TaskProc.php 34 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * Description of TaskProc
  10. *
  11. * @author c'y'zhao
  12. */
  13. class TaskProc {
  14. /**
  15. * 逻辑分发
  16. * 所有的Proc中必须有这样一个方法
  17. * @param Req $req
  18. */
  19. public static function procMain($req) {
  20. switch ($req->cmd) {
  21. case CmdCode::cmd_task_getInfo: # 6201
  22. return TaskProc::getTaskInfo();
  23. case CmdCode::cmd_task_getReward: # 6202
  24. return TaskProc::getReward();
  25. case CmdCode::cmd_task_getAchieveReward: # 6203 领取成就奖励
  26. return TaskProc::getAchieveReward();
  27. case CmdCode::cmd_task_receiveActiveTaskReward: # 6204 领取活动任务奖励
  28. return TaskProc::receiveActiveTaskReward();
  29. case CmdCode::cmd_task_receiveActivePointBoxReward: # 6205 领取活跃点宝箱奖励
  30. return TaskProc::receiveActivePointBoxReward();
  31. case CmdCode::cmd_task_prizesAllreceived: # 6206 任务奖励一键领取
  32. return TaskProc::taskPrizesAllreceived();
  33. case CmdCode::cmd_task_lookGuangGao: # 6207 观看广告 通知后端
  34. return TaskProc::LookGuangGao();
  35. default:
  36. Err(ErrCode::cmd_err);
  37. }
  38. }
  39. /**
  40. * 6207 观看广告 通知后端
  41. * @return type
  42. */
  43. public static function LookGuangGao() {
  44. //list($type) = req()->paras;
  45. TaskProc::OnLookGuanggao();
  46. UserProc::updateUserInfo();
  47. return Resp::ok(array("task" => ctx()->task,
  48. ));
  49. }
  50. /**
  51. * 6206 任务奖励一键领取
  52. */
  53. public static function taskPrizesAllreceived() {
  54. list($type) = req()->paras;
  55. $dic = ctx()->task->activeTaskInfo;
  56. $arr = array();
  57. if ($type == Enum_ActiveTaskType::Day7) {
  58. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  59. $endDay = $startDay + 6;
  60. if (TimeUtil::totalDays() <= $endDay) {
  61. $num = TimeUtil::totalDays() - $startDay;
  62. foreach ($dic as $uid => $task) {
  63. $t = new Ins_TaskStep_Active($task);
  64. if ($t->mo()->type == $type && $t->mo()->day <= $num + 1 && $t->state == Enum_TaskCardStateType::finish) {
  65. $arr[] = $uid;
  66. }
  67. }
  68. }
  69. } else {
  70. foreach ($dic as $uid => $task) {
  71. $t = new Ins_TaskStep_Active($task);
  72. if ($t->mo()->type == $type && $t->state == Enum_TaskCardStateType::finish) {
  73. $arr[] = $uid;
  74. }
  75. }
  76. }
  77. $point = 0;
  78. foreach ($arr as $uid) {
  79. $t = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  80. if ($t->mo()->activePoint != null) {
  81. $list = explode(',', $t->mo()->activePoint);
  82. $point += $list[1];
  83. }
  84. StoreProc::AddMultiItemInStore($t->mo()->prizes);
  85. if ($t->mo()->prizes != null) {
  86. $reward = explode(',', $t->mo()->prizes);
  87. if (GameConfig::item_getItem($reward[0])->itemType == 201) {
  88. SystemProc::GetGem_GreaterOrangeQual_Active(req()->zoneid, ctx()->baseInfo->name, $reward[0]);
  89. }
  90. }
  91. $t->state = Enum_TaskCardStateType::drawed;
  92. ctx()->task->activeTaskInfo->$uid = $t;
  93. }
  94. switch ($type) {
  95. case Enum_ActiveTaskType::Day7:
  96. ctx()->task->day7Point += $point;
  97. break;
  98. case Enum_ActiveTaskType::DailyTask:
  99. ctx()->privateData()->battlePass_taskPoint += $point;
  100. ctx()->task->dailyTaskPoint += $point;
  101. TaskProc::OnReceiveTaskPrize();
  102. break;
  103. case Enum_ActiveTaskType::WeekTask:
  104. ctx()->privateData()->battlePass_taskPoint += $point;
  105. ctx()->task->weekTaskPoint += $point;
  106. TaskProc::OnReceiveTaskPrize();
  107. break;
  108. default:
  109. break;
  110. }
  111. if ($point != 0) {
  112. $str = "5," . $point;
  113. StoreProc::$reward[] = $str;
  114. }
  115. UserProc::updateUserInfo();
  116. return Resp::ok(array("task" => ctx()->task,
  117. "store" => ctx()->store,
  118. 'reward' => StoreProc::$reward,
  119. 'reward_Gem' => StoreProc::$reward_Gem,
  120. 'reward_equip' => StoreProc::$reward_equip,
  121. 'gold' => ctx()->baseInfo->gold,
  122. 'cash' => ctx()->baseInfo->cash,
  123. 'heros' => ctx()->heros,
  124. 'privateState' => ctx()->privateState,
  125. ));
  126. }
  127. /**
  128. * 6205 领取活跃点宝箱奖励
  129. */
  130. public static function receiveActivePointBoxReward() {
  131. list($type, $typeId) = req()->paras;
  132. $point = 0;
  133. switch ($type) {
  134. case Enum_ActiveTaskType::Day7:
  135. $point = ctx()->task->day7Point;
  136. break;
  137. case Enum_ActiveTaskType::DailyTask:
  138. $point = ctx()->task->dailyTaskPoint;
  139. break;
  140. case Enum_ActiveTaskType::WeekTask:
  141. $point = ctx()->task->weekTaskPoint;
  142. break;
  143. default:
  144. break;
  145. }
  146. my_Assert($point >= $typeId, ErrCode::task_CanotReviced_ActivePointBox);
  147. $mo = GameConfig::activepointreward_getItem($type, $typeId);
  148. my_Assert($mo != null, ErrCode::err_const_no);
  149. StoreProc::AddMultiItemInStore($mo->reward);
  150. $strId = $type . "-" . $typeId;
  151. my_Assert(!in_array($strId, ctx()->task->activePointReceived), ErrCode::task_RepeatReviced_ActivePointBox);
  152. ctx()->task->activePointReceived[] = $strId;
  153. UserProc::updateUserInfo();
  154. return Resp::ok(array("task" => ctx()->task,
  155. "store" => ctx()->store,
  156. "reward" => StoreProc::$reward,
  157. 'reward_Gem' => StoreProc::$reward_Gem,
  158. 'reward_equip' => StoreProc::$reward_equip,
  159. 'gold' => ctx()->baseInfo->gold,
  160. 'cash' => ctx()->baseInfo->cash,
  161. 'heros' => ctx()->heros,
  162. ));
  163. }
  164. /**
  165. * 6204 领取活动任务奖励
  166. * @return type
  167. */
  168. public static function receiveActiveTaskReward() {
  169. list($uid) = req()->paras;
  170. my_Assert(StlUtil::dictHasProperty(ctx()->task->activeTaskInfo, $uid), ErrCode::task_NoExist);
  171. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  172. if ($ins_activeTaskInfo->mo()->type == Enum_ActiveTaskType::Day7) {
  173. my_Assert(ctx()->task->day7_startTs > 0, ErrCode::task_NotOpen_Day7Happy);
  174. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  175. $endDay = $startDay + 6;
  176. my_Assert(TimeUtil::totalDays() <= $endDay, ErrCode::task_DownTsLimit);
  177. $num = TimeUtil::totalDays() - $startDay;
  178. my_Assert($ins_activeTaskInfo->mo()->day <= $num + 1, ErrCode::task_DownTsLimit);
  179. }
  180. my_Assert($ins_activeTaskInfo->cur >= $ins_activeTaskInfo->max(), ErrCode::task_CanotPriceReviced);
  181. my_Assert($ins_activeTaskInfo->state == Enum_TaskCardStateType::finish, ErrCode::task_CanotPriceReviced);
  182. if ($ins_activeTaskInfo->mo()->prizes != null) {
  183. $reward = explode(',', $ins_activeTaskInfo->mo()->prizes);
  184. if (GameConfig::item_getItem($reward[0])->itemType == 201) {
  185. SystemProc::GetGem_GreaterOrangeQual_Active(req()->zoneid, ctx()->baseInfo->name, $reward[0]);
  186. }
  187. }
  188. StoreProc::AddMultiItemInStore($ins_activeTaskInfo->mo()->prizes);
  189. ctx()->task->activeTaskInfo->$uid->state = Enum_TaskCardStateType::drawed;
  190. ctx()->task->activeTaskInfo->$uid->drawTs = now();
  191. self::InitNextMainTask($uid);
  192. $activePointArr = explode(',', $ins_activeTaskInfo->mo()->activePoint);
  193. switch ($ins_activeTaskInfo->mo()->type) {
  194. case Enum_ActiveTaskType::Day7:
  195. ctx()->task->day7Point += $activePointArr[1];
  196. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  197. break;
  198. case Enum_ActiveTaskType::DailyTask:
  199. ctx()->privateData()->battlePass_taskPoint += $activePointArr[1];
  200. ctx()->task->dailyTaskPoint += $activePointArr[1];
  201. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  202. TaskProc::OnReceiveTaskPrize();
  203. break;
  204. case Enum_ActiveTaskType::WeekTask:
  205. ctx()->privateData()->battlePass_taskPoint += $activePointArr[1];
  206. ctx()->task->weekTaskPoint += $activePointArr[1];
  207. StoreProc::$reward[] = $ins_activeTaskInfo->mo()->activePoint;
  208. TaskProc::OnReceiveTaskPrize();
  209. break;
  210. default:
  211. break;
  212. }
  213. GuideProc::EquipLvUp_Guide_Trigger($ins_activeTaskInfo->typeId);
  214. UserProc::updateUserInfo();
  215. return Resp::ok(array("task" => ctx()->task,
  216. "store" => ctx()->store,
  217. 'reward' => StoreProc::$reward,
  218. 'reward_Gem' => StoreProc::$reward_Gem,
  219. 'reward_equip' => StoreProc::$reward_equip,
  220. 'gold' => ctx()->baseInfo->gold,
  221. 'cash' => ctx()->baseInfo->cash,
  222. 'heros' => ctx()->heros,
  223. 'privateState' => ctx()->privateState,
  224. 'tili_ts'=> ctx()->baseInfo->tili_ts,
  225. "tili" => ctx()->baseInfo->tili,
  226. ));
  227. }
  228. static function InitNextMainTask($uid) {
  229. $ins_activeTaskInfo = new Ins_TaskStep_Active(ctx()->task->activeTaskInfo->$uid);
  230. if ($ins_activeTaskInfo->mo()->type != Enum_ActiveTaskType::MainTask) {
  231. return;
  232. }
  233. $nextId = $ins_activeTaskInfo->mo()->next;
  234. if ($nextId != null) {
  235. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  236. self::MainTaskInit($nextId);
  237. }
  238. }
  239. /**
  240. * 6203 领取成就奖励
  241. * @return type
  242. */
  243. public static function getAchieveReward() {
  244. list($typeId) = req()->paras;
  245. $mo = GameConfig::achieve_getItem($typeId);
  246. my_Assert($mo != null, ErrCode::err_const_no);
  247. my_Assert(StlUtil::dictHasProperty(ctx()->task->achieveDic, $typeId), ErrCode::err_const_no);
  248. $achieveDic = ctx()->task->achieveDic->$typeId;
  249. $list = explode(',', $mo->condition);
  250. $length = count($list);
  251. my_Assert($achieveDic->val >= $achieveDic->max, ErrCode::task_CanotPriceReviced);
  252. my_Assert($achieveDic->received < $achieveDic->max, ErrCode::task_PriceRepeatReviced);
  253. $index = 0;
  254. foreach ($list as $k => $num) {
  255. if ($num == $achieveDic->max) {
  256. $index = $k;
  257. break;
  258. }
  259. }
  260. //领取奖励
  261. $pList = explode(';', $mo->reward);
  262. StoreProc::AddMultiItemInStore($pList[$index]);
  263. //下一个max
  264. if ($index + 1 < $length) {
  265. $achieveDic->max = $list[$index + 1];
  266. }
  267. ctx()->task->achieveDic->$typeId = $achieveDic;
  268. UserProc::updateUserInfo();
  269. return Resp::ok(array(
  270. "achieve" => ctx()->task->achieveDic,
  271. "cash" => ctx()->baseInfo->cash,
  272. ));
  273. }
  274. public static function getTaskInfo() {
  275. //list($type) = req()->paras; //武器uid
  276. return Resp::ok(array("task" => ctx()->task,
  277. ));
  278. }
  279. static function ResetTask() {
  280. // self::DailyTaskReset();
  281. // self::ClearDay7Task();
  282. // $week = date("w");
  283. // if ($week == 1) {//每周一 第一次登录的时候刷新
  284. // self::WeekTaskReset();
  285. // }
  286. }
  287. static function ClearDay7Task() {
  288. if (ctx()->task->day7_startTs > 0) {
  289. $startDay = TimeUtil::totalDays(ctx()->task->day7_startTs);
  290. $endDay = $startDay + 6;
  291. if (TimeUtil::totalDays() > $endDay) {
  292. self::ClearActiveTask(Enum_ActiveTaskType::Day7);
  293. self::clearActivePointRewardReceived(Enum_ActiveTaskType::Day7);
  294. ctx()->task->day7_startTs = 0;
  295. }
  296. }
  297. }
  298. /**
  299. * 7日狂欢数据重置
  300. */
  301. public static function Day7TaskReset() {
  302. // if (!FightProc::isFunUnlock(6)) {
  303. // return;
  304. // }
  305. if (ctx()->task->day7_startTs == 0) {
  306. $tag = true;
  307. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  308. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  309. if ($taskMo->type == 1) {
  310. $tag = false;
  311. break;
  312. }
  313. }
  314. if ($tag) {//7日的数据初始化
  315. ctx()->task->day7Point = 0;
  316. ctx()->task->day7_startTs = now();
  317. self::initActiveTask(Enum_ActiveTaskType::Day7);
  318. self::autoRecoverState_activeTask();
  319. }
  320. }
  321. }
  322. static function ClearActiveTask($type) {
  323. $arr = array();
  324. foreach (ctx()->task->activeTaskInfo as $uid => $val) {
  325. $taskMo = GameConfig::activeTask_getItem($val->typeId);
  326. if ($taskMo->type == $type) {
  327. $arr[] = $uid;
  328. }
  329. }
  330. if (count($arr) > 0) {
  331. foreach ($arr as $uid) {
  332. StlUtil::dictRemove(ctx()->task->activeTaskInfo, $uid);
  333. }
  334. }
  335. }
  336. /**
  337. * 清理活跃点宝箱领取记录
  338. * @param type $type
  339. */
  340. static function clearActivePointRewardReceived($type = 1) {
  341. $reward = ctx()->task->activePointReceived;
  342. $arr = array();
  343. foreach ($reward as $val) {
  344. $str = explode('-', $val);
  345. if ($str[0] == $type) {
  346. $arr[] = $val;
  347. }
  348. }
  349. if (count($arr) > 0) {
  350. foreach ($arr as $sId) {
  351. StlUtil::arrayRemove(ctx()->task->activePointReceived, $sId);
  352. }
  353. }
  354. }
  355. static function initActiveTask($type) {
  356. $day7List = GameConfig::activeTask_type_getItemArray($type);
  357. $length = ctx()->task->activeTaskLength;
  358. foreach ($day7List as $key => $task) {
  359. $length += 1;
  360. $ins_TaskStep_Active = new Ins_TaskStep_Active($task->id);
  361. $ins_TaskStep_Active->uid = $length;
  362. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  363. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  364. }
  365. ctx()->task->activeTaskLength = $length;
  366. }
  367. /**
  368. * 日常
  369. */
  370. static function DailyTaskReset($unlock = false) {
  371. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  372. return;
  373. }
  374. self::ClearActiveTask(Enum_ActiveTaskType::DailyTask);
  375. self::initActiveTask(Enum_ActiveTaskType::DailyTask);
  376. self::autoRecoverState_activeTask();
  377. ctx()->task->dailyTaskPoint = 0;
  378. self::clearActivePointRewardReceived(Enum_ActiveTaskType::DailyTask);
  379. }
  380. /**
  381. * 周常
  382. */
  383. static function WeekTaskReset($unlock = false) {
  384. if (!$unlock && !FightProc::isFunUnlock(5)) {//之所以这有两个判断是因为这个 活动解锁的代码监测位置问题,fightProc 里解锁监测代码在 $gateInfo->tz_state = $index;之前了 这个位置没有办法解锁
  385. return;
  386. }
  387. self::ClearActiveTask(Enum_ActiveTaskType::WeekTask);
  388. self::initActiveTask(Enum_ActiveTaskType::WeekTask);
  389. self::autoRecoverState_activeTask();
  390. ctx()->task->weekTaskPoint = 0;
  391. self::clearActivePointRewardReceived(Enum_ActiveTaskType::WeekTask);
  392. }
  393. static function MainTaskInit($id) {
  394. $length = ctx()->task->activeTaskLength;
  395. $length += 1;
  396. $ins_TaskStep_Active = new Ins_TaskStep_Active($id);
  397. $ins_TaskStep_Active->uid = $length;
  398. $ins_TaskStep_Active->state = Enum_TaskCardStateType::ing;
  399. ctx()->task->activeTaskInfo->$length = $ins_TaskStep_Active;
  400. ctx()->task->activeTaskLength = $length;
  401. self::autoRecoverState_activeTask();
  402. }
  403. static function checkMainTask() {
  404. $activeTaskInfo = ctx()->task->activeTaskInfo;
  405. $tag = false;
  406. foreach ($activeTaskInfo as $key => $task) {
  407. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  408. if ($ins_TaskStep_Active->mo()->type == Enum_ActiveTaskType::MainTask) {
  409. $tag = true;
  410. break;
  411. }
  412. }
  413. if (!$tag) {
  414. TaskProc::MainTaskInit(glc()->FirstMainTaskId);
  415. }
  416. self::autoRecoverState_activeTask();
  417. }
  418. // static function MainTaskCheck_oldUserDate() {
  419. // $dic = ctx()->task->activeTaskInfo;
  420. // $tag = false;
  421. // foreach ($dic as $uid => $task) {
  422. // $taskItem = new Ins_TaskStep_Active($task);
  423. // if ($taskItem->mo()->type == Enum_ActiveTaskType::MainTask) {
  424. // $tag = true;
  425. // break;
  426. // }
  427. // }
  428. //
  429. // if (!$tag) {
  430. // self::MainTaskInit(glc()->FirstMainTaskId);
  431. // }
  432. // }
  433. // <editor-fold defaultstate="collapsed" desc="不同活动任务监测信息-">
  434. /**
  435. * 登录
  436. */
  437. static function OnLogin_Daily() {
  438. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::DailyLogin, Enum_PropelType::add, 1, array());
  439. self::CheckActiveTaskConditions($taskEventArg);
  440. }
  441. /**
  442. * 改名字
  443. */
  444. static function OnReName() {
  445. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ReName, Enum_PropelType::add, 1, array());
  446. self::CheckActiveTaskConditions($taskEventArg);
  447. }
  448. /**
  449. * 登录第X天
  450. */
  451. static function OnLogin_day7() {
  452. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnLogin_X, Enum_PropelType::set, 1, array());
  453. self::CheckActiveTaskConditions($taskEventArg);
  454. }
  455. /**
  456. * 通关第X关
  457. */
  458. static function OnPassGate_X($gateId) {
  459. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X, Enum_PropelType::add, 1, array($gateId));
  460. self::CheckActiveTaskConditions($taskEventArg);
  461. }
  462. /**
  463. * 通关第X关
  464. */
  465. static function OnPassGate_X_state($gateId) {
  466. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassGate_X_state, Enum_PropelType::add, 1, array($gateId));
  467. self::CheckActiveTaskConditions($taskEventArg);
  468. }
  469. /**
  470. * 参与主线关卡1次
  471. */
  472. static function OnFightNumMainGate() {
  473. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumMainGate, Enum_PropelType::add, 1, array());
  474. self::CheckActiveTaskConditions($taskEventArg);
  475. }
  476. /**
  477. * 参与挑战副本1次
  478. */
  479. static function OnFightNumChallengeGate() {
  480. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightNumChallengeGate, Enum_PropelType::add, 1, array());
  481. self::CheckActiveTaskConditions($taskEventArg);
  482. }
  483. /**
  484. * 通关挑战关卡第X关
  485. */
  486. static function OnPassLayer_ChallengeGate($num) {
  487. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassLayer_ChallengeGate, Enum_PropelType::max, $num, array());
  488. self::CheckActiveTaskConditions($taskEventArg);
  489. }
  490. /**
  491. * 通关竞速副本5次
  492. */
  493. // static function OnPassNumRaceGate() {
  494. // $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassNumRaceGate, Enum_PropelType::add, 1, array());
  495. // self::CheckActiveTaskConditions($taskEventArg);
  496. // }
  497. /**
  498. * 完成5次启灵
  499. */
  500. static function OnCompleteNumQiLing() {
  501. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumQiLing, Enum_PropelType::add, 1, array());
  502. self::CheckActiveTaskConditions($taskEventArg);
  503. }
  504. /**
  505. * 完成1次关键启灵
  506. */
  507. static function OnCompleteNumSpecialQiLing() {
  508. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CompleteNumSpecialQiLing, Enum_PropelType::add, 1, array());
  509. self::CheckActiveTaskConditions($taskEventArg);
  510. }
  511. /**
  512. * 镶嵌3个普通品质以上宝石
  513. */
  514. static function OnSetSpecialQualGem() {
  515. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::SetSpecialQualGem, Enum_PropelType::add, 1, array());
  516. self::CheckActiveTaskConditions($taskEventArg);
  517. }
  518. /**
  519. * 合成宝石2次
  520. */
  521. static function OnComposeNumGem() {
  522. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem, Enum_PropelType::add, 1, array());
  523. self::CheckActiveTaskConditions($taskEventArg);
  524. }
  525. /**
  526. * 合成宝石2次
  527. */
  528. static function OnComposeNumGem_state() {
  529. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ComposeNumGem_state, Enum_PropelType::add, 1, array());
  530. self::CheckActiveTaskConditions($taskEventArg);
  531. }
  532. /**
  533. * 任意1个法术等级达到2
  534. */
  535. static function OnAnySkillUpLevel_X() {
  536. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnySkillUpLevel_X, Enum_PropelType::add, 1, array());
  537. self::CheckActiveTaskConditions($taskEventArg);
  538. }
  539. /**
  540. * 任意1件装备等级达到2
  541. */
  542. static function OnAnyEquipUpLevel_X() {
  543. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AnyEquipUpLevel_X, Enum_PropelType::add, 1, array());
  544. self::CheckActiveTaskConditions($taskEventArg);
  545. }
  546. /**
  547. * 全身装备等级达到3级以上
  548. */
  549. static function OnAllEquipUpLevel_X() {
  550. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AllEquipUpLevel_X, Enum_PropelType::add, 1, array());
  551. self::CheckActiveTaskConditions($taskEventArg);
  552. }
  553. /**
  554. * 任意装备等级升级1次
  555. */
  556. static function OnEquipLevelUpNum() {
  557. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipLevelUpNum, Enum_PropelType::add, 1, array());
  558. self::CheckActiveTaskConditions($taskEventArg);
  559. }
  560. /**
  561. * 装备合成
  562. */
  563. static function OnEquipComposeNum() {
  564. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::EquipComposeNum, Enum_PropelType::add, 1, array());
  565. self::CheckActiveTaskConditions($taskEventArg);
  566. }
  567. /**
  568. * 击败怪物总数达到1000
  569. */
  570. static function OnKillCommonNumMonster($num) {
  571. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillCommonNumMonster, Enum_PropelType::add, $num, array());
  572. self::CheckActiveTaskConditions($taskEventArg);
  573. }
  574. /**
  575. * 击败领袖怪物总数达到1000
  576. */
  577. static function OnKillleaderNumMonster($num) {
  578. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::KillleaderNumMonster, Enum_PropelType::add, $num, array());
  579. self::CheckActiveTaskConditions($taskEventArg);
  580. }
  581. /**
  582. * 累计获取10000金币
  583. */
  584. static function OnAccumulateGoldNum($num) {
  585. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateGoldNum, Enum_PropelType::add, $num, array());
  586. self::CheckActiveTaskConditions($taskEventArg);
  587. }
  588. /**
  589. * 累计消耗10000体力
  590. */
  591. static function OnAccumulateTiliNum($num) {
  592. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::AccumulateTiliNum, Enum_PropelType::add, $num, array());
  593. self::CheckActiveTaskConditions($taskEventArg);
  594. }
  595. /**
  596. * 累计消耗10000钻石
  597. */
  598. static function OnConsumeCashNum($num) {
  599. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ConsumeCashNum, Enum_PropelType::add, $num, array());
  600. self::CheckActiveTaskConditions($taskEventArg);
  601. }
  602. /**
  603. * 开启1次璀璨宝石箱
  604. */
  605. static function OnOpenNumBrightBox($boxId, $num) {
  606. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox, Enum_PropelType::add, $num, array($boxId));
  607. self::CheckActiveTaskConditions($taskEventArg);
  608. }
  609. static function OnOpenNumBrightBox_state($boxId, $num) {
  610. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumBrightBox_state, Enum_PropelType::add, $num, array($boxId));
  611. self::CheckActiveTaskConditions($taskEventArg);
  612. }
  613. /**
  614. * 每日商店购买物品1次
  615. */
  616. static function OnBuyNumDailyShop() {
  617. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop, Enum_PropelType::add, 1, array());
  618. self::CheckActiveTaskConditions($taskEventArg);
  619. }
  620. /**
  621. * 每日商店购买物品1次 状态类的
  622. */
  623. static function OnBuyNumDailyShop_state() {
  624. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyNumDailyShop_state, Enum_PropelType::add, 1, array());
  625. self::CheckActiveTaskConditions($taskEventArg);
  626. }
  627. /**
  628. * 开任意宝箱X次
  629. */
  630. static function OnOpenNumAnyBox($num) {
  631. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OpenNumAnyBox, Enum_PropelType::add, $num, array());
  632. self::CheckActiveTaskConditions($taskEventArg);
  633. }
  634. /**
  635. * 购买或观看广告获得体力X次
  636. */
  637. static function OnBuyTiliOrLookGuanggao() {
  638. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyTiliOrLookGuanggao, Enum_PropelType::add, 1, array());
  639. self::CheckActiveTaskConditions($taskEventArg);
  640. }
  641. /**
  642. * 观看广告
  643. */
  644. static function OnLookGuanggao() {
  645. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::LookGuanggao, Enum_PropelType::add, 1, array());
  646. self::CheckActiveTaskConditions($taskEventArg);
  647. }
  648. /**
  649. * 任意充值X次
  650. */
  651. static function OnRecharge() {
  652. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::Recharge, Enum_PropelType::add, 1, array());
  653. self::CheckActiveTaskConditions($taskEventArg);
  654. }
  655. /**
  656. * 206: 进入第X关;参数1:关卡ID;参数2:进入次数
  657. */
  658. static function OnFightGate_X($gateId) {
  659. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightGate_X, Enum_PropelType::add, 1, array($gateId));
  660. self::CheckActiveTaskConditions($taskEventArg);
  661. }
  662. /**
  663. * 207: 通关主线挑战第X关的X模式1次;参数1:关卡ID;参数2:难度(1普通,2困难,3噩梦)
  664. */
  665. static function OnPassMainChallengeGate_X_Num($gateId, $state) {
  666. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::PassMainChallengeGate_X_Num, Enum_PropelType::add, 1, array($gateId, $state));
  667. self::CheckActiveTaskConditions($taskEventArg);
  668. }
  669. /**
  670. * 208: 领取排行榜元宝奖励X次;参数1:无;参数2:次数(数值)
  671. */
  672. static function OnRankPrize_Num() {
  673. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::RankPrize_Num, Enum_PropelType::add, 1, array());
  674. self::CheckActiveTaskConditions($taskEventArg);
  675. }
  676. /**
  677. * 209: 玩家等级到达X级;参数1:无;参数2:等级(数值)
  678. */
  679. static function OnUserLevel_X($lv) {
  680. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::UserLevel_X, Enum_PropelType::set, $lv, array());
  681. self::CheckActiveTaskConditions($taskEventArg);
  682. }
  683. /**
  684. * 扫荡
  685. */
  686. static function OnFightSweepGate() {
  687. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightSweepGate, Enum_PropelType::add, 1, array());
  688. self::CheckActiveTaskConditions($taskEventArg);
  689. }
  690. /**
  691. * 领取任务奖励
  692. */
  693. static function OnReceiveTaskPrize() {
  694. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::OnReceiveTaskPrize, Enum_PropelType::add, 1, array());
  695. self::CheckActiveTaskConditions($taskEventArg);
  696. }
  697. /**
  698. * 购买铜钱一次
  699. */
  700. static function OnBuyGold() {
  701. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::BuyGold, Enum_PropelType::add, 1, array());
  702. self::CheckActiveTaskConditions($taskEventArg);
  703. }
  704. /**
  705. * 领取战力榜元宝奖励X次;参数1:无;参数2:次数(数值)
  706. */
  707. static function OnFightRankPrize_Num() {
  708. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::FightRankPrize_Num, Enum_PropelType::add, 1, array());
  709. self::CheckActiveTaskConditions($taskEventArg);
  710. }
  711. /**
  712. * 封印技能
  713. */
  714. static function OnCloseSkill() {
  715. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::CloseSkill, Enum_PropelType::add, 1, array());
  716. self::CheckActiveTaskConditions($taskEventArg);
  717. }
  718. /**
  719. * 玩家领取X次章节宝箱
  720. */
  721. static function OnReceiveGateBoxReward() {
  722. $taskEventArg = new Ins_TaskEventArgs(Enum_ActiveTaskCmdType::ReceiveGateBoxReward, Enum_PropelType::add, 1, array());
  723. self::CheckActiveTaskConditions($taskEventArg);
  724. }
  725. // </editor-fold>
  726. //
  727. // <editor-fold defaultstate="collapsed" desc="活动任务是否完成的检测-">
  728. /**
  729. * 检测任务是否完成
  730. * @param Ins_TaskEventArgs $taskParam
  731. */
  732. static function CheckActiveTaskConditions($taskParam) {
  733. $activeTaskDic = ctx()->task->activeTaskInfo;
  734. foreach ($activeTaskDic as $uid => &$task) {
  735. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  736. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  737. continue;
  738. }
  739. if ($ins_TaskStep_Active->mo()->cmd == $taskParam->taskType) {
  740. if ($ins_TaskStep_Active->isStatusType()) {//校验状态类的
  741. $cur = $ins_TaskStep_Active->calcStatusCur();
  742. if ($cur != $ins_TaskStep_Active->cur) {
  743. $ins_TaskStep_Active->cur = $cur;
  744. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  745. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  746. }
  747. }
  748. } else {
  749. $tag = true;
  750. if ($ins_TaskStep_Active->mo()->cmd == Enum_ActiveTaskCmdType::AnySkillUpLevel_X && count($taskParam->paras) > 0 && $ins_TaskStep_Active->mo()->paras != null) {
  751. $parasArr = $taskParam->paras;
  752. $lvArr = explode(',', $ins_TaskStep_Active->mo()->paras);
  753. $needLv = $lvArr[0];
  754. $num = 0;
  755. foreach ($parasArr as $lv) {
  756. if ($lv > $needLv) {
  757. $num += 1;
  758. }
  759. }
  760. $ins_TaskStep_Active->cur = $num;
  761. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  762. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  763. }
  764. $tag = false;
  765. } else {
  766. if ($ins_TaskStep_Active->mo()->paras != null) {
  767. $parasArr = $taskParam->paras;
  768. if (count($parasArr) > 0) {
  769. $arr = explode(',', $ins_TaskStep_Active->mo()->paras);
  770. $index = 0;
  771. foreach ($arr as $s) {
  772. if ($s != $parasArr[$index]) {
  773. $tag = false;
  774. break;
  775. }
  776. $index += 1;
  777. }
  778. } else {
  779. $tag = false;
  780. }
  781. }
  782. if ($tag) {
  783. $ins_TaskStep_Active->propel($taskParam);
  784. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  785. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  786. }
  787. }
  788. }
  789. }
  790. if ($ins_TaskStep_Active->isFinish()) {
  791. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  792. }
  793. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  794. }
  795. }
  796. //ctx()->task->activeTaskInfo = $activeTaskDic;
  797. UserProc::updateUserInfo(); # 更新玩家数据
  798. }
  799. /**
  800. * 自动修复状态型任务
  801. */
  802. static function autoRecoverState_activeTask() {
  803. $activeTaskDic = ctx()->task->activeTaskInfo;
  804. foreach ($activeTaskDic as $uid => &$task) {
  805. $ins_TaskStep_Active = new Ins_TaskStep_Active($task);
  806. if ($ins_TaskStep_Active->state > Enum_TaskCardStateType::ing) {
  807. continue;
  808. }
  809. if ($ins_TaskStep_Active->isStatusType()) {
  810. $cur = $ins_TaskStep_Active->calcStatusCur();
  811. if ($cur != $ins_TaskStep_Active->cur) {
  812. $ins_TaskStep_Active->cur = $cur;
  813. if ($ins_TaskStep_Active->cur >= $ins_TaskStep_Active->max()) {
  814. $ins_TaskStep_Active->cur = $ins_TaskStep_Active->max();
  815. }
  816. }
  817. }
  818. if ($ins_TaskStep_Active->isFinish()) {
  819. $ins_TaskStep_Active->state = Enum_TaskCardStateType::finish;
  820. }
  821. ctx()->task->activeTaskInfo->$uid = $ins_TaskStep_Active;
  822. }
  823. UserProc::updateUserInfo(); # 更新玩家数据
  824. }
  825. // </editor-fold>
  826. //
  827. }