EmailProc.php 30 KB

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  1. <?php
  2. namespace loyalsoft;
  3. class enum_Mail_Type extends Enum {
  4. /** 系统邮件 */
  5. const SysTemMail = 1;
  6. /** 好友租借费用 */
  7. const HireCoin = 2;
  8. const PvpLeagueReward = 3;
  9. const PvpRankReward = 4;
  10. /** 公会申请被拒绝系统邮件 */
  11. const GuildApplyRefuseMail = 5;
  12. /** 公会捐献结算 */
  13. const GuildDonateSettle = 6;
  14. /** 公会钻石礼包奖励 */
  15. const GuildCashGiftReward = 7;
  16. /** 公会邮件 */
  17. const GuildNoticeMail = 8;
  18. /**
  19. * 商城邮件
  20. */
  21. const ShopMail = 9;
  22. }
  23. /**
  24. * 邮件模块
  25. * @author gwang
  26. * @version 2.0.0 《言灵世界2》业务改版邮件系统 2020.8.13
  27. * 1.0.1 经过分析, 邮件系统有性能问题. 当邮件数量较多的时候, 如何优雅的处理,
  28. * 代码中无解决方案.
  29. * 1.0.0 created 邮件系统.
  30. */
  31. class EmailProc {
  32. /**
  33. * 邮件最大容量100封
  34. */
  35. const MaxMailContent = 100;
  36. /**
  37. * 邮件最大过期时间7天
  38. */
  39. const MaxMailExpireTs = 604800;
  40. /**
  41. * 邮件日志表
  42. */
  43. const MailLog_TableName = 'tab_mailrecord';
  44. public static function procMain() {
  45. switch (req()->cmd) {
  46. case CmdCode::cmd_email_questEmailList: # 6701 刷新邮件列表状态
  47. return EmailProc::RefreshEmailList();
  48. case CmdCode::cmd_email_readAEmail: # 6702 读取一封邮件
  49. return EmailProc::ReadEmail();
  50. case CmdCode::cmd_email_DrawReward: # 6703 领取一封邮件附件(奖励)
  51. return EmailProc::DrawEmailAppendix();
  52. case CmdCode::cmd_email_DrawAllRewards: # 6704 领取所有邮件
  53. return EmailProc::DrawAllEmailAppendixes();
  54. case CmdCode::cmd_mail_delMailReaded: # 6705 删除已读邮件
  55. return EmailProc::DelReadedEmail();
  56. case CmdCode::cmd_mail_notReadMailNum: # 6706 请求邮件未处理的数量
  57. return EmailProc::queryNotReadEmails();
  58. case CmdCode::cmd_mail_sendTestItems: # 6707 发放测试用道具邮件
  59. return self::SendTestItems();
  60. default:
  61. return Resp::err(ErrCode::cmd_err);
  62. }
  63. }
  64. // <editor-fold defaultstate="collapsed" desc=" API ">
  65. /**
  66. * 6707 发放测试用道具
  67. */
  68. static function SendTestItems() {
  69. // Err(ErrCode::err_method_obsoleted, "此功能仅测试期间可用");
  70. list($itemId, $num) = req()->paras;
  71. self::SendTestItemsMail(req()->zoneid, req()->uid, $itemId, $num);
  72. $mails = self::getMailQueue(req()->zoneid, req()->uid); # 拉取邮件列表
  73. return Resp::ok(array('mailQueue' => $mails));
  74. }
  75. /**
  76. * 【6706】查询未处理邮件数量
  77. */
  78. static function queryNotReadEmails() {
  79. $uid = req()->uid;
  80. $zoneid = req()->zoneid;
  81. $n = 0; # 计数器
  82. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  83. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  84. $mails = self::getMailQueue($zoneid, $uid);
  85. foreach ($mails as $m) {
  86. // isEditor() and $m = new EmailModel();
  87. if (!$m->readts <= 0) {
  88. $n += 1;
  89. }
  90. }
  91. return Resp::ok(array('num' => $n));
  92. }
  93. /**
  94. * 【6701】拉取最新邮件列表
  95. */
  96. public static function RefreshEmailList() {
  97. $uid = req()->uid;
  98. $zoneid = req()->zoneid;
  99. self::refreshSysMail($zoneid, $uid); # 更新下系统邮件
  100. self::clearExpireMails($zoneid, $uid); # 清理过期邮件, 以及超过容量的邮件
  101. $mails = self::getMailQueue($zoneid, $uid); # 拉取邮件列表
  102. return Resp::ok(array('mailQueue' => $mails)); # 返回值
  103. }
  104. /**
  105. * 【6702】读取一封邮件, 更新readts
  106. */
  107. public static function ReadEmail() {
  108. $uid = req()->uid;
  109. $zoneid = req()->zoneid;
  110. $mailId = req()->paras[0]; # 传递参数,邮件的id字符串
  111. my_Assert($mailId, ErrCode::email_wrongid); # 普通读取一封邮件的逻辑
  112. $mail = self::getMail($zoneid, $uid, $mailId);
  113. $mail->readts = now();
  114. self::updateMail($zoneid, $uid, $mail); # 更新邮件数据
  115. self::logMailReaded(array($mailId), $uid, $zoneid); # 更新数据库中邮件的read记录
  116. return Resp::ok(array());
  117. }
  118. /**
  119. * 【6703】 领取一封邮件的附件,更新drawedts
  120. * @return type
  121. */
  122. public static function DrawEmailAppendix() {
  123. $uid = req()->uid;
  124. $zoneid = req()->zoneid;
  125. $mailId = req()->paras[0]; # 传递参数,邮件的id字符串
  126. my_Assert($mailId, ErrCode::email_wrongid); # 邮件id
  127. $mail = self::getMail($zoneid, $uid, $mailId); # 取出对应的邮件数据
  128. my_Assert($mail->readts > 0, ErrCode::err_innerfault); # 未打开的不可能调用领取接口
  129. my_Assert($mail->isExistReward(), ErrCode::email_no_appendix); # 先判断邮件,是否存在有效的奖励物品
  130. my_Assert($mail->drawedts <= 0, ErrCode::email_appendix_drawed); # 邮件不可重复领取
  131. $err = StoreProc::AddMultiItemInStore($mail->appendix, 4); # 发放奖励
  132. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  133. $mail->drawedts = now(); # 更新领取时间戳
  134. self::updateMail($zoneid, $uid, $mail); # 回写邮件数据
  135. if ($mail->sender_name == '系统') {
  136. //TaskProc::OnDrawSysMail($mail->sender_uid);
  137. }
  138. self::logMailDrawed(array($mailId), $uid, $zoneid); # 更新数据库中邮件的领取记录
  139. UserProc::updateUserInfo();
  140. return Resp::ok(array(# # 同步数据
  141. 'store' => ctx()->store,
  142. 'hero' => ctx()->heros,
  143. 'baseInfo' => ctx()->base(),
  144. 'num' => 1,
  145. 'reward' => $mail->appendix
  146. ));
  147. }
  148. /**
  149. * 【6704】 领取所有邮件附件奖励
  150. * @return type
  151. */
  152. public static function DrawAllEmailAppendixes() {
  153. $uid = req()->uid;
  154. $zoneid = req()->zoneid;
  155. $arr = ArrayInit(); # 记录奖励字符串
  156. $rewardEmailIds = ArrayInit(); # 记录领取邮件id
  157. $mails = self::getMailQueue($zoneid, $uid); # 提取邮件列表
  158. // 有奖励的邮件,全部处理,领取奖励。无奖励的邮件,不处理。因为全部领取邮件功能只限于处理有奖励的物品,无奖励的不管
  159. foreach ($mails as $m) { # 遍历所有邮件
  160. isEditor() and $m = new Ins_Email;
  161. if ($m->isExistReward()) { # 先判断邮件,是否存在附件
  162. if ($m->drawedts > 0) { # 已领取邮件跳过
  163. continue;
  164. }
  165. $err = StoreProc::AddMultiItemInStore($m->appendix, 4);
  166. my_Assert(ErrCode::ok == $err, $err); # 发奖成功
  167. $m->drawedts = now(); # 更新下领取时间戳
  168. if ($m->readts <= 0) { # 更新下读取时间戳
  169. $m->readts = now();
  170. }
  171. $arr[] = $m->appendix;
  172. $rewardEmailIds[] = $m->mailId;
  173. if ($m->sender_name == '系统') {
  174. TaskProc::OnDrawSysMail($m->sender_uid);
  175. }
  176. } // else # 无附件的邮件不管
  177. }
  178. $asocMails = array();
  179. foreach ($mails as $mm) { # 转为关联数组
  180. // isEditor() and $mm = new EmailModel;
  181. $asocMails[$mm->mailId] = $mm;
  182. }
  183. $n = count($rewardEmailIds); # 计数,领取邮件数量
  184. if ($n > 0) {
  185. self::updateMails($zoneid, $uid, $asocMails); # 批量更新邮件
  186. self::logMailDrawed($rewardEmailIds, $uid, $zoneid); # 更新数据库中邮件的领取记录
  187. }
  188. $reward = implode(';', $arr); # 拼接下奖励字符串
  189. UserProc::updateUserInfo();
  190. return Resp::ok(array(# # 同步数据
  191. 'baseInfo' => ctx()->base(),
  192. 'store' => ctx()->store,
  193. 'hero' => ctx()->heros,
  194. 'num' => $n,
  195. 'reward' => $reward
  196. ));
  197. }
  198. /**
  199. * 【6705】 删除所有已读邮件
  200. * @return type
  201. */
  202. public static function DelReadedEmail() {
  203. $uid = req()->uid;
  204. $zoneid = req()->zoneid;
  205. $mails = self::getMailQueue($zoneid, $uid); # 取邮件队列
  206. $n = 0; # 记个数,看一共删除几封邮件
  207. foreach ($mails as $m) {
  208. isEditor() and $m = new Ins_Email;
  209. if ($m->readts <= 0) { # 未读邮件跳过
  210. continue;
  211. }
  212. if ($m->isExistReward()) { # 包含附件,
  213. if (!$m->isDrawed()) { # 且附件尚未领取的,不能删除,跳过
  214. continue;
  215. }
  216. }
  217. self::delMail($zoneid, $uid, $m->mailId); # 规则: 附件领取后就可以删除邮件
  218. $n++;
  219. }
  220. return Resp::ok(array('num' => $n)); # 返回删除数量
  221. }
  222. // </editor-fold>
  223. //
  224. // <editor-fold defaultstate="collapsed" desc=" 插入邮件">
  225. /**
  226. * 系统邮件 - 发送世界boss结算奖励
  227. * @param type $zoneid
  228. * @param type $uid
  229. * @param type $index 排名
  230. * @param type $rewardName 奖励阶段名称
  231. * @param type $reward 奖励内容
  232. */
  233. public static function SendWorldBossReward($zoneid, $uid, $index, $rewardName, $reward) {
  234. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "世界boss奖励", #
  235. "恭喜您在世界boss战斗中输出伤害排{$index}名,获得{$rewardName}奖励!", $reward);
  236. self::InsertMail($zoneid, $uid, $mail);
  237. }
  238. /**
  239. * 系统邮件 - 发送月卡奖励
  240. * @param type $zoneid
  241. * @param type $uid
  242. * @param type $rank
  243. */
  244. public static function SendMonthlyVIPDailyReward($zoneid, $uid, $cardName, $reward) {
  245. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "月卡奖励", #
  246. $cardName . "每日奖励", $reward);
  247. self::InsertMail($zoneid, $uid, $mail);
  248. }
  249. /**
  250. * 系统邮件 - 发送竞技场赛季排行榜奖励
  251. * @param type $zoneid
  252. * @param type $uid
  253. * @param type $rank
  254. */
  255. public static function SendPvpRankReward_Season($zoneid, $uid, $rank) {
  256. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  257. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  258. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  259. $arr = explode(',', $rkrwd->reward_season);
  260. $itemid = $arr[0];
  261. $num = $arr[1];
  262. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场赛季上榜奖励", #
  263. "恭喜您在上赛季的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  264. "$itemid,$num");
  265. self::InsertMail($zoneid, $uid, $mail);
  266. break;
  267. }
  268. }
  269. }
  270. /**
  271. * 系统邮件 - 发送竞技场每日排行榜上榜奖励
  272. * @param type $zoneid
  273. * @param type $uid
  274. * @param type $rank
  275. */
  276. public static function SendPvpRankReward_Lastday($zoneid, $uid, $rank) {
  277. foreach (GameConfig::pvp_rankreward() as $rkrwd) {
  278. isEditor() and $rkrwd = new \sm_pvp_rankreward();
  279. if ($rank >= $rkrwd->minRank and $rank <= $rkrwd->maxRank) {
  280. $arr = explode(',', $rkrwd->reward_day);
  281. $itemid = $arr[0];
  282. $num = $arr[1];
  283. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "竞技场每日上榜奖励", #
  284. "恭喜您在昨天的竞技场战斗中获得总榜" . $rkrwd->rankName . "的奖励", #
  285. "$itemid,$num");
  286. self::InsertMail($zoneid, $uid, $mail);
  287. break;
  288. }
  289. }
  290. }
  291. /**
  292. * 删档内侧补偿邮件(充值金额2倍返还钻石)
  293. * @param type $zoneid
  294. * @param type $uid
  295. * @param type $rmbNum
  296. */
  297. public static function SendDelTestMail($zoneid, $uid, $rmbNum) {
  298. $itemid = META_CASH_ITEMID; # 钻石
  299. $num = $rmbNum * 2 * 10; # 2倍返还
  300. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "首轮删档测试钻石返还", #
  301. "感谢您在首轮删档测试活动中充值{$rmbNum}元. 特此返还{$num}钻石, 请查收. 祝您生活愉快!"
  302. , "$itemid, $num");
  303. self::InsertMail($zoneid, $uid, $mail);
  304. }
  305. /**
  306. * 测试道具邮件
  307. * @param type $zoneid
  308. * @param type $uid
  309. * @param type $itemid
  310. * @param type $num
  311. */
  312. public static function SendTestItemsMail($zoneid, $uid, $itemid, $num) {
  313. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "内部测试-道具发放邮件", #
  314. "请领取", "$itemid, $num");
  315. self::InsertMail($zoneid, $uid, $mail);
  316. }
  317. //----------------拍卖邮件
  318. /**
  319. * 竞拍得到道具邮件
  320. * @param type $zoneid
  321. * @param type $uid
  322. * @param type $itemid
  323. * @param type $num
  324. */
  325. public static function SendAuctionItemsMail($zoneid, $uid, $itemid, $num) {
  326. $name = GameConfig::item_base_getItem($itemid)->name;
  327. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  328. "恭喜竞拍" . $name . "成功请领取", "$itemid, $num");
  329. self::InsertMail($zoneid, $uid, $mail);
  330. }
  331. /**
  332. * 流拍邮件
  333. * @param type $zoneid
  334. * @param type $uid
  335. * @param type $itemid
  336. * @param type $num
  337. */
  338. public static function SendAuctionItemsStreamingMail($zoneid, $uid, $itemid, $num) {
  339. $name = GameConfig::item_base_getItem($itemid)->name;
  340. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  341. $name . "拍品没有人竞拍,点击回收", "$itemid, $num");
  342. self::InsertMail($zoneid, $uid, $mail);
  343. }
  344. /**
  345. * 取消出售邮件
  346. * @param type $zoneid
  347. * @param type $uid
  348. * @param type $itemid
  349. * @param type $num
  350. */
  351. public static function SendCantSellAuctionItemsMail($zoneid, $uid, $itemid, $num) {
  352. $name = GameConfig::item_base_getItem($itemid)->name;
  353. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  354. $name . "拍品取消出售,请点击领取", "$itemid, $num");
  355. self::InsertMail($zoneid, $uid, $mail);
  356. }
  357. /**
  358. * 竞拍成功,钻石邮件
  359. * @param type $zoneid
  360. * @param type $uid
  361. * @param type $itemid
  362. * @param type $num
  363. */
  364. public static function SendAuctionCashMail($zoneid, $uid, $itemid, $cash, $num) {
  365. $name = GameConfig::item_base_getItem($itemid)->name;
  366. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖邮件", #
  367. "您上架" . $name . "被竞拍成功,请领取钻石", "$cash,$num");
  368. self::InsertMail($zoneid, $uid, $mail);
  369. }
  370. /**
  371. * 竞价被超出
  372. * @param type $zoneid
  373. * @param type $uid
  374. * @param type $itemid
  375. * @param type $cash
  376. * @param type $num
  377. */
  378. public static function SendRefundAuctionCash($zoneid, $uid, $itemid, $cash, $num) {
  379. $name = GameConfig::item_base_getItem($itemid)->name;
  380. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
  381. $name . "拍品出价已经被超出,系统返还您的出价钻石", "$cash,$num");
  382. self::InsertMail($zoneid, $uid, $mail);
  383. }
  384. /**
  385. * 拍品取消出售,竞拍者钻石回退邮件
  386. * @param type $zoneid
  387. * @param type $uid
  388. * @param type $itemid
  389. * @param type $cash
  390. * @param type $num
  391. */
  392. public static function SendCantSellAuctionItemsBidCash($zoneid, $uid, $itemid, $cash, $num) {
  393. $name = GameConfig::item_base_getItem($itemid)->name;
  394. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
  395. $name . "拍品取消出售,系统返还您的出价钻石", "$cash,$num");
  396. self::InsertMail($zoneid, $uid, $mail);
  397. }
  398. /**
  399. * 一口价拍走拍品,竞拍者钻石回退
  400. * @param type $zoneid
  401. * @param type $uid
  402. * @param type $itemid
  403. * @param type $cash
  404. * @param type $num
  405. */
  406. public static function SendAuctionItemsBidCashFallback($zoneid, $uid, $itemid, $cash, $num) {
  407. $name = GameConfig::item_base_getItem($itemid)->name;
  408. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "拍卖退款邮件", #
  409. $name . "拍品已经被别人拍走,系统返还您的出价钻石", "$cash,$num");
  410. self::InsertMail($zoneid, $uid, $mail);
  411. }
  412. public static function SendPaiHangRewardMail_fpower($zoneid, $uid, $index, $reward) {
  413. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "战力榜排名奖励", #
  414. "恭喜您在战力榜获得{$index}名,获得奖励!", $reward);
  415. self::InsertMail($zoneid, $uid, $mail);
  416. }
  417. public static function SendPaiHangRewardMail_level($zoneid, $uid, $index, $reward) {
  418. $mail = new Ins_Email(null, enum_Mail_Type::SysTemMail, "等级榜排名奖励", #
  419. "恭喜您在等级榜获得{$index}名,获得奖励!", $reward);
  420. self::InsertMail($zoneid, $uid, $mail);
  421. }
  422. // </editor-fold>
  423. //
  424. // <editor-fold defaultstate="collapsed" desc=" 公会邮件 ">
  425. /**
  426. * 系统邮件 - 公会申请被拒,通知玩家
  427. * @param type $zoneid
  428. * @param type $uid
  429. * @param type $rank
  430. */
  431. public static function SendGuildApplyRefusedMail($zoneid, $uid, $guildName) {
  432. $mail = new Ins_Email(null, enum_Mail_Type::GuildApplyRefuseMail, "公会申请结果", #
  433. "很遗憾" . $guildName . "公会拒绝了您的加入申请", "", "公会");
  434. self::InsertMail($zoneid, $uid, $mail);
  435. }
  436. /**
  437. * 系统邮件 - 公会捐献碎片结算
  438. * @param type $zoneid
  439. * @param type $uid
  440. * @param type $rank
  441. */
  442. public static function SendGuildDonateSettle($zoneid, $uid, $chipArr) {
  443. $itemId = $chipArr[0];
  444. $itemNum = $chipArr[1];
  445. $content = $itemNum == null ? "请求捐献结算时间截止,没有得到捐献碎片" : "请求捐献结算时间截止,领取已获得碎片";
  446. $mail = new Ins_Email(null, enum_Mail_Type::GuildDonateSettle, "公会捐献碎片结算", #
  447. $content, "$itemId, $itemNum", "公会");
  448. self::InsertMail($zoneid, $uid, $mail);
  449. }
  450. /**
  451. * 系统邮件 - 公会钻石礼包奖励结算
  452. * @param type $zoneid
  453. * @param type $uid
  454. * @param type $rank
  455. */
  456. public static function SendGuildCashGiftReward($zoneid, $uid, $itemId, $num) {
  457. $mail = new Ins_Email(null, enum_Mail_Type::GuildCashGiftReward, "公会礼包回赠", #
  458. "系统回赠礼品", "$itemId, $num", "公会");
  459. self::InsertMail($zoneid, $uid, $mail);
  460. }
  461. /**
  462. * 公会公告邮件
  463. * @param type $zoneid
  464. * @param type $uid
  465. * @param type $content
  466. */
  467. public static function SendGuildNoticeMail($zoneid, $uid, $title, $content) {
  468. $mail = new Ins_Email(null, enum_Mail_Type::GuildNoticeMail, $title, #
  469. $content, "", "公会");
  470. self::InsertMail($zoneid, $uid, $mail);
  471. }
  472. // </editor-fold>
  473. //
  474. // <editor-fold defaultstate="collapsed" desc=" 商城邮件
  475. // ">
  476. /**
  477. * 商城月卡奖励邮件发送
  478. * @param type $zoneid
  479. * @param type $uid
  480. * @param type $title
  481. * @param type $content
  482. */
  483. public static function SendMonthCardRewardMail($zoneid, $uid, $reward) {
  484. $mail = new Ins_Email(null, enum_Mail_Type::ShopMail, "资源月卡每日奖励", #
  485. "资源月卡每日奖励!", $reward);
  486. self::InsertMail($zoneid, $uid, $mail);
  487. }
  488. // </editor-fold>
  489. //
  490. // <editor-fold defaultstate="collapsed" desc=" 辅助方法 ">
  491. /**
  492. * 插入邮件
  493. * @param int $zoneid
  494. * @param string $uid
  495. * @param Ins_Email $mail
  496. */
  497. public static function InsertMail($zoneid, $uid, $mail) {
  498. $mem = gMem();
  499. $key_id = MemKey_User::Mail_CurId_int($zoneid, $uid);
  500. $key_queue = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  501. $mail->insertts = now();
  502. $mail->mailId = $mem->increment($key_id);
  503. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) { # 重试下
  504. $mail->mailId = $mem->increment($key_id);
  505. if (!$mem->hsetnx($key_queue, $mail->mailId, $mail)) {
  506. // todo: 重试都没能成功的话, 记录下日志, log err;
  507. CLog::err('create sysmail failed! id:' . JsonUtil::encode($mail), "EmailProc");
  508. }
  509. }
  510. self::logMail($zoneid, $uid, $mail); # 将邮件写入Mysql中
  511. // CornerSignEventProc::OnNewMails(); # 角标更新
  512. return $mail->mailId;
  513. }
  514. /**
  515. * 回写mail数据
  516. * @param type $zoneid
  517. * @param type $uid
  518. * @param Ins_Email $mail
  519. */
  520. private static function updateMail($zoneid, $uid, $mail) {
  521. gMem()->hset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mail->mailId, $mail);
  522. }
  523. /**
  524. * 批量回写mail数据
  525. * @param type $zoneid
  526. * @param type $uid
  527. * @param dic<mailId, EmailModel> $mails
  528. */
  529. private static function updateMails($zoneid, $uid, $mails) {
  530. gMem()->hmset(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mails);
  531. }
  532. /**
  533. *
  534. * @param type $zoneid
  535. * @param type $uid
  536. * @param Ins_Email $mail
  537. */
  538. private static function logMail($zoneid, $uid, $mail) {
  539. $data = array(
  540. 'mailId' => $mail->mailId,
  541. 'zoneid' => $zoneid,
  542. 'appendix' => $mail->appendix,
  543. 'type' => $mail->type,
  544. 'sender_name' => $mail->sender_name,
  545. 'sender_uid' => $mail->sender_uid,
  546. 'to_uid' => $uid, # # this mail is send to me 啊.
  547. 'title' => $mail->title,
  548. 'content' => $mail->content,
  549. 'tag' => $mail->tag
  550. );
  551. daoInst()->insert('tab_mailrecord')->data($data)->exec();
  552. }
  553. /**
  554. * 更新邮件的领取记录
  555. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  556. * 0 created at 言灵世界1.0
  557. * @param type $ids
  558. */
  559. static function logMailDrawed($ids, $uid, $zoneid) {
  560. daoInst()->update(self::MailLog_TableName)->data(array(
  561. 'drawedts' => now()
  562. ))->where('mailId')->in($ids)->
  563. andWhere('zoneid')->eq($zoneid)->
  564. andWhere('to_uid')->eq($uid)->
  565. exec();
  566. }
  567. /**
  568. * 更新邮件的读取/打开记录
  569. * @version 1 这里邮件id不是唯一, 需要联合uid一起改.--晨叶反馈于2020.5.21
  570. * 0 created at 言灵世界1.0
  571. * @param type $ids
  572. */
  573. static function logMailReaded($ids, $uid, $zoneid) {
  574. daoInst()->update(self::MailLog_TableName)->data(array(
  575. 'readts' => now()
  576. ))->where('mailId')->in($ids)->
  577. andWhere('zoneid')->eq($zoneid)->
  578. andWhere('to_uid')->eq($uid)->
  579. exec();
  580. }
  581. /**
  582. * 刷新系统派发邮件到玩家邮件列表
  583. * @param int $zoneid
  584. * @param string $uid
  585. * @return void
  586. */
  587. private static function refreshSysMail($zoneid, $uid) {
  588. $mem = gMem();
  589. $sysMailQueue = GameConfig::sysmail(); # 取系统消息列表
  590. if (!$sysMailQueue) {
  591. return; # 系统消息为空
  592. }
  593. $key = MemKey_User::Mail_SysRecord_set($zoneid, $uid); # memkey
  594. $record = $mem->smembers($key); # 系统邮件处理记录,在数据集过大以前, 个人认为全部获取比较高效 --王刚,所以系统邮件不能太多呢(后面取已处理最大id,做优化吧)
  595. foreach ($sysMailQueue as $sysId => $sysMail) {
  596. isEditor() and $sysMail = new \sm_sysmail(); # 辅助方法.
  597. if (!StlUtil::arrayContains($record, $sysId)) { # 判断尚未处理此邮件
  598. $ts = now();
  599. if ($ts > $sysMail->endts) { # 已经过期的系统邮件
  600. $mem->sadd($key, $sysId); # 记录已经领取此邮件, 但不插入玩家邮件列表了.
  601. continue; # 继续处理下一封
  602. }
  603. if ($ts < $sysMail->startts) {
  604. continue; # 系统邮件尚未生效, 跳过
  605. } # else => 有效期内,继续处理
  606. $mail = new Ins_Email($sysMail); # 创建邮件
  607. $mail->type = enum_Mail_Type::SysTemMail; # 设置邮件类型为系统邮件
  608. $mail->sender_uid = $sysMail->id; # 设置uid为系统邮件id
  609. $mail->sender_name = "系统"; # 设置发送者昵称为系统
  610. self::InsertMail($zoneid, $uid, $mail); # 插入邮件
  611. $mem->sadd($key, $sysId); # 记录已经领取此邮件
  612. }
  613. }
  614. }
  615. /**
  616. * 清理过期邮件
  617. * @param string $zoneid
  618. * @param string $uid
  619. * @return void
  620. */
  621. private static function clearExpireMails($zoneid, $uid) {
  622. $ts = now();
  623. $mem = gMem();
  624. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  625. $arr = $mem->hgetall($key); # 所有邮件
  626. $del = array_filter((array) $arr, function ($v) use ($ts) {
  627. $email = new Ins_Email($v);
  628. return $email->ExpireTs() < $ts; # 选出过期邮件
  629. });
  630. if (count($del)) { # >0
  631. $mem->hdel($key, array_keys($del)); # 批量清除
  632. }
  633. }
  634. /**
  635. * 获取邮件序列
  636. * @param int $zoneid
  637. * @param string $uid
  638. * @return array
  639. */
  640. private static function getMailQueue($zoneid, $uid) {
  641. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid); # redis-key:= 玩家邮件列表
  642. $keys = gMem()->hkeys($key); # 拉取所有id
  643. // var_dump($keys);
  644. sort($keys); # 排序
  645. $mkeys = array_slice($keys, 0, self::MaxMailContent); # 取固定数量100
  646. // var_dump($mkeys);
  647. $mails = (array) gMem()->hmget($key, $mkeys); # mget
  648. $ret = array_map(function ($v) {
  649. return new Ins_Email($v); # 装箱
  650. }, $mails);
  651. return array_values($ret);
  652. }
  653. /**
  654. * 获取邮件
  655. * @param int $zoneid
  656. * @param string $uid
  657. * @param int $mailId
  658. * @return Ins_Email
  659. */
  660. private static function getMail($zoneid, $uid, $mailId) {
  661. $m = gMem()->hget(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  662. my_Assert($m != null, ErrCode::email_not_found);
  663. return new Ins_Email($m);
  664. }
  665. /**
  666. * 删除邮件
  667. * @param int $zoneid
  668. * @param string $uid
  669. * @param int $mailId
  670. * @return int 删除的邮件数量, (0,1)
  671. */
  672. private static function delMail($zoneid, $uid, $mailId) {
  673. return gMem()->hdel(MemKey_User::Mail_Queue_hash($zoneid, $uid), $mailId);
  674. }
  675. /**
  676. * 清空邮件列表
  677. * @param int $zoneid
  678. * @param string $uid
  679. * @return int 删除邮件的条数, (0,n)
  680. */
  681. private static function clearMailQueue($zoneid, $uid) {
  682. $key = MemKey_User::Mail_Queue_hash($zoneid, $uid);
  683. $n = gMem()->hlen($key); # 先看总共有多少邮件, Ps.返回值要用
  684. gMem()->delete($key); # 删除邮件列表
  685. return $n;
  686. }
  687. // </editor-fold>
  688. }