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- <?php
- /*
- * To change this license header, choose License Headers in Project Properties.
- * To change this template file, choose Tools | Templates
- * and open the template in the editor.
- */
- namespace loyalsoft;
- /**
- * Description of ActiveProc
- *
- * @author c'y'zhao
- */
- class ActiveProc {
- /**
- * 逻辑分发
- * 所有的Proc中必须有这样一个方法
- * @param Req $req
- */
- public static function procMain($req) {
- switch ($req->cmd) {
- case CmdCode::cmd_active_day7_drawreward: # 6101 签到
- return ActiveProc::Day7_DrawReward();
- case CmdCode::cmd_active_drawPackageByCode: # 6102 兑换码礼包
- return ActiveProc::drawPackageByCode();
- default:
- Err(ErrCode::cmd_err);
- }
- }
- /**
- * 6102 兑换码礼包
- */
- static function drawPackageByCode() {
- list($activeId, $codestring) = req()->paras; # 取参数 活动id, 兑换码
- $codePlatStr = "";
- $packageID = 0;
- if (self::PublicTokenCodeCheck($codestring)) {
- $packageInfo = GameConfig::token_PublicGift_getItem($codestring);
- my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
- ErrCode::active_activecode_outtime);
- my_Assert(!in_array($codestring, ctx()->privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
- $packageID = $codestring;
- $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
- my_Assert(ErrCode::ok == $err, $err);
- } else {
- $active = GameConfig::activity_getItem($activeId); # 活动数据
- my_Assert(null != $active, ErrCode::active_const_no_err);
- my_Assert($active->startts <= now() && $active->endts >= now(), ErrCode::active_time); # 校验开放时间
- my_Assert(preg_match("/^[a-kmnp-z2-9]{10}$/", $codestring), ErrCode::active_activecode_format); # 基础格式校验(10个特定字符)
- $activeCode = CipheredBase32::Decode($codestring); # 解码
- $codePlatStr = GameConstants::GetPlatStringByActivteCode($activeCode); # platstr
- my_Assert(GameConstants::AllPlatStr == $codePlatStr # # 忽略全平台礼包
- || req()->getPlatStr() == $codePlatStr, # # 平台字符串必须相符
- ErrCode::active_activecode_plat); # # 平台错误
- my_Assert(is_int($activeCode->number) # # 编号为int值
- && $activeCode->number >= 1 && $activeCode->number <= 50000, # # 检查 兑换码的编号范围0~50000
- ErrCode::active_activecode_format);
- $packageID = $activeCode->package; # 礼包id
- $packageInfo = GameConfig::token_gift_getItem($packageID); # 礼包常量数据
- my_Assert(null != $packageInfo, ErrCode::err_const_no); # 防御
- my_Assert($packageInfo->expirets >= now() && $packageInfo->startTs <= now(),
- ErrCode::active_activecode_outtime); # 激活码已经失效,或者礼包尚未开启
- $privateState = new Info_PrivateState(ctx()->privateState); # 快速访问
- my_Assert(!in_array($packageID, $privateState->usedTokens), ErrCode::active_hasgetted); # 已经领取过该礼包了
- my_Assert(!self::checkActiveCodeIsUsed($activeCode), ErrCode::active_activecode_used); # 检查 该激活码是否别人已经使用过了
- $err = StoreProc::AddMultiItemInStore($packageInfo->reward); # 发放礼包
- my_Assert(ErrCode::ok == $err, $err); # 防御发放礼包过程出错
- $ok = self::setActiveCodeUserRecord($activeCode, req()->uid); # 插入数据库
- my_Assert($ok, ErrCode::err_db); # 数据库操作失败- 重试
- }
-
- ctx()->privateState->usedTokens[] = $packageID;
- UserProc::updateUserInfo(); # 回存玩家数据
- $ret = array(# # 返回值
- "plat" => $codePlatStr,
- "packageId" => $packageID,
- "reward" => $packageInfo->reward,
- 'gold' => ctx()->base()->gold,
- 'cash' => ctx()->base()->cash,
- 'tili' => ctx()->base()->tili,
- 'store' => ctx()->store,
- 'hero' => ctx()->heros,
- );
- return Resp::ok($ret); # 返回成功信息
- }
-
- public static function PublicTokenCodeCheck($codestring) {
- $dic = GameConfig::token_PublicGift();
- if (StlUtil::dictHasProperty($dic, $codestring)) {
- return true;
- }
- return false;
- }
-
- /**
- * 检查兑换码是否已经使用过了
- * @param ActiveCode $activeCode
- * @return boolean true : 已经用过了, false : 激活码尚未使用过.
- */
- static function checkActiveCodeIsUsed($activeCode) {
- $sql = sprintf("`plat`='%d' and `package`='%d' and `number`='%d'", # # where 子句
- $activeCode->plat, $activeCode->package, $activeCode->number);
- $rows = daoInst()
- ->select()
- ->from(self::tab_toke_gift) # 表名
- ->where($sql)
- ->count();
- return $rows > 0;
- }
- /**
- * 将兑换码添加到使用记录中
- * @param ActiveCode $actvieCode
- * @param string $uid
- * @return boolean true: 操作成功, false: 操作失败
- */
- static function setActiveCodeUserRecord($actvieCode, $uid) {
- $actvieCode->uid = $uid; # 添加uid
- $ret = daoInst()
- ->insert(self::tab_toke_gift) # 表名
- ->data($actvieCode)
- ->exec();
- return $ret > 0;
- }
- /**
- * 7日签到 数据更新
- */
- public static function DailyResetDay7Task() {
- if (count(ctx()->privateState->LoginDays) >= 7) {
- ctx()->privateState->LoginDays = array();
- ctx()->privateState->day7_drawed = array();
- }
- $index = count(ctx()->privateState->LoginDays) + 1;
- ctx()->privateState->LoginDays[] = $index;
- ctx()->privateState->day7_accumulate += 1;
- }
- /**
- * 7日签到
- * @return type
- */
- public static function Day7_DrawReward() {
- list($day) = req()->paras; # 参数: 领取第x天的奖励
- $user = ctx();
- my_Assert(in_array($day, $user->privateState->LoginDays), ErrCode::active_day7_expired);
- my_Assert(!in_array($day, $user->privateState->day7_drawed), ErrCode::active_hasgetted);
- $day_rwd = GameConfig::activity_day7_getItem($day); # 查询奖励数据
- my_Assert(null != $day_rwd, ErrCode::err_const_no); # 防御找不到配置
- StoreProc::AddMultiItemInStore($day_rwd->reward); # 发放奖励
- $user->privateState->day7_drawed[] = $day; # 添加领取记录
- ctx($user);
- UserProc::updateUserInfo(); # 回存
- return Resp::ok(array(
- 'gold' => $user->baseInfo->gold,
- 'cash' => $user->baseInfo->cash,
- 'tili' => $user->baseInfo->tili,
- 'store' => $user->store,
- ));
- }
- }
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