::CheckActiveTaskConditions($taskEventArg);
  361. }
  362. /**
  363. * 通关竞速副本5次
  364. */
  365. static function OnPassNumRaceGate() {
  366. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  367. self::CheckActiveTaskConditions($taskEventArg);
  368. }
  369. /**
  370. * 完成5次启灵
  371. */
  372. static function OnCompleteNumQiLing() {
  373. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  374. self::CheckActiveTaskConditions($taskEventArg);
  375. }
  376. /**
  377. * 完成1次关键启灵
  378. */
  379. static function OnCompleteNumSpecialQiLing() {
  380. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  381. self::CheckActiveTaskConditions($taskEventArg);
  382. }
  383. /**
  384. * 镶嵌3个普通品质以上宝石
  385. */
  386. static function OnSetSpecialQualGem() {
  387. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  388. self::CheckActiveTaskConditions($taskEventArg);
  389. }
  390. /**
  391. * 合成宝石2次
  392. */
  393. static function OnComposeNumGem() {
  394. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  395. self::CheckActiveTaskConditions($taskEventArg);
  396. }
  397. /**
  398. * 任意1个法术等级达到2
  399. */
  400. static function OnAnySkillUpLevel_X() {
  401. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  402. self::CheckActiveTaskConditions($taskEventArg);
  403. }
  404. /**
  405. * 任意1件装备等级达到2
  406. */
  407. static function OnAnyEquipUpLevel_X() {
  408. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  409. self::CheckActiveTaskConditions($taskEventArg);
  410. }
  411. /**
  412. * 全身装备等级达到3级以上
  413. */
  414. static function OnAllEquipUpLevel_X() {
  415. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  416. self::CheckActiveTaskConditions($taskEventArg);
  417. }
  418. /**
  419. * 任意装备等级升级1次
  420. */
  421. static function OnEquipLevelUpNum() {
  422. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  423. self::CheckActiveTaskConditions($taskEventArg);
  424. }
  425. /**
  426. * 击败怪物总数达到1000
  427. */
  428. static function OnKillCommonNumMonster($num) {
  429. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  430. self::CheckActiveTaskConditions($taskEventArg);
  431. }
  432. /**
  433. * 击败领袖怪物总数达到1000
  434. */
  435. static function OnKillleaderNumMonster($num) {
  436. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  437. self::CheckActiveTaskConditions($taskEventArg);
  438. }
  439. /**
  440. * 累计获取10000金币
  441. */
  442. static function OnAccumulateGoldNum($num) {
  443. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  444. self::CheckActiveTaskConditions($taskEventArg);
  445. }
  446. /**
  447. * 累计获取10000体力
  448. */
  449. static function OnAccumulateTiliNum($num) {
  450. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  451. self::CheckActiveTaskConditions($taskEventArg);
  452. }
  453. /**
  454. * 累计消耗10000钻石
  455. */
  456. static function OnConsumeCashNum($num) {
  457. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ConsumeCashNum, Enum_PropelType::add, $num, array());
  458. self::CheckActiveTaskConditions($taskEventArg);
  459. }
  460. /**
  461. * 开启1次璀璨宝石箱
  462. */
  463. static function OnOpenNumBrightBox($boxId, $num) {
  464. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  465. self::CheckActiveTaskConditions($taskEventArg);
  466. }
  467. /**
  468. * 每日商店购买物品1次
  469. */
  470. static function OnBuyNumDailyShop() {
  471. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  472. self::CheckActiveTaskConditions($taskEventArg);
  473. }
  474. /**
  475. * 开任意宝箱X次
  476. */
  477. static function OnOpenNumAnyBox($num) {
  478. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  479. self::CheckActiveTaskConditions($taskEventArg);
  480. }
  481. /**
  482. * 购买或观看广告获得体力X次
  483. */
  484. static function OnBuyTiliOrLookGuanggao() {
  485. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  486. self::CheckActiveTaskConditions($taskEventArg);
  487. }
  488. /**
  489. * 任意充值X次
  490. */
  491. static function OnRecharge() {
  492. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  493. self::CheckActiveTaskConditions($taskEventArg);
  494. }
  495. // </editor-fold>
  496. //
  497. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  498. /**
  499. * 检测任务是否完成
  500. * @param Ins_TaskEventArgs $taskParam
  501. */
  502. static function CheckActiveTaskConditions($taskParam) {
  503. $activeTaskDic = ctx()->task->activeTaskInfo;
  504. foreach ($activeTaskDic as $uid => &$task) {
  505. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  506. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  507. continue;
  508. }
  509. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  510. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  511. $cur = $ins_TaskStep_Active->calcStatusCur();
  512. if ($cur != $ins_TaskStep_Active->cur) {
  513. $ins_TaskStep_Active->cur = $cur;
  514. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  515. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  516. }
  517. }
  518. } else {
  519. $tag = true;
  520. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  521. $parasArr = $taskParam->paras;
  522. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  523. $needLv = $lvArr[0];
  524. $num = 0;
  525. foreach ($parasArr as $lv) {
  526. if ($lv > $needLv) {
  527. $num += 1;
  528. }
  529. }
  530. $ins_TaskStep_Active->cur = $num;
  531. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  532. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  533. }
  534. $tag = false;
  535. } else {
  536. if ($ins_TaskStep_Active->mo()->paras != null) {
  537. $parasArr = $taskParam->paras;
  538. if (count($parasArr) > 0) {
  539. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  540. $index = 0;
  541. foreach ($arr as $s) {
  542. if ($s != $parasArr[$index]) {
  543. $tag = false;
  544. break;
  545. }
  546. $index += 1;
  547. }
  548. } else {
  549. $tag = false;
  550. }
  551. }
  552. if ($tag) {
  553. $ins_TaskStep_Active->propel($taskParam);
  554. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  555. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  556. }
  557. }
  558. }
  559. }
  560. if ($ins_TaskStep_Active->isFinish()) {
  561. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  562. }
  563. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  564. }
  565. }
  566. //ctx()->task->activeTaskInfo = $activeTaskDic;
  567. UserProc::updateUserInfo(); # 更新玩家数据
  568. }
  569. /**
  570. * 自动修复状态型任务
  571. */
  572. static function autoRecoverState_activeTask() {
  573. $activeTaskDic = ctx()->task->activeTaskInfo;
  574. foreach ($activeTaskDic as $uid => &$task) {
  575. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  576. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  577. continue;
  578. }
  579. if ($ins_TaskStep_Active->isStatusType()) {
  580. $cur = $ins_TaskStep_Active->calcStatusCur();
  581. if ($cur != $ins_TaskStep_Active->cur) {
  582. $ins_TaskStep_Active->cur = $cur;
  583. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  584. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  585. }
  586. }
  587. }
  588. if ($ins_TaskStep_Active->isFinish()) {
  589. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  590. }
  591. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  592. }
  593. UserProc::updateUserInfo(); # 更新玩家数据
  594. }
  595. // </editor-fold>
  596. //
  597. }