StoreProc.php 7.9 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of StoreProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class StoreProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_store_put: # 6401 放入仓库
  22. return StoreProc::AddItemInStore();
  23. case CmdCode::cmd_store_equip: # 6402
  24. return StoreProc::equip();
  25. case CmdCode::cmd_store_RemoveEquip: #6403卸下装备
  26. return StoreProc::RemoveEquip();
  27. case CmdCode::cmd_store_equipUpgrade: # 6403
  28. return StoreProc::equipUpgrade();
  29. case CmdCode::cmd_store_equipUpgrade_MaxLv: # 6404
  30. return StoreProc::equipUpgrade_MaxLv();
  31. default:
  32. Err(ErrCode::cmd_err);
  33. }
  34. }
  35. /**
  36. * 装备
  37. * @return type
  38. */
  39. public static function equip() {
  40. list($uid) = req()->paras;
  41. $user = ctx();
  42. // my_Assert(StlUtil::dictHasProperty($user->store->equip, $uid), ErrCode::user_store_NoEquip);
  43. //
  44. // $mo = GameConfig::equip_getItem($user->store->equip->$uid->typeId);
  45. // my_Assert($mo != null, ErrCode::err_const_no);
  46. // $posId = $mo->position;
  47. //
  48. // $heroId = $user->heros->CurrentHeroId;
  49. //
  50. // $user->store->equip->$uid->posId = $posId;
  51. // if($user->heros->Dic->$heroId->equipPosition->$posId > 0){
  52. // $oldUid = $user->heros->Dic->$heroId->equipPosition->$posId;
  53. // $user->store->equip->$oldUid->posId = 0;
  54. // }
  55. //
  56. // $user->heros->Dic->$heroId->equipPosition->$posId = $uid;
  57. UserProc::updateUserInfo();
  58. return Resp::ok(array(
  59. 'heros' => $user->heros,
  60. 'store' => $user->store,));
  61. }
  62. /**
  63. * 卸下装备
  64. * @return type
  65. */
  66. public static function RemoveEquip() {
  67. list($posId) = req()->paras;
  68. $user = ctx();
  69. // $heroId = $user->heros->CurrentHeroId;
  70. // if($user->heros->Dic->$heroId->equipPosition->$posId > 0){
  71. // $oldUid = $user->heros->Dic->$heroId->equipPosition->$posId;
  72. // $user->store->equip->$oldUid->posId = 0;
  73. // $user->heros->Dic->$heroId->equipPosition->$posId = 0;
  74. // }
  75. UserProc::updateUserInfo();
  76. return Resp::ok(array(
  77. 'heros' => $user->heros,
  78. 'store' => $user->store,));
  79. }
  80. /**
  81. * 升级装备
  82. * @return type
  83. */
  84. public static function equipUpgrade() {
  85. list($uid) = req()->paras; //mask = 1:表示战斗中掉落
  86. $user = ctx();
  87. // $lv = $user->store->equip->$uid->level;
  88. // $Mo = GameConfig::equip_levelupgrade_getItem($lv+1);
  89. // my_Assert($user->baseInfo->gold >= $Mo->needGold, ErrCode::notenough_gold_msg);
  90. //
  91. // $typeId = GameConfig::equip_getItem($user->store->equip->$uid->typeId)->needTuzhiId;//图纸
  92. // $num = $Mo->needItemNum;
  93. // if (StlUtil::dictHasProperty($user->store->items,$typeId) && $user->store->items->$typeId >= $num)
  94. // {
  95. // $user->store->removeItem($typeId, $num);
  96. // }
  97. //
  98. // $user->store->equip->$uid->level += 1;
  99. UserProc::updateUserInfo();
  100. return Resp::ok(array(
  101. 'gold' => $user->baseInfo->gold,
  102. 'store' => $user->store));
  103. }
  104. /**
  105. * 装备一键升级
  106. * @return type
  107. */
  108. public static function equipUpgrade_MaxLv() {
  109. list($uid) = req()->paras; //mask = 1:表示战斗中掉落
  110. $user = ctx();
  111. // $equip = $user->store->equip->$uid;
  112. //
  113. // $lv = $equip->level;
  114. // $maxLv = GameConfig::equip_getItem($equip->typeId)->maxLv;
  115. //
  116. // $need_gold = 0;
  117. // $need_item = 0;
  118. //
  119. // $itemNum = 0;
  120. // $tuzhiId = GameConfig::equip_getItem($equip->typeId)->needTuzhiId;
  121. // $needItem2 = 0;
  122. // if (StlUtil::dictHasProperty($user->store->items,$tuzhiId))
  123. // {
  124. // $itemNum = $user->store->items->$tuzhiId;
  125. // }
  126. //
  127. // $nGold = 0;
  128. // $ll = 0;
  129. // for ($i = $lv+1; $i <= $maxLv; $i++)
  130. // {
  131. // $nGold += GameConfig::equip_levelupgrade_getItem($i)->needGold;
  132. // $needItem2 += GameConfig::equip_levelupgrade_getItem($i)->needItemNum;
  133. // if ($user->baseInfo->gold >= $nGold && $itemNum >= $needItem2)
  134. // {
  135. // $need_gold = $nGold;
  136. // $need_item = $needItem2;
  137. // $ll = $i;
  138. // continue;
  139. // }
  140. //
  141. // break;
  142. //
  143. // }
  144. //
  145. // $user->baseInfo->gold -= $need_gold;
  146. // $user->store->items->$tuzhiId -= $need_item;
  147. // $user->store->equip->$uid->level += $ll;
  148. UserProc::updateUserInfo();
  149. return Resp::ok(array(
  150. //'gold' => $user->baseInfo->gold,
  151. //'tili' => $user->baseInfo->tili,
  152. //'store' => $user->store,
  153. ));
  154. }
  155. public static function AddItemInStore() {
  156. list($rwdStr) = req()->paras; //mask = 1:表示战斗中掉落
  157. $user = ctx();
  158. $err = self::AddMultiItemInStore($rwdStr);
  159. my_Assert(ErrCode::ok == $err, $err);
  160. UserProc::updateUserInfo();
  161. return Resp::ok(array(
  162. //'gold' => $user->baseInfo->gold,
  163. //'tili' => $user->baseInfo->tili,
  164. //'cash' => $user->baseInfo->cash,
  165. 'store' => $user->store));
  166. }
  167. /**
  168. * 具体奖励存入背包
  169. * @param type $goodsStr
  170. * @param type $src
  171. */
  172. public static function AddMultiItemInStore($goodsStr, $src = 1) {
  173. $ary = explode(";", $goodsStr);
  174. foreach ($ary as $value) {
  175. $val = explode(",", $value);
  176. my_Assert(count($val) > 1, "解析奖励字符串出错");
  177. list($itemId, $num) = $val; # ID, 数量
  178. $itemMo = GameConfig::item_getItem($itemId);
  179. switch ($itemMo->itemType) {
  180. case 1:
  181. self::PutItemsInStore($itemId, $num);
  182. break;
  183. case 2:
  184. self::PutEquipInStore($itemId, $num);
  185. break;
  186. default:
  187. break;
  188. }
  189. }
  190. }
  191. public static function PutItemsInStore($itemId,$num) {
  192. $items = ctx()->store->items;
  193. if(StlUtil::dictHasProperty($items, $itemId)){
  194. $items->$itemId += $num;
  195. } else {
  196. $items->$itemId = $num;
  197. }
  198. ctx()->store->items = $items;
  199. }
  200. public static function PutEquipInStore($equipId,$num) {
  201. $n = count((array)ctx()->store->equip);
  202. for ($index = 0; $index < $num; $index++) {
  203. $Equip = new Ins_Equip();
  204. ctx()->store->equip->$n = $Equip;
  205. }
  206. }
  207. }