StoreProc.php 8.0 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_equip: # 6402
  24. return StoreProc::equip();
  25. case CmdCode::cmd_store_RemoveEquip: #6403卸下装备
  26. return StoreProc::RemoveEquip();
  27. case CmdCode::cmd_store_equipUpgrade: # 6403
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6404
  30. return StoreProc::equipUpgrade_MaxLv();
  31. default:
  32. Err(ErrCode::cmd_err);
  33. }
  34. }
  35. /**
  36. * 装备
  37. * @return type
  38. */
  39. public static function equip() {
  40. list($uid) = req()->paras;
  41. $user = ctx();
  42. my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
  43. $mo = GameConfig::equip_getItem($user->store->equip->$uid->typeId);
  44. my_Assert($mo != null, ErrCode::err_const_no);
  45. $posId = $mo->position;
  46. $heroId = $user->heros->CurrentHeroId;
  47. $user->store->equip->$uid->posId = $posId;
  48. if($user->heros->Dic->$heroId->equipPosition->$posId > 0){
  49. $oldUid = $user->heros->Dic->$heroId->equipPosition->$posId;
  50. $user->store->equip->$oldUid->posId = 0;
  51. }
  52. $user->heros->Dic->$heroId->equipPosition->$posId = $uid;
  53. UserProc::updateUserInfo();
  54. return Resp::ok(array(
  55. 'heros' => $user->heros,
  56. 'store' => $user->store,));
  57. }
  58. /**
  59. * 卸下装备
  60. * @return type
  61. */
  62. public static function RemoveEquip() {
  63. list($posId) = req()->paras;
  64. $user = ctx();
  65. $heroId = $user->heros->CurrentHeroId;
  66. if($user->heros->Dic->$heroId->equipPosition->$posId > 0){
  67. $oldUid = $user->heros->Dic->$heroId->equipPosition->$posId;
  68. $user->store->equip->$oldUid->posId = 0;
  69. $user->heros->Dic->$heroId->equipPosition->$posId = 0;
  70. }
  71. UserProc::updateUserInfo();
  72. return Resp::ok(array(
  73. 'heros' => $user->heros,
  74. 'store' => $user->store,));
  75. }
  76. /**
  77. * 升级装备
  78. * @return type
  79. */
  80. public static function equipUpgrade() {
  81. list($uid) = req()->paras; //mask = 1:表示战斗中掉落
  82. $user = ctx();
  83. $lv = $user->store->equip->$uid->level;
  84. $Mo = GameConfig::equip_levelupgrade_getItem($lv+1);
  85. my_Assert($user->baseInfo->gold >= $Mo->needGold, ErrCode::notenough_gold_msg);
  86. $typeId = GameConfig::equip_getItem($user->store->equip->$uid->typeId)->needTuzhiId;//图纸
  87. $num = $Mo->needItemNum;
  88. if (StlUtil::dictHasProperty($user->store->items,$typeId) && $user->store->items->$typeId >= $num)
  89. {
  90. $user->store->removeItem($typeId, $num);
  91. }
  92. $user->store->equip->$uid->level += 1;
  93. UserProc::updateUserInfo();
  94. return Resp::ok(array(
  95. 'gold' => $user->baseInfo->gold,
  96. 'store' => $user->store));
  97. }
  98. /**
  99. * 装备一键升级
  100. * @return type
  101. */
  102. public static function equipUpgrade_MaxLv() {
  103. list($uid) = req()->paras; //mask = 1:表示战斗中掉落
  104. $user = ctx();
  105. $equip = $user->store->equip->$uid;
  106. $lv = $equip->level;
  107. $maxLv = GameConfig::equip_getItem($equip->typeId)->maxLv;
  108. $need_gold = 0;
  109. $need_item = 0;
  110. $itemNum = 0;
  111. $tuzhiId = GameConfig::equip_getItem($equip->typeId)->needTuzhiId;
  112. $needItem2 = 0;
  113. if (StlUtil::dictHasProperty($user->store->items,$tuzhiId))
  114. {
  115. $itemNum = $user->store->items->$tuzhiId;
  116. }
  117. $nGold = 0;
  118. $ll = 0;
  119. for ($i = $lv+1; $i <= $maxLv; $i++)
  120. {
  121. $nGold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  122. $needItem2 += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  123. if ($user->baseInfo->gold >= $nGold && $itemNum >= $needItem2)
  124. {
  125. $need_gold = $nGold;
  126. $need_item = $needItem2;
  127. $ll = $i;
  128. continue;
  129. }
  130. break;
  131. }
  132. $user->baseInfo->gold -= $need_gold;
  133. $user->store->items->$tuzhiId -= $need_item;
  134. $user->store->equip->$uid->level += $ll;
  135. UserProc::updateUserInfo();
  136. return Resp::ok(array(
  137. 'gold' => $user->baseInfo->gold,
  138. //'tili' => $user->baseInfo->tili,
  139. 'store' => $user->store,
  140. ));
  141. }
  142. public static function AddItemInStore() {
  143. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  144. $user = ctx();
  145. $err = self::AddMultiItemInStore($rwdStr);
  146. my_Assert(ErrCode::ok == $err, $err);
  147. UserProc::updateUserInfo();
  148. return Resp::ok(array(
  149. //'gold' => $user->baseInfo->gold,
  150. //'tili' => $user->baseInfo->tili,
  151. //'cash' => $user->baseInfo->cash,
  152. 'store' => $user->store));
  153. }
  154. /**
  155. * 具体奖励存入背包
  156. * @param type $goodsStr
  157. * @param type $src
  158. */
  159. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  160. $ary = explode(";", $goodsStr);
  161. foreach ($ary as $value) {
  162. $val = explode(",", $value);
  163. my_Assert(count($val) > 1, "解析奖励字符串出错");
  164. list($itemId, $num) = $val; # ID, 数量
  165. $itemMo = GameConfig::item_getItem($itemId);
  166. switch ($itemMo->itemType) {
  167. case 1:
  168. self::PutItemsInStore($itemId, $num);
  169. break;
  170. case 2:
  171. self::PutEquipInStore($itemId, $num);
  172. break;
  173. default:
  174. break;
  175. }
  176. }
  177. }
  178. public static function PutItemsInStore($itemId,$num) {
  179. $items = ctx()->store->items;
  180. if(StlUtil::dictHasProperty($items, $itemId)){
  181. $items->$itemId += $num;
  182. } else {
  183. $items->$itemId = $num;
  184. }
  185. ctx()->store->items = $items;
  186. }
  187. public static function PutEquipInStore($equipId,$num) {
  188. if($equipId == 0){
  189. return;
  190. }
  191. $n = count((array)ctx()->store->equip)+1;
  192. for ($index = 0; $index < $num; $index++) {
  193. $Equip = new Ins_Equip();
  194. $Equip->uid = $n;
  195. $Equip->typeId = $equipId;
  196. $Equip->qual = GameConfig::equip_getItem($equipId)->qual;
  197. ctx()->store->equip->$n = $Equip;
  198. $n += 1;
  199. }
  200. }
  201. }