PayProc.php 48 KB

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  1. <?php
  2. namespace loyalsoft;
  3. require_once __DIR__ . '/../service_call/pay/official/pay_op.php'; # 封装渠道支付模块的操作
  4. /**
  5. * 付费、游戏内消费相关处理
  6. * 全部动态交易数据需要保存到db作为[存根]
  7. * @version <br/>
  8. * 6.0.0 第六版: 引入currency字段, 增加出海结算支持. 2022.11
  9. * 5.0.0 第五版: 全部动态交易数据存入mysql. 2021.11
  10. * 4.0.0 第四版: 言灵世界 商城模块. 2020.08
  11. * 2.2.0 第三版: 独立的游戏币<元宝>, 面向多渠道的充值模式, 拉起充值成功后, 给玩家发放元宝. 游戏内部消费元宝,钻石和金币.可以用元宝购买金币和钻石.这一版在上面的PayProc中 * 2015年9月23日 <br/>
  12. * 2.1.0 mn_pay mn_AddUserCash ... 以 mn_ 打头的函数是第二版, 修改为伪托管模式,除了充值的时候跟腾讯通讯,其余时间自己管理游戏币:钻石. * 2015年7月23日 <br/>
  13. * 2.0.1 m_pay m_AddUserCash ... 以 m_ 打头的函数是第一版, 完全按照应用宝官方要求托管游戏币的模式开发的. * 2015年4月23日 <br/>
  14. * 1.0.0 Created at 2016-4-20. by --gwang <br/>
  15. * @author gwang (mail@wanggangzero.cn)
  16. * @copyright © 2016-4-20, SJZ LoyalSoft Corporation & gwang. All rights reserved.
  17. */
  18. class PayProc {
  19. const orderTab = 'tpl_order_tab';
  20. /**
  21. * 逻辑分发
  22. * 所有的Proc中必须有这样一个方法
  23. */
  24. public static function procMain() {
  25. switch (req()->cmd) {
  26. // 支付相关的活动
  27. case CmdCode::cmd_pay_getfirstpaygift: # 8802 领取首充礼包
  28. return PayProc::m_GetFirstPayGift();
  29. case CmdCode::cmd_pay_resetFirstRechargeUI_OpenTip: # 8803 重置弹框
  30. return PayProc::resetFirstRechargeUI_OpenTip();
  31. case CmdCode::cmd_pay_accumulateRechargeRewardReceived: # 8804 累计充值领取奖励
  32. return PayProc::accumulateRechargeRewardReceived();
  33. // 游戏内二级货币消费
  34. case CmdCode::cmd_mpay_pay: # 8807 消费..
  35. return self::m_pay(); # ::==> 购买普通商城物品
  36. case CmdCode::cmd_mpay_buyDynamic: # 8809 购买动态商城物品
  37. return self::m_pay_buyDynamic();
  38. case CmdCode::cmd_mpay_getDynamic: # 8810 刷新神秘商城物品
  39. return self::m_pay_getDynamic();
  40. // 充值消费
  41. case CmdCode::cmd_mpay_get_balance: # 8808 刷新账号余额
  42. return self::m_refreshChargeOrders(); # ::==> 刷新订单-领取充值金额
  43. case CmdCode::cmd_mpay_selfCheckOrders: # 8811 自助检查异常订单
  44. return self::selfhelpCheckOrders();
  45. case CmdCode::cmd_mpay_getPayRecords: # 8812 查询订单记录
  46. return self::GetPayRecoreds();
  47. case CmdCode::cmd_mpay_PayDeliverGoods: # 8813 查询订单并发货
  48. return self::PayDeliverGoods();
  49. case CmdCode::cmd_mpay_UserRechargeDrawPrize: # 8814 充值领奖励 2022.10
  50. return self::UserRechargeDrawPrize();
  51. case CmdCode::cmd_mpay_NewFirstRecharge: # 8815 新首充功能 2022.10
  52. return self::NewFirstRecharge();
  53. default:
  54. return Resp::err(ErrCode::cmd_err);
  55. }
  56. }
  57. /**
  58. * 8804 累计充值
  59. */
  60. static function accumulateRechargeRewardReceived() {
  61. list($id) = req()->paras;
  62. $mo = GameConfig::accumulaterecharge_getItem($id);
  63. my_Assert($mo != null, ErrCode::err_const_no);
  64. my_Assert(ctx()->baseInfo->accumulateYuanBao >= $id, ErrCode::pay_accumulateYuanBaoNotEnough);
  65. my_Assert(in_array($id, ctx()->privateState->accumulateRechargeRewardRecord), ErrCode::pay_repeatReceive);
  66. ctx()->privateState->accumulateRechargeRewardRecord[] = $id;
  67. StoreProc::AddMultiItemInStore($mo->reward);
  68. $reset = true;
  69. $dic = GameConfig::accumulaterecharge();
  70. $max_yuanbao = 0;
  71. foreach ($dic as $aMo) {
  72. if (!in_array($aMo->yuanbao, ctx()->privateState->accumulateRechargeRewardRecord)) {
  73. $reset = false;
  74. }
  75. if ($aMo->yuanbao > $max_yuanbao) {
  76. $max_yuanbao = $aMo->yuanbao;
  77. }
  78. }
  79. if ($reset) {
  80. ctx()->privateState->accumulateRechargeRewardRecord = array();
  81. ctx()->baseInfo->accumulateYuanBao -= $max_yuanbao;
  82. if (ctx()->baseInfo->accumulateYuanBao <= 0) {
  83. ctx()->baseInfo->accumulateYuanBao = 0;
  84. }
  85. }
  86. UserProc::updateUserInfo();
  87. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  88. 'cash' => ctx()->baseInfo->cash,
  89. 'store' => ctx()->store,
  90. 'privateState' => ctx()->privateState,
  91. 'reward' => StoreProc::$reward,
  92. 'reward_Gem' => StoreProc::$reward_Gem,
  93. ));
  94. }
  95. /**
  96. * 8803 重置弹框
  97. */
  98. static function resetFirstRechargeUI_OpenTip() {
  99. ctx()->privateState->firstRechargeUI_OpenTip = 0;
  100. UserProc::updateUserInfo();
  101. return Resp::ok();
  102. }
  103. static $retArr;
  104. /**
  105. * 8815 新首冲功能5点前不能领取奖励,则该请求只是为了首充开发界面时获得最新时间戳
  106. */
  107. static function NewFirstRecharge() {
  108. UserProc::updateUserInfo();
  109. return Resp::ok(array(
  110. "ret" => 'true',
  111. ));
  112. }
  113. /**
  114. * [8814]领取奖励 (新版2021)
  115. */
  116. static function UserRechargeDrawPrize() {
  117. list($type, $typeId) = req()->paras;
  118. $user = ctx();
  119. self::$retArr = array();
  120. switch ($type) {
  121. case Enum_Recharge::FirstRecharge://首冲
  122. my_Assert($user->pay->firstRechage == 0, ErrCode::shop_firstRechargeNotRepeat);
  123. StoreProc::AddMultiItemInStore(GameConfig::globalsettings()->firstRechargePrizes);
  124. $user->pay->firstRechage = 1;
  125. self::$retArr[] = GameConfig::globalsettings()->firstRechargePrizes;
  126. break;
  127. case Enum_Recharge::DaliySpecialPackages://每日特惠
  128. my_Assert(!in_array($typeId, $user->shopdata->daliySpecialPackages), ErrCode::shop_daliySpecialRewardNotRepeat);
  129. $mo = GameConfig::shop_limit_getItem($typeId);
  130. my_Assert($mo != null, ErrCode::err_const_no);
  131. if ($mo->price != 0) {//购买60元7天特惠,则不是免费的礼包现在也可以领取。这里校验一下
  132. //my_Assert($user->shopdata->daliySpecial_ts!= 0, ErrCode::shop_daliySpecialRewardNotRepeat);
  133. $ts = $user->shopdata->daliySpecial_ts + 7 * 24 * 60 * 60;
  134. my_Assert(now() < $ts, ErrCode::shop_daliySpecialRewardNotRepeat);
  135. }
  136. $itemid = explode(',', $mo->reward)[0];
  137. $itemMO = GameConfig::item_package_getItem($itemid);
  138. my_Assert(null != $itemMO, ErrCode::err_const_no);
  139. StoreProc::AddMultiItemInStore($itemMO->contents);
  140. self::$retArr[] = $itemMO->contents;
  141. $shopdata = new Info_UserShop(ctx()->shopdata);
  142. $shopdata->daliySpecialPackages[] = $typeId;
  143. ctx()->shopdata = $shopdata;
  144. break;
  145. case Enum_Recharge::RechargeRebate://充值返利
  146. $mo = GameConfig::rechargeRebate_getItem(3, $typeId);
  147. my_Assert($mo != null, ErrCode::err_const_no);
  148. my_Assert($user->baseInfo->charge_amt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  149. my_Assert(!in_array($typeId, $user->shopdata->rechargeRebateRewardsList), ErrCode::shop_RechargeRebateRewardNotRepeat);
  150. StoreProc::AddMultiItemInStore($mo->rewards);
  151. self::$retArr[] = $mo->rewards;
  152. break;
  153. case Enum_Recharge::LimitBuy://限购中免费礼包领取
  154. $packageCfg = GameConfig::shop_limit_getItem($typeId);
  155. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  156. my_Assert($packageCfg->price == 0, ErrCode::shop_limit_NotFree);
  157. self::checklimitBuyRecharge($typeId);
  158. break;
  159. case Enum_Recharge::Accumulate: # 累充, gwang 2022.10.18
  160. // list($amount, $day) = explode('-', $typeId); # 拆分key1,key2
  161. // $cfg = GameConfig::shop_accumulating_getItem($amount, $day); # 配置对象
  162. // my_Assert(null != $cfg, ErrCode::err_const_no); # 防御null
  163. //
  164. // $acc = new Ins_Accumulate($user->shopdata->shopAccumulateData); # 累充对象
  165. // my_Assert(!$acc->IsDrawed($amount, $day), ErrCode::active_hasgetted); # 防御: 已经领取
  166. // my_Assert($user->baseInfo->rechargeFun_amt >= $cfg->amount, "累充金额不足!"); # 校验: 金额
  167. // my_Assert($acc->EndDay() >= tsDay(), "领取时间已过!"); # 校验: 时间
  168. // StoreProc::AddMultiItemInStore($cfg->goods); # 发放奖品
  169. // $user->shopdata->shopAccumulateData = $acc->SetDrawd($amount, $day); # 更新数据
  170. // self::$retArr[] = $cfg->goods;
  171. $mo = GameConfig::rechargeRebate_getItem(Enum_Recharge::Accumulate, $typeId);
  172. my_Assert($mo != null, ErrCode::err_const_no);
  173. my_Assert($user->baseInfo->charge_amt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  174. my_Assert(!in_array($typeId, $user->shopdata->rechargeRebateRewardsList), ErrCode::shop_RechargeRebateRewardNotRepeat);
  175. $user->shopdata->rechargeRebateRewardsList[] = $typeId;
  176. StoreProc::AddMultiItemInStore($mo->rewards);
  177. self::$retArr[] = $mo->rewards;
  178. break;
  179. case Enum_Recharge::FirstRecharge_new:
  180. $mo = GameConfig::shop_accumulating_getItem($typeId);
  181. my_Assert(null != $mo, ErrCode::err_const_no);
  182. $shopdata = new Info_UserShop(ctx()->shopdata);
  183. $amount = $mo->amount;
  184. if (!StlUtil::dictHasProperty($shopdata->fRechargeRecord, $amount)) {
  185. $shopdata->fRechargeRecord->$amount = array();
  186. }
  187. my_Assert(!in_array($typeId, $shopdata->fRechargeRecord->$amount), ErrCode::active_FirstRechargeRewardRepeat);
  188. $shopdata->fRechargeRecord->$amount[] = $typeId;
  189. StoreProc::AddMultiItemInStore($mo->goods); # 发放奖品
  190. ctx()->shopdata = $shopdata;
  191. self::$retArr[] = $mo->goods;
  192. break;
  193. case Enum_Recharge::DayAccumulateRecharge: #每周累计金额奖励
  194. $mo = GameConfig::rechargeRebate_getItem($type, $typeId);
  195. my_Assert($mo != null, ErrCode::err_const_no);
  196. my_Assert($user->shopdata->dayRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  197. my_Assert(!in_array($typeId, $user->shopdata->dayRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  198. $user->shopdata->dayRechargeReceived[] = $typeId;
  199. // if ($rechargeType == 1) {
  200. // my_Assert($user->shopdata->dayRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  201. // my_Assert(!in_array($rmb, $user->shopdata->dayRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  202. // $user->shopdata->dayRechargeReceived[] = $rmb;
  203. // } else if($rechargeType == 2){
  204. // my_Assert($user->shopdata->weekRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  205. // my_Assert(!in_array($rmb, $user->shopdata->weekRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  206. // $user->shopdata->weekRechargeReceived[] = $rmb;
  207. // }
  208. StoreProc::AddMultiItemInStore($mo->rewards);
  209. self::$retArr[] = $mo->rewards;
  210. break;
  211. case Enum_Recharge::WeekAccumulateRecharge: #每周累计金额奖励
  212. $mo = GameConfig::rechargeRebate_getItem($type, $typeId);
  213. my_Assert($mo != null, ErrCode::err_const_no);
  214. my_Assert($user->shopdata->weekRechargeAmt >= $mo->rmb, ErrCode::shop_RechargeRebateRmbNotEnough);
  215. my_Assert(!in_array($typeId, $user->shopdata->weekRechargeReceived), ErrCode::shop_RechargeRebateRewardNotRepeat);
  216. $user->shopdata->weekRechargeReceived[] = $typeId;
  217. StoreProc::AddMultiItemInStore($mo->rewards);
  218. self::$retArr[] = $mo->rewards;
  219. break;
  220. default:
  221. break;
  222. }
  223. ctx($user);
  224. UserProc::updateUserInfo();
  225. return Resp::ok(array(
  226. "ret" => self::$retArr,
  227. "pay" => $user->pay,
  228. "shopdata" => ctx()->shopdata,
  229. "base" => $user->baseInfo,
  230. "store" => $user->store,
  231. ));
  232. }
  233. /**
  234. * 限购礼包--终身礼包--套装礼包--校验
  235. * @param type $packageId
  236. */
  237. private static function checklimitBuyRecharge($packageId) { # 参数; 礼包id
  238. $shopdata = new Info_UserShop(ctx()->shopdata);
  239. $packageCfg = GameConfig::shop_limit_getItem($packageId);
  240. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  241. $arr = array();
  242. if ($packageCfg->goodsType == Enum_Recharge::LifelongGift) {
  243. $shopdata->lifelongGiftReceived[] = $packageId;
  244. $arr = $shopdata->lifelongGiftReceived;
  245. } elseif ($packageCfg->goodsType == Enum_Recharge::SuitGift) {
  246. $ts = now() - $shopdata->suitGiftStartTs;
  247. my_Assert($ts <= $packageCfg->limit_ts, ErrCode::shop_limit_TsMax); # 校验时间
  248. $shopdata->suitGiftReceived[] = $packageId;
  249. $arr = $shopdata->suitGiftReceived;
  250. } else {
  251. switch ((int) $packageCfg->subType) {
  252. case 1:
  253. $shopdata->purchasedDailyLimitPackages[] = $packageId;
  254. $arr = $shopdata->purchasedDailyLimitPackages;
  255. break;
  256. case 2:
  257. $shopdata->purchasedWeeklyLimitPackages[] = $packageId;
  258. $arr = $shopdata->purchasedWeeklyLimitPackages;
  259. break;
  260. case 3:
  261. $shopdata->purchasedMonthlyLimitPackages[] = $packageId;
  262. $arr = $shopdata->purchasedMonthlyLimitPackages;
  263. break;
  264. default:
  265. Err(ErrCode::err_innerfault);
  266. }
  267. }
  268. $hasN = count(array_filter($arr, function ($val)use ($packageId) { # 计数:筛选条件
  269. return $val == $packageId;
  270. }));
  271. my_Assert($hasN <= $packageCfg->limit_num, ErrCode::shop_limit_max); # 校验购买数量
  272. $itemid = explode(',', $packageCfg->reward)[0]; # 奖励礼包Id
  273. $itemMO = GameConfig::item_package_getItem($itemid);
  274. my_Assert(null != $itemMO, ErrCode::err_const_no);
  275. $err = StoreProc::AddMultiItemInStore($itemMO->contents); # 发放奖励
  276. self::$retArr[] = $itemMO->contents;
  277. my_Assert(ErrCode::ok == $err, $err);
  278. ctx()->shopdata = $shopdata; # 回写数据
  279. }
  280. /**
  281. * [8813] 充值发货 (新版2021)
  282. */
  283. static function PayDeliverGoods() {
  284. list($cpOrderId) = req()->paras;
  285. $result = pay_op::CheckAndDrawOrder(req()->uid, $cpOrderId, array(new PayProc, 'distributePayGoods'));
  286. my_Assert($result->err == 0, ErrCode::pay_fail);
  287. $user = ctx();
  288. NormalEventProc::OnPaySuccess();
  289. UserProc::updateUserInfo(); # 回写玩家数据
  290. return Resp::ok(array(
  291. "ret" => self::$retArr, # # 奖励串
  292. // "pay" => $user->pay,
  293. "baseInfo" => $user->baseInfo,
  294. // "shopdata" => $user->shopdata,
  295. "store" => $user->store,
  296. ));
  297. }
  298. //发货
  299. static function distributePayGoods($order = null) {
  300. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  301. $user = ctx();
  302. self::$retArr = array();
  303. if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  304. $mo = GameConfig::recharge_getItem($order->product_id);
  305. my_Assert($mo != null, ErrCode::err_const_no);
  306. if (!StlUtil::dictHasProperty($user->shopdata, 'rechargeRecordList')) {
  307. $user->shopdata->rechargeRecordList = array();
  308. }
  309. $cash = $mo->rmd * 10;
  310. if (!in_array($order->product_id, $user->shopdata->rechargeRecordList)) {
  311. $cash = $mo->rmd * 10 * $mo->firstDouble;
  312. $user->shopdata->rechargeRecordList[] = $order->product_id;
  313. }
  314. $user->base()->Add_Cash($cash);
  315. self::$retArr[] = "2," . $cash;
  316. } elseif ($order->product_id >= 801001 && $order->product_id <= 803999) {//限购
  317. self::checklimitBuyRecharge($order->product_id);
  318. $mo = GameConfig::shop_limit_getItem($order->product_id);
  319. if ($mo->subType == 1) {
  320. $user->shopdata->dayRechargeAmt += $order->amount;
  321. } else if ($mo->subType == 2) {
  322. $user->shopdata->weekRechargeAmt += $order->amount;
  323. }
  324. } elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
  325. $mo = GameConfig::shop_limit_getItem($order->product_id);
  326. my_Assert($mo != null, ErrCode::err_const_no);
  327. if ($mo->price == 60) {
  328. $user->shopdata->daliySpecial_ts = now();
  329. } else {
  330. $itemid = explode(',', $mo->reward)[0];
  331. $itemMO = GameConfig::item_package_getItem($itemid);
  332. my_Assert(null != $itemMO, ErrCode::err_const_no);
  333. StoreProc::AddMultiItemInStore($itemMO->contents);
  334. $user->shopdata->daliySpecialPackages[] = $mo->typeId;
  335. self::$retArr[] = $itemMO->contents;
  336. }
  337. } elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
  338. $mo = GameConfig::shop_limit_getItem($order->product_id);
  339. my_Assert($mo != null, ErrCode::err_const_no);
  340. my_Assert(!in_array($order->product_id, $user->shopdata->limitTsActiveRewardsList), ErrCode::err_const_no);
  341. $user->shopdata->limitTsActiveRewardsList[] = $mo->typeId;
  342. $itemid = explode(',', $mo->reward)[0];
  343. $itemMO = GameConfig::item_package_getItem($itemid);
  344. my_Assert(null != $itemMO, ErrCode::err_const_no);
  345. StoreProc::AddMultiItemInStore($itemMO->contents); //领取奖励
  346. self::$retArr[] = $itemMO->contents;
  347. } elseif ($order->product_id >= 806001 && $order->product_id <= 806999) {//首充【2022-10-19新的首充功能】
  348. $mo = GameConfig::shop_accumulating_getItem($order->product_id);
  349. my_Assert($mo != null, ErrCode::err_const_no);
  350. $shopdata = new Info_UserShop(ctx()->shopdata);
  351. $amount = $mo->amount;
  352. if (!StlUtil::dictHasProperty($shopdata->fRechargeTime, $amount)) {
  353. $shopdata->fRechargeTime->$amount = TimeUtil::tsDay();
  354. }
  355. $cost = 0;
  356. $dic = GameConfig::shop_accumulating();
  357. foreach ($dic as $k => $item) {
  358. if ($cost <= $item->amount) {
  359. $cost = $item->amount;
  360. }
  361. }
  362. if ($cost <= $amount && $shopdata->suitGiftStartTs == 0) {
  363. $shopdata->suitGiftStartTs = now();
  364. }
  365. ctx()->shopdata = $shopdata;
  366. //self::$retArr[] = $mo->goods;
  367. } elseif ($order->product_id >= 807001 && $order->product_id <= 807999) {//终身礼包
  368. self::checklimitBuyRecharge($order->product_id);
  369. } elseif ($order->product_id >= 808001 && $order->product_id <= 808999) {//套装礼包
  370. self::checklimitBuyRecharge($order->product_id);
  371. } elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  372. $shopdata = new Info_UserShop(ctx()->shopdata);
  373. $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
  374. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  375. if ($packageCfg->subType == 4) {
  376. my_Assert($shopdata->monthlyVIP1_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  377. } elseif ($packageCfg->subType == 5) {
  378. my_Assert($shopdata->monthlyVIP2_ts + $packageCfg->ExpireTs * 3600 * 24 < now(), ErrCode::shop_monthlyvip_buyed);
  379. }
  380. $err = StoreProc::AddMultiItemInStore($packageCfg->pri_reward); # 发放一次性奖励
  381. self::$retArr[] = $packageCfg->pri_reward;
  382. my_Assert(ErrCode::ok == $err, $err);
  383. if ($packageCfg->subType == 4) {
  384. $shopdata->monthlyVIP1_ts = 3600 * 24 * (totalDays() + 1) - 1;
  385. } elseif ($packageCfg->subType == 5) {
  386. $shopdata->monthlyVIP2_ts = 3600 * 24 * (totalDays() + 1) - 1;
  387. }
  388. EmailProc::SendMonthlyVIPDailyReward(req()->zoneid, req()->uid, $packageCfg->name, $packageCfg->daily_reward);
  389. ctx()->shopdata = $shopdata;
  390. }
  391. $user->baseInfo->charge_amt += $order->amount;
  392. ctx($user);
  393. return true;
  394. }
  395. static function suitGiftCheck() {
  396. $shopdata = new Info_UserShop(ctx()->shopdata);
  397. $cost = 0;
  398. $dic = GameConfig::shop_accumulating();
  399. foreach ($dic as $k => $item) {
  400. if ($cost <= $item->amount) {
  401. $cost = $item->amount;
  402. }
  403. }
  404. if (StlUtil::dictHasProperty($shopdata->fRechargeTime, $cost)) {
  405. if ($shopdata->suitGiftStartTs == 0) {
  406. $shopdata->suitGiftStartTs = now();
  407. }
  408. } else {
  409. $shopdata->suitGiftStartTs = 0;
  410. }
  411. ctx()->shopdata = $shopdata;
  412. }
  413. static function checkAmount($order) {
  414. my_Assert($order->product_id != null, ErrCode::pay_order_product_id);
  415. if ($order->product_id >= 6 && $order->product_id <= 1000) {//充值表
  416. $mo = GameConfig::recharge_getItem($order->product_id);
  417. my_Assert($mo != null, ErrCode::err_const_no);
  418. my_Assert($order->amount == $mo->rmd, ErrCode::pay_price_err);
  419. } elseif ($order->product_id >= 801001 && $order->product_id <= 801999) {//限购
  420. //该功能暂时没有开发
  421. } elseif ($order->product_id >= 804001 && $order->product_id <= 804999) {//每日特惠
  422. $mo = GameConfig::shop_limit_getItem($order->product_id);
  423. my_Assert($mo->price == $order->amount, ErrCode::pay_price_err);
  424. } elseif ($order->product_id >= 805001 && $order->product_id <= 805999) {//限时
  425. //该功能暂时没有开发
  426. } elseif ($order->product_id >= 901001 && $order->product_id <= 999999) {//月卡
  427. $packageCfg = GameConfig::shop_monthVIP_getItem($order->product_id);
  428. my_Assert(null != $packageCfg, ErrCode::err_const_no);
  429. my_Assert($packageCfg->price == $order->amount, ErrCode::pay_price_err);
  430. }
  431. return true;
  432. }
  433. /**
  434. * 礼包有了的第一次登录记录
  435. */
  436. static function SuitGiftTsRecord() {
  437. $shopdata = new Info_UserShop(ctx()->shopdata);
  438. if (!StlUtil::dictHasProperty($shopdata, 'suitGiftStartTs')) {
  439. $shopdata->suitGiftStartTs = 0;
  440. }
  441. if ($shopdata->suitGiftStartTs == 0) {
  442. $shopdata->suitGiftStartTs = now();
  443. }
  444. ctx()->shopdata = $shopdata;
  445. }
  446. /**
  447. * 8812 查询充值记录
  448. */
  449. static function GetPayRecoreds() {
  450. $uid = req()->uid;
  451. $table = "tpl_order_tab";
  452. $arr = daoInst()->select(" cpOrderId as '订单' ,product_name as '道具',amount as '金额' ,from_unixtime(order_ts) as '时间' ")->from($table)
  453. ->where("uid")->eq($uid)
  454. ->andWhere("status")->eq(1)
  455. ->fetchall();
  456. return Resp::ok($arr);
  457. }
  458. //
  459. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 刷新订单 ">
  460. /**
  461. * 刷新充值订单(领取充值结果)
  462. */
  463. public static function m_refreshChargeOrders() {
  464. # 客户端参数解析
  465. $uid = req()->uid; # userID
  466. $zoneid = req()->zoneid; # 分区Id
  467. if (count(req()->paras) <= 0) { # 参数为空, 执行自检逻辑
  468. return self::selfhelpCheckOrders();
  469. }
  470. $cpOrderId = req()->paras[0]; # 后台订单编号
  471. if (!$uid || ($zoneid < 1) || strlen($cpOrderId) != 16) { # 订单编号长16位
  472. return Resp::err(ErrCode::paras_err);
  473. }
  474. $order = daoInst()->select()->from(self::orderTab) # 取订单数据
  475. ->where('cpOrderId')->eq($cpOrderId)
  476. ->limit(1)->fetch();
  477. if (!$order) {
  478. // var_dump($order);
  479. CLog::pay(' 订单不存在! ' . $cpOrderId);
  480. return Resp::err(ErrCode::pay_order_no);
  481. }
  482. if (false === strpos($uid, $order->uid)) { # UID不符
  483. return Resp::err(ErrCode::pay_order_uid);
  484. }
  485. if ($order->status != 1) {
  486. CLog::pay(' 订单尚未完成支付!');
  487. return Resp::err(ErrCode::pay_order_paystatus);
  488. }
  489. if ($order->drawed_ts > 0) { # 定单已经发过货了
  490. CLog::pay(' 订单重复请求发货!' . $cpOrderId);
  491. return Resp::err(ErrCode::pay_order_drawed);
  492. }
  493. // 准备发货
  494. $product_id = $order->product_id;
  495. $product_count = $order->product_count;
  496. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  497. switch ($typid) {
  498. case '802': # 神秘商城物品
  499. $item = GameConfig::secretshop_typeId_getItem($product_id);
  500. break;
  501. case '801': # 商城物品
  502. $item = GameConfig::shop_getItem($product_id);
  503. break;
  504. default :
  505. return Resp::err(ErrCode::pay_systembusy_err);
  506. }
  507. my_Assert(isset($item), ErrCode::pay_shopItem_cosnt_goods_err);
  508. if ($item->pricetype != 0) {
  509. CLog::pay(" 道具付费类型异常:" . $product_id);
  510. return Resp::err(ErrCode::pay_m_type_err);
  511. }
  512. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  513. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  514. }
  515. $n = daoInst()->update(self::orderTab)
  516. ->data(array('drawed_ts' => now()))
  517. ->where('cpOrderId')->eq($cpOrderId)
  518. ->exec();
  519. my_Assert($n > 0, ErrCode::err_db); # 数据库操作失败
  520. ctx()->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  521. UserProc::updateUserInfo(); # 更新玩家数据信息
  522. Event::trigger('pay', array('amt' => $order->amount)); # 触发充值事件
  523. CLog::pay("订单发货成功: $cpOrderId");
  524. return Resp::ok(# 返回
  525. array('cash' => ctx()->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  526. 'charge_amt' => ctx()->baseInfo->charge_amt, # 充值总记录
  527. 'store' => ctx()->store, # # 背包
  528. 'goods' => $item->goods, # # 发货内容
  529. 'count' => $product_count, # # 发货数量
  530. )
  531. );
  532. }
  533. /**
  534. * 检查删档内测订单
  535. */
  536. static function checkDeltest() {
  537. $uid = req()->uid;
  538. if (ctx()->privateState->deltest == 1) {
  539. $orders = daoInst()->select()->from('tpl_order_tab_deltest')
  540. ->where('uid')->eq($uid)
  541. ->andwhere('status')->eq(1)
  542. ->fetchall();
  543. if (count($orders) > 0) { # 有充值记录
  544. foreach ($orders as $order) {
  545. // 翻倍发放砖石
  546. isEditor() and $order = new pay\dbOrder();
  547. $rmb = intval($order->amount / 100); # 计算充值金额(元)
  548. EmailProc::SendDelTestMail(req()->zoneid, $uid, $rmb);
  549. CLog::pay(req()->uid . '发送删档内侧补偿邮件' . $order->cpOrderId);
  550. }
  551. }
  552. ctx()->privateState->deltest = 0;
  553. }
  554. // CLog::pay('删档内测补偿检查');
  555. }
  556. /**
  557. * 检查异常订单, 补发道具
  558. */
  559. public static function selfhelpCheckOrders() {
  560. $uid = req()->uid;
  561. $orders = daoInst()->select()
  562. ->from('tpl_order_tab')
  563. ->where('uid')->eq($uid)
  564. ->andWhere('status')->eq(1)
  565. ->andWhere('drawed_ts')->le(0)
  566. ->fetchAll();
  567. if (count($orders) > 0) {
  568. foreach ($orders as $order) {
  569. // 准备补发
  570. $product_id = $order->product_id;
  571. $product_count = $order->product_count;
  572. $typid = substr("$product_id", 0, 3); # 提取商品编号前缀
  573. $goods = '';
  574. switch ($typid) {
  575. case '802': # 神秘商城物品
  576. $item = GameConfig::secretshop_typeId_getItem($product_id);
  577. break;
  578. case '801': # 商城物品
  579. $item = GameConfig::shop_getItem($product_id);
  580. break;
  581. default :
  582. return Resp::err(ErrCode::pay_systembusy_err);
  583. }
  584. if (!$item) {
  585. return Resp::err(ErrCode::pay_shopItem_cosnt_goods_err);
  586. }
  587. if ($item->pricetype != 0) { # 并非人民币定价
  588. CLog::pay(" 道具付费类型异常:" . $product_id);
  589. return Resp::err(ErrCode::pay_m_type_err);
  590. }
  591. for ($i = 0; $i < $product_count; $i++) { # 默认为1,还没有设计为n的情况
  592. StoreProc::AddMultiItemInStore($item->goods, 5); # 发货
  593. }
  594. $goods .= $item->goods;
  595. $n = daoInst()->update(self::orderTab) # 更新订单状态
  596. ->data(array('drawed_ts' => now()))
  597. ->where('cpOrderId')->eq($order->cpOrderId)
  598. ->exec();
  599. if (!$n) { # 影响条数应为1
  600. CLog::pay(req()->uid . ' 登录补发订单失败 ' . $order->cpOrderId);
  601. return Resp::err(ErrCode::err_db); # 数据库操作失败
  602. }
  603. ctx()->baseInfo->charge_amt += $order->amount; # 历史充值记录(单位分)
  604. UserProc::updateUserInfo(); # 回写玩家数据
  605. CLog::pay(req()->uid . ' 登录补发订单 ' . $order->cpOrderId);
  606. }
  607. return Resp::ok(# 返回
  608. array('cash' => ctx()->baseInfo->cash, # # 直接将游戏币的最新值返回给客户端
  609. 'store' => ctx()->store, # # 背包
  610. 'goods' => $goods, # # 发货内容
  611. 'count' => count($orders), # # 发货数量
  612. 'msg' => "找到并处理" . count($orders) . "条未发货订单."
  613. ));
  614. }
  615. return Resp::ok('ok'); # everything is ok!
  616. }
  617. // </editor-fold>
  618. //
  619. // <editor-fold defaultstate="collapsed" desc=" 移动支付 - 商城购买 ">
  620. /**
  621. * 8810 免费或利用【游戏内货币】获取神秘商城物品
  622. * 刷新规则: 根据玩家拥有的英雄、装备、道具等数据进行刷新。(因英雄、道具、装备数量不足以支撑该刷新规则,目前先按照随机刷新做,几率平等)
  623. */
  624. public static function m_pay_getDynamic() {
  625. $user = ctx();
  626. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  627. // 参数提取
  628. $refreshType = req()->paras[0]; # 刷新类型(参数)0,不刷,1,免费刷,2,钻石刷
  629. switch ($refreshType) {
  630. case 1: # 免费刷
  631. if (now() < $userSecretshop->lastRefreshTs + glc()->secretshop_refresh_interval) { // 检查是否达到免费刷新时间了, 执行自动更新
  632. return Resp::err(ErrCode::pay_secretshopt_freeRefresh_Time);
  633. }
  634. break;
  635. case 2: # 钻石刷
  636. if (glc()->secretshop_refresh_maxtimes <= $userSecretshop->refreshedTimes) { // 检查刷新次数, 已达上限, 返回错误信息
  637. return Resp::err(ErrCode::pay_refresh_times);
  638. } # 可以继续刷新,
  639. $cishu = $userSecretshop->refreshedTimes + 1; # 下次
  640. $amt = GameConfig::secretshop_refresh_getItem($cishu)->price;
  641. if (!$user->base()->Consume_Cash($amt)) { # 扣除本次所需费用, 余额不足, 返回错误信息
  642. return Resp::err(ErrCode::notenough_cash_msg);
  643. }
  644. $userSecretshop->refreshedTimes++; # 增加当天付费刷新计数
  645. break;
  646. case 0: # 不刷
  647. default : # 默认不刷
  648. // do nothing.
  649. break;
  650. }
  651. if ($refreshType != 0) { # 是否刷新
  652. $err = self::refreshDynamicShopItems($userSecretshop); # 更新物品表
  653. if ($err) {
  654. return Resp::err($err);
  655. }
  656. $user->userSecretshop = $userSecretshop;
  657. ctx($user);
  658. UserProc::updateUserInfo();
  659. }
  660. // 返回最新物品表
  661. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  662. 'gold' => $user->baseInfo->gold,
  663. 'tili' => $user->baseInfo->tili,
  664. 'cash' => $user->baseInfo->cash,
  665. 'uss' => $userSecretshop, # # 当前神秘商城数据
  666. ));
  667. }
  668. /**
  669. * 更新神秘商城物品
  670. * @param Info_UserSecretshop $userSecretshop Description
  671. */
  672. private static function refreshDynamicShopItems(&$userSecretshop) {
  673. $userSecretshop->lastRefreshTs = now();
  674. // todo: 这里补完更新物品的函数, // 第一版: 随机
  675. $userSecretshop->currentItems = ObjectInit();
  676. for ($i = 1; $i <= 3; $i++) { # 3种类型的商品
  677. $arr = GameConfig::secretshop_goodsType_getItem($i);
  678. if (count($arr) > 0) {
  679. $err = self::Dice(GameConfig::secretshop_goodsType_getItem($i), 1, $userSecretshop); # 一个种类一次1个物品
  680. if ($err) {
  681. return $err;
  682. }
  683. }
  684. }
  685. return ErrCode::ok;
  686. }
  687. /**
  688. * 投骰子
  689. * @param assoc_array $arr 奖池物品
  690. * @param int $number 提取数量
  691. * @return string itemid,num;itemid,num;...
  692. */
  693. private static function Dice($arr, $number, &$userSecretshop) {
  694. $max = 0; # 计算物品权重总和
  695. array_walk($arr, function ($value) use (&$max) {
  696. $max += $value->probability;
  697. });
  698. if (!$max) { # 配置数据有问题
  699. return ErrCode::err_const_no;
  700. }
  701. for ($i = 0; $i < $number; $i++) {
  702. $rnd = CommUtil::random(1, $max); # 投骰子
  703. $start = 0;
  704. $rew = null;
  705. foreach ($arr as $item) { # 循环判断落入那个物品上
  706. if (CommUtil::isPropertyExists($item, 'probability') // #
  707. && $start < $rnd && $rnd <= $start + $item->probability) { # 落入区间
  708. $rew = $item; # 记录物品
  709. break;
  710. }
  711. $start += $item->probability; # 继续判断是否落入下一物品的区间
  712. } # foreach end
  713. if (!$rew) {
  714. return ErrCode::lottery_noselecteditem;
  715. }
  716. $id = $rew->typeId;
  717. $userSecretshop->currentItems->$id = 0;
  718. } # for end
  719. return ErrCode::ok;
  720. }
  721. /**
  722. * 清理每日各种上限
  723. */
  724. private static function clearDailyLimits() {
  725. $userSecretshop = new Info_UserSecretshop(ctx()->userSecretshop);
  726. $userSecretshop->refreshedTimes = 0;
  727. ctx()->userSecretshop = $userSecretshop;
  728. }
  729. /**
  730. * [8809]【游戏内货币】购买神秘商城物品
  731. * 规则: 商城物品会刷新
  732. */
  733. public static function m_pay_buyDynamic() {
  734. $user = new Data_UserGame(ctx());
  735. $userSecretshop = new Info_UserSecretshop($user->userSecretshop);
  736. $itemId = req()->paras[0]; # 商品id (点一次购买一个)
  737. $num = 1; # 暂时固定为一次购买一个
  738. #
  739. my_Assert(CommUtil::isPropertyExists($userSecretshop->currentItems, $itemId), ErrCode::pay_secretshop_noitem_err);
  740. $cishu = $userSecretshop->currentItems->$itemId; # 购买次数
  741. my_Assert($cishu < glc()->secretshop_itembuy_maxtimes, ErrCode::pay_secretshop_buytimes); # 判断购买次数
  742. $shopItem = GameConfig::secretshop_typeId_getItem($itemId); # 常量数据
  743. $amt = $shopItem->price * pow(2, $cishu); # 计算价格
  744. switch ($shopItem->pricetype) {
  745. case 1:
  746. my_Assert($user->base()->Consume_Cash($amt), ErrCode::notenough_cash_msg); # 扣除钻石
  747. break;
  748. case 2:
  749. my_Assert($user->base()->Consume_Gold($amt), ErrCode::notenough_gold_msg); # 扣除金币
  750. break;
  751. default :
  752. return Resp::err(ErrCode::pay_m_type_err);
  753. }
  754. // 道具解包/发货
  755. $err = self::expendSecretShopItem($shopItem, $num); # 发放商品
  756. if ($err != ErrCode::ok) { # 发货失败
  757. return Resp::err($err);
  758. }
  759. $userSecretshop->currentItems->$itemId += 1; # 购买次数+1
  760. $user->userSecretshop = $userSecretshop;
  761. ctx($user);
  762. UserProc::updateUserInfo(); # 回写数据
  763. // StatProc::secretShopbuy($req->zoneid, $req->uid, $itemId, $num); # 统计/监控数据
  764. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  765. 'gold' => $user->baseInfo->gold,
  766. 'tili' => $user->baseInfo->tili,
  767. 'cash' => $user->baseInfo->cash,
  768. 'store' => $user->baseInfo->store, # # 背包,(装备、碎片、。。)
  769. 'heros' => $user->baseInfo->heros # # 角色
  770. ));
  771. //
  772. }
  773. /**
  774. * [8807]【游戏内货币】购买普通商城物品
  775. */
  776. public static function m_pay() {
  777. $user = ctx(); # user引用
  778. my_Assert(count(req()->paras) >= 3, ErrCode::parasnotenough_msg); # 参数不足
  779. list($paytype, $itemId, $num) = req()->paras; # 付费类型, 1.钻石, 2.金币 ,道具ID ,数量, 默认为1
  780. my_Assert($num >= 1, ErrCode::paras_err); # 参数非法,
  781. $shopItem = GameConfig::shop_getItem($itemId); # 取商品的常量数据
  782. my_Assert(isset($shopItem), ErrCode::err_const_no); # 检测是否存在道具的常量数据
  783. my_Assert($shopItem->pricetype == $paytype, ErrCode::pay_price_err); # 商品定价类型检查
  784. $amt = $shopItem->price; # 道具价格(钻石)
  785. my_Assert($amt > 0, ErrCode::pay_price_err); # 商品定价数值检查
  786. $bDeal = false; # 成交标志位
  787. switch ($paytype) { # 1. 钻石, 2. 金币, other:非法
  788. case 1: # 钻石
  789. $bDeal = ctx()->base()->Consume_Cash($amt); # 更新(扣除)玩家游戏币(钻石)余额
  790. my_Assert($bDeal, ErrCode::notenough_cash_msg); # 防范扣除失败
  791. break;
  792. case 2: # 金币
  793. $bDeal = $user->base()->Consume_Gold($amt * $num); # 更新玩家金币余额
  794. my_Assert($bDeal, ErrCode::notenough_gold_msg); # 防范扣除失败
  795. break;
  796. default : # 未知的支付类型
  797. return Resp::err(ErrCode::pay_m_type_err);
  798. }
  799. my_Assert($bDeal, ErrCode::err_innerfault); # 交易失败
  800. $err = self::expendShopItem($shopItem, $num); # 发放商品(普通商城只有金币和体力)
  801. my_Assert(ErrCode::ok == $err, $err); # 防范发货失败
  802. UserProc::updateUserInfo(); # 回写数据
  803. // StatProc::shopbuy($zoneid, $uid, $itemId, $num); # 统计/监控数据
  804. return Resp::ok(array(# # 成功后将最新的玩家数据返回给客户端
  805. 'gold' => $user->baseInfo->gold,
  806. 'tili' => $user->baseInfo->tili,
  807. 'cash' => $user->baseInfo->cash,
  808. 'store' => $user->store
  809. ));
  810. }
  811. /**
  812. * 解包商城物品并发货
  813. * @param sm_Shop $shopItem
  814. * @param int $num 数量
  815. */
  816. private static function expendShopItem($shopItem, $num) {
  817. for ($i = 0; $i < $num; $i++) {
  818. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '商城');
  819. my_Assert(ErrCode::ok == $err, $err);
  820. }
  821. return ErrCode::ok;
  822. }
  823. /**
  824. * 道具解包并发货(神秘商城)
  825. * @param sm_secretshop $shopItem
  826. * @param type $num
  827. */
  828. private static function expendSecretShopItem($shopItem, $num) {
  829. for ($i = 0; $i < $num; $i++) {
  830. $err = StoreProc::AddMultiItemInStore($shopItem->goods, '神秘商城');
  831. if ($err) {
  832. return $err;
  833. }
  834. }
  835. return ErrCode::ok;
  836. }
  837. // </editor-fold>
  838. //
  839. //
  840. // <editor-fold defaultstate="collapsed" desc=" 支付活动 - 首付礼包">
  841. /**
  842. * [8802] 领取首付礼包
  843. */
  844. public static function m_GetFirstPayGift() {
  845. //list($day) = req()->paras;
  846. // $itemId = glc()->FirstPay_ItemId;
  847. // $privateState = ctx()->privateState;
  848. //
  849. // if (CommUtil::isPropertyExists($privateState, "firstPayGift") #
  850. // && $privateState->firstPayGift) { # 如果已经领取首付礼包
  851. // return Resp::err(ErrCode::pay_firstpaygetted);
  852. // }
  853. // my_Assert(ctx()->baseInfo->charge_amt > 0, ErrCode::pay_firstpayno_err); # 如果尚未完成首付
  854. //
  855. // $itemModel = GameConfig::shop_getItem($itemId); # 取商品常量
  856. // if ($itemModel == null) { # 检测首付礼包是否存在
  857. // return Resp::err(ErrCode::err_const_no);
  858. // }
  859. // ctx()->privateState->firstPayGift = true; # 设置首付标志
  860. my_Assert(ctx()->baseInfo->charge_amt != 0, ErrCode::pay_firstpayno_err);
  861. //my_Assert(!in_array($day, ctx()->privateState->firstRechargeRewardRecord), ErrCode::pay_repeatReceive);
  862. // $ts = TimeUtil::totalDays(ctx()->privateState->firstRechargeTs);
  863. // $sTs = $ts + $day -1;
  864. // my_Assert(TimeUtil::totalDays() >= $sTs, ErrCode::pay_rewardReceive_ts_limit);
  865. for ($i = 1; $i <= ctx()->privateState->firstRecharge_receiveTag; $i++) {
  866. if (!in_array($i, ctx()->privateState->firstRechargeRewardRecord)) {
  867. ctx()->privateState->firstRechargeRewardRecord[] = $i;
  868. $mo = GameConfig::firstrecharge_reward_getItem($i);
  869. my_Assert($mo != null, ErrCode::err_const_no);
  870. StoreProc::AddMultiItemInStore($mo->reward); # 发放首付礼包到玩家仓库
  871. }
  872. }
  873. ctx()->privateState->firstRechargeUI_OpenTip = 0;
  874. UserProc::updateUserInfo(); # 更新玩家数据
  875. return Resp::ok(array('gold' => ctx()->baseInfo->gold,
  876. 'cash' => ctx()->baseInfo->cash,
  877. 'store' => ctx()->store,
  878. 'privateState' => ctx()->privateState,
  879. 'reward' => StoreProc::$reward,
  880. 'reward_Gem' => StoreProc::$reward_Gem,
  881. ));
  882. }
  883. public static function setFirstRechargeLoginTag() {
  884. if (ctx()->baseInfo->charge_amt == 0) {
  885. return;
  886. }
  887. if (ctx()->privateState->firstRecharge_receiveTag == 3) {
  888. return;
  889. }
  890. if (ctx()->privateState->firstRecharge_receiveTag < 1) {
  891. return;
  892. }
  893. ctx()->privateState->firstRecharge_receiveTag += 1;
  894. }
  895. // </editor-fold>
  896. //
  897. //
  898. //
  899. }