SystemProc.php 9.7 KB

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  1. <?php
  2. /*
  3. * To change this license header, choose License Headers in Project Properties.
  4. * To change this template file, choose Tools | Templates
  5. * and open the template in the editor.
  6. */
  7. namespace loyalsoft;
  8. /**
  9. * 约定好的消息类型
  10. */
  11. class SysMessageType extends Enum {
  12. /**
  13. * 恭喜玩家X在第10关五庄观中中,获得了传奇宝石!
  14. */
  15. const GetGem_GreaterOrangeQual_MainGate = 1;
  16. /**
  17. * 恭喜玩家X通过扫荡第10关五庄观中,获得了传奇宝石!
  18. */
  19. const GetGem_GreaterOrangeQual_SweepMainGateIndex = 2;
  20. /**
  21. * 恭喜玩家X在活动中获得了传奇宝石!
  22. */
  23. const GetGem_GreaterOrangeQual_Active = 3;
  24. /**
  25. * 恭喜玩家X通过璀璨宝箱获得了传奇宝石!
  26. */
  27. const GetGem_GreaterOrangeQual_ShopBox = 4;
  28. /**
  29. * 恭喜玩家X通过合成获得了传奇宝石!
  30. */
  31. const GetGem_GreaterOrangeQual_GemCompose = 5;
  32. }
  33. /**
  34. * 系统消息对象
  35. */
  36. class SysMessageModel extends Object_ext {
  37. /** @var SysMessageType */
  38. public $type;
  39. /** @var array 消息数据 */
  40. public $datas;
  41. /** @var int */
  42. public $ts;
  43. }
  44. /**
  45. * Description of SystemProc
  46. *
  47. * @author c'y'zhao
  48. */
  49. class SystemProc {
  50. /**
  51. * 系统消息的过期时间(秒)
  52. * @var int
  53. */
  54. const SYS_MSG_OUTTS = 3600;
  55. /**
  56. * 主逻辑分发
  57. * @param type $req
  58. * @return type
  59. */
  60. static function procMain($req) {
  61. switch (req()->cmd) {
  62. case CmdCode::cmd_system_clienttick: # 6901 客户端心跳包
  63. return self::clientTick();
  64. case CmdCode::cmd_system_getsysmessage: # 6902 拉取系统消息
  65. return self::getSysMessage();
  66. default :
  67. return Resp::err(ErrCode::cmd_err);
  68. }
  69. }
  70. /**
  71. * [6901] 客户端心跳包
  72. */
  73. static function clientTick() {
  74. $timespan = now() - ctx()->base()->lastSaveTs;
  75. if ($timespan < 300) { # 间隔超过5分钟的不算
  76. if ($timespan < 30) { # 心跳包固定30秒1次
  77. $timespan = 30;
  78. }
  79. UserProc::updateUserInfo();
  80. }
  81. return Resp::ok();
  82. }
  83. /**
  84. * [6902]获取系统广播消息列表
  85. */
  86. static function getSysMessage() {
  87. //客户端参数解析
  88. $ts = req()->paras[0]; # 消息列表有效时间戳
  89. $defaultwaitcont = 30; # 暂时使用60秒作为频率,若是有压力就调大些. 若是没有问题,可以调小些.
  90. $itemDisplayTime = 7; # 7秒显示完一条消息
  91. $sysMessage = self::mem_getSysMsg_zset(req()->zoneid, $ts);
  92. $count = count($sysMessage) * $itemDisplayTime; # 计算下次取消息的时间
  93. if ($count < $defaultwaitcont) { # 最低刷新时间
  94. $count = $defaultwaitcont;
  95. }
  96. $ret = array(
  97. 'sysMessage' => $sysMessage,
  98. 'nextFetchTime' => $count
  99. );
  100. return Resp::ok($ret); # 返回信息
  101. }
  102. /**
  103. * 取数据
  104. * @param int $zoneid
  105. * @return array
  106. */
  107. private static function mem_getSysMsg_zset($zoneid, $ts) {
  108. $ret = gMem()->zrangebyscore(MemKey_GameRun::Game_SysMsgByZone_zset($zoneid), $ts, now(+1));
  109. //todo:目前是在这里手动解码的, 应该移动到CRedisUtil里面去.
  110. $arr = ArrayInit();
  111. if ($ret) {
  112. foreach ($ret as $msg) {
  113. $arr[] = JsonUtil::decode($msg);
  114. }
  115. }
  116. return $arr;
  117. }
  118. /**
  119. * 回写数据
  120. * @param int $zoneid
  121. * @param SysMessageModel $value
  122. */
  123. private static function mem_addSysMsg_zset($zoneid, $value) {
  124. $ts = $value->ts;
  125. $key = MemKey_GameRun::Game_SysMsgByZone_zset($zoneid);
  126. gMem()->zadd($key, array(json_encode($value) => $ts)); # 插入消息
  127. gMem()->zremrangebyscore($key, 0, $ts - self::SYS_MSG_OUTTS); # 清理过期数据
  128. }
  129. /**
  130. * 推送系统消息
  131. * @param int $zoneid 分区
  132. * @param SysMessageType $type enum
  133. * @param array $datas
  134. */
  135. static function pushSysMessage($zoneid, $type, $datas) {
  136. $newMsg = new SysMessageModel(array(# # 添加新系统消息
  137. 'type' => $type,
  138. 'datas' => $datas,
  139. 'ts' => now()
  140. ));
  141. self::mem_addSysMsg_zset($zoneid, $newMsg); # 写入mem
  142. }
  143. //----下面是广播信息
  144. /**
  145. * 恭喜玩家X在第10关五庄观中中,获得了传奇宝石!
  146. * @param type $zoneid
  147. * @param type $name
  148. * @param type $gemId
  149. */
  150. static function GetGem_GreaterOrangeQual_MainGate($zoneid, $name,$gateIndex,$gateName,$gemId) {
  151. $mo = GameConfig::gem_getItem($gemId);
  152. if ($mo->qual >= 5) {
  153. $arr = explode(';', glc()->GemQualName);
  154. $gemName = "";
  155. foreach ($arr as $val) {
  156. $strList = explode(':', $val);
  157. if($strList[0] == $mo->qual){
  158. $gemName = $strList[1];
  159. break;
  160. }
  161. }
  162. $desc = "在第".$gateIndex."关".$gateName."中";
  163. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_MainGate, array(
  164. $name,$desc,$gemName,$mo->qual
  165. ));
  166. }
  167. }
  168. /**
  169. * 恭喜玩家X通过扫荡第 [10关五庄观] 中,获得了传奇宝石!
  170. * @param type $zoneid
  171. * @param type $name
  172. * @param type $gemId
  173. */
  174. static function GetGem_GreaterOrangeQual_SweepMainGateIndex($zoneid, $name,$gateIndex,$gateName, $gemId) {
  175. $mo = GameConfig::gem_getItem($gemId);
  176. if ($mo->qual >= 5) {
  177. $arr = explode(';', glc()->GemQualName);
  178. $gemName = "";
  179. foreach ($arr as $val) {
  180. $strList = explode(':', $val);
  181. if($strList[0] == $mo->qual){
  182. $gemName = $strList[1];
  183. break;
  184. }
  185. }
  186. $desc = "通过扫荡第".$gateIndex."关".$gateName;
  187. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_SweepMainGateIndex, array(
  188. $name,$desc,$gemName,$mo->qual
  189. ));
  190. }
  191. }
  192. /**
  193. * 恭喜玩家X在活动中获得了传奇宝石!
  194. * @param type $zoneid
  195. * @param type $name
  196. * @param type $gemId
  197. */
  198. static function GetGem_GreaterOrangeQual_Active($zoneid, $name, $gemId) {
  199. $mo = GameConfig::gem_getItem($gemId);
  200. if ($mo->qual >= 5) {
  201. $arr = explode(';', glc()->GemQualName);
  202. $gemName = "";
  203. foreach ($arr as $val) {
  204. $strList = explode(':', $val);
  205. if($strList[0] == $mo->qual){
  206. $gemName = $strList[1];
  207. break;
  208. }
  209. }
  210. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_Active, array(
  211. $name,$gemName,$mo->qual
  212. ));
  213. }
  214. }
  215. /**
  216. * 恭喜玩家X通过璀璨宝箱获得了传奇宝石!
  217. * @param type $zoneid
  218. * @param type $name
  219. * @param type $gemId
  220. */
  221. static function GetGem_GreaterOrangeQual_ShopBox($zoneid, $name, $gemId) {
  222. $mo = GameConfig::gem_getItem($gemId);
  223. if ($mo->qual >= 5) {
  224. $arr = explode(';', glc()->GemQualName);
  225. $gemName = "";
  226. foreach ($arr as $val) {
  227. $strList = explode(':', $val);
  228. if($strList[0] == $mo->qual){
  229. $gemName = $strList[1];
  230. break;
  231. }
  232. }
  233. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_ShopBox, array(
  234. $name,$gemName,$mo->qual
  235. ));
  236. }
  237. }
  238. /**
  239. * 恭喜玩家X通过合成获得了传奇宝石!
  240. * @param type $zoneid
  241. * @param type $name
  242. * @param type $gemId
  243. */
  244. static function GetGem_GreaterOrangeQual_GemCompose($zoneid, $name, $gemId) {
  245. $mo = GameConfig::gem_getItem($gemId);
  246. $qual = $mo->qual;
  247. if ($qual >= 5) {
  248. $arr = explode(';', glc()->GemQualName);
  249. $gemName = "";
  250. foreach ($arr as $val) {
  251. $strList = explode(':', $val);
  252. if($strList[0] == $qual){
  253. $gemName = $strList[1];
  254. break;
  255. }
  256. }
  257. self::pushSysMessage($zoneid, SysMessageType::GetGem_GreaterOrangeQual_GemCompose, array(
  258. $name,$gemName,$mo->qual
  259. ));
  260. }
  261. }
  262. // /**
  263. // * 得到S级角色
  264. // * @param type $zoneid
  265. // * @param type $name
  266. // * @param type $weaponTypeId
  267. // */
  268. // static function GetHero_S($zoneid, $name, $heroId) {
  269. // self::pushSysMessage($zoneid, SysMessageType::GetSpecialQualityWeapon, array(
  270. // $name, $color, $mo->name
  271. // ));
  272. // }
  273. }