StoreProc.php 28 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_gemSet: # 6402 装备宝石
  24. return StoreProc::gemSet();
  25. case CmdCode::cmd_store_gemRemove: # 6403 卸下装备宝石
  26. return StoreProc::gemRemove();
  27. case CmdCode::cmd_store_equipUpgrade: # 6404 装备升级
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6405 一键升级(装备)
  30. return StoreProc::equipUpgrade_MaxLv();
  31. case CmdCode::store_gemCompose: # 6406 宝石合成
  32. return StoreProc::gemCompose();
  33. case CmdCode::store_switchEquipPag: # 6408 切换装备分页
  34. return StoreProc::switchEquipPag();
  35. case CmdCode::store_gemLockState: # 6409 宝石开锁解锁
  36. return StoreProc::gemLockState();
  37. case CmdCode::store_equip_removeEquipUpgradeTip: # 6410 移除装备可以升级绿点提示
  38. return StoreProc::removeEquipUpgradeTip();
  39. case CmdCode::store_equip_removeNewGemTip: # 6411 移除是新宝石绿点提示
  40. return StoreProc::removeNewGemTip();
  41. case CmdCode::store_allEquipUpgrade: # 6412 所有装备的一键升级
  42. return StoreProc::allEquipUpgrade();
  43. default:
  44. Err(ErrCode::cmd_err);
  45. }
  46. }
  47. /**
  48. * 宝石开锁解锁
  49. * @return Resp
  50. */
  51. public static function gemLockState() {
  52. list($uid) = req()->paras;
  53. $user = ctx();
  54. //把 qual pos u一样的宝石开锁关锁
  55. $gemStore = $user->store->gemStore;
  56. $gem = $gemStore->$uid;
  57. $tag = $gem->isUnlock == 0?1:0;
  58. $gem->isUnlock = $tag;
  59. foreach ($gemStore as $k => $ins_gem) {
  60. if($ins_gem->typeId ==$gem->typeId && $ins_gem->predicateId == $gem->predicateId){
  61. $gemStore->$k->isUnlock = $tag;
  62. }
  63. }
  64. ctx($user);
  65. UserProc::updateUserInfo();
  66. return Resp::ok(array(
  67. 'gold'=>0,
  68. 'store' => $user->store,
  69. ));
  70. }
  71. /**
  72. * 切换装备分页
  73. * @return Resp
  74. */
  75. public static function switchEquipPag() {
  76. list($index) = req()->paras;
  77. $user = ctx();
  78. $user->store->equipPag = $index;
  79. ctx($user);
  80. UserProc::updateUserInfo();
  81. return Resp::ok(array());
  82. }
  83. /**
  84. * 所有装备的一键升级
  85. * 规则:等级不同从等级小到大,等级一样按照部位顺序
  86. *
  87. * @return Resp
  88. */
  89. public static function allEquipUpgrade() {
  90. //list() = req()->paras;
  91. $user = ctx();
  92. $equipDic = $user->store->equip;
  93. $arr = array();
  94. if($equipDic != null){
  95. foreach ($equipDic as $k => &$equip) {
  96. $equip = new Ins_Equip($equip);
  97. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  98. $needGold = $lvMo->needGold;
  99. $needItemNum = $lvMo->needItemNum;
  100. $neeItemId = $equip->mo()->costTuzhiId;
  101. if($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum){
  102. $arr[] = $equip;
  103. }
  104. }
  105. }
  106. if(count($arr) > 0){
  107. //进行排序
  108. $len = count($arr);
  109. for($i = 0; $i < $len - 1; $i++){
  110. for($j = 0; $j < $len -$i - 1; $j++){
  111. if($arr[$j]->level > $arr[$j+1]->level){//从小到大
  112. $temp = $arr[$j];
  113. $arr[$j] = $arr[$j+1];
  114. $arr[$j+1] = $temp;
  115. } elseif ($arr[$j]->level == $arr[$j+1]->level) {
  116. $j_equip = new Ins_Equip($arr[$j]);
  117. $jj_equip = new Ins_Equip($arr[$j+1]);
  118. if($j_equip->mo()->position > $jj_equip->mo()->position){
  119. $temp = $arr[$j];
  120. $arr[$j] = $arr[$j+1];
  121. $arr[$j+1] = $temp;
  122. }
  123. }
  124. }
  125. }
  126. //升级,扣除金币和图纸
  127. while (true) {
  128. $tag = 9999;
  129. foreach ($arr as $index => &$equip) {
  130. $ins_equip = new Ins_Equip($equip);
  131. $lvMo = GameConfig::equip_levelupgrade_getItem($ins_equip->level);
  132. $needGold = $lvMo->needGold;
  133. $needItemNum = $lvMo->needItemNum;
  134. $neeItemId = $ins_equip->mo()->costTuzhiId;
  135. if($user->baseInfo->gold >= $needGold && StlUtil::dictHasProperty($user->store->items, $neeItemId) && $user->store->items->$neeItemId >= $needItemNum){
  136. $id = $ins_equip->typeId;
  137. $ins_equip->level += 1;
  138. $equipDic->$id->level += 1;
  139. $user->baseInfo->Consume_Gold($needGold);
  140. $user->store->removeItem($neeItemId, $needItemNum);
  141. } else {
  142. $tag = $index;
  143. break;
  144. }
  145. }
  146. if($tag != 9999){
  147. if(array_key_exists($tag, $arr)){
  148. StlUtil::arrayRemoveAt($arr, $tag);
  149. }
  150. }
  151. if(count($arr) <= 0){
  152. break;
  153. }
  154. }
  155. }
  156. ctx($user);
  157. UserProc::updateUserInfo();
  158. return Resp::ok(array(
  159. 'gold' => $user->baseInfo->gold,
  160. 'store' => $user->store,));
  161. }
  162. /**
  163. * 移除是新宝石绿点提示
  164. * @return Resp
  165. */
  166. public static function removeNewGemTip() {
  167. list($uid) = req()->paras;//宝石uid
  168. $user = ctx();
  169. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  170. $user->store->gemStore->isNew = 0;
  171. ctx($user);
  172. UserProc::updateUserInfo();
  173. return Resp::ok(array(
  174. 'gold' => 0,
  175. 'store' => $user->store,));
  176. }
  177. /**
  178. * 移除装备可以升级绿点提示
  179. * @return Resp
  180. */
  181. public static function removeEquipUpgradeTip() {
  182. list($posId) = req()->paras;//装备部位
  183. $user = ctx();
  184. my_Assert(StlUtil::dictHasProperty($user->store->equip, $posId), ErrCode::user_store_NoEquip);
  185. $user->store->equip->$posId->tip = 0;
  186. ctx($user);
  187. UserProc::updateUserInfo();
  188. return Resp::ok(array(
  189. 'gold' => 0,
  190. 'store' => $user->store,));
  191. }
  192. /**
  193. * 6406 合成
  194. * @return type
  195. */
  196. public static function gemCompose() {
  197. list($gemIds) = req()->paras;
  198. $user = ctx();
  199. //做校验
  200. $composeArr = array();
  201. $gemIds = substr($gemIds, 0, -1);
  202. $list = explode(';', $gemIds);
  203. krsort($list);
  204. foreach ($list as $str) {
  205. $gemUidList = explode(',', $str);
  206. $firstGemUId = $gemUidList[0];
  207. $qual = 0;
  208. $posId = 0;
  209. if(StlUtil::dictHasProperty($user->store->gemStore, $firstGemUId)){
  210. $ins_gem = $user->store->gemStore->$firstGemUId;
  211. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  212. $qual = $mo->qual;
  213. $posId = $mo->position;
  214. }
  215. $isCompose = true;
  216. //在做一次校验
  217. foreach ($gemUidList as $uid) {
  218. if(StlUtil::dictHasProperty($user->store->gemStore, $uid)){
  219. $ins_gem = $user->store->gemStore->$uid;
  220. $mo = GameConfig::gem_getItem($ins_gem->typeId);
  221. if($mo->qual != $qual || $mo->position != $posId){
  222. $isCompose = false;
  223. break;
  224. }
  225. }
  226. }
  227. my_Assert($isCompose == true, ErrCode::user_store_GemCanotCompose);
  228. //查找要合成的宝石配置信息
  229. $gemConf = self::GemComposeSynthesis($qual, $posId);
  230. my_Assert($gemConf != null, ErrCode::err_const_no);
  231. $synthesisList = explode('_', $gemConf->synthesis);
  232. $composePosition = $synthesisList[0];
  233. $composeQual = $synthesisList[1];
  234. $composeNum = $synthesisList[2];
  235. foreach ($composeArr as $val) {
  236. $mo = GameConfig::gem_getItem($val->typeId);
  237. if($mo->qual == $composeQual && $mo->position == $composePosition){
  238. $gemUidList[] = $val->uid;
  239. }
  240. }
  241. if(count($gemUidList) >= $composeNum){
  242. if($gemConf != null){
  243. $maxGemNum = intval(count($gemUidList) / $composeNum);
  244. $index = 0;
  245. $res = 0;
  246. foreach ($gemUidList as $uid) {
  247. my_Assert(self::GemIsCanCompose($uid) == false && $user->store->gemStore->$uid->isUnlock == 0, ErrCode::user_store_GemCanotCompose);
  248. $index += 1;
  249. self::RemoveGemInStore($uid);
  250. //$composeArr 有的话删除
  251. for ($i = 0; $i < count($composeArr); $i++) {
  252. if($composeArr[$i]->uid == $uid){
  253. StlUtil::arrayRemoveAt($composeArr, $i);
  254. break;
  255. }
  256. }
  257. if($index % $composeNum == 0){
  258. $res +=1;
  259. $composeGem = self::initGem($gemConf->typeId);
  260. self::PutGemInStore2($composeGem);
  261. $composeArr[] = $composeGem;//临时放这
  262. }
  263. if($res >= $maxGemNum){
  264. break;
  265. }
  266. }
  267. }
  268. }
  269. }
  270. $resultArr = array();
  271. foreach ($composeArr as $value) {
  272. $resultArr[] = $value->uid;
  273. }
  274. ctx($user);
  275. UserProc::updateUserInfo();
  276. return Resp::ok(array(
  277. 'composeGemIds' => $resultArr,
  278. 'store' => $user->store,));
  279. }
  280. /**
  281. * 该宝石是否可以参与合成,其他页镶嵌的,已经被锁的都不能参与
  282. * @param type $uid
  283. * @return bool
  284. */
  285. private static function GemIsCanCompose($uid) {
  286. $Ins_gemItem = new Ins_Equip(ctx()->store->gemStore->$uid);
  287. $equipGemDic = ctx()->store->gemEquip;
  288. $equipPag = ctx()->store->equipPag;
  289. $isExist = false;
  290. foreach ($equipGemDic as $pag => $dic) {
  291. if($equipPag == $pag){
  292. continue;
  293. }
  294. if(StlUtil::dictHasProperty($dic, $Ins_gemItem->mo()->position)){
  295. $posId = $Ins_gemItem->mo()->position;
  296. $tDic = $dic->$posId;
  297. foreach ($tDic as $index => $ins_gem) {
  298. if($ins_gem->uid == $Ins_gemItem->uid){
  299. $isExist = true;
  300. break;
  301. }
  302. }
  303. }
  304. if ($isExist)
  305. {
  306. break;
  307. }
  308. }
  309. return $isExist;
  310. }
  311. private static function GemComposeSynthesis($qual,$posId) {
  312. $gem = GameConfig::gem();
  313. foreach ($gem as $key => $value) {
  314. if($value->synthesis != null){
  315. $synthesisList = explode('_', $value->synthesis);
  316. $composePosition = $synthesisList[0];
  317. $composeQual = $synthesisList[1];
  318. $composeNum = $synthesisList[2];
  319. if($composeQual != 0 && $composePosition != 0 && $composeQual== $qual && $posId == $composePosition){
  320. return $value;
  321. }
  322. }
  323. }
  324. return null;
  325. }
  326. /**
  327. * 装备宝石
  328. * @return type
  329. */
  330. public static function gemSet() {
  331. list($uid,$type,$replaceUId) = req()->paras;//宝石uid 手动的时候记得校验u
  332. $user = ctx();
  333. my_Assert(StlUtil::dictHasProperty($user->store->gemStore, $uid), ErrCode::user_store_NoItem);
  334. $ins_gem = new Ins_Gem($user->store->gemStore->$uid);
  335. $pag = $user->store->equipPag;
  336. $posId = $ins_gem->mo()->position;
  337. $dic = $user->store->gemEquip->$pag->$posId;
  338. $tag_index = 0;
  339. $tag_gem = null;
  340. foreach ($dic as $index => &$gem) {
  341. $gem = new Ins_Gem($gem);
  342. if($gem->predicateMo()->uniqueKey == $ins_gem->predicateMo()->uniqueKey){
  343. $tag_index = $index;
  344. $tag_gem = $gem;
  345. break;
  346. }
  347. }
  348. switch ($type) {
  349. case 1://镶嵌
  350. my_Assert($tag_gem == null, ErrCode::user_store_GemCanotSet);
  351. for ($i = 1; $i <=5; $i++) {
  352. if(!StlUtil::dictHasProperty($dic, $i)){
  353. $dic->$i = $ins_gem;
  354. StlUtil::dictRemove($user->store->gemStore, $uid);
  355. break;
  356. }
  357. }
  358. //$user->store->gemEquip->$pag->$posId = $dic;
  359. break;
  360. case 2://替换
  361. //满不满都高替低品阶
  362. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  363. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId); //这个uid是5个坑位的index id
  364. my_Assert($replace_ins_Gem->mo()->qual < $ins_gem->mo()->qual, ErrCode::user_store_NoExistGemReplace);
  365. $id = $replace_ins_Gem->uid;
  366. $user->store->gemStore->$id = $replace_ins_Gem;
  367. $dic->$replaceUId = $ins_gem;
  368. StlUtil::dictRemove($user->store->gemStore, $uid);
  369. //$user->store->gemEquip->$pag->$posId = $dic;
  370. break;
  371. case 3://手动
  372. my_Assert(count((array)$dic)>=5, ErrCode::user_store_GemCanotSet);
  373. my_Assert(StlUtil::dictHasProperty($dic, $replaceUId), ErrCode::user_store_NoExistGemReplace);
  374. $replace_ins_Gem = new Ins_Gem($dic->$replaceUId);
  375. $id = $replace_ins_Gem->uid;
  376. if($tag_gem != null){//如果有u那
  377. my_Assert($replace_ins_Gem->uid == $tag_gem->uid, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  378. //有U一样的,则点击正好是这个直接替换
  379. $user->store->gemStore->$id = $replace_ins_Gem;
  380. $dic->$replaceUId = $ins_gem;
  381. } else {
  382. $user->store->gemStore->$id = $replace_ins_Gem;
  383. $dic->$replaceUId = $ins_gem;
  384. }
  385. StlUtil::dictRemove($user->store->gemStore, $uid);
  386. break;
  387. case 4://不能
  388. //1.小品阶替大品阶 或是 相等的,在不满的时候不允许 2. //满的 相等不允许替
  389. my_Assert($uid == 0, ErrCode::user_store_SameGemCanotEquip); //点的不是u一样的,则提示同一件装备无法镶嵌多个技能相同的宝石 【错误】
  390. break;
  391. default:
  392. break;
  393. }
  394. $user->store->gemEquip->$pag->$posId = $dic;
  395. ctx($user);
  396. UserProc::updateUserInfo();
  397. return Resp::ok(array(
  398. 'gold'=>0,
  399. 'store' => $user->store,));
  400. }
  401. /**
  402. * 卸下装备
  403. * @return type
  404. */
  405. public static function gemRemove() {
  406. list($uid) = req()->paras;//装备宝石id
  407. $user = ctx();
  408. $pag = $user->store->equipPag;
  409. $posDic = $user->store->gemEquip->$pag;
  410. $tag_pos = 0;
  411. $tag_index = 0;
  412. $tag_gem = null;
  413. foreach ($posDic as $posId => $dic) {
  414. foreach ($dic as $index => $gem) {
  415. if($gem->uid == $uid){
  416. $tag_pos = $posId;
  417. $tag_index = $index;
  418. $tag_gem = $gem;
  419. break 2;
  420. }
  421. }
  422. }
  423. if($tag_index >0 && $tag_gem != null){
  424. StlUtil::dictRemove($posDic->$tag_pos, $tag_index);
  425. $user->store->gemEquip->$pag = $posDic;
  426. $user->store->gemStore->$uid = $tag_gem;
  427. }
  428. ctx($user);
  429. UserProc::updateUserInfo();
  430. return Resp::ok(array(
  431. 'gold'=>0,
  432. 'store' => $user->store,));
  433. }
  434. /**
  435. * 升级装备
  436. * @return type
  437. */
  438. public static function equipUpgrade() {
  439. list($posId) = req()->paras; //装备的部位id
  440. $user = ctx();
  441. $lv = $user->store->equip->$posId->level;
  442. $mo = GameConfig::equip_levelupgrade_getItem($lv);
  443. my_Assert($user->baseInfo->gold >= $mo->needGold, ErrCode::notenough_gold_msg);
  444. $costTuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  445. $tuzhiNum = 0;
  446. if(StlUtil::dictHasProperty($user->store->items, $costTuzhiId)){
  447. $tuzhiNum = $user->store->items->$costTuzhiId;
  448. }
  449. my_Assert($tuzhiNum>= $mo->needItemNum, ErrCode::notenough_item);
  450. $user->store->removeItem($costTuzhiId, $mo->needItemNum);
  451. ctx()->baseInfo->Consume_Gold($mo->needGold);
  452. $user->store->equip->$posId->level += 1;
  453. ctx($user);
  454. UserProc::updateUserInfo();
  455. return Resp::ok(array(
  456. 'gold' => $user->baseInfo->gold,
  457. 'store' => $user->store));
  458. }
  459. /**
  460. * 单个装备部位一键升级
  461. * @return type
  462. */
  463. public static function equipUpgrade_MaxLv() {
  464. list($posId) = req()->paras; //mask = 1:表示战斗中掉落
  465. $user = ctx();
  466. $equip = $user->store->equip->$posId;
  467. $lv = $equip->level;
  468. $levelupgrade = GameConfig::equip_levelupgrade();
  469. $maxLv = count((array)$levelupgrade);
  470. $need_gold = 0;
  471. $need_item = 0;
  472. $tuzhiId = GameConfig::equip_getItem($posId)->costTuzhiId;
  473. $itemNum_store = 0;
  474. if (StlUtil::dictHasProperty($user->store->items, $tuzhiId)) {
  475. $itemNum_store = $user->store->items->$tuzhiId;
  476. }
  477. $up_Gold = 0;
  478. $up_needItem = 0;
  479. $up_lv = 0;
  480. for ($i = $lv; $i <= $maxLv; $i++) {
  481. $up_Gold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  482. $up_needItem += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  483. if ($user->baseInfo->gold >= $up_Gold && $itemNum_store >= $up_needItem) {
  484. $need_gold = $up_Gold;
  485. $need_item = $up_needItem;
  486. $up_lv = $i;
  487. continue;
  488. }
  489. break;
  490. }
  491. $user->baseInfo->gold -= $need_gold;
  492. $user->store->removeItem($tuzhiId, $need_item);
  493. $user->store->equip->$posId->level = $up_lv;
  494. ctx($user);
  495. UserProc::updateUserInfo();
  496. return Resp::ok(array(
  497. 'gold' => $user->baseInfo->gold,
  498. 'store' => $user->store,
  499. ));
  500. }
  501. public static function AddItemInStore() {
  502. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  503. $user = ctx();
  504. $err = self::AddMultiItemInStore($rwdStr);
  505. my_Assert(ErrCode::ok == $err, $err);
  506. UserProc::updateUserInfo();
  507. return Resp::ok(array(
  508. //'gold' => $user->baseInfo->gold,
  509. //'tili' => $user->baseInfo->tili,
  510. //'cash' => $user->baseInfo->cash,
  511. 'store' => $user->store));
  512. }
  513. /**
  514. * 具体奖励存入背包
  515. * @param type $goodsStr
  516. * @param type $src
  517. */
  518. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  519. if($goodsStr == null){
  520. return;
  521. }
  522. $ary = explode(";", $goodsStr);
  523. foreach ($ary as $value) {
  524. $val = explode(",", $value);
  525. my_Assert(count($val) > 1, "解析奖励字符串出错");
  526. list($itemId, $num) = $val; # ID, 数量
  527. if (GameConfig::gem_getItem($itemId) != null) {
  528. self::PutGemInStore($itemId, $num);
  529. } else {
  530. $itemMo = GameConfig::item_getItem($itemId);
  531. switch ($itemMo->itemType) {
  532. case 1:
  533. ctx()->baseInfo->Add_Gold($num);
  534. self::checkEquipUpgradeTip();
  535. break;
  536. case 2:
  537. ctx()->baseInfo->Add_Cash($num);
  538. break;
  539. case 3:
  540. ctx()->baseInfo->Add_tili($num);
  541. break;
  542. case 4:
  543. ctx()->baseInfo->Add_Exp($num);
  544. break;
  545. case 100:
  546. case 103:
  547. self::PutItemsInStore($itemId, $num);
  548. if($itemMo->itemType == 100){//图纸
  549. self::checkEquipUpgradeTip();
  550. }
  551. break;
  552. default:
  553. break;
  554. }
  555. }
  556. }
  557. }
  558. public static function PutItemsInStore($itemId, $num) {
  559. $items = ctx()->store->items;
  560. if (StlUtil::dictHasProperty($items, $itemId)) {
  561. $items->$itemId += $num;
  562. } else {
  563. $items->$itemId = $num;
  564. }
  565. ctx()->store->items = $items;
  566. }
  567. // public static function PutEquipInStore($equipId, $num) {
  568. // if ($equipId == 0) {
  569. // return;
  570. // }
  571. // $n = count((array) ctx()->store->equip) + 1;
  572. //
  573. // for ($index = 0; $index < $num; $index++) {
  574. // $Equip = new Ins_Equip();
  575. // $Equip->uid = $n;
  576. // $Equip->typeId = $equipId;
  577. // $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  578. // ctx()->store->equip->$n = $Equip;
  579. // $n += 1;
  580. // }
  581. // }
  582. /**
  583. * 得到金币或是图纸的时候校验下,是否满足装备升级条件,满足则tip字段设置为1
  584. */
  585. public static function checkEquipUpgradeTip() {
  586. $equipDic = ctx()->store->equip;
  587. if($equipDic != null){
  588. foreach ($equipDic as $k => $equip) {
  589. $lvMo = GameConfig::equip_levelupgrade_getItem($equip->level);
  590. $needGold = $lvMo->needGold;
  591. $needItemNum = $lvMo->needItemNum;
  592. $neeItemId = $equip->mo()->costTuzhiId;
  593. if(ctx()->baseInfo->gold >= $needGold && StlUtil::dictHasProperty(ctx()->store->items, $neeItemId) && ctx()->store->items->$neeItemId >= $needItemNum){
  594. $equipDic->$k->tip = 1;//绿点是每次得到金币或是图纸了,只要满足升级条件都变绿
  595. }
  596. }
  597. }
  598. ctx()->store->equip = $equipDic;
  599. }
  600. /**
  601. * 新宝石入库
  602. */
  603. public static function PutGemInStore($id,$num=1) {
  604. for ($i = 0; $i < $num; $i++) {
  605. $gem = self::initGem($id);
  606. $length = $gem->uid;
  607. ctx()->store->gemStore->$length = $gem;
  608. }
  609. }
  610. public static function PutGemInStore2($gem,$num=1) {
  611. for ($i = 0; $i < $num; $i++) {
  612. $length = $gem->uid;
  613. ctx()->store->gemStore->$length = $gem;
  614. }
  615. }
  616. public static function initGem($id) {
  617. $length = ctx()->store->gemLength;
  618. $length +=1;
  619. $gem = new Ins_Gem();
  620. $gem->uid = $length;
  621. $gem->typeId = $id;
  622. $gem->predicateId = self::RandomGemPredicateId($id);
  623. $tag = self::CheckNewGemTip($gem);
  624. $gem->isNew = $tag;
  625. ctx()->store->gemLength = $length;
  626. return $gem;
  627. }
  628. /**
  629. * 从仓库移除宝石
  630. */
  631. public static function RemoveGemInStore($uid) {
  632. if(StlUtil::dictHasProperty(ctx()->store->gemStore, $uid)){
  633. StlUtil::dictRemove(ctx()->store->gemStore, $uid);
  634. }
  635. return 0;
  636. }
  637. /**
  638. * 新宝石随机词条 临时等刚哥
  639. */
  640. public static function RandomGemPredicateId($id) {
  641. return 40;
  642. }
  643. /**
  644. * 新宝石提示
  645. */
  646. public static function CheckNewGemTip($gem) {
  647. $gemStore = ctx()->store->gemStore;
  648. $tag = false;
  649. foreach ($gemStore as $k => $ins_gem) {
  650. if($ins_gem->typeId ==$gem->typeId && $ins_gem->predicateId == $gem->predicateId){
  651. $tag = true;
  652. break;
  653. }
  654. }
  655. return $tag == true?0:1;
  656. }
  657. //临时代码
  658. public static function InitGemInfo() {
  659. if(count((array)ctx()->store->gemStore) > 0){
  660. return;
  661. }
  662. $index = 0;
  663. $gem = GameConfig::gem();
  664. for ($i = 1; $i <=21; $i++) {
  665. foreach ($gem as $key => $value) {
  666. if($value->id == $i){
  667. self::PutGemInStore($value->typeId);
  668. }
  669. }
  670. }
  671. }
  672. }