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- <?php
- namespace loyalsoft;
- class enum_Mail_Type extends Enum {
- /** 系统邮件 */
- const SysTemMail = 1;
- /** 好友租借费用 */
- const HireCoin = 2;
- const PvpLeagueReward = 3;
- const PvpRankReward = 4;
- /** 公会申请被拒绝系统邮件 */
- const GuildApplyRefuseMail = 5;
- /** 公会捐献结算 */
- const GuildDonateSettle = 6;
- /** 公会钻石礼包奖励 */
- const GuildCashGiftReward = 7;
- /** 公会邮件 */
- const GuildNoticeMail = 8;
- /**
- * 商城邮件
- */
- const ShopMail = 9;
- }
- /**
- * 邮件模块
- * @author gwang
- * @version 2.0.0 《言灵世界2》业务改版邮件系统 2020.8.13
- * 1.0.1 经过分析, 邮件系统有性能问题. 当邮件数量较多的时候, 如何优雅的处理,
- * 代码中无解决方案.
- * 1.0.0 created 邮件系统.
- */
- class EmailProc {
- /**
- * 邮件最大容量100封
- */
- const MaxMailContent = 100;
- /**
- * 邮件最大过期时间7天
- */
- const MaxMailExpireTs = 604800;
- /**
- * 邮件日志表
- */
- const MailLog_TableName = 'tab_mailrecord';
- public static function procMain() {
- switch (req()->cmd) {
- case CmdCode::cmd_email_questEmailList: # 6701 刷新邮件列表状态
- return EmailProc::RefreshEmailList();
- case CmdCode::cmd_email_readAEmail: # 6702 读取一封邮件
- return EmailProc::ReadEmail();
- case CmdCode::cmd_email_DrawReward: # 6703 领取一封邮件附件(奖励)
- return EmailProc::DrawEmailAppendix();
- case CmdCode::cmd_email_DrawAllRewards: # 6704 领取所有邮件
- return EmailProc::DrawAllEmailAppendixes();
- case CmdCode::cmd_mail_delMailReaded: # 6705 删除已读邮件
- return EmailProc::DelReadedEmail();
- case CmdCode::cmd_mail_notReadMailNum: # 6706 请求邮件未处理的数量
- return EmailProc::queryNotReadEmails();
- case CmdCode::cmd_mail_sendTestItems: # 6707 发放测试用道具邮件
- return self::SendTestItems();
- default:
- return Resp::err(ErrCode::cmd_err);
- }
- }
- // <editor-fold defaultstate="collapsed" desc=" API ">
- public static function IsExistRedTip() {
- $tag = 0;
- if (null == req()) {
- return $tag;
- }
- $mail = self::getMailQueue(req()->zoneid, req()->uid);
- foreach ($mail as $index => $item) {
- if ($item->readts == 0) {
- $tag = 1;
- break;
- }
- if ($item->appendix != null && $item->drawedts == 0) {
- $tag = 1;
- break;
- }
- }
- ctx()->privateData(true)->redTip_Mail = $tag;
- return $tag;
- }
- /**
- * 6707 发放测试用道具
- */
- static function SendTestItems() {
- // Err(ErrCode::err_method_obsoleted, "此功能仅测试期间可用");
- list($itemId, $num) = req()->paras;
- self::SendTestItemsMail(req()->zoneid, req()->uid, $itemId, $num);
- $mails = self::getMailQueue(req()->zoneid, req()->uid); # 拉取邮件列表
- return Resp::ok(array('mailQueue' => $mails));
- }
- /**
- * 【6706】查询未处理邮件数量
- */
- static function queryNotReadEmails() {
- $uid = req()->uid;
- $zoneid = req()->zoneid;
- $n = 0; # 计数器
- self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
- self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
- $mails = self::getMailQueue($zoneid, $uid);
- foreach ($mails as $m) {
- // isEditor() and $m = new EmailModel();
- if (!$m->readts <= 0) {
- $n += 1;
- }
- }
- return Resp::ok(array('num' => $n));
- }
- /**
- * 【6701】拉取最新邮件列表
- */
- public static function RefreshEmailList() {
- $uid = req()->uid;
- $zoneid = req()->zoneid;
- self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
- self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
- $mails = self::getMailQueue($zoneid, $uid); # 拉取邮件列表
- return Resp::ok(array('mailQueue' => $mails)); # 返回值
- }
- /**
- * 【6702】读取一封邮件, 更新readts
- */
- public static function ReadEmail() {
- $uid = req()->uid;
- $zoneid = req()->zoneid;
- $mailId = req()->paras[0]; # 传递参数,邮件的id字符串
- my_Assert($mailId, ErrCode::email_wrongid); # 普通读取一封邮件的逻辑
- $mail = self::getMail($zoneid, $uid, $mailId);
- $mail->readts = now();
- self::updateMail($zoneid, $uid, $mail); # 更新邮件数据
- self::logMailReaded(array($mailId), $uid, $zoneid); # 更新数据库中邮件的read记录
- $tag = self::IsExistRedTip();
- return Resp::ok(array("redTip" => $tag));
- }
- /**
- * 【6703】 领取一封邮件的附件,更新drawedts
- * @return type
- */
- public static function DrawEmailAppendix() {
- $uid = req()->uid;
- $zoneid = req()->zoneid;
- $mailId = req()->paras[0]; # 传递参数,邮件的id字符串
- my_Assert($mailId, ErrCode::email_wrongid); # 邮件id
- $mail = self::getMail($zoneid, $uid, $mailId); # 取出对应的邮件数据
- my_Assert($mail->readts > 0, ErrCode::err_innerfault); # 未打开的不可能调用领取接口
- my_Assert($mail->isExistReward(), ErrCode::email_no_appendix); # 先判断邮件,是否存在有效的奖励物品
- my_Assert($mail->drawedts <= 0, ErrCode::email_appendix_drawed); # 邮件不可重复领取
- $prize = explode(',', $mail->appendix);
- $itemMo = GameConfig::item_getItem($prize[0]);
- if ($itemMo->itemType == 201) {
- FightProc::funUnlock_Gem();
- }
- $err = StoreProc::AddMultiItemInStore($mail->appendix, 4); # 发放奖励
- // echoLine(json_encode(ctx()->store()->equip));
- my_Assert(ErrCode::ok == $err, $err); # 发奖成功
- $mail->drawedts = now(); # 更新领取时间戳
- self::updateMail($zoneid, $uid, $mail); # 回写邮件数据
- if ($mail->sender_name == '系统') {
- //TaskProc::OnDrawSysMail($mail->sender_uid);
- }
- $reward = implode(';', StoreProc::$reward);
- $reward_Gem = implode(',', StoreProc::$reward_Gem);
- $reward_equip = implode(',', StoreProc::$reward_equip);
- self::logMailDrawed(array($mailId), $uid, $zoneid); # 更新数据库中邮件的领取记录
- $tag = self::IsExistRedTip();
- UserProc::updateUserInfo();
- return Resp::ok(array(# # 同步数据
- 'store' => ctx()->store,
- 'hero' => ctx()->heros,
- 'baseInfo' => ctx()->base(),
- 'num' => 1,
- //'reward' => $mail->appendix
- 'reward' => $reward,
- 'reward_Gem' => $reward_Gem,
- 'reward_equip' => $reward_equip,
- 'redTip' => $tag,
- 'funUnlockRecord' => ctx()->privateState->funUnlockRecord,
- 'funUnlockRecord_2' => ctx()->privateState->funUnlockRecord_2,
- ));
- }
- /**
- * 【6704】 领取所有邮件附件奖励
- * @return type
- */
- public static function DrawAllEmailAppendixes() {
- $uid = req()->uid;
- $zoneid = req()->zoneid;
- $arr = ArrayInit(); # 记录奖励字符串
- $rewardEmailIds = ArrayInit(); # 记录领取邮件id
- $mails = self::getMailQueue($zoneid, $uid); # 提取邮件列表
- // 有奖励的邮件,全部处理,领取奖励。无奖励的邮件,不处理。因为全部领取邮件功能只限于处理有奖励的物品,无奖励的不管
- foreach ($mails as $m) { # 遍历所有邮件
- isEditor() and $m = new Ins_Email;
- if ($m->isExistReward()) { # 先判断邮件,是否存在附件
- if ($m->drawedts > 0) { # 已领取邮件跳过
- continue;
- }
- $prize = explode(',', $m->appendix);
- $itemMo = GameConfig::item_getItem($prize[0]);
- if ($itemMo->itemType == 201) {
- FightProc::funUnlock_Gem();
- }
- $err = StoreProc::AddMultiItemInStore($m->appendix, 4);
- my_Assert(ErrCode::ok == $err, $err); # 发奖成功
- $m->drawedts = now(); # 更新下领取时间戳
- if ($m->readts <= 0) { # 更新下读取时间戳
- $m->readts = now();
- }
- $arr[] = $m->appendix;
- $rewardEmailIds[] = $m->mailId;
- if ($m->sender_name == '系统') {
- //TaskProc::OnDrawSysMail($m->sender_uid);
- }
- } // else # 无附件的邮件不管
- }
- $asocMails = array();
- foreach ($mails as $mm) { # 转为关联数组
- // isEditor() and $mm = new EmailModel;
- $asocMails[$mm->mailId] = $mm;
- }
- $n = count($rewardEmailIds); # 计数,领取邮件数量
- if ($n > 0) {
- self::updateMails($zoneid, $uid, $asocMails); # 批量更新邮件
- self::logMailDrawed($rewardEmailIds, $uid, $zoneid); # 更新数据库中邮件的领取记录
- }
- //$reward = implode(';', $arr); # 拼接下奖励字符串
- $reward = implode(';', StoreProc::$reward);
- $reward_Gem = implode(',', StoreProc::$reward_Gem);
- $reward_equip = implode(',', StoreProc::$reward_equip);
- $tag = self::IsExistRedTip();
- UserProc::updateUserInfo();
- return Resp::ok(array(# # 同步数据
- 'baseInfo' => ctx()->base(),
- 'store' => ctx()->store,
- 'hero' => ctx()->heros,
- 'num' => $n,
- 'reward' => $reward,
- 'reward_Gem' => $reward_Gem,
- 'reward_equip' => $reward_equip,
- 'redTip' => $tag,
- 'funUnlockRecord' => ctx()->privateState->funUnlockRecord,
- 'funUnlockRecord_2' => ctx()->privateState->funUnlockRecord_2,
- ));
- }
- /**
- * 【6705】 删除所有已读邮件
- * @return type
- */
- public static function DelReadedEmail() {
- $uid = req()->uid;
- $zoneid = req()->zoneid;
- $mails = self::getMailQueue($zoneid, $uid); # 取邮件队列
- $n = 0; # 记个数,看一共删除几封邮件
- foreach ($mails as $m) {
- isEditor() and $m = new Ins_Email;
- if ($m->readts <= 0) { # 未读邮件跳过
- continue;
- }
- if ($m->isExistReward()) { # 包含附件,
- if (!$m->isDrawed()) { # 且附件尚未领取的,不能删除,跳过
- continue;
- }
- }
- self::delMail($zoneid, $uid, $m->mailId); # 规则: 附件领取后就可以删除邮件
- $n++;
- }
- return Resp::ok(array('num' => $n,)); # 返回删除数量
- }
- // </editor-fold>
- //
- // <editor-fold defaultstate="collapsed" desc=" 插入邮件">
- /**
- * 系统邮件 - 发送世界boss结算奖励
- * @param type $zoneid
- * @param type $uid
- * @param type $index 排名
- * @param type $rewardName 奖励阶段名称
- * @param type $reward 奖励内容
- */
- public static function SendWorldBossReward($zoneid, $uid, $index, $rewardName, $reward) {
- $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "世界boss奖励", #
- "恭喜您在世界boss战斗中输出伤害排{$index}名,获得{$rewardName}奖励!", $reward);
- self::InsertMail($zoneid, $uid, $mail);
- }
- /**
- * 系统邮件 - 发送月卡奖励
- * @param type $zoneid
- * @param type $uid
- * @param type $rank
- */
- public static function SendMonthlyVIPDailyReward($zoneid, $uid, $cardName, $reward) {
- $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "月卡奖励", #
- $cardName . "每日奖励", $reward);
- self::InsertMail($zoneid, $uid, $mail);
- }
- /**
- * 系统邮件 - 发送竞技场赛季排行榜奖励
- * @param type $zoneid
- * @param type $uid
- * @param type $rank
- */
- public static function SendPvpRankReward_Season($zoneid, $uid, $rank) {
- foreach (GameConfig::pvp_rankreward() as $rkrwd) {
- isEditor() and $rkrwd = new \sm_pvp_rankreward();
- if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
- $arr = explode(',', $rkrwd->reward_season);
- $itemid = $arr[0];
- $num = $arr[1];
- $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场赛季上榜奖励", #
- "恭喜您在上赛季的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
- "$itemid,$num");
- self::InsertMail($zoneid, $uid, $mail);
- break;
- }
- }
- }
- /**
- * 系统邮件 - 发送竞技场每日排行榜上榜奖励
- * @param type $zoneid
- * @param type $uid
- * @param type $rank
- */
- public static function SendPvpRankReward_Lastday($zoneid, $uid, $rank) {
- foreach (GameConfig::pvp_rankreward() as $rkrwd) {
- isEditor() and $rkrwd = new \sm_pvp_rankreward();
- if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
- $arr = explode(',', $rkrwd->reward_day);
- $itemid = $arr[0];
- $num = $arr[1];
- $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场每日上榜奖励", #
- "恭喜您在昨天的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
- "$itemid,$num");
- self::InsertMail($zoneid, $uid, $mail);
- break;
- }
- }
- }
- /**
- * 删档内侧补偿邮件(充值金额2倍返还钻石)
- * @param type $zoneid
- * @param type $uid
- * @param type $rmbNum
- */
- public static function SendDelTestMail($zoneid, $uid, $rmbNum) {
- $itemid = META_CASH_ITEMID; # 钻石
- $num = $rmbNum * 2 * 10; # 2倍返还
- $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "首轮删档测试钻石返还", #
- "感谢您在首轮删档测试活动中充值{$rmbNum}元. 特此返还{$num}钻石, 请查收. 祝您生活愉快!"
- , "$itemid, $num");
- self::InsertMail($zoneid, $uid, $mail);
- }
- /**
- * 测试道具邮件
- * @param type $zoneid
- * @param type $uid
- * @param type $itemid
- * @param type $num
- */
- public static function SendTestItemsMail($zoneid, $uid, $itemid, $num) {
- $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "内部测试-道具发放邮件", #
- "请领取", "$itemid, $num");
- self::InsertMail($zoneid, $uid, $mail);
- }
- //----------------拍卖邮件
- /**
- * 竞拍得到道具邮件
- * @param type $zoneid
- * @param type $uid
- * @param type $itemid
- * @param type $num
- */
- public static function SendAuctionItemsMail($zoneid, $uid, $itemid, $num) {
- $name = GameConfig::item_base_getItem($itemid)->name;
- $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
- "恭喜竞拍" . $name . "成功请领取", "$itemid, $num");
- self::InsertMail($zoneid, $uid, $mail);
- }
- /**
- * 流拍邮件
- * @param type $zoneid
- * @param type $uid
- * @param type $itemid
- * @param type $num
- */
- public static function SendAuctionItemsStreamingMail($zoneid, $uid, $itemid, $num) {
- $name = GameConfig::item_base_getItem($itemid)->name;
- $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
- $name . "拍品没有人竞拍,点击回收", "$itemid, $num");
- self::InsertMail($zoneid, $uid, $mail);
- }
- /**
- * 取消出售邮件
- * @param type $zoneid
- * @param type $uid
- * @param type $itemid
- * @param type $num
- */
- public static function SendCantSellAuctionItemsMail($zoneid, $uid, $itemid, $num) {
- $name = GameConfig::item_base_getItem($itemid)->name;
- $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
- $name . "拍品取消出售,请点击领取", "$itemid, $num");
- self::InsertMail($zoneid, $uid, $mail);
- }
- /**
- * 竞拍成功,钻石邮件
- * @param type $zoneid
- * @param type $uid
- * @param type $itemid
- * @param type $num
- */
- public static function SendAuctionCashMail($zoneid, $uid, $itemid, $cash, $num) {
- $name = GameConfig::item_base_getItem($itemid)->name;
- $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
- "您上架" . $name . "被竞拍成功,请领取钻石", "$cash,$num");
- self::InsertMail($zoneid, $uid, $mail);
- }
- /**
- * 竞价被超出
- * @param type $zoneid
- * @param type $uid
- * @param type $itemid
- * @param type $cash
- * @param type $num
- */
- public static function SendRefundAuctionCash($zoneid, $uid, $itemid, $cash, $num) {
- $name = GameConfig::item_base_getItem($itemid)->name;
- $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
- $name . "拍品出价已经被超出,系统返还您的出价钻石", "$cash,$num");
- self::InsertMail($zoneid, $uid, $mail);
- }
- /**
- * 拍品取消出售,竞拍者钻石回退邮件
- * @param type $zoneid
- * @param type $uid
- * @param type $itemid
- * @param type $cash
- * @param type $num
- */
- public static function SendCantSellAuctionItemsBidCash($zoneid, $uid, $itemid, $cash, $num) {
- $name = GameConfig::item_base_getItem($itemid)->name;
- $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
- $name . "拍品取消出售,系统返还您的出价钻石", "$cash,$num");
- self::InsertMail($zoneid, $uid, $mail);
- }
- /**
- * 一口价拍走拍品,竞拍者钻石回退
- * @param type $zoneid
- * @param type $uid
- * @param type $itemid
- * @param type $cash
- * @param type $num
- */
- public static function SendAuctionItemsBidCashFallback($zoneid, $uid, $itemid, $cash, $num) {
- $name = GameConfig::item_base_getItem($itemid)->name;
- $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
- $name . "拍品已经被别人拍走,系统返还您的出价钻石", "$cash,$num");
- self::InsertMail($zoneid, $uid, $mail);
- }
- public static function SendPaiHangRewardMail_fpower($zoneid, $uid, $index, $reward) {
- $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "战力榜排名奖励", #
- "恭喜您在战力榜获得{$index}名,获得奖励!", $reward);
- self::InsertMail($zoneid, $uid, $mail);
- }
- public static function SendPaiHangRewardMail_level($zoneid, $uid, $index, $reward) {
- $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "等级榜排名奖励", #
- "恭喜您在等级榜获得{$index}名,获得奖励!", $reward);
- self::InsertMail($zoneid, $uid, $mail);
- }
- // </editor-fold>
- //
- // <editor-fold defaultstate="collapsed" desc=" 公会邮件 ">
- /**
- * 系统邮件 - 公会申请被拒,通知玩家
- * @param type $zoneid
- * @param type $uid
- * @param type $rank
- */
- public static function SendGuildApplyRefusedMail($zoneid, $uid, $guildName) {
- $mail = new Ins_Email(null, enum_Mail_Type::GuildApplyRefuseMail, "公会申请结果", #
- "很遗憾" . $guildName . "公会拒绝了您的加入申请", "", "公会");
- self::InsertMail($zoneid, $uid, $mail);
- }
- /**
- * 系统邮件 - 公会捐献碎片结算
- * @param type $zoneid
- * @param type $uid
- * @param type $rank
- */
- public static function SendGuildDonateSettle($zoneid, $uid, $chipArr) {
- $itemId = $chipArr[0];
- $itemNum = $chipArr[1];
- $content = $itemNum == null ? "请求捐献结算时间截止,没有得到捐献碎片" : "请求捐献结算时间截止,领取已获得碎片";
- $mail = new Ins_Email(null, enum_Mail_Type::GuildDonateSettle, "公会捐献碎片结算", #
- $content, "$itemId, $itemNum", "公会");
- self::InsertMail($zoneid, $uid, $mail);
- }
- /**
- * 系统邮件 - 公会钻石礼包奖励结算
- * @param type $zoneid
- * @param type $uid
- * @param type $rank
- */
- public static function SendGuildCashGiftReward($zoneid, $uid, $itemId, $num) {
- $mail = new Ins_Email(null, enum_Mail_Type::GuildCashGiftReward, "公会礼包回赠", #
- "系统回赠礼品", "$itemId, $num", "公会");
- self::InsertMail($zoneid, $uid, $mail);
- }
- /**
- * 公会公告邮件
- * @param type $zoneid
- * @param type $uid
- * @param type $content
- */
- public static function SendGuildNoticeMail($zoneid, $uid, $title, $content) {
- $mail = new Ins_Email(null, enum_Mail_Type::GuildNoticeMail, $title, #
- $content, "", "公会");
- self::InsertMail($zoneid, $uid, $mail);
- }
- // </editor-fold>
- //
- // <editor-fold defaultstate="collapsed" desc=" 商城邮件
- // ">
- /**
- * 商城月卡奖励邮件发送
- * @param type $zoneid
- * @param type $uid
- * @param type $title
- * @param type $content
- */
- public static function SendMonthCardRewardMail($zoneid, $uid, $reward) {
- $mail = new Ins_Email(null, enum_Mail_Type::ShopMail, "资源月卡每日奖励", #
- "资源月卡每日奖励!", $reward);
- self::InsertMail($zoneid, $uid, $mail);
- }
- /**
- * 激活码邮件
- * @param type $zoneid
- * @param type $uid
- * @param type $title
- * @param type $content
- */
- public static function SendPackageByCodeMail($zoneid, $uid, $reward) {
- $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "激活码兑换礼包奖励", #
- "激活码兑换礼包奖励!", $reward);
- self::InsertMail($zoneid, $uid, $mail);
- }
- // </editor-fold>
- //
- // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
- /**
- * 插入邮件
- * @param int $zoneid
- * @param string $uid
- * @param Ins_Email $mail
- */
- public static function InsertMail($zoneid, $uid, $mail) {
- $mem = gMem();
- $key_id = MemKey_User::Mail_CurId_int($zoneid, $uid);
- $key_queue = MemKey_User::Mail_Queue_hash($zoneid, $uid);
- $mail->insertts = now();
- $mail->mailId = $mem->increment($key_id);
- if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) { # 重试下
- $mail->mailId = $mem->increment($key_id);
- if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) {
- // todo: 重试都没能成功的话, 记录下日志, log err;
- CLog::err('create sysmail failed! id:' . JsonUtil::encode($mail), "EmailProc");
- }
- }
- self::logMail($zoneid, $uid, $mail); # 将邮件写入Mysql中
- EmailProc::IsExistRedTip();
- // CornerSignEventProc::OnNewMails(); # 角标更新
- return $mail->mailId;
- }
- /**
- * 回写mail数据
- * @param type $zoneid
- * @param type $uid
- * @param Ins_Email $mail
- */
- private static function updateMail($zoneid, $uid, $mail) {
- gMem()->hset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mail->mailId, $mail);
- }
- /**
- * 批量回写mail数据
- * @param type $zoneid
- * @param type $uid
- * @param dic<mailId, EmailModel> $mails
- */
- private static function updateMails($zoneid, $uid, $mails) {
- gMem()->hmset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mails);
- }
- /**
- *
- * @param type $zoneid
- * @param type $uid
- * @param Ins_Email $mail
- */
- private static function logMail($zoneid, $uid, $mail) {
- $data = array(
- 'mailId' => $mail->mailId,
- 'zoneid' => $zoneid,
- 'appendix' => $mail->appendix,
- 'type' => $mail->type,
- 'sender_name' => $mail->sender_name,
- 'sender_uid' => $mail->sender_uid,
- 'to_uid' => $uid, # # this mail is send to me 啊.
- 'title' => $mail->title,
- 'content' => $mail->content,
- 'tag' => $mail->tag
- );
- daoInst()->insert('tab_mailrecord')->data($data)->exec();
- }
- /**
- * 更新邮件的领取记录
- * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
- * 0 created at 言灵世界1.0
- * @param type $ids
- */
- static function logMailDrawed($ids, $uid, $zoneid) {
- daoInst()->update(self::MailLog_TableName)->data(array(
- 'drawedts' => now()
- ))->where('mailId')->in($ids)->
- andWhere('zoneid')->eq($zoneid)->
- andWhere('to_uid')->eq($uid)->
- exec();
- }
- /**
- * 更新邮件的读取/打开记录
- * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
- * 0 created at 言灵世界1.0
- * @param type $ids
- */
- static function logMailReaded($ids, $uid, $zoneid) {
- daoInst()->update(self::MailLog_TableName)->data(array(
- 'readts' => now()
- ))->where('mailId')->in($ids)->
- andWhere('zoneid')->eq($zoneid)->
- andWhere('to_uid')->eq($uid)->
- exec();
- }
- /**
- * 刷新系统派发邮件到玩家邮件列表
- * @param int $zoneid
- * @param string $uid
- * @return void
- */
- public static function refreshSysMail($zoneid, $uid) {
- $mem = gMem();
- $sysMailQueue = GameConfig::sysmail(); # 取系统消息列表
- if (!$sysMailQueue) {
- return; # 系统消息为空
- }
- $key = MemKey_User::Mail_SysRecord_set($zoneid, $uid); # memkey
- $record = $mem->smembers($key); # 系统邮件处理记录,在数据集过大以前, 个人认为全部获取比较高效 --王刚,所以系统邮件不能太多呢(后面取已处理最大id,做优化吧)
- foreach ($sysMailQueue as $sysId => $sysMail) {
- isEditor() and $sysMail = new \sm_sysmail(); # 辅助方法.
- if (!StlUtil::arrayContains($record, $sysId)) { # 判断尚未处理此邮件
- $ts = now();
- if ($ts > $sysMail->endts) { # 已经过期的系统邮件
- $mem->sadd($key, $sysId); # 记录已经领取此邮件, 但不插入玩家邮件列表了.
- continue; # 继续处理下一封
- }
- if ($ts < $sysMail->startts) {
- continue; # 系统邮件尚未生效, 跳过
- } # else => 有效期内,继续处理
- $mail = new Ins_Email($sysMail); # 创建邮件
- $mail->type = enum_Mail_Type::SysTemMail; # 设置邮件类型为系统邮件
- $mail->sender_uid = $sysMail->id; # 设置uid为系统邮件id
- $mail->sender_name = "系统"; # 设置发送者昵称为系统
- self::InsertMail($zoneid, $uid, $mail); # 插入邮件
- $mem->sadd($key, $sysId); # 记录已经领取此邮件
- }
- }
- }
- /**
- * 清理过期邮件
- * @param string $zoneid
- * @param string $uid
- * @return void
- */
- private static function clearExpireMails($zoneid, $uid) {
- $ts = now();
- $mem = gMem();
- $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
- $arr = $mem->hgetall($key); # 所有邮件
- $del = array_filter((array) $arr, function ($v) use ($ts) {
- $email = new Ins_Email($v);
- // if($email->appendix != null && $email->drawedts == 0){
- // return false;
- // }
- return $email->ExpireTs() < $ts; # 选出过期邮件
- });
- if (count($del)) { # >0
- $mem->hdel($key, array_keys($del)); # 批量清除
- }
- }
- /**
- * 获取邮件序列
- * @param int $zoneid
- * @param string $uid
- * @return array
- */
- private static function getMailQueue($zoneid, $uid) {
- $key = MemKey_User::Mail_Queue_hash($zoneid, $uid); # redis-key:= 玩家邮件列表
- $keys = gMem()->hkeys($key); # 拉取所有id
- // var_dump($keys);
- sort($keys); # 排序
- $mkeys = array_slice($keys, 0, self::MaxMailContent); # 取固定数量100
- // var_dump($mkeys);
- $mails = (array) gMem()->hmget($key, $mkeys); # mget
- $ret = array_map(function ($v) {
- return new Ins_Email($v); # 装箱
- }, $mails);
- return array_values($ret);
- }
- /**
- * 获取邮件
- * @param int $zoneid
- * @param string $uid
- * @param int $mailId
- * @return Ins_Email
- */
- private static function getMail($zoneid, $uid, $mailId) {
- $m = gMem()->hget(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
- my_Assert($m != null, ErrCode::email_not_found);
- return new Ins_Email($m);
- }
- /**
- * 删除邮件
- * @param int $zoneid
- * @param string $uid
- * @param int $mailId
- * @return int 删除的邮件数量, (0,1)
- */
- private static function delMail($zoneid, $uid, $mailId) {
- return gMem()->hdel(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
- }
- /**
- * 清空邮件列表
- * @param int $zoneid
- * @param string $uid
- * @return int 删除邮件的条数, (0,n)
- */
- private static function clearMailQueue($zoneid, $uid) {
- $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
- $n = gMem()->hlen($key); # 先看总共有多少邮件, Ps.返回值要用
- gMem()->delete($key); # 删除邮件列表
- return $n;
- }
- // </editor-fold>
- }
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