StoreProc.php 38 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::GemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::GemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::EquipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::EquipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::GemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::SwitchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::GemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::RemoveEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::RemoveNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::AllEquipUpgrade();
  43. case CmdCode::store_gemXiLian: # 6413 洗练
  44. return StoreProc::GemXiLian();
  45. case CmdCode::store_equiped: # 6413 装备
  46. return StoreProc::Equiped();
  47. case CmdCode::store_remove_equip: # 6413 卸下装备
  48. return StoreProc::RemoveEquip();
  49. default:
  50. Err(ErrCode::cmd_err);
  51. }
  52. }
  53. public static function Equiped() {
  54. list($uid) = req()->paras;
  55. $equipDic = ctx()->store->equip;
  56. my_Assert(StlUtil::dictHasProperty($equipDic, $uid), ErrCode::user_store_NotExistEquip);
  57. $ins_equip = new Ins_Equip($equipDic->$uid);
  58. $posId = $ins_equip->mo()->position;
  59. ctx()->store(true)->equipLocation->$posId = $uid;
  60. UserProc::updateUserInfo();
  61. return Resp::ok(array());
  62. }
  63. public static function RemoveEquip() {
  64. list($uid) = req()->paras;
  65. $equipDic = ctx()->store->equip;
  66. my_Assert(StlUtil::dictHasProperty($equipDic, $uid), ErrCode::user_store_NotExistEquip);
  67. $ins_equip = new Ins_Equip($equipDic->$uid);
  68. $posId = $ins_equip->mo()->position;
  69. StlUtil::dictRemove(ctx()->store(true)->equipLocation, $posId);
  70. UserProc::updateUserInfo();
  71. return Resp::ok(array());
  72. }
  73. /**
  74. * 洗练
  75. * @return Resp
  76. */
  77. public static function GemXiLian() {
  78. list($uid) = req()->paras;
  79. //把 qual pos u一样的宝石开锁关锁
  80. $gemStore = ctx()->store->gemStore;
  81. my_Assert(StlUtil::dictHasProperty($gemStore, $uid), ErrCode::user_store_NotExistGem);
  82. $gem = new Ins_Gem($gemStore->$uid);
  83. my_Assert($gem->mo()->qual >= 5, ErrCode::user_store_XilianStoneNoEnough);
  84. $arr = explode(';', glc()->XILianGemlNeedXILianStone);
  85. $needStone = 0;
  86. $xilianStoneId = 0;
  87. foreach ($arr as $val) {
  88. $str = explode(':', $val);
  89. if ($str[0] == $gem->mo()->qual) {
  90. $s = explode(',', $str[1]);
  91. $needStone = $s[1];
  92. $xilianStoneId = $s[0];
  93. break;
  94. }
  95. }
  96. my_Assert(StlUtil::dictHasProperty(ctx()->store->items,$xilianStoneId) && ctx()->store->items->$xilianStoneId >= $needStone, ErrCode::user_store_XilianStoneNoEnough);
  97. $dic = GameConfig::predicate();
  98. $pList = array();
  99. foreach ($dic as $id => $pMo) {
  100. if ($pMo->positions != null && $pMo->qual != null) {
  101. $list = explode(',', $pMo->positions);
  102. if ($pMo->id != $gem->predicateId && $pMo->qual == $gem->mo()->qual && in_array($gem->mo()->position, $list) && $pMo->attachTarget == "gem") {
  103. $pList[] = $pMo->id;
  104. }
  105. }
  106. }
  107. my_Assert(count($pList) > 0, ErrCode::user_store_NoFindPredicate);
  108. $rand = random_int(0, count($pList) - 1);
  109. $pId = $pList[$rand];
  110. ctx()->store->gemStore->$uid->predicateId = $pId;
  111. ctx()->store->removeItem($xilianStoneId, $needStone);
  112. $xilianStoneNum = 0;
  113. if(StlUtil::dictHasProperty(ctx()->store->items, $xilianStoneId)){
  114. $xilianStoneNum = ctx()->store->items->$xilianStoneId;
  115. }
  116. UserProc::updateUserInfo();
  117. return Resp::ok(array(
  118. 'xilianStoneId' => $xilianStoneId,
  119. 'xilianStone' => $xilianStoneNum,
  120. 'predicateId' => $pId,
  121. ));
  122. }
  123. /**
  124. * 宝石开锁解锁
  125. * @return Resp
  126. */
  127. public static function GemLockState() {
  128. list($uid) = req()->paras;
  129. $user = ctx();
  130. //把 qual pos u一样的宝石开锁关锁
  131. $gemStore = $user->store->gemStore;
  132. $gem = $gemStore->$uid;
  133. $tag = 0;
  134. if ($gem->isUnlock == 0) {
  135. $gem->isUnlock = 1;
  136. $tag = 1;
  137. } else {
  138. $gem->isUnlock = 0;
  139. $tag = 0;
  140. }
  141. $gemStore->$uid = $gem;
  142. foreach ($gemStore as $k => $ins_gem) {
  143. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  144. $gemStore->$k->isUnlock = $tag;
  145. }
  146. }
  147. $user->store->gemStore = $gemStore;
  148. ctx($user);
  149. UserProc::updateUserInfo();
  150. return Resp::ok(array(
  151. 'gold' => 0,
  152. 'store' => $user->store,
  153. ));
  154. }
  155. /**
  156. * 切换装备分页
  157. * @return Resp
  158. */
  159. public static function SwitchEquipPag() {
  160. list($index) = req()->paras;
  161. $user = ctx();
  162. $user->store->equipPag = $index;
  163. ctx($user);
  164. UserProc::updateUserInfo();
  165. return Resp::ok(array());
  166. }
  167. /**
  168. * 所有装备的一键升级
  169. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  170. *
  171. * @return Resp
  172. */
  173. public static function AllEquipUpgrade() {
  174. //list() = req()->paras;
  175. $user = ctx();
  176. $equipDic = $user->store->equipPosition;
  177. $equip_levelDic = GameConfig::equip_levelupgrade();
  178. $maxLv = count(StlUtil::dictToArray($equip_levelDic));
  179. $arr = array();
  180. if ($equipDic != null) {
  181. foreach ($equipDic as $k => &$equip) {
  182. $equip = new Ins_EquipPosition($equip);
  183. if($equip->level >= $maxLv){
  184. continue;
  185. }
  186. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  187. $needGold = $lvMo->needGold;
  188. $needItemNum = $lvMo->needItemNum;
  189. $neeItemId = $equip->mo()->costTuzhiId;
  190. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  191. $arr[] = $equip;
  192. }
  193. }
  194. }
  195. $upLevelArr = array();
  196. if (count($arr) > 0) {
  197. //进行排序
  198. $len = count($arr);
  199. for ($i = 0; $i < $len - 1; $i++) {
  200. for ($j = 0; $j < $len - $i - 1; $j++) {
  201. if ($arr[$j]->level > $arr[$j + 1]->level) {//从小到大
  202. $temp = $arr[$j];
  203. $arr[$j] = $arr[$j + 1];
  204. $arr[$j + 1] = $temp;
  205. } elseif ($arr[$j]->level == $arr[$j + 1]->level) {
  206. $j_equip = new Ins_EquipPosition($arr[$j]);
  207. $jj_equip = new Ins_EquipPosition($arr[$j + 1]);
  208. if ($j_equip->mo()->position > $jj_equip->mo()->position) {
  209. $temp = $arr[$j];
  210. $arr[$j] = $arr[$j + 1];
  211. $arr[$j + 1] = $temp;
  212. }
  213. }
  214. }
  215. }
  216. //升级,扣除金币和图纸
  217. while (true) {
  218. $tag = 9999;
  219. foreach ($arr as $index => &$equip) {
  220. $ins_equip = new Ins_EquipPosition($equip);
  221. $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
  222. $needGold = $lvMo->needGold;
  223. $needItemNum = $lvMo->needItemNum;
  224. $neeItemId = $ins_equip->mo()->costTuzhiId;
  225. if ($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum) {
  226. $id = $ins_equip->typeId;
  227. if (!in_array($id, $upLevelArr)) {
  228. $upLevelArr[] = $id;
  229. }
  230. $ins_equip->level += 1;
  231. $equipDic->$id->level += 1;
  232. $user->baseInfo->Consume_Gold($needGold);
  233. $user->store->removeItem($neeItemId, $needItemNum);
  234. if ($ins_equip->level >= 99) {
  235. $tag = $index;
  236. break;
  237. }
  238. } else {
  239. $tag = $index;
  240. break;
  241. }
  242. }
  243. if ($tag != 9999) {
  244. if (array_key_exists($tag, $arr)) {
  245. StlUtil::arrayRemoveAt($arr, $tag);
  246. }
  247. }
  248. if (count($arr) <= 0) {
  249. break;
  250. }
  251. }
  252. }
  253. TaskProc::OnAnyEquipUpLevel_X();
  254. TaskProc::OnAllEquipUpLevel_X();
  255. TaskProc::OnEquipLevelUpNum();
  256. ctx($user);
  257. FightProc::Ranking_FightPower();
  258. UserProc::updateUserInfo();
  259. return Resp::ok(array(
  260. 'upLevelArr' => $upLevelArr,
  261. 'gold' => $user->baseInfo->gold,
  262. 'store' => $user->store,
  263. 'task' => $user->task,
  264. ));
  265. }
  266. /**
  267. * 移除是新宝石绿点提示
  268. * @return Resp
  269. */
  270. public static function RemoveNewGemTip() {
  271. list($uid) = req()->paras; //宝石uid
  272. $user = ctx();
  273. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  274. //$ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  275. $user->store->gemStore->$uid->isNew = 0;
  276. // $equipPag = $user->store->equipPag;
  277. $typeId = $user->store->gemStore->$uid->typeId;
  278. $mo = GameConfig::gem_getItem($typeId);
  279. my_Assert($mo != null, ErrCode::err_const_no);
  280. $position = $mo->position;
  281. $gemEquip = $user->store->gemEquip;
  282. //$tag = 0;
  283. foreach ($gemEquip as $pag => $val) {
  284. foreach ($val as $posId => $dic) {
  285. if ($posId != $position) {
  286. continue;
  287. }
  288. foreach ($dic as $index => $gem) {
  289. if ($gem->uid == $uid) {
  290. $user->store->gemEquip->$pag->$posId->$index->isNew = 0;
  291. break;
  292. }
  293. }
  294. }
  295. }
  296. ctx($user);
  297. UserProc::updateUserInfo();
  298. return Resp::ok(array(
  299. 'gold' => 0,
  300. 'store' => $user->store,));
  301. }
  302. /**
  303. * 移除装备可以升级绿点提示
  304. * @return Resp
  305. */
  306. public static function RemoveEquipUpgradeTip() {
  307. list($posId) = req()->paras; //装备部位
  308. $user = ctx();
  309. my_Assert(StlUtil::dictHasProperty($user->store->equipPosition, $posId), ErrCode::user_store_NoEquip);
  310. $user->store->equipPosition->$posId->tip = 0;
  311. ctx($user);
  312. UserProc::updateUserInfo();
  313. return Resp::ok(array(
  314. 'gold' => 0,
  315. 'store' => $user->store,));
  316. }
  317. /**
  318. * 6406 合成
  319. * @return type
  320. */
  321. public static function GemCompose() {
  322. list($gemIds) = req()->paras;
  323. $user = ctx();
  324. //做校验
  325. $composeArr = array();
  326. //$gemIds = substr($gemIds, 0, -1);
  327. $list = explode(';', $gemIds);
  328. krsort($list);
  329. foreach ($list as $str) {
  330. $str = substr($str, 0, -1);
  331. $gemUidList = explode(',', $str);
  332. $firstGemUId = $gemUidList[0];
  333. $qual = 0;
  334. $posId = 0;
  335. if (StlUtil::dictHasProperty($user->store->gemStore, $firstGemUId)) {
  336. $ins_gem = $user->store->gemStore->$firstGemUId;
  337. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  338. $qual = $mo->qual;
  339. $posId = $mo->position;
  340. }
  341. $isCompose = true;
  342. //在做一次校验
  343. foreach ($gemUidList as $uid) {
  344. if (StlUtil::dictHasProperty($user->store->gemStore, $uid)) {
  345. $ins_gem = $user->store->gemStore->$uid;
  346. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  347. if ($mo->qual != $qual || $mo->position != $posId) {
  348. $isCompose = false;
  349. break;
  350. }
  351. }
  352. }
  353. my_Assert($isCompose == true, ErrCode::user_store_GemCanotCompose);
  354. //查找要合成的宝石配置信息
  355. $gemConf = self::GemComposeSynthesis($qual, $posId);
  356. my_Assert($gemConf != null, ErrCode::err_const_no);
  357. $synthesisList = explode('_', $gemConf->synthesis);
  358. $composePosition = $synthesisList[0];
  359. $composeQual = $synthesisList[1];
  360. $composeNum = $synthesisList[2];
  361. foreach ($composeArr as $val) {
  362. $mo = GameConfig::gem_getItem($val->typeId);
  363. if ($mo->qual == $composeQual && $mo->position == $composePosition) {
  364. $gemUidList[] = $val->uid;
  365. }
  366. }
  367. if (count($gemUidList) >= $composeNum) {
  368. if ($gemConf != null) {
  369. $maxGemNum = intval(count($gemUidList) / $composeNum);
  370. $index = 0;
  371. $res = 0;
  372. foreach ($gemUidList as $uid) {
  373. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  374. $index += 1;
  375. self::RemoveGemInStore($uid);
  376. //$composeArr 有的话删除
  377. for ($i = 0; $i < count($composeArr); $i++) {
  378. if ($composeArr[$i]->uid == $uid) {
  379. StlUtil::arrayRemoveAt($composeArr, $i);
  380. break;
  381. }
  382. }
  383. if ($index % $composeNum == 0) {
  384. $res += 1;
  385. $composeGem = self::initGem($gemConf->typeId);
  386. self::PutGemInStore($composeGem);
  387. $composeArr[] = $composeGem; //临时放这
  388. }
  389. if ($res >= $maxGemNum) {
  390. break;
  391. }
  392. }
  393. }
  394. }
  395. }
  396. $resultArr = array();
  397. foreach ($composeArr as $value) {
  398. SystemProc::GetGem_GreaterOrangeQual_GemCompose(req()->zoneid, ctx()->baseInfo->name, $value->typeId);//广播
  399. ctx()->store->gemComposeNum += 1;
  400. $resultArr[] = $value->uid;
  401. }
  402. TaskProc::OnComposeNumGem();
  403. TaskProc::OnComposeNumGem_state();
  404. ctx($user);
  405. UserProc::updateUserInfo();
  406. return Resp::ok(array(
  407. 'composeGemIds' => $resultArr,
  408. 'store' => $user->store,
  409. 'task' => $user->task,
  410. ));
  411. }
  412. /**
  413. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  414. * @param type $uid
  415. * @return bool
  416. */
  417. private static function GemIsCanCompose($uid) {
  418. $Ins_gemItem = new Ins_Gem(ctx()->store->gemStore->$uid);
  419. $equipGemDic = ctx()->store->gemEquip;
  420. $equipPag = ctx()->store->equipPag;
  421. $isExist = false;
  422. foreach ($equipGemDic as $pag => $dic) {
  423. if ($equipPag == $pag) {
  424. continue;
  425. }
  426. if (StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)) {
  427. $posId = $Ins_gemItem->mo()->position;
  428. $tDic = $dic->$posId;
  429. foreach ($tDic as $index => $ins_gem) {
  430. if ($ins_gem->uid == $Ins_gemItem->uid) {
  431. $isExist = true;
  432. break;
  433. }
  434. }
  435. }
  436. if ($isExist) {
  437. break;
  438. }
  439. }
  440. return $isExist;
  441. }
  442. private static function GemComposeSynthesis($qual, $posId) {
  443. $gem = GameConfig::gem();
  444. foreach ($gem as $key => $value) {
  445. if ($value->synthesis != null) {
  446. $synthesisList = explode('_', $value->synthesis);
  447. $composePosition = $synthesisList[0];
  448. $composeQual = $synthesisList[1];
  449. $composeNum = $synthesisList[2];
  450. if ($composeQual != 0 && $composePosition != 0 && $composeQual == $qual && $posId == $composePosition && $value->isfixed_predicateId == 0) {
  451. return $value;
  452. }
  453. }
  454. }
  455. return null;
  456. }
  457. /**
  458. * 装备宝石
  459. * @return type
  460. */
  461. public static function GemSet() {
  462. list($uid, $type, $replaceUId) = req()->paras; //宝石uid 手动的时候记得校验u
  463. $user = ctx();
  464. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  465. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  466. $pag = $user->store->equipPag;
  467. $posId = $ins_gem->mo()->position;
  468. $dic = $user->store->gemEquip->$pag->$posId;
  469. $tag_index = 0;
  470. $tag_gem = null;
  471. foreach ($dic as $index => &$gem) {
  472. $gem = new Ins_Gem($gem);
  473. if ($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey) {
  474. $tag_index = $index;
  475. $tag_gem = $gem;
  476. break;
  477. }
  478. }
  479. switch ($type) {
  480. case 1://镶嵌
  481. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  482. for ($i = 1; $i <= 5; $i++) {
  483. if (!StlUtil::dictHasProperty($dic, $i)) {
  484. $dic->$i = $ins_gem;
  485. //StlUtil::dictRemove($user->store->gemStore, $uid);
  486. break;
  487. }
  488. }
  489. //$user->store->gemEquip->$pag->$posId = $dic;
  490. break;
  491. case 2://替换
  492. //满不满都高替低品阶
  493. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  494. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  495. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  496. $dic->$replaceUId = $ins_gem;
  497. // $id = $replace_ins_Gem->uid;
  498. // $user->store->gemStore->$id = $replace_ins_Gem;
  499. // $dic->$replaceUId = $ins_gem;
  500. // StlUtil::dictRemove($user->store->gemStore, $uid);
  501. //$user->store->gemEquip->$pag->$posId = $dic;
  502. break;
  503. case 3://手动
  504. my_Assert(count((array) $dic) >= 5, ErrCode::user_store_GemCanotSet);
  505. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  506. $replace_ins_Gem = new Ins_Gem($user->store->gemStore->$replaceUId);
  507. //$id = $replace_ins_Gem->uid;
  508. if ($tag_gem != null) {//如果有u那
  509. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  510. //有U一样的,则点击正好是这个直接替换
  511. //$user->store->gemStore->$id = $replace_ins_Gem;
  512. $dic->$tag_index = $ins_gem;
  513. } else {
  514. $go_index = 0;
  515. foreach ($dic as $index => $g) {
  516. if ($g->uid == $replaceUId) {
  517. $go_index = $index;
  518. break;
  519. }
  520. }
  521. my_Assert($go_index > 0, ErrCode::user_store_NoExistGemReplace);
  522. $dic->$go_index = $ins_gem;
  523. }
  524. break;
  525. case 4://不能
  526. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  527. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  528. break;
  529. default:
  530. break;
  531. }
  532. $user->store->gemEquip->$pag->$posId = $dic;
  533. TaskProc::OnSetSpecialQualGem();
  534. FightProc::Ranking_FightPower();
  535. ctx($user);
  536. UserProc::updateUserInfo();
  537. return Resp::ok(array(
  538. 'gold' => 0,
  539. 'store' => $user->store,
  540. 'task' => $user->task,
  541. ));
  542. }
  543. /**
  544. * 卸下装备
  545. * @return type
  546. */
  547. public static function GemRemove() {
  548. list($uid) = req()->paras; //装备宝石id
  549. $user = ctx();
  550. $pag = $user->store->equipPag;
  551. $posDic = $user->store->gemEquip->$pag;
  552. $tag_pos = 0;
  553. $tag_index = 0;
  554. $tag_gem = null;
  555. foreach ($posDic as $posId => $dic) {
  556. foreach ($dic as $index => $gem) {
  557. if ($gem->uid == $uid) {
  558. $tag_pos = $posId;
  559. $tag_index = $index;
  560. $tag_gem = $gem;
  561. break 2;
  562. }
  563. }
  564. }
  565. if ($tag_index > 0 && $tag_gem != null) {
  566. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  567. $user->store->gemEquip->$pag = $posDic;
  568. //$user->store->gemStore->$uid = $tag_gem;
  569. }
  570. ctx($user);
  571. FightProc::Ranking_FightPower();
  572. UserProc::updateUserInfo();
  573. return Resp::ok(array(
  574. 'gold' => 0,
  575. 'store' => $user->store,));
  576. }
  577. /**
  578. * 升级装备
  579. * @return type
  580. */
  581. public static function EquipUpgrade() {
  582. list($posId) = req()->paras; //装备的部位id
  583. $user = ctx();
  584. $equip_levelDic = GameConfig::equip_levelupgrade();
  585. $maxLv = count(StlUtil::dictToArray($equip_levelDic));
  586. $lv = $user->store->equipPosition->$posId->level;
  587. my_Assert($lv < $maxLv, ErrCode::user_store_equipLevelLimit);
  588. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  589. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  590. $costTuzhiId = GameConfig::equip_position_getItem($posId)->costTuzhiId;
  591. $tuzhiNum = 0;
  592. if (StlUtil::dictHasProperty($user->store->items, $costTuzhiId)) {
  593. $tuzhiNum = $user->store->items->$costTuzhiId;
  594. }
  595. my_Assert($tuzhiNum >= $mo->needItemNum, ErrCode::notenough_item);
  596. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  597. ctx()->baseInfo->Consume_Gold($mo->needGold);
  598. $user->store->equipPosition->$posId->level += 1;
  599. TaskProc::OnAnyEquipUpLevel_X();
  600. TaskProc::OnAllEquipUpLevel_X();
  601. TaskProc::OnEquipLevelUpNum();
  602. FightProc::Ranking_FightPower();
  603. ctx($user);
  604. UserProc::updateUserInfo();
  605. return Resp::ok(array(
  606. 'gold' => $user->baseInfo->gold,
  607. 'store' => $user->store,
  608. 'task' => $user->task,
  609. ));
  610. }
  611. /**
  612. * 单个装备部位一键升级
  613. * @return type
  614. */
  615. public static function EquipUpgrade_MaxLv() {
  616. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  617. $user = ctx();
  618. $equip = $user->store->equipPosition->$posId;
  619. $lv = $equip->level;
  620. $levelupgrade = GameConfig::equip_levelupgrade();
  621. $maxLv = count((array) $levelupgrade);
  622. $need_gold = 0;
  623. $need_item = 0;
  624. $tuzhiId = GameConfig::equip_position_getItem($posId)->costTuzhiId;
  625. $itemNum_store = 0;
  626. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  627. $itemNum_store = $user->store->items->$tuzhiId;
  628. }
  629. $up_Gold = 0;
  630. $up_needItem = 0;
  631. $up_lv = 0;
  632. $noUp_gold = false;
  633. $noUp_item = false;
  634. for ($i = $lv; $i <= $maxLv; $i++) {
  635. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  636. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  637. if ($user->baseInfo->gold >= $up_Gold) {
  638. $noUp_gold = true;
  639. }
  640. if ($itemNum_store >= $up_needItem) {
  641. $noUp_item = true;
  642. }
  643. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  644. $need_gold = $up_Gold;
  645. $need_item = $up_needItem;
  646. $up_lv = $i;
  647. continue;
  648. }
  649. break;
  650. }
  651. if($up_lv == 0){
  652. my_Assert($noUp_gold, ErrCode::notenough_cash_msg);
  653. my_Assert($noUp_item, ErrCode::notenough_item);
  654. }
  655. $user->baseInfo->gold -= $need_gold;
  656. $user->store->removeItem($tuzhiId, $need_item);
  657. if($up_lv >0){
  658. $user->store->equipPosition->$posId->level = $up_lv;
  659. }
  660. TaskProc::OnAnyEquipUpLevel_X();
  661. TaskProc::OnAllEquipUpLevel_X();
  662. TaskProc::OnEquipLevelUpNum();
  663. FightProc::Ranking_FightPower();
  664. ctx($user);
  665. UserProc::updateUserInfo();
  666. return Resp::ok(array(
  667. 'gold' => $user->baseInfo->gold,
  668. 'store' => $user->store,
  669. 'task' => $user->task,
  670. ));
  671. }
  672. public static function AddItemInStore() {
  673. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  674. $user = ctx();
  675. $err = self::AddMultiItemInStore($rwdStr);
  676. my_Assert(ErrCode::ok == $err, $err);
  677. UserProc::updateUserInfo();
  678. return Resp::ok(array(
  679. //'gold' => $user->baseInfo->gold,
  680. //'tili' => $user->baseInfo->tili,
  681. //'cash' => $user->baseInfo->cash,
  682. 'store' => $user->store));
  683. }
  684. static $reward = array();
  685. static $reward_Gem = array();
  686. //static $reward_hero = array();
  687. /**
  688. * 具体奖励存入背包
  689. * @param type $goodsStr
  690. * @param type $src
  691. */
  692. public static function AddMultiItemInStore($goodsStr, $src = 0) {
  693. if ($goodsStr == null) {
  694. return;
  695. }
  696. $ary = explode(";", $goodsStr);
  697. foreach ($ary as $value) {
  698. $val = explode(",", $value);
  699. my_Assert(count($val) > 1, "解析奖励字符串出错");
  700. list($itemId, $num) = $val; # ID, 数量
  701. $itemMo = GameConfig::item_getItem($itemId);
  702. if($itemMo->itemType != 701 && $itemMo->itemType != 201 && $itemMo->itemType != 502 && $src != 1){
  703. self::$reward[] = $value;
  704. }
  705. switch ($itemMo->itemType) {
  706. case 1:
  707. ctx()->baseInfo->Add_Gold($num);
  708. self::checkEquipUpgradeTip();
  709. break;
  710. case 2:
  711. ctx()->baseInfo->Add_Cash($num);
  712. break;
  713. case 3:
  714. ctx()->baseInfo->Add_tili($num);
  715. break;
  716. case 4:
  717. ctx()->baseInfo->Add_Exp($num);
  718. break;
  719. case 100://图纸
  720. case 103://钥匙
  721. case 401://启灵石
  722. case 301://洗练石
  723. case 501://人物碎片
  724. case 601://人身果
  725. case 801://寻宝券
  726. self::PutItemsInStore($itemId, $num);
  727. if ($itemMo->itemType == 100) {//图纸
  728. self::checkEquipUpgradeTip();
  729. }
  730. break;
  731. case 502://角色卡
  732. HeroProc::RoleCardUnlockHero($itemId, $num);
  733. break;
  734. case 201://宝石
  735. for ($i = 0; $i < $num; $i++) {
  736. $gem = self::initGem($itemId);
  737. if($src != 1){
  738. self::$reward_Gem[] = $gem->uid;
  739. }
  740. self::PutGemInStore($gem);
  741. if ($src == Enum_StoreSourceType::ShopBox) {
  742. SystemProc::GetGem_GreaterOrangeQual_ShopBox(req()->zoneid, ctx()->baseInfo->name, $gem->typeId);
  743. }
  744. }
  745. break;
  746. case 701://道具宝箱
  747. for ($i = 0; $i < $num; $i++) {
  748. self::DistributeItemsBox($itemId);
  749. }
  750. break;
  751. default:
  752. break;
  753. }
  754. }
  755. }
  756. public static function PutItemsInStore($itemId, $num) {
  757. $items = ctx()->store->items;
  758. if (StlUtil::dictHasProperty($items, $itemId)) {
  759. $items->$itemId += $num;
  760. } else {
  761. $items->$itemId = $num;
  762. }
  763. ctx()->store->items = $items;
  764. }
  765. /**
  766. * 拆分宝箱盒子
  767. * @param type $reward
  768. */
  769. public static function DistributeItemsBox($itemId) {
  770. $itemBoxMo = GameConfig::item_2023_box_getItem($itemId);
  771. my_Assert($itemBoxMo != null, ErrCode::err_const_no);
  772. if ($itemBoxMo->type == 1) {
  773. $strList = explode(';', $itemBoxMo->contents);
  774. $numList = explode('-', $strList[0]);
  775. $randNum = rand($numList[0], $numList[1]);
  776. $ctxList = explode(',', $strList[1]);
  777. $per = 0;
  778. foreach ($ctxList as $value) {
  779. $ctx = explode(':', $value);
  780. $per += $ctx[1];
  781. }
  782. $reward = "";
  783. for ($i = 0; $i < $randNum; $i++) {
  784. $ctxPer = rand(1, $per);
  785. $start = 0;
  786. $end = 0;
  787. $id = 0;
  788. foreach ($ctxList as $value) {
  789. $ctx = explode(':', $value);
  790. $end += $ctx[1];
  791. if ($ctxPer > $start && $ctxPer <= $end) {
  792. $id = $ctx[0];
  793. break;
  794. }
  795. $start = $end;
  796. }
  797. if ($id != 0) {
  798. $str = $id . ',1';
  799. if ($reward == "") {
  800. $reward = $str;
  801. } else {
  802. $reward = $reward . ';' . $str;
  803. }
  804. }
  805. }
  806. self::AddMultiItemInStore($reward);
  807. } else {
  808. self::AddMultiItemInStore($itemBoxMo->contents);
  809. }
  810. }
  811. // public static function PutEquipInStore($equipId, $num) {
  812. // if ($equipId == 0) {
  813. // return;
  814. // }
  815. // $n = count((array) ctx()->store->equip) + 1;
  816. //
  817. // for ($index = 0; $index < $num; $index++) {
  818. // $Equip = new Ins_Equip();
  819. // $Equip->uid = $n;
  820. // $Equip->typeId = $equipId;
  821. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  822. // ctx()->store->equip->$n = $Equip;
  823. // $n += 1;
  824. // }
  825. // }
  826. /**
  827. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  828. */
  829. public static function checkEquipUpgradeTip() {
  830. $equipDic = ctx()->store->equipPosition;
  831. if ($equipDic != null) {
  832. foreach ($equipDic as $k => &$equip) {
  833. $equip = new Ins_EquipPosition($equip);
  834. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  835. $needGold = $lvMo->needGold;
  836. $needItemNum = $lvMo->needItemNum;
  837. $neeItemId = $equip->mo()->costTuzhiId;
  838. if (ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum) {
  839. $equipDic->$k->tip = 1; //绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  840. }
  841. }
  842. }
  843. ctx()->store->equipPosition = $equipDic;
  844. }
  845. /**
  846. * 新宝石入库
  847. */
  848. public static function PutGemIdInStore($id, $num = 1) {
  849. for ($i = 0; $i < $num; $i++) {
  850. $gem = self::initGem($id);
  851. $length = $gem->uid;
  852. ctx()->store->gemStore->$length = $gem;
  853. }
  854. }
  855. public static function PutGemInStore($gem, $num = 1) {
  856. for ($i = 0; $i < $num; $i++) {
  857. $length = $gem->uid;
  858. ctx()->store->gemStore->$length = $gem;
  859. }
  860. }
  861. public static function initGem($id) {
  862. $length = ctx()->store->gemLength;
  863. $length += 1;
  864. $gem = new Ins_Gem();
  865. $gem->uid = $length;
  866. $gem->typeId = $id;
  867. $gem->predicateId = self::RandomGemPredicateId($id);
  868. $tag = self::CheckNewGemTip($gem);
  869. $gem->isNew = $tag;
  870. ctx()->store->gemLength = $length;
  871. return $gem;
  872. }
  873. /**
  874. * 从仓库移除宝石
  875. */
  876. public static function RemoveGemInStore($uid) {
  877. if (StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)) {
  878. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  879. }
  880. return 0;
  881. }
  882. /**
  883. * 新宝石随机词条 临时等刚哥
  884. */
  885. public static function RandomGemPredicateId($id) {
  886. $mo = GameConfig::gem_getItem($id);
  887. my_Assert(null != $mo, "找不到宝石{$id}的配置数据");
  888. if ($mo->isfixed_predicateId == 1) {
  889. return $mo->predicateId;
  890. }
  891. $posId = $mo->position;
  892. $qual = $mo->qual;
  893. $arr = array();
  894. $predicateMo = GameConfig::predicate();
  895. foreach ($predicateMo as $key => $value) {
  896. if ($value->positions != null) {
  897. $list = explode(',', $value->positions);
  898. if ($value->qual == $qual && in_array($posId, $list) && $value->attachTarget == "gem") {
  899. $arr[] = $value->id;
  900. }
  901. }
  902. }
  903. if (count($arr) <= 0) {
  904. return 40;
  905. }
  906. my_Assert(count($arr) > 0, "宝石没有对应词条信息");
  907. $n = mt_rand(0, count($arr) - 1);
  908. return $arr[$n];
  909. //return 40;
  910. }
  911. /**
  912. * 新宝石提示
  913. */
  914. public static function CheckNewGemTip($gem) {
  915. $gemStore = ctx()->store->gemStore;
  916. $tag = false;
  917. foreach ($gemStore as $k => $ins_gem) {
  918. if ($ins_gem->typeId == $gem->typeId && $ins_gem->predicateId == $gem->predicateId) {
  919. $tag = true;
  920. break;
  921. }
  922. }
  923. return $tag == true ? 0 : 1;
  924. }
  925. //临时代码
  926. // public static function InitGemInfo() {
  927. // if(count((array)ctx()->store->gemStore) > 0){
  928. // return;
  929. // }
  930. //
  931. // $index = 0;
  932. // $gem = GameConfig::gem();
  933. //
  934. // for ($i = 1; $i <=21; $i++) {
  935. // foreach ($gem as $key => $value) {
  936. // if($value->id == $i){
  937. // self::PutGemInStore($value->typeId);
  938. // }
  939. //
  940. // }
  941. // }
  942. //
  943. //
  944. //
  945. //
  946. // }
  947. }