FightProc.php 44 KB

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  1. <?php
  2. namespace loyalsoft;
  3. /**
  4. * 战斗模块
  5. * @author c'y'zhao
  6. */
  7. class FightProc {
  8. public const TowerGateId = 940011999;
  9. /**
  10. * 逻辑分发
  11. * 所有的Proc中必须有这样一个方法
  12. * @param Req $req
  13. */
  14. public static function procMain($req) {
  15. switch ($req->cmd) {
  16. case CmdCode::fight_settle: # 6801 主线战斗结算
  17. return FightProc::Settle();
  18. case CmdCode::fight_PassGateTsPrizeReceive: # 6802 章节宝箱的领取
  19. return FightProc::PassGateTsPrizeReceive();
  20. case CmdCode::fight_selectGate: # 6803 主线剧情关卡选择
  21. return FightProc::SelectGate();
  22. case CmdCode::fight_gateChallengeRewards: # 6804 挑战关卡: 领取奖励
  23. return FightProc::GateChallengeRewards();
  24. case CmdCode::fihgt_towerStart: # 6805 挑战关卡: 开始挑战
  25. return FightProc::ChallengeGateStartFight();
  26. case CmdCode::fight_plotSav: # 6806 主线剧情(已播放)回存
  27. return FightProc::PlotSav();
  28. case CmdCode::fight_sweep: # 6807 主线扫荡
  29. return FightProc::FightSweep();
  30. case CmdCode::fight_startFight: # 6808 主线剧情关卡开始挑战
  31. return self::StartFight();
  32. case CmdCode::fight_tower_RefreshSkills: # 6809 挑战关卡: 刷新初始技能
  33. return self::TowerRefreshSkills();
  34. case CmdCode::fight_tower_updatelocklist: # 6810 挑战关卡: 更新技能锁定列表
  35. return self::TowerUpdateLockskillList();
  36. case CmdCode::fight_rankInfo: # 6811 获取主线关卡排行榜信息
  37. return self::GetRankInfo();
  38. case CmdCode::fight_rank_uidEquipInfo: # 6812 获取主线关卡榜内玩家的装备信息
  39. return self::GetUidEquipInfo_Rank();
  40. case CmdCode::fight_rank_GetMainGateRankRewardInfo: # 6813 获取通关荣誉榜信息
  41. return self::GetmainGate_RankRewardInfo();
  42. case CmdCode::fight_rank_GetFightPowerRankRewardInfo: # 6814 获取战力荣誉榜信息
  43. return self::GetFightPower_RankRewardInfo();
  44. case CmdCode::fight_rank_ReceiveRankReward_MainGate: # 6815 领取通关荣誉榜奖励
  45. return self::ReceiveRankReward_MainGate();
  46. case CmdCode::fight_rank_ReceiveRankReward_FightPower: # 6816 领取战力荣誉榜奖励
  47. return self::ReceiveRankReward_FightPower();
  48. case CmdCode::fight_rank_IsExistRankReward: #6817 是否存在未领取的荣誉榜奖励
  49. return self::IsExistRankReward();
  50. default:
  51. Err(ErrCode::cmd_err);
  52. }
  53. }
  54. /**
  55. * 6807 扫荡
  56. * @return type
  57. */
  58. public static function FightSweep() {
  59. //list($gateId) = req()->paras;
  60. $passGateId = ctx()->gates->maxPassGateId();
  61. my_Assert($passGateId != 0, ErrCode::gate_NoSweep);
  62. //$mo = GameConfig::gate_getItem(ctx()->gates->UnlockedGatesMaxId);
  63. $costTili = glc()->sweep_cost_tili;
  64. my_Assert(ctx()->baseInfo->tili >= $costTili, ErrCode::notenough_tili);
  65. $max = glc()->sweepMaxNum;
  66. my_Assert(ctx()->gates->fightSweepNum < $max, ErrCode::gate_SweepMaxNum_limit);
  67. ctx()->gates->fightSweepNum += 1;
  68. ctx()->baseInfo->Consume_tili($costTili);
  69. $prizeArr = array();
  70. $wavesArr = GameConfig::waves_getItemArray($passGateId);
  71. $count = count($wavesArr);
  72. $wavesMo = $wavesArr[$count - 1];
  73. ctx()->baseInfo->Add_Gold($wavesMo->rewardGold);
  74. $gold = $wavesMo->rewardGold;
  75. $prizeArr[] = "1," . $gold;
  76. $exp = $wavesMo->rewardExp;
  77. $prizeArr[] = "1," . $exp;
  78. ctx()->baseInfo->Add_Exp($exp);
  79. if ($wavesMo->rewardTuZhi != null) {
  80. $tuzhi = explode('-', $wavesMo->rewardTuZhi);
  81. $n = rand($tuzhi[0], $tuzhi[1]);
  82. $tuzhiArr = array();
  83. $item = GameConfig::item();
  84. foreach ($item as $id => $mo) {
  85. if ($mo->itemType == 100) {
  86. $tuzhiArr[] = $id;
  87. }
  88. }
  89. $index = rand(0, count($tuzhiArr) - 1);
  90. $goodsStr = $tuzhiArr[$index] . ',' . $n;
  91. $prizeArr[] = $goodsStr;
  92. StoreProc::AddMultiItemInStore($goodsStr);
  93. }
  94. if ($wavesMo->rewardGem != null) {
  95. $goodsStr = self::sweepRandReward($wavesMo->rewardGem);
  96. $list = explode(',', $goodsStr);
  97. $posId = rand(1, 6);
  98. $qual = $list[0];
  99. $dic = GameConfig::gem();
  100. foreach ($dic as $key => $gemMo) {
  101. if ($gemMo->qual == $qual && $gemMo->position == $posId) {
  102. $prizeArr[] = $gemMo->typeId . ',' . $list[1];
  103. StoreProc::PutGemInStore($gemMo->typeId, $list[1]);
  104. break;
  105. }
  106. }
  107. }
  108. UserProc::updateUserInfo();
  109. $ret = array(
  110. 'tili' => ctx()->baseInfo->tili,
  111. 'fightSweepNum' => ctx()->gates->fightSweepNum,
  112. 'prizeArr' => $prizeArr,
  113. 'store' => ctx()->store,
  114. 'task' => ctx()->task,
  115. );
  116. return Resp::ok($ret);
  117. }
  118. static function sweepRandReward($rewardStr) {
  119. $ctxArr = explode(';', $rewardStr);
  120. $numArr = explode('-', $ctxArr[0]);
  121. $num = rand($numArr[0], $numArr[1]);
  122. $rand = 0;
  123. $itemArr = explode(',', $ctxArr[1]);
  124. foreach ($itemArr as $value) {
  125. $arr = explode(':', $value);
  126. $itemId = $arr[0];
  127. $per = $arr[1];
  128. $rand += $per;
  129. }
  130. $randNum = rand(1, $rand);
  131. $start = 0;
  132. $end = 0;
  133. $res = "";
  134. foreach ($itemArr as $str) {
  135. $arr = explode(':', $str);
  136. $itemId = $arr[0];
  137. $per = $arr[1];
  138. $end += $per;
  139. if ($randNum >= $start && $randNum < $end) {
  140. $res = $itemId;
  141. break;
  142. }
  143. $start = $end;
  144. }
  145. return $res . ',' . $num;
  146. }
  147. /**
  148. * 6808 开始挑战 (主线关卡:扣除体力, 挑战关卡: 增加次数)
  149. */
  150. private static function StartFight() {
  151. list($gateId, $layerNum) = req()->paras;
  152. my_Assert($gateId > 0, ErrCode::paras_err);
  153. $mo = GameConfig::gate_getItem($gateId);
  154. my_Assert(null != $mo, ErrCode::err_const_no);
  155. if (Ints::Slice($gateId, 0, 1) == 9) { # 爬塔模式
  156. // list($layerNum) = req()->paras;
  157. if ($layerNum != ctx()->gates()->TowerGateInfo()->CurLayer) { # 起始层数校验
  158. Err(ErrCode::tower_layerNum);
  159. }
  160. if (ctx()->gates()->TowerGateInfo()->TodayChanNum < 1) { # 剩余次数校验
  161. Err(ErrCode::tower_timeNo);
  162. }
  163. ctx()->gates()->TowerGateInfo()->TodayChanNum--; # 增加次数
  164. } else { # 主线剧情
  165. my_Assert(ctx()->base()->Consume_tili($mo->cost_tili), ErrCode::notenough_tili);
  166. }
  167. UserProc::updateUserInfo();
  168. return Resp::ok(array("tili" => ctx()->baseInfo->tili, "tili_ts" => ctx()->baseInfo->tili_ts));
  169. }
  170. /**
  171. * [废弃] 6807 巡逻奖励领取
  172. * @return type
  173. */
  174. public static function XunluoPrizeReceived() {
  175. list($type) = req()->paras;
  176. $gateId = ctx()->gates->UnlockedGatesMaxId;
  177. $gateMo = GameConfig::gate_getItem($gateId);
  178. my_Assert($gateMo != null, ErrCode::err_const_no);
  179. if ($type == 1) {//巡逻
  180. $curTs = now();
  181. $startTs = ctx()->gates->xunluo_StartTs;
  182. $ts = $curTs - $startTs;
  183. $ts2 = intval($ts / 60); //总的分钟数
  184. $fenzhong = intval($ts2 / 10); //有几个10分钟
  185. $gold = 0;
  186. $exp = 0;
  187. $price = "";
  188. if ($fenzhong > 0) {
  189. $gold = intval($gateMo->gold_xunluo / 6 * $fenzhong);
  190. $exp = intval($gateMo->exp_xunluo / 6 * $fenzhong);
  191. $price = "1," . $gold . ';' . "4," . $exp;
  192. }
  193. $itemStr = explode(';', $gateMo->xunluo_item_ts);
  194. $itemId = 0;
  195. $itemNum = 0;
  196. $tempTs = 0;
  197. foreach ($itemStr as $s) {
  198. $arr = explode('-', $s);
  199. $tsItemArr = explode(',', $arr[0]);
  200. $sTs = $tsItemArr[0]; //开始时间
  201. $eTs = $tsItemArr[1]; //终止时间
  202. $produceTs = $tsItemArr[2]; //间隔
  203. while (true) {
  204. $tempTs += $produceTs;
  205. if ($tempTs <= $eTs && $tempTs <= $ts2) {
  206. $sList = explode(',', $arr[1]);
  207. $itemId = $sList[0];
  208. $itemNum += $sList[1];
  209. }
  210. if ($tempTs >= $ts2) {
  211. break;
  212. }
  213. if ($tempTs >= $eTs) {
  214. $tempTs = $eTs;
  215. break;
  216. }
  217. }
  218. if ($tempTs >= $ts2) {
  219. break;
  220. }
  221. }
  222. if ($itemNum > 0) {
  223. $price = $price . ";" . $itemId . ',' . $itemNum;
  224. }
  225. //---------------------------
  226. $tuzhiStr = explode(';', $gateMo->xunluo_tuzhi_ts);
  227. $tuzhiId = 0;
  228. $tuzhiNum = 0;
  229. $tempTs2 = 0;
  230. foreach ($tuzhiStr as $s) {
  231. $arr = explode('-', $s);
  232. $tsItemArr = explode(',', $arr[0]);
  233. $sTs = $tsItemArr[0]; //开始时间
  234. $eTs = $tsItemArr[1]; //终止时间
  235. $produceTs = $tsItemArr[2]; //间隔
  236. while (true) {
  237. $tempTs2 += $produceTs;
  238. if ($tempTs2 <= $eTs && $tempTs2 <= $ts2) {
  239. $sList = explode(',', $arr[1]);
  240. $tuzhiId = $sList[0];
  241. $tuzhiNum += $sList[1];
  242. }
  243. if ($tempTs2 >= $ts2) {
  244. break;
  245. }
  246. if ($tempTs2 >= $eTs) {
  247. $tempTs2 = $eTs;
  248. break;
  249. }
  250. }
  251. if ($tempTs2 >= $ts2) {
  252. break;
  253. }
  254. }
  255. if ($tuzhiNum > 0) {
  256. $price = $price . ";" . $tuzhiId . ',' . $tuzhiNum;
  257. }
  258. //---------------------
  259. $equipStr = explode(';', $gateMo->xunluo_equip_ts);
  260. $equipId = 0;
  261. $equipNum = 0;
  262. $tempTs3 = 0;
  263. foreach ($equipStr as $s) {
  264. $arr = explode('-', $s);
  265. $tsItemArr = explode(',', $arr[0]);
  266. $sTs = $tsItemArr[0]; //开始时间
  267. $eTs = $tsItemArr[1]; //终止时间
  268. $produceTs = $tsItemArr[2]; //间隔
  269. while (true) {
  270. $tempTs3 += $produceTs;
  271. if ($tempTs3 <= $eTs && $tempTs3 <= $ts2) {
  272. $sList = explode(',', $arr[1]);
  273. $equipId = $sList[0];
  274. $equipNum += $sList[1];
  275. }
  276. if ($tempTs3 >= $ts2) {
  277. break;
  278. }
  279. if ($tempTs3 >= $eTs) {
  280. $tempTs3 = $eTs;
  281. break;
  282. }
  283. }
  284. if ($tempTs3 >= $ts2) {
  285. break;
  286. }
  287. }
  288. if ($equipNum > 0) {
  289. $price = $price . ";" . $equipId . ',' . $equipNum;
  290. }
  291. StoreProc::AddMultiItemInStore($price);
  292. ctx()->gates->xunluo_StartTs = now();
  293. } else {//快速巡逻
  294. my_Assert(ctx()->gates->xunluo_quick_buyRecord < $gateMo->xueluo_quick_num, ErrCode::err_const_no);
  295. ctx()->gates->xunluo_quick_buyRecord += 1;
  296. ctx()->baseInfo->Consume_tili(15);
  297. StoreProc::AddMultiItemInStore($gateMo->xueluo_quick_reward);
  298. }
  299. UserProc::updateUserInfo();
  300. $ret = array(
  301. 'tili' => ctx()->baseInfo->tili,
  302. 'gates' => ctx()->gates,
  303. );
  304. return Resp::ok($ret);
  305. }
  306. public static function FightDailyClear() {
  307. //ctx()->gates->xunluo_quick_buyRecord = 0;
  308. ctx()->gates->fightSweepNum = 0;
  309. ctx()->gates()->TowerGateInfo()->RefreshSkillTimes = 0;
  310. ctx()->gates()->TowerGateInfo()->TodayChanNum = glc()->tower_daily_chanceNum;
  311. }
  312. /**
  313. * 6806 剧情回存
  314. * @return type
  315. */
  316. public static function PlotSav() {
  317. list($gateId) = req()->paras;
  318. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::err_const_no);
  319. ctx()->gates->GateList->$gateId->plotStart = 1;
  320. UserProc::updateUserInfo();
  321. $ret = array(
  322. 'ok' => 1,
  323. );
  324. return Resp::ok($ret);
  325. }
  326. // <editor-fold defaultstate="collapsed" desc="挑战模块">
  327. /**
  328. * 6810 挑战关卡: 更新锁定技能列表
  329. */
  330. public static function TowerUpdateLockskillList() {
  331. list($li_zd, $li_bd, $li_zds, $li_bds) = req()->paras; # 参数解析
  332. $t = ctx()->gates()->TowerGateInfo(); # 记忆技能刷新结果
  333. $t->skill_zhudong = $li_zd;
  334. $t->skill_beidong = $li_bd;
  335. $t->skill_zhudong_lockState = $li_zds;
  336. $t->skill_beidong_lockState = $li_bds;
  337. UserProc::updateUserInfo();
  338. return Resp::ok();
  339. }
  340. /**
  341. * 6809 挑战关卡: 刷新初始技能(扣除免费次数/cost)
  342. */
  343. public static function TowerRefreshSkills() {
  344. list($isFree, $li_zd, $li_bd, $li_zds, $li_bds) = req()->paras; # 参数解析
  345. if ($isFree) {
  346. if (ctx()->gates()->TowerGateInfo()->RefreshSkillTimes >= glc()->tower_daily_refreshChanceNum) {
  347. Err(ErrCode::tower_refreshNo); # 免费次数不足
  348. }
  349. } else {
  350. list($type, $num) = explode(':', glc()->tower_refreshCost); # 二级货币类型(1:金币,2:元宝):数量
  351. if ($type == 1) { # 金币
  352. my_Assert(ctx()->base()->Consume_Gold($num), ErrCode::notenough_gold_msg);
  353. } else if ($type == 2) { # 元宝
  354. my_Assert(ctx()->base()->Consume_Cash($num), ErrCode::notenough_cash_msg);
  355. } else {
  356. Err(ErrCode::err_const_no, "检查刷新扣费配置信息!");
  357. }
  358. }
  359. $t = ctx()->gates()->TowerGateInfo(); # 记忆技能刷新结果
  360. $t->RefreshSkillTimes++;
  361. $t->skill_zhudong = $li_zd;
  362. $t->skill_beidong = $li_bd;
  363. $t->skill_zhudong_lockState = $li_zds;
  364. $t->skill_beidong_lockState = $li_bds;
  365. UserProc::updateUserInfo();
  366. $ret = array(
  367. 'task' => ctx()->task,
  368. );
  369. return Resp::ok($ret);
  370. }
  371. /**
  372. * 6805
  373. * @return type
  374. * @deprecated since version 2024年5月17日 已合并到6801
  375. */
  376. public static function ChallengeGateStartFight() {
  377. // list($layerNum) = req()->paras;
  378. // if ($layerNum != ctx()->gates()->TowerGateInfo()->CurLayer) { # 起始层数校验
  379. // return Resp::err(ErrCode::tower_layerNum);
  380. // }
  381. // if (ctx()->gates()->TowerGateInfo()->TodayChanNum < 1) { # 剩余次数校验
  382. // return Resp::err(ErrCode::tower_timeNo);
  383. // }
  384. // ctx()->gates()->TowerGateInfo()->TodayChanNum--; # 增加次数
  385. // UserProc::updateUserInfo();
  386. // return Resp::ok();
  387. }
  388. /**
  389. * 6804 挑战关卡: 奖励领取
  390. * @return type
  391. */
  392. public static function GateChallengeRewards() {
  393. list($finalLayer) = req()->paras; # 战斗结束时的层数
  394. $lastLayer = ctx()->gates()->TowerGateInfo()->CurLayer;
  395. $arr = GameConfig::waves_getItemArray(self::TowerGateId);
  396. if ($finalLayer > $lastLayer) {
  397. foreach ($arr as $layerId => $layerMo) {
  398. if ($layerId >= $lastLayer && $layerId < $finalLayer) {
  399. my_Assert($layerMo != null, ErrCode::err_const_no);
  400. StoreProc::AddMultiItemInStore($layerMo->rewards); # 发放奖励
  401. }
  402. }
  403. ctx()->gates()->TowerGateInfo()->CurLayer = $finalLayer;
  404. UserProc::updateUserInfo();
  405. $ret = array(
  406. 'store' => ctx()->store,
  407. 'gold' => ctx()->base()->gold,
  408. 'cash' => ctx()->base()->cash,
  409. 'task' => ctx()->task,
  410. );
  411. return Resp::ok($ret);
  412. } else if ($finalLayer == $lastLayer) {
  413. $ret = array(
  414. 'store' => ctx()->store,
  415. 'gold' => ctx()->base()->gold,
  416. 'cash' => ctx()->base()->cash,
  417. 'task' => ctx()->task,
  418. );
  419. return Resp::ok($ret);
  420. }
  421. return Resp::err(ErrCode::tower_rewardNo); # 没有奖励
  422. }
  423. // </editor-fold>
  424. /**
  425. * 6803 关卡选择
  426. * @return type
  427. */
  428. public static function SelectGate() {
  429. list($gateId) = req()->paras;
  430. ctx()->gates->CurrentGateId = $gateId;
  431. UserProc::updateUserInfo();
  432. $ret = array(
  433. 'gates' => ctx()->gates,
  434. );
  435. return Resp::ok($ret);
  436. }
  437. /**
  438. * 6802 章节宝箱的领取
  439. * @return type
  440. */
  441. public static function PassGateTsPrizeReceive() {
  442. list($gateId, $index) = req()->paras;
  443. $gateMo = GameConfig::gate_getItem($gateId);
  444. my_Assert($gateMo != null, ErrCode::err_const_no);
  445. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::gate_NoUserGateInfo);
  446. $gateInfo = ctx()->gates->GateList->$gateId;
  447. $tag = false;
  448. $prize = "";
  449. $mask = 0;
  450. switch ($index) {
  451. case 1:
  452. $ts = $gateMo->first_ts1 * 60;
  453. if ($gateInfo->MaxSeconds >= $ts) {
  454. $tag = true;
  455. }
  456. $mask = 1;
  457. $prize = $gateMo->first_reward1;
  458. break;
  459. case 2:
  460. $ts = $gateMo->first_ts2 * 60;
  461. if ($gateInfo->MaxSeconds >= $ts) {
  462. $tag = true;
  463. }
  464. $mask = 2;
  465. $prize = $gateMo->first_reward2;
  466. break;
  467. case 3:
  468. if ($gateInfo->pass > 0) {
  469. $tag = true;
  470. }
  471. $mask = 3;
  472. $prize = $gateMo->first_reward3;
  473. break;
  474. default:
  475. break;
  476. }
  477. if ($tag) {
  478. my_Assert($mask > $gateInfo->FirstReward, ErrCode::gate_GatePriceHasReceive);
  479. $gateInfo->FirstReward = $mask;
  480. StoreProc::AddMultiItemInStore($prize);
  481. }
  482. ctx()->gates->GateList->$gateId = $gateInfo;
  483. UserProc::updateUserInfo();
  484. $ret = array(
  485. 'gates' => ctx()->gates,
  486. 'store' => ctx()->store,
  487. 'task' => ctx()->task,
  488. 'gold' => ctx()->baseInfo->gold,
  489. );
  490. return Resp::ok($ret);
  491. }
  492. /**
  493. * [6801]关卡战斗结算
  494. * @return type
  495. */
  496. public static function Settle() {
  497. list($resultType, $gateId, $gold, $curTs, $pickups,
  498. $finalLayer, $finalHpPercent, $killMonsterNum, $killBossNum) = req()->paras;
  499. # 客户端需要增加参数: killmonserNum,killBosssNum, finalHpPercent(最终血量百分比)
  500. $gateMo = GameConfig::gate_getItem($gateId);
  501. my_Assert($gateMo != null, ErrCode::err_const_no);
  502. my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::gate_NoUserGateInfo);
  503. $gateInfo = ctx()->gates->GateList->$gateId;
  504. $ts = $gateInfo->MaxSeconds;
  505. if ($curTs >= $ts) {
  506. $gateInfo->MaxSeconds = $curTs;
  507. }
  508. if ($resultType) { # 胜利
  509. if (ctx()->gates->GateList->$gateId->pass == 0) {
  510. ctx()->gates->GateList->$gateId->pass = 1;
  511. TaskProc::Day7TaskReset($gateId); # 刷新七日任务
  512. $maxGateId = ctx()->gates->maxPassGateId();
  513. if ($maxGateId > 0) {
  514. self::Ranking_MainGateIndex($maxGateId);
  515. self::IsAchievedMainGate_PassReward($maxGateId);
  516. }
  517. }
  518. TaskProc::OnPassGate_X($gateId); # 刷新任务进度: 通关第X关
  519. if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainStoryGate) {
  520. ctx()->gates()->UnlockNextPlotGate($gateId); # 解锁下一主线关卡
  521. // ctx()->gates()->UnlockMainChallengeGate($gateId); # 挑战关卡解锁逻辑. -gwang 2024年4月15日
  522. } else { # 不是主线关卡, 暂时没有其他逻辑
  523. }
  524. // StoreProc::AddMultiItemInStore($gateMo->reward_win); # 发放胜利奖励(2024.5.30 过期)
  525. }
  526. // else { # 失败
  527. //// StoreProc::AddMultiItemInStore($gateMo->reward_fail); # 发放失败奖励(2024.5.30 过期)
  528. // }
  529. StoreProc::AddMultiItemInStore($pickups); # 战场拾取道具直接入背包
  530. ctx()->base()->Add_Gold($gold); # 战场拾取的金币直接入背包
  531. //ctx()->base()->Add_Exp($exp);
  532. $waveMo = GameConfig::waveItem_getItem($gateId, $finalLayer);
  533. my_Assert(null != $waveMo, ErrCode::err_const_no);
  534. ctx()->base()->Add_Exp($waveMo->rewardExp); # 指挥官经验
  535. ctx()->base()->Add_Gold($waveMo->rewardGold); # 金币奖励
  536. $pickups .= ";1," . $gold + $waveMo->rewardGold;
  537. # 图纸奖励: 数量min-max, 部位随机
  538. if (strlen($waveMo->rewardTuZhi) > 0 && str_contains($waveMo->rewardTuZhi, '-')) {
  539. list($tz_min, $tz_max) = explode('-', $waveMo->rewardTuZhi); # 图纸数量
  540. $tz_n = rand($tz_min, $tz_max);
  541. # 图纸部位数据源 1001, 1002, 1003, 1004, 1005, 1006
  542. for ($i = 0; $i < $tz_n; $i++) {
  543. $id = 1000 + rand(1, 6);
  544. StoreProc::AddMultiItemInStore("$id,1"); # 获得图纸
  545. $pickups .= ";$id,1";
  546. }
  547. }
  548. # 宝石奖励: 数量min-max;品质:权重,品质:权重...
  549. if (strlen($waveMo->rewardGem) > 0) {
  550. list($gs_num, $gs_props) = explode(';', $waveMo->rewardGem);
  551. list($gem_min, $gem_max) = explode('-', $gs_num); # 宝石数量
  552. $gem_n = rand($gem_min, $gem_max);
  553. $arr = explode(",", $gs_props);
  554. $pool = array();
  555. $n = 0;
  556. foreach ($arr as $str) {
  557. list($qual, $props) = explode(':', $str);
  558. $pool[] = array('q' => $qual, 'p' => $props);
  559. $n += $props;
  560. }
  561. for ($i = 0; $i < $gem_n; $i++) { # 随机n块宝石
  562. $r = rand(1, $n); # 投色子
  563. $l = 0;
  564. foreach ($pool as $item) {
  565. if ($r <= ($l + $item['p'])) {
  566. $gemId = $item['q'] * 100000 + rand(1, 6) * 1000;
  567. StoreProc::PutGemInStore($gemId); # 发放宝石并退出本次投色子
  568. $pickups .= ";$gemId,1";
  569. break;
  570. }
  571. $l += $item['p']; # 累计到下一段
  572. }
  573. }
  574. }
  575. if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainStoryGate) { # 主线剧情,
  576. TaskProc::OnFightNumMainGate();
  577. } else if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainChallengeGate) { # 主线剧情对应的难度挑战
  578. TaskProc::OnFightNumChallengeGate();
  579. }
  580. TaskProc::OnKillCommonNumMonster($killMonsterNum);
  581. TaskProc::OnKillleaderNumMonster($killBossNum);
  582. UserProc::updateUserInfo();
  583. $ret = array(
  584. 'gates' => ctx()->gates,
  585. 'store' => ctx()->store,
  586. 'task' => ctx()->task,
  587. 'baseInfo' => ctx()->base(),
  588. 'gold' => $gold + $waveMo->rewardGold,
  589. 'exp' => $waveMo->rewardExp,
  590. 'rewardStr' => $pickups
  591. );
  592. return Resp::ok($ret);
  593. }
  594. // /**
  595. // * [6801]关卡战斗结算
  596. // * @return type
  597. // */
  598. // public static function Settle_bak() {
  599. // list($resultType, $gateId, $gold, $curTs, $pickups) = req()->paras;
  600. // # 客户端需要增加参数: killmonserNum,killBosssNum, finalHpPercent(最终血量百分比)
  601. // $gateMo = GameConfig::gate_getItem($gateId);
  602. // my_Assert($gateMo != null, ErrCode::err_const_no);
  603. // my_Assert(StlUtil::dictHasProperty(ctx()->gates->GateList, $gateId), ErrCode::gate_NoUserGateInfo);
  604. // $gateInfo = ctx()->gates->GateList->$gateId;
  605. // $ts = $gateInfo->MaxSeconds;
  606. // if ($curTs >= $ts) {
  607. // $gateInfo->MaxSeconds = $curTs;
  608. // }
  609. // if ($resultType) { # 胜利
  610. // if (ctx()->gates->GateList->$gateId->pass == 0) {
  611. // ctx()->gates->GateList->$gateId->pass = 1;
  612. // TaskProc::Day7TaskReset($gateId);
  613. // }
  614. // TaskProc::OnPassGate_X($gateId);
  615. // StoreProc::AddMultiItemInStore($gateMo->reward_win);
  616. // if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainStoryGate) {
  617. // ctx()->gates->UnlockNextPlotGate();
  618. // $dic = GameConfig::gate();
  619. // $index = 0; # 挑战关卡解锁逻辑. -gwang 2024年4月15日
  620. // foreach ($dic as $id => $item) {
  621. // if (Ins_GateInfo::GateTypeFromId($id) == Enum_GateType::MainChallengeGate && $item->challengeGateId == $gateId) {
  622. // $index += 1;
  623. // $gate = new Ins_GateInfo();
  624. // $gate->GateId = $id;
  625. // ctx()->gates->GateList->$id = $gate;
  626. // }
  627. // if ($index >= 3) {
  628. // break;
  629. // }
  630. // }
  631. // } else {
  632. //
  633. // }
  634. // } else { # 失败
  635. // StoreProc::AddMultiItemInStore($gateMo->reward_fail);
  636. // }
  637. //
  638. // StoreProc::AddMultiItemInStore($pickups); # 战场拾取道具
  639. // ctx()->baseInfo->Add_Gold($gold);
  640. // //ctx()->baseInfo->Add_Exp($exp);
  641. //
  642. // if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainStoryGate) {
  643. // TaskProc::OnFightNumMainGate();
  644. // } else if (Ins_GateInfo::GateTypeFromId($gateId) == Enum_GateType::MainChallengeGate) {
  645. // TaskProc::OnFightNumChallengeGate();
  646. // }
  647. // TaskProc::OnKillCommonNumMonster(1000);
  648. // TaskProc::OnKillleaderNumMonster(500);
  649. //
  650. // UserProc::updateUserInfo();
  651. // $ret = array(
  652. // 'gates' => ctx()->gates,
  653. // 'store' => ctx()->store,
  654. // 'task' => ctx()->task,
  655. // );
  656. // return Resp::ok($ret);
  657. // }
  658. // <editor-fold defaultstate="collapsed" desc="排行榜">
  659. /**
  660. * 参与主线关卡排行榜
  661. * @param type $gateIndex
  662. */
  663. public static function Ranking_MainGateIndex($maxGateIndex) {
  664. $memKey = MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid);
  665. $mem = gMem();
  666. $index = 9999999999 - now();
  667. $uid = $index . "-" . req()->uid;
  668. $arr = self::GetRankUid(req()->uid, 1);
  669. $gateId = 0;
  670. if (count($arr) > 0) {
  671. $uid = $arr[0];
  672. $gateId = $arr[1];
  673. }
  674. if ($maxGateIndex > $gateId) {
  675. $arr2 = array();
  676. $arr2["$uid"] = $maxGateIndex;
  677. $mem->zadd($memKey, $arr2);
  678. }
  679. $length = $mem->zlen($memKey);
  680. if ($length > glc()->Rank_MainGateIndex_OnListRank) {
  681. $num = $length - glc()->Rank_MainGateIndex_OnListRank;
  682. $mem->zremrangebyrank($memKey, 0, $num - 1);
  683. }
  684. }
  685. /**
  686. * 战力榜
  687. * @param type $gateIndex
  688. */
  689. public static function Ranking_FightPower() {
  690. $memKey = MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid);
  691. $mem = gMem();
  692. $index = 9999999999 - now();
  693. $uid = $index . "-" . req()->uid;
  694. $lastPower = 0;
  695. $arr = self::GetRankUid(req()->uid, 2);
  696. if (count($arr) > 0) {
  697. $uid = $arr[0];
  698. $lastPower = $arr[1];
  699. }
  700. $power = self::countUserFightPower();
  701. if ($power > $lastPower) {
  702. $arr2["$uid"] = $power;
  703. $mem->zadd($memKey, $arr2);
  704. self::IsAchievedFightPower_PassReward($power);
  705. }
  706. $length = $mem->zlen($memKey);
  707. if ($length > glc()->Rank_FightPower_OnListRank) {
  708. $num = $length - glc()->Rank_FightPower_OnListRank;
  709. $mem->zremrangebyrank($memKey, 0, $num - 1);
  710. }
  711. }
  712. public static function GetRankUid($uid_rank, $type) {
  713. if ($type == 1) {
  714. $dic = gMem()->zrevrange(MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid), 0, glc()->Rank_MainGateIndex_OnListRank, true);
  715. } else {
  716. $dic = gMem()->zrevrange(MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid), 0, glc()->Rank_FightPower_OnListRank, true);
  717. }
  718. $arr = array();
  719. foreach ($dic as $uid => $score) {
  720. $strUid = explode('-', $uid);
  721. if ($strUid[1] == $uid_rank) {
  722. $arr[] = $uid;
  723. $arr[] = $score;
  724. break;
  725. }
  726. }
  727. return $arr;
  728. }
  729. /**
  730. * 6811 获取主线关卡排行榜信息
  731. * @return type
  732. */
  733. public static function GetRankInfo() {
  734. list($type) = req()->paras;
  735. $selfIsHasRank = 0; //本人是否上榜 0未上榜没有排名 1上榜则selfRank就是排名
  736. $selfExtraInfo = 0;
  737. $isExistFinishReward = false;
  738. if ($type == 1) {
  739. $list = gMem()->zrevrange(MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid), 0, glc()->Rank_MainGateIndex_OnListRank, true);
  740. $selfExtraInfo = ctx()->gates->maxPassGateId();
  741. $memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
  742. $dic = gMem()->hgetall($memKey);
  743. foreach ($dic as $gateId => $ins_rank) {
  744. if (!in_array($gateId, ctx()->privateState->rankReward_drawed_MainGate)) {
  745. $isExistFinishReward = true;
  746. break;
  747. }
  748. }
  749. } else {
  750. $list = gMem()->zrevrange(MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid), 0, glc()->Rank_FightPower_OnListRank, true);
  751. $selfExtraInfo = self::countUserFightPower();
  752. $memKey = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
  753. $dic = gMem()->hgetall($memKey);
  754. foreach ($dic as $fightPower => $ins_rank) {
  755. if (!in_array($fightPower, ctx()->privateState->rankReward_drawed_fightPower)) {
  756. $isExistFinishReward = true;
  757. break;
  758. }
  759. }
  760. }
  761. $selfRank = null;
  762. $retArr = array();
  763. if (count($list) > 0) {
  764. foreach ($list as $uid => $score) {
  765. $rankInfo = self::initOtherUidRankInfo($uid, $score, $type);
  766. if ($rankInfo->uid == req()->uid) {
  767. $selfIsHasRank = 1;
  768. $selfRank = $rankInfo;
  769. }
  770. $retArr[] = $rankInfo;
  771. }
  772. }
  773. if ($selfRank == null) {
  774. $index = 9999999999 - now();
  775. $uid = $index . "-" . req()->uid;
  776. $selfRank = self::initOtherUidRankInfo($uid, $selfExtraInfo, $type);
  777. }
  778. UserProc::updateUserInfo();
  779. $ret = array(
  780. 'rankInfo' => $retArr,
  781. 'selfRank' => $selfRank,
  782. 'selfIsHasRank' => $selfIsHasRank,
  783. 'isExistFinishReward' => $isExistFinishReward,
  784. );
  785. return Resp::ok($ret);
  786. }
  787. /**
  788. * 初始化玩家rank
  789. * @param type $uid
  790. * @param type $score
  791. * @return \loyalsoft\Ins_rank
  792. */
  793. static function initOtherUidRankInfo($uid, $score, $type = null) {
  794. $ins_rank = new Ins_rank();
  795. if ($type == 1) {
  796. $lv = gMem()->zrevrank(MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid), $uid);
  797. } else {
  798. $lv = gMem()->zrevrank(MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid), $uid);
  799. }
  800. if ($lv == null) {
  801. $lv = 0;
  802. }
  803. $strUid = explode('-', $uid);
  804. $ins_rank->rank = $lv + 1;
  805. $ins_rank->uid = $strUid[1];
  806. $userInfo = UserProc::getUserGame(req()->zoneid, $strUid[1]);
  807. $ins_rank->name = $userInfo->baseInfo->name;
  808. $ins_rank->headImg = $userInfo->baseInfo->headImg;
  809. $ins_rank->score = $score;
  810. return $ins_rank;
  811. }
  812. /**
  813. * 6812 获取排行榜内玩家的装备信息
  814. * @return type
  815. */
  816. public static function GetUidEquipInfo_Rank() {
  817. list($uid) = req()->paras;
  818. $userInfo = UserProc::getUserGame(req()->zoneid, $uid);
  819. $store = $userInfo->store;
  820. $heros = $userInfo->heros;
  821. UserProc::updateUserInfo();
  822. $ret = array(
  823. 'store' => $store,
  824. 'heros' => $heros,
  825. );
  826. return Resp::ok($ret);
  827. }
  828. /**
  829. * 通关奖励是否达成
  830. * @param type $maxGateIndex
  831. */
  832. public static function IsAchievedMainGate_PassReward($maxGateIndex) {
  833. $rewards = GameConfig::rank_passgatereward();
  834. $memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
  835. foreach ($rewards as $passGateId => $mo) {
  836. if ($passGateId == $maxGateIndex && !gMem()->hexists($memKey, $maxGateIndex)) {
  837. $ins_rank = new Ins_rank();
  838. $ins_rank->uid = req()->uid;
  839. $ins_rank->name = ctx()->baseInfo->name;
  840. $ins_rank->headImg = ctx()->baseInfo->headImg;
  841. $ins_rank->score = $passGateId;
  842. gMem()->hset($memKey, $maxGateIndex, $ins_rank);
  843. break;
  844. }
  845. }
  846. }
  847. /*
  848. * 战力奖励是否达成
  849. */
  850. public static function IsAchievedFightPower_PassReward($power) {
  851. $rewards = GameConfig::rank_fightpowerreward();
  852. $memKey = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
  853. foreach ($rewards as $fightPower => $mo) {
  854. if ($power >= $fightPower && !gMem()->hexists($memKey, $fightPower)) {
  855. $ins_rank = new Ins_rank();
  856. $ins_rank->uid = req()->uid;
  857. $ins_rank->name = ctx()->baseInfo->name;
  858. $ins_rank->headImg = ctx()->baseInfo->headImg;
  859. $ins_rank->score = $fightPower;
  860. gMem()->hset($memKey, $fightPower, $ins_rank);
  861. }
  862. }
  863. }
  864. /**
  865. * 6813
  866. * @return type
  867. */
  868. public static function GetmainGate_RankRewardInfo() {
  869. //list($type) = req()->paras;
  870. $memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
  871. $dic = gMem()->hgetall($memKey);
  872. if ($dic == null) {
  873. $dic = new \stdClass();
  874. }
  875. UserProc::updateUserInfo();
  876. $ret = array(
  877. 'rankReward' => $dic,
  878. );
  879. return Resp::ok($ret);
  880. }
  881. /**
  882. * 6814
  883. * @return type
  884. */
  885. public static function GetFightPower_RankRewardInfo() {
  886. //list($type) = req()->paras;
  887. $memKey = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
  888. $dic = gMem()->hgetall($memKey);
  889. if ($dic == null) {
  890. $dic = new \stdClass();
  891. }
  892. UserProc::updateUserInfo();
  893. $ret = array(
  894. 'rankReward' => $dic,
  895. );
  896. return Resp::ok($ret);
  897. }
  898. /**
  899. * 6815 领取通关荣誉榜奖励
  900. * @return type
  901. */
  902. public static function ReceiveRankReward_MainGate() {
  903. list($gateId) = req()->paras;
  904. my_Assert(!in_array($gateId, ctx()->privateState->rankReward_drawed_MainGate), ErrCode::rankReward_HasReceive);
  905. $mo = GameConfig::rank_passgatereward_getItem($gateId);
  906. my_Assert($mo != null, ErrCode::err_const_no);
  907. $memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
  908. if (gMem()->hexists($memKey, $gateId)) {
  909. StoreProc::AddMultiItemInStore($mo->reward);
  910. ctx()->privateState->rankReward_drawed_MainGate[] = $gateId;
  911. }
  912. UserProc::updateUserInfo();
  913. $ret = array();
  914. return Resp::ok($ret);
  915. }
  916. /**
  917. * 6816 领取战力荣誉榜奖励
  918. * @return type
  919. */
  920. public static function ReceiveRankReward_FightPower() {
  921. list($fightPower) = req()->paras;
  922. my_Assert(!in_array($fightPower, ctx()->privateState->rankReward_drawed_fightPower), ErrCode::rankReward_HasReceive);
  923. $mo = GameConfig::rank_fightpowerreward_getItem($fightPower);
  924. my_Assert($mo != null, ErrCode::err_const_no);
  925. $memKey = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
  926. if (gMem()->hexists($memKey, $fightPower)) {
  927. StoreProc::AddMultiItemInStore($mo->reward);
  928. ctx()->privateState->rankReward_drawed_fightPower[] = $fightPower;
  929. }
  930. UserProc::updateUserInfo();
  931. $ret = array();
  932. return Resp::ok($ret);
  933. }
  934. /**
  935. * 6817
  936. */
  937. public static function IsExistRankReward() {
  938. list($type) = req()->paras;
  939. $isExistFinishReward = false;
  940. if ($type == 1) {
  941. $memKey = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
  942. $dic = gMem()->hgetall($memKey);
  943. foreach ($dic as $gateId => $ins_rank) {
  944. if (!in_array($gateId, ctx()->privateState->rankReward_drawed_MainGate)) {
  945. $isExistFinishReward = true;
  946. break;
  947. }
  948. }
  949. } else {
  950. $memKey = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
  951. $dic = gMem()->hgetall($memKey);
  952. foreach ($dic as $fightPower => $ins_rank) {
  953. if (!in_array($fightPower, ctx()->privateState->rankReward_drawed_fightPower)) {
  954. $isExistFinishReward = true;
  955. break;
  956. }
  957. }
  958. }
  959. UserProc::updateUserInfo();
  960. $ret = array(
  961. 'isExistFinishReward' => $isExistFinishReward,
  962. );
  963. return Resp::ok($ret);
  964. }
  965. /*
  966. * 删除排行榜内注销账号的玩家
  967. */
  968. public static function DeleteRankInvalidUser($uid2) {
  969. $dic1 = gMem()->zrevrangebyscore(MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid), 0, glc()->Rank_MainGateIndex_OnListRank, true);
  970. $key1 = "";
  971. foreach ($dic1 as $uid => $score) {
  972. $strUid = explode('-', $uid);
  973. if ($strUid[1] == $uid2) {
  974. $key1 = $uid;
  975. break;
  976. }
  977. }
  978. $dic2 = gMem()->zrevrangebyscore(MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid), 0, glc()->Rank_FightPower_OnListRank, true);
  979. $key2 = "";
  980. foreach ($dic2 as $uid => $score) {
  981. $strUid = explode('-', $uid);
  982. if ($strUid[1] == $uid2) {
  983. $key2 = $uid;
  984. break;
  985. }
  986. }
  987. if ($key1 != "") {
  988. gMem()->zrem(MemKey_GameRun::Rank_MainGateIndex_Zone_zset(req()->zoneid), $key1);
  989. }
  990. if ($key1 != "") {
  991. gMem()->zrem(MemKey_GameRun::Rank_FightPower_Zone_zset(req()->zoneid), $key2);
  992. }
  993. }
  994. /*
  995. * 排行玩家头像变动
  996. */
  997. public static function UpdateRankUserHeadImg($uid, $headImg) {
  998. $memKey1 = MemKey_GameRun::RankReward_MainGateIndex_Zone_hash(req()->zoneid);
  999. $dic = gMem()->hgetall($memKey1);
  1000. foreach ($dic as $gateId => $ins_rank) {
  1001. if ($ins_rank->uid == $uid) {
  1002. $ins_rank->headImg = $headImg;
  1003. gMem()->hset($memKey1, $gateId, $ins_rank);
  1004. }
  1005. }
  1006. $memKey2 = MemKey_GameRun::RankReward_FightPower_Zone_hash(req()->zoneid);
  1007. $dic2 = gMem()->hgetall($memKey2);
  1008. foreach ($dic2 as $fightPower => $ins_rank) {
  1009. if ($ins_rank->uid == $uid) {
  1010. $ins_rank->headImg = $headImg;
  1011. gMem()->hset($memKey2, $fightPower, $ins_rank);
  1012. }
  1013. }
  1014. }
  1015. /*
  1016. * 统计战力 战斗力=攻击x(生命-伤害减免值)x(1+暴击率/100x(暴击伤害倍率-1))
  1017. */
  1018. public static function countUserFightPower() {
  1019. $CurrentHeroId = ctx()->heros->CurrentHeroId;
  1020. //$hero = ctx()->heros->Dic->$CurrentHeroId;
  1021. $mo = GameConfig::hero_getItem($CurrentHeroId);
  1022. my_Assert($mo != null, ErrCode::err_const_no);
  1023. $heroBashAttack = $mo->attack;
  1024. $heroBashHp = $mo->hp;
  1025. $equipDic = ctx()->store->equip;
  1026. $attck = 0;
  1027. $hp = 0;
  1028. foreach ($equipDic as $index => $ins_equip) {
  1029. $Ins_Equip = new Ins_Equip($ins_equip);
  1030. if ($Ins_Equip->mo()->upgradeType == 1) {//攻击力
  1031. $attck += GameConfig::equip_levelupgrade_getItem($ins_equip->level)->attckNum;
  1032. } elseif ($Ins_Equip->mo()->upgradeType == 2) {
  1033. $hp += GameConfig::equip_levelupgrade_getItem($ins_equip->level)->hpNum;
  1034. } else {
  1035. $attck += GameConfig::equip_levelupgrade_getItem($ins_equip->level)->attckNum;
  1036. $hp += GameConfig::equip_levelupgrade_getItem($ins_equip->level)->hpNum;
  1037. }
  1038. }
  1039. $heroAttck = $heroBashAttack + $attck;
  1040. $heroHp = $heroBashHp + $hp;
  1041. $dec_demage = $mo->dec_demage;
  1042. $bigHit_Val = $mo->bigHit_Val / 100;
  1043. $bigHit_rate = $mo->bigHit_rate / 100;
  1044. $val = $heroAttck * ($heroHp - $dec_demage) * (1 + $bigHit_rate * ($bigHit_Val - 1));
  1045. return intval($val);
  1046. }
  1047. // </editor-fold>
  1048. }