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- <?php
- namespace loyalsoft;
- /**
- * 枚举: 角标提示类型枚举
- */
- class OperateEventType extends Enum {
- const _Empty = 0; // 空
- //
- const Task = 100;
- const Task_plot = 101; # 任务 剧情任务
- const Task_Daily = 102; # 任务 每日任务
- //
- const Call = 200;
- const Call_Warrior = 201; # 召唤 战士
- const Call_Magician = 202; # 召唤 法师
- const Call_Archer = 203; # 召唤 射手
- //
- const Bag = 300;
- const Bag_Weapon = 301; # 背包 武器
- const Bag_Kotodama = 302; # 背包 言灵
- const Bag_Fragment = 303; # 背包 碎片
- const Bag_Material = 304; # 背包 材料
- const Bag_TaskCard = 305; # 背包 任务卡
- const Bag_Consume = 306; # 背包 消耗类(蓝屏 血瓶 卷轴等)
- //
- const Ranking = 400;
- const Ranking_PowerReward = 401; # 排行榜 战力榜奖励
- const Ranking_ClearanceReward = 402; # 排行榜 通关榜奖励
- #
- const Mail_New = 500; # 邮件 新邮件
- const Notice_New = 600; # 公告 新公告
- const Arena_FreeTimes = 700; # 竞技场 可进入
- #
- const Gift = 800; # 礼包
- const Gift_Day = 801; # 每日礼包
- #
- const Role = 900; # 角色模块
- const Role_Attribute = 901; # 角色 属性(有新的可升级的道具)
- const Role_YanLing = 902; # 角色 有新言灵
- const Role_Weapon = 903; # 角色 有新武器
- }
- /**
- * Description of CornerSignEventProc
- *
- * @author Administrator
- */
- class CornerSignEventProc {
- // <editor-fold defaultstate="collapsed" desc="礼包">
- /**
- * 每日礼包提示
- */
- public static function OnNewDay() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Gift_Day;
- }
- // </editor-fold>
- // <editor-fold defaultstate="collapsed" desc="任务">
- /**
- * 剧情任务状态有更新(新增/完成)
- */
- public static function OnTask_Plot_new() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Task_plot;
- }
- /**
- * 每日任务状态有变动(完成)
- */
- public static function OnTask_Daily_new() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Task_Daily;
- }
- // </editor-fold>
- // <editor-fold defaultstate="collapsed" desc="言灵">
- /**
- * 言灵召唤状态,解锁新的战士
- */
- public static function OnCall_Warrior_new() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Call_Warrior;
- }
- /**
- * 言灵召唤状态,解锁新的法师
- */
- public static function OnCall_Magician_new() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Call_Magician;
- }
- /**
- * 言灵召唤状态,解锁新的射手
- */
- public static function OnCall_Archer_new() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Call_Archer;
- }
- // </editor-fold>
- // <editor-fold defaultstate="collapsed" desc="背包">
- /**
- * 包裹--获得新的武器
- */
- public static function OnBag_new_Weapon() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Bag_Weapon;
- }
- /**
- * 包裹--获得新的言灵
- */
- public static function OnBag_new_Yanling() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Bag_Kotodama;
- }
- /**
- * 包裹--获得新的碎片
- */
- public static function OnBag_new_Fragment() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Bag_Fragment;
- }
- /**
- * 包裹--获得新的材料
- */
- public static function OnBag_new_Material() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Bag_Material;
- }
- /**
- * 包裹--获得新的任务卡
- */
- public static function OnBag_new_TaskCard() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Bag_TaskCard;
- }
- /**
- * 包裹--获得新的消耗性道具
- */
- public static function OnBag_new_Consume() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Bag_Consume;
- }
- // </editor-fold>
- /**
- * 排行榜--战力奖励状态有变化
- */
- public static function OnRanking_PowerReward_new() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Ranking_PowerReward;
- }
- /**
- * 排行榜--通关奖励状态有变化--暂时改成等级榜
- */
- public static function OnRanking_GageReward_new() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Ranking_ClearanceReward;
- }
- /**
- * 邮件系统--有新的邮件
- */
- public static function OnNewMails() {
- if (null != ctx()) {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Mail_New;
- UserProc::updateUserInfo();
- }
- }
- /**
- * 公告有更新
- */
- public static function OnNotice_new() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Notice_New;
- }
- /**
- * 角色 属性(有新的可升级道具)
- */
- public static function OnRoleAttribute() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Role_Attribute;
- }
- /**
- * 角色 言灵(有新的可替换/装备言灵)
- */
- public static function OnRoleYanling() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Role_YanLing;
- }
- /**
- * 角色 武器(有新的可装备/替换武器)
- */
- public static function OnRoleWeapon() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Role_Weapon;
- }
- /**
- * AAA
- */
- public static function OnAAA() {
- ctx()->privateData()->cornerSignNotifications[] = OperateEventType::Arena_FreeTimes;
- }
- }
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